Swain

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Swain
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The Master Tactician
Release Date: October 5th, 2010
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BE 4800 IP 880 RP
Primary Attribute: Mage
Secondary Attribute: Fighter
Resource: Mana
Real Name: Jericho Swain
Statistics
Health Mini Icon.png Health: 525 (+ 90)
HealthRegen Mini Icon.png Health Regen: 7 (+ 0.65)
Mana Mini Icon.png Mana: 374 (+ 57)
ManaRegen Mini Icon.png Mana Regen: 6 (+ 0.8)
MovementSpeed Mini Icon.png Movespeed: 335
AttackDamage Mini Icon.png Attack Damage: 58 (+ 2.7)
AttackSpeed Mini Icon.png Attack Speed: 0.625 (+ 2.11%)
Range Mini Icon.png Range: 550
Armor Mini Icon.png Armor: 22.72 (+ 4)
MagicResist Mini Icon.png Magic Resist: 30 (+ 0.5)
Skins
Northern Front Swain Released: 2010-10-05 / 750 RP
Bilgewater SwainReleased: 2010-10-05 / 520 RP
Tyrant SwainReleased: 2012-05-23 / 1350 RP

Lore

Swain is the visionary ruler of the Noxian empire, commanding its warhosts from the front lines. Though he was crippled in the Ionian wars, Swain seized control of Noxus with ruthless determination and a new, demonic hand. Now, the Grand General marches against a coming darkness that only he can see.
"A Noxian knows who he is—and what he must do."

-  Swain

Abilities

PassiveRevenous FlockBanshee's Veil.png
Ravenous Flock.png
(Innate) Ravenous: Swain can periodically right-click any nearby immobilized enemy champion to rip out a Soul Fragment, damaging and pulling them toward him.

Flock: Enemy champions leave behind a Soul Fragment when they die. Shadowy ravens scavenge nearby Soul Fragments, healing Swain for a portion of his maximum health. Swain can store several fragments at once.

Cooldown: 12 / 9 / 6 seconds
Damage: 15 (+5 × level)


QDeath's HandBanshee's Veil.png
Death's Hand.png
(Active) Swain unleashes several bolts of eldritch power in front of him, each damaging the first enemy struck. Enemies can intercept multiple bolts, but only take 15 / 20 / 25 / 30 / 35% damage from bolts beyond the first. Bolts pierce through units they kill, restoring (3% of max Mana).
Range: 3500
Cost: 65 / 70 / 75 / 80 / 85 Mana
Cooldown: 7.5 / 6.25 / 5 / 3.75 / 2.5 seconds
Magic Damage 65 / 85 / 105 / 125 / 145
(+40% of Ability Power)


WVision of EmpireBanshee's Veil.pngCleanseQss.png
Vision of Empire.png
(Active) Swain opens a demonic eye at a target location, damaging and slowing all enemies in the area after a moderate delay. Vision of Empire deals extra damage to champions caught in the explosion, reveals them, and grants Swain a Soul Fragment for each champion hit.
Range: 3500
Cost: 90 / 100 / 110 / 120 / 130 Mana
Cooldown: 22 / 21 / 20 / 19 / 18 seconds
Reveal Duration: 4 / 5 / 6 / 7 / 8 seconds
Magic Damage: 100 / 150 / 200 / 250 / 300 (+70% of Ability Power)


ENevermoveBanshee's Veil.pngCleanseQss.png
Nevermove.png
(Active) Swain projects his demonic hand forward, damaging all enemies in its path. The hand returns to Swain and explodes on the first enemy hit, damaging and rooting all enemies caught in the blast.
Cost: 60 / 65 / 70 / 75 / 80 Mana
Cooldown: 13 / 12 / 11 / 10 / 9
Magic Damage: 35 / 70 / 105 / 140 / 175
(+25% of Ability Power)
Explosion Damage: 35 / 45 / 55 / 35 / 75
(+25% of Ability Power)


RDemonic AscensionBanshee's Veil.png
Demonic Ascension.png

Demonflare.png
(Active)Swain gains a large amount of health on-cast and drains life from several nearby enemies (prioritizing champions) for an extended duration.
Cooldown: 120 seconds
Bonus Health: 150 / 275 / 400
Magic Damage per Second: 35 / 50 / 65
(14.167% of Ability Power)
Healing per Second: 15 / 30 / 45
(16% of Ability Power)
(Active) Swain consumes his Soul Fragments to cast Demonflare, a nova of energy that damages the closest enemies around him. Demonflare's damage increases for each Soul Fragment consumed.
Cost: 1 or more Soul Fragments
Damage per Soul Fragment: 45 / 60 / 75 (27% of Ability Power)


