- 3rd lore
- 2nd lore
- 1st lore
||Fueled by his unbridled fury and rage, Tryndamere cuts his way through the tundra, mastering the art of battle by challenging the Freljord's greatest warriors. The wrathful barbarian seeks revenge on the one who decimated his clan and strikes down all those who stand between him and his final retribution.
Struggling to survive in the harsh, frostbitten Freljord, the young Tryndamere and his people warred with other tribes over the scarce resources of the land. One such battle changed his life forever. Raiders ambushed Tryndamere's clan in the dead of night, and though his warriors were able to push the first wave of attackers back, they weren't prepared for the dark figure that next stepped forth. He wielded a cruel, living sword, and inspired an unhinged bloodlust in the invaders with his unearthly magic. Tryndamere's tribe was overrun within moments. With no hope of defeating the enigmatic being, Tryndamere threw himself at certain death. The dark figure swatted him aside, mortally wounding the young barbarian.
Tryndamere saw death and destruction engulf his home as his life slipped away. No one was left standing - only the screams of the dying remained. Unable to surrender to death, Tryndamere gave in fully to his wrath. His blood boiled and his anger consumed him, banishing his mortality. He staggered to his feet - barely able to take hold of his sword - steeling himself for the decisive confrontation with the shadowy being. But the dark figure did not even lift his blade, and instead gave Tryndamere a knowing smile as he withdrew into the shadows. That was the last time the barbarian ever saw his nemesis.
A man robbed of his home and his people, Tryndamere wandered across the Freljord for years, vowing to forge himself into a brutal instrument of revenge. He visited all the tribes in the frozen wastes, besting each of their warriors until there were none left to challenge. In doing so, he mastered the barbarian ways of war and harnessed his anger as a force to be reckoned with. With sword in hand and rage in his heart, he is now on an undying quest for vengeance against the one who destroyed the life he once knew.
|| "Rage is my weapon."
||There are those who choose not to live in one of the great city-states of Valoran. Instead, they live in remote locales, often as part of a nomad or barbarian tribe. While perils abound in these untamed lands, there is also great freedom in being removed from the politics of Valoran. Tryndamere was born a member of one of these barbarian tribes in northern Valoran. Even as a young boy, it was obvious that he would grow in martial prowess to become one of his clan's greatest warriors. However, as his clan moved south between the Howling Marsh and the Ironspike Mountains, they came across strangers in black garb, brandishing symbols of a beast's skull. Despite Tryndamere's pleas, his elder went out to speak with the strangers; they cut him down mercilessly. From there, they began to slaughter every man, woman, and child in the clan. Tryndamere, the sole survivor, hid under the bodies of his dead parents. Upon their bloodied corpses, he swore eternal vengeance on those who took his people from him - the assassins of Noxus.
To train himself, Tryndamere voluntarily served under all the great chieftains of the barbarian tribes, learning the ways of the barbarian warrior. Not only did this make him the man he needed to become in order to exact his revenge, it has also garnered him friends and allies among the most powerful barbarian leaders of Valoran. This recently allowed him to unite the barbarians into a single, powerful force - all under his command. Now he has joined the League of Legends to earn enough influence to find a permanent home for his people... and to slake his rage on the champions of his hated foes.
|| "The next true power will come from the far north, and it will involve Tryndamere - one way or another."
- Graccus Mightstone, League Senior Political Scholar
||There are those who choose not to live in one of the great city-states of Valoran. Instead, they live their lives in small villages or nomadic tribes. There are most certainly perils in these untamed lands, but there are also great freedoms that come from being removed from the politics of Runeterra. Tryndamere was born a member of one of these nomadic tribes, a large child of surprising strength. One year, as his clan moved south between the Howling Marsh and the Ironspike Mountains, they came across strangers in black garb. The elder went out to speak with them, but they cut him down mercilessly. They then began the slaughter of every man, woman, and child in the clan. Tryndamere, the sole survivor, hid under the dead bodies of his parents, swearing vengeance on those who took his people from him - the assassins of Noxus. He has since joined the League of Legends to bring honor to the memory of his people and to slake his rage on the champions of his hated foes.
|| "Beware of Tryndamere! His sword appeases the hunger of the soul-devouring dead."
||There was a legend among the barbarians clans of the Fyrone Flats, told each time one of their own was to give birth. It was a story about a child who would enter the world with a distinctive mark on his belly-a black circular rune, resembling a snake, coiled over on itself, biting at its tail.
It was said that when this child was born, it would signal the beginning of a new era. It was said that the barbarian tribes would rise up, and under the banner of a serpent-shaped rune, they would rule the world.