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LCS logo 25x25.png 2014 EU LCS Spring Round Robin 0 1 0 1 0 0.9
RpPoints.png Season 3 World Championship 0 1 0 1 0 1.6
LPL 2016 3D.png Tencent LPL 2013 Summer 0 1 1 0 100 1.2
RpPoints.png International Wildcard Tournament 0 1 0 1 0 5.9
MLG-Logo-Small.png 2012 MLG Fall Championship 0 1 0 1 0 2.8

Patch History

v6.11

Q damage down. R healing down.

Swain’s incredible strength this patch is a matter of degrees. Okay, a lot of degrees. While we're happy with the improvements made to Ravenous Flock’s functionality in 6.10 (that is, MR not reducing Swain’s healing), it's opened up a build that allows him to leverage multiple pure-defense items while still dealing (sigh) tons of damage. Given our history with tank Ekko, we're taking steps to prevent tank Swain from becoming a thing. Compared to other mages, Swain is built to take a punch - but engaging him shouldn't feel like a lost cause. Reinforcing offense as his primary scalar should set Swain in the right direction.

Decrepify.png Q - Decrepify

DAMAGE : 30/50/70/90/110 per second 30/47.5/65/82.5/100 per second

Ravenous Flock.png R - Ravenous Flock

BASE HEAL AGAINST CHAMPIONS : 30/45/60 20/30/40
WHOOPS : We incorrectly stated last patch that Ravenous Flock’s healing scales with 0.1 ability power. The actual value is 0.12!


v6.10
Health per level up. R heals more.

With that out of the way, let’s talk Swain. Simply put, Swain’s not being rewarded enough for his early-game successes, often being ignored or phased out as the game goes on. We’re looking to tackle this by reinforcing what he’s good at - taking hits on the front lines and being a sticky drain-tank, especially against teams with multiple tanks. At present, Swain’s healing is based on the damage dealt - meaning the more magic resist an opponent has, the less health. This means the burly tanks of the world that Swain’s meant to prey on in lane quickly turn predator, reducing both Swain’s damage and sustain through items. We’re flipping the script and letting Swain heal up on tanks with plenty to spare (as well as upping his own natural durability) to keep his fantasy of being contextually unkillable alive and well.

General

HEALTH GROWTH STAT : 78 90

Decrepify.png Q - Decrepify

HUNGRY FOR WORMS : Now executes minions below 10 health
NOW THEY WORK : Fixed a bug where spell effects like Rylai’s Crystal Scepter and Liandry’s Torment weren’t applying properly

Ravenous Flock.png R - Ravenous Flock

HEALING VS CHAMPIONS : 75% of the damage dealt 30/45/60 (+0.1 ability power)
HEALING VS MINIONS AND MONSTERS : 15% of the damage dealt 8/11/13 (+0.03 ability power)
FLOCK TOGETHER : Now prioritizes targets closest to Swain instead of picking them at random (still prioritizes champions over non-champions)


5/9/2016 Balance Update

We're upping Swain's rewards for good Decrepify plays to help offset the loss of reliability. Just as important: his ult's no longer bugged to stop him in his tracks mid-combo.

Decrepify.png Q - Decrepify

DAMAGE : 25/40/55/70/85 per second 30/50/70/90/110 per second

Ravenous Flock.png R - Ravenous Flock

bugfix : Fixed a bug where Ravenous Flock's cast time wasn't instant


v6.9

Despite his title, Swain’s largely failed to live up to his promise of a master tactician. Instead, Swain mains have come to embrace him as an unkillable teamfight-tanking monstrosity. Sometimes a champion having split identities can lead to balancing awkwardness (like Kalista, the solo outplay carry with insane teammate synergies), but Swain is more odd than problematic. Sure, ‘Commander Bird Monster’ is weird, but so is Shen being a tanky ninja. We’re not here to judge.