When that child was born, the barbarian nations rejoiced. They feasted and drank and danced. And when they finished, they donned their skins, lifted their swords, and they flooded out of the flats to begin an onslaught that once again plunged the world into war.
The child, named Tryndamere, became a formidable warrior. And now, here at the Institute of War, he is prepared to unleash his barbaric strength and take his place atop the world.
Tryndamere's abilities don't have any cost related to them, therefore the use of his abilities is only limited by cooldowns. Instead he uses fury as his secondary bar. Tryndamere starts with 0 fury, and has a cap of 100 fury. He gains 5 fury per autoattack, plus 5 extra fury per critical strike and 10 extra fury per any unit he kills. When out of combat for 8 seconds, Tryndamere loses 5 fury every second.
|(Innate) Tryndamere receives 0.35% critical strike chance per fury.
|(Passive) Permanently grants attack damage. Additionally, it grants bonus attack damage per 1% of health he is missing.|
(Active) Tryndamere consumes all of his current fury, restoring health equal to a base amount plus extra health per fury consumed.
| No Cost
| Cooldown: 12 seconds
| Base Attack Damage: 5 / 10 / 15 / 20 / 25
| Extra Attack Damage: 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% of health missing
| Base Heal: 30 / 40 / 50 / 60 / 70|
(+0.012 per Fury consumed) (+0.3 per max Ability Power)
| Extra Heal: 0.5 / 0.95 / 1.4 / 1.85 / 2.3 per 1 fury consumed
|(Active) Tryndamere spins through his enemies, dealing physical damage to enemies in his path. The cooldown is reduced by 2 seconds whenever Tryndamere critically strikes a champion.
| No cost
| Range: 660
| Spin Radius: 225
| Cooldown: 13 / 12 / 11 / 10 / 9 seconds
| Physical Damage: 70 / 100 / 130 / 160 / 190|
(+1 per max Ability Power) (+1.2 of Bonus Attack Damage)
|(Active) Tryndamere becomes completely immune to death for 5 seconds, refusing to be reduced below a Health threshold and instantly gaining Fury.
| No Cost
| Cooldown: 110 / 100 / 90 seconds
| Health Threshold: 30 / 50 / 70
| Fury Gained: 50 / 75 / 100 Fury
R holds you at a higher threshold. No longer restores 3% health if below.
Tryndamere had an undocumented mechanic that would ensure you wouldn’t end at 1hp after his ult expired if you didn’t heal (which most people didn’t notice, because they’d usually heal after it ended). We’re just cleaning it up and putting it in the tooltip, since 3% of Tryndamere’s health almost always ended up at 30-70 health anyways.
R - Undying Rage
MINIMUM HEALTH : 1 ⇒ 30/50/70
REMOVED AS I LAY DYING : No longer heals Tryndamere to 3% of his maximum health (if he was below that) when Undying Rage ends
Tryndamere's crits now align with his basic attacks.
- "As one of the more terrifying threats in the League, Tryndamere occupies a very peculiar spot among the rest of the champions in terms of power level. When ahead, he's one of the few capable of taking on an entire base (including those foolish enough to defend it) - but when behind can fall flat, constantly diving into fights and being CC'd into oblivion. While this delicate balance between two extremes is one we've been cautious to tamper with in the past, even the barbarian king of split-pushing isn't beyond a feel improvement.
- I'll give it to you straight - Trynd's critical strike animation ran a little longer than his basic attack, making it a frustrating occurrence when you'd accidentally cancel one just because the timing was off. Fixing this should make it slightly easier to execute your enemies as you climb their corpse-ladder towards Challenger. (To everyone else reading this: Just pick Nasus, man.)"
- STRONGER THAN MY LEFT ARM : Tryndamere's critical strike attack frame increased by 16% (now matches his basic attack frame)
Context: We’re trying to reduce the overall map mobility of Tryndamere so it’s harder to safely split push all day, but to do it without hurting his mobility in team fights.
- Spinning Slash
- Cooldown refund upon critically striking minions/monsters reduced to 1 second from 2 (refund upon striking champions unchanged)
- Ability Power ratio adjusted to 0.3 + 0.012 per Fury consumed (total 1.5 at maximum Fury) from 1.5
- Base Attack Speed increased to 0.670 from 0.644
- Fury decay now begins after 8 seconds of being out of combat from 5 seconds
- Base Movement Speed increased by 25.
- Base attack damage lowered to 56 from 59.2
- Base health regen per 5 seconds reduced to 7.9 from 10.9
- Mocking Shout attack damage reduction lowered to 20 / 35 / 50 / 65 / 80 from 20 / 40 / 60 / 80 / 100
- Fury decay now begins after 5 seconds, as opposed to 8 second previously
- Bloodlust heal per 1 fury reduced to 0.5 / 0.95 / 1.4 / 1.85 / 2.3 from 0.65 / 1.15 / 1.65 / 2.15 / 2.65
- Mocking Shout now properly gives assists if the slow is not applied
- Bloodlust heal per 1 fury increased to 0.65 / 1.15 / 1.65 / 2.15 / 2.65 from 0.5 / 0.95 / 1.4 / 1.85 / 2.3
- Spinning Slash
- Base damage increased to 70 / 100 / 130 / 160 / 190 from 60 / 90 / 120 / 150 / 180
- Bonus AD ratio increased to 1.2 from 1.0
- Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash
- New model and animations!
- Tryndamere has been working out and is now approximately 20% bigger
- Tryndamere now uses Fury, gaining 5 per hit, 10 per crit, and 10 extra per kill.
- Fury decays at 5 Fury per second after being out of combat for 10 seconds.
- Blood Lust
- Passively adds 5-20 / 10-30 / 15-40 / 20-50 / 25-60 attack damage depending on how wounded Tryndamere is
- Consumes all Fury to heal Tryndamere for 30-80 / 40-135 / 50-190 / 60-245 / 70-300 depending on how much Fury was consumed
- Cooldown adjusted to 12 seconds at all levels from 12 / 11 / 10 / 9 / 8
- Mocking Shout is now free to cat
- Spinning Slash
- Is now free to cast
- Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 9 at all levels
- Base damage adjusted to 60 / 90 / 120 / 150 / 180 from 40 / 90 / 190 / 240
- Scaling adjusted to 1.0 bonus attack damage and 0.5 total attack damage (still scales with AP)
- Now deals physical damage instead of magic damage
- Battle Fury now grants up to 35% critical chance, depending on how full his Fury bar is
- Fixed a bug where Undying Rage improperly showed "Endless Rage!" to represent damage being prevented
- Fixed a bug where Undying Rage could not be used while suppressed
- Undying Rage duration reduced to 5 seconds from 6
- Battle Fury passive critical chance increased to 10-50% from 0-50%
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 from 14 / 13 / 12 / 11 / 10
- Damage per stack increased to 5 seconds form 3
- Spinning Slash
- Cooldown reduced to 8 seconds from 9
- Area of effect increased to 225 from 185
- Spinning Slash can no longer be cast while rooted
- Bloodlust cooldown lowered to 14 / 13 / 12 / 11 / 10 from 18 / 16 / 14 / 12 / 10
- Undying Rage is now castable while stunned or disabled
- Battle Fury critical strike chance per 10% health missing increased to 5% from 4.5%
- Spinning Slash's speed has been normalized to be more responsive
- Battle Fury
- Critical strike chance per 10% health missing increased to 4.5% from 2.5% (due to the bug)
- Fixed a bug in which the critical strike chance was giving less per 10% health missing
- Blood Lust cooldown reduced to 18 / 16 / 14 / 12 / 10 from 20 / 18 / 16 / 14 / 12
- Spinning Slash is no longer castable while immobilized
- Undying Rage cooldown reduced to 110 / 100 / 90 from 130 / 115 / 100
- Fixed a tooltip bug with Bloodlust
- The first physical attack after finishing Slash will now properly animate
- Bloodlust Cooldown increased to 20 / 18 / 16 / 14 / 12 from 12 at all levels
- Mocking Shout Duration reduced to 4 seconds from 5
- Slash bonus Damage decreased to 40 / 90 / 140 / 185 / 240 from 60 / 105 / 150 / 195 / 240
- Undying Rage Cooldown increased to 130 / 115 / 100 from 120 / 100 / 80
- Battle Fury bonus Crit percent reduced to 25% at all levels from 30 / 40 / 50% at levels 1 / 6 / 12
- Now activates on critical strikes as well as kills
- Now provides 4 Attack Damage and 1.5 / 2.25 / 3 / 3.75 / 4.5% Critical Damage per stack
- Cooldown changed to 12 seconds at all levels from 30 / 25 / 20 / 15 / 10
- Heal reduced to 10 / 20 / 30 / 40 / 50 per stack from 90 + 30 / 45 / 60 / 75 / 90 per stack
- Each time you gain Bloodlust for the first time, you gain 2 stacks instead of 1
- Ability Power ratio increased to 1.5 from 1.0
- Mocking Shout
- Health cost changed to 25 at all levels from 20 / 25 / 30 / 35 / 40
- Fixed a bug with Mocking Shout that caused the tooltip to show no Health cost
- Spinning Slash
- Range reduced to 660 from 1,150
- Damage changed to 60 / 105 / 150 / 195 / 240 + 50% of Tryndamere's Attack Damage from 110 / 165 / 220 / 275 / 330
- Health Cost reduced to 40 / 50 / 60 / 70 / 80 from 30 / 60 / 90 / 120 / 150
- Cooldown is now reduced by 2 seconds each time you critically strike
- Will fire directionally even if targeting a point outside of the cast range
- Undying Rage
- Duration reduced to 6 seconds from 7
- Cooldown reduced to 120 / 100 / 80 seconds from 160 / 120 / 80
- Reduced number of Bloodlusts gained on activating Undying Rage to 4 / 6 / 8 from 3 / 6 / 9
- If Tryndamere is below 5% health when Undying Rage ends, it will heal him to 5%
- Battle Fury now increases Tryndamere's Critical Chance by 0.3 / 0.4 / 0.5% per 1% Health he is missing
- Bloodlust stacks applied from casting Undying Rage should properly increase Tryndamere's stats.
- Mocking Shout slow percent increased from 20 / 30 / 40 / 50 / 60 to 30 / 37 / 45 / 52 / 60
- Fixed an issue with Slash not working when out of range
- Battle Fury issue fixed that caused the bonus crit to be at half power
- Targeting out of range will cause Slash to immediately cast in that direction rather than moving into range first (flash functionality)
- Slash now has a minimum movement speed regardless of slows
- Undying Rage now makes Mocking Shout and Slash free to cast
- Mocking Shout slow percent reduced from 30 / 40 / 50 / 60 / 70 to 20 / 30 / 40 / 50 / 60
- Mocking Shout attack damage now applies regardless of facing
- Bloodlust first application heals for 130 (with an additional 65 per stack)
- Reduced cooldown from 10 seconds to 9
- Increased damage from 90 / 150 / 210 / 270 / 330 to 110 / 160 / 210 / 270 / 330
- Now has a minimum speed
- Increased base damage from 57 to 60
- Increased damage per level from 3.1 to 3.2
- Increased base health from 539 to 559
- Increased movement speed from 310 to 320
- Increased base health regen from 1.62 to 2
- Reduced health regen per level from 0.2 to 0.18
- Bloodlust duration increased from 10 seconds to 15
- Modified cooldown from 30 at all levels to 30 / 26 / 22 / 18 / 14
- Increased attack speed per stack from 7% to 8%
- Slash renamed to Spinning Slash
July 10, 2009 Patch
- Slash damage modified from 75 / 140 / 205 / 270 / 335 to 90 / 150 / 210 / 270 / 330
- Blood Lust
- Increased heal from 50 a stack to 65 a stack
- Increased the ability power ratio from 0.15 to 0.2
- Reduced cooldown from 35 seconds to 30
June 6, 2009 Patch
- Reduced duration from 12 to 10
- Reduced crit per stack from 5 to 4
- Reduced attack speed per stack from 8 to 7
May 29, 2009 Patch
- Slash cast range reduced from 1,150 to 1,000
- Battle Fury (Passive) max crit damage bonus reduced from 70% to 50%
- Mocking Shout cooldown increased from 12 to 14
May 23, 2009 Patch
- Undying Rage duration reduced from 8 to 7 seconds
- Passive Furypotential crit strike modifier changed from 0.5 / 0.7 / 0.9 / 1.0 to 0.7 at all levels (he only achieves 0.7 when at 1% life)
May 9, 2009 Patch
- Updated selection size and pathfinding radius
- Fixed a perfromance issue regarding Tryndamere's passive
- Tweaked his attack animation
- Increased base health from 550 to 585
- Increased health gain per level from 80 to 95
- Fixed a bug where Tryndamere was not having his health regen increased per level. Now his health regen increases by 0.2 per level
- Spell Slash
- Changed cooldown from 8-16 to 10 seconds
- Slash's speed now grows with Tryndamere's movement speed
- Mocking Shout
- Increased range to compensate for cancast issues
- Fixed bug where this spell used Tryndamere's facing instead of the target's
- Increased cooldown from 11 to 14
- Increased casting radius
- Now properly stacks 2 / 4 / 6 / 8 / 10 times
- Made instant cast
- Fixed associated issues with incorrect attack speed / critical strikes
- Now adds 5% crit 8% attack speed per stack
- Changed hit particle
- Undying Rage
- Fixed bug that caused 1 too many stacks of Bloodlust
May 1, 2009 Patch
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