Rather than force one identity over the other, we’re looking at ways to enhance Swain overall. Regardless of why you play the Master Tactician, he’s a tanky mage with DoT’s and that’s not changing. Instead, Swain’s updates are about using his abilities in the right situations to overcome the odds. Careful optimization and placement of his bread-and-butter spells gives Swain the room to tactically outpace the opposition before morphing into an even-more-Ravenous-Flock for the teamfight checkmate.

General

BASIC ATTACK MISSILE SPEED : 1500 1800

Carrion Renewal.png Passive - Carrion Renewal

VISUALS : Classic, Northern Front and Bilgewater Swain have received new mana regen particles
FLAT MANA REGEN ON KILL : 9-27 (at levels 1-18) 12-30 (at levels 1-18)

Decrepify.png Q - Decrepify
Swain orders Beatrice to fly towards the center of target area foshort duration. While deployed, Beatrice will target the closest enemy, dealing damage per second and slowing it. Beatrice switches targets if the current target leaves or is killed.

COOLDOWN : 14/13/12/11/10 seconds
COST : 60/65/70/75/80 mana
CAST RANGE : 700
BEATRICE RADIUS : 350
DURATION : 4 seconds
SLOW : 20/25/30/35/40%
DAMAGE : 25/40/55/70/85 per second
RATIO : 0.3 ability power per second
MINION HATE : Deals 100% bonus damage to minions

Nevermove.png W - Nevermove

COST : 80/90/100/110/120 80/85/90/95/100

Torment.png E - Torment

DAMAGE : 75/115/155/195/235 50/80/110/140/170
RATIO : 0.8 ability power 1.0 ability power
DAMAGE AMPLIFICATION : 8/11/14/17/20% of Swain’s damage 20% of Swain’s damage at all ranks
TARGETING : If Swain afflicts someone with Torment, Decrepify will prioritize that target

Ravenous Flock.png R - Ravenous Flock
Swain spawns lesser ravens every 0.2 seconds, dealing damage to targets around him. Lesser ravens heal Swain upon returning to him. Prioritizes champions.

COOLDOWN : 8 seconds 10 seconds
COST : 25 mana + 5/6/7 5 additional mana per second 25 mana at all ranks
HEALING AGAINST MINIONS : 25% 15%
MAXIMUM NUMBER OF RAVENS : 3 5
PECKING IMMUNITY : Lesser ravens can’t attack the same target fo3 1 second


v5.24
W duration lowered at early ranks.

When Swain’s good, his dominance over the lane borders on abusive - and Swain’s pretty good right now, using Corrupting Potions and Deathfire Touches to terrorise the world. We’re making it so that Swain is priced into investing in Nevermove to get the same level of control on his prey.

Nevermove.png W - Nevermove

ROOT DURATION : 2 seconds 1/1.25/1.5/1.75/2 seconds


v5.22

In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.

Mana

The following champs have +50 base mana and -3 mana scaling (net -1 mana at level 18):


v5.2 Mass Texture Rebalance (Part 6)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift."
  • TEXTURES : The following textures have been updated:

v3.13 Context: We saw Carrion Renewal as a place to add strength without significantly impacting the phases of the game where Swain already excels.

  • Carrion Renewal
    • Now additionally restores 9% of maximum Mana on champion kill/assist

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.140b

  • Basic attack ranged increased to 500 from 480
  • Decrepify
    • Range increased to 625 from 600
    • Slow increased at later ranks to 20 / 25 / 30 / 35 / 40% from 20 / 23 / 26 / 29 / 32%
  • Ravenous Flock cooldown reduced to 8 seconds form 10 seconds

v1.0.0.139

  • Fixed a bug with Bilgewater and Northern Front skins that caused the game to hitch the first time Decrepify was used

v1.0.0.138

  • Basic attack frame speed increased
  • Ravenous Flock upkeep cost reduced to 5 / 6 / 7 mana from 5 / 7 / 9

v1.0.0.133

  • Fixed a bug where Swain had reduced mana regeneration while in Raven form

v1.0.0.122

  • Ravenous Flock now prioritizes champions

v1.0.0.121

  • Ravenous Flock now heals Swain for 75% of damage dealt versus champions, and 25% versus minions

v1.0.0.120

  • Ravenous Flock now heals Swain for 50% of the actual damage he deals (instead of 50% of the raw damage he deals), but the heal is not reduced if the damage is shielded

v1.0.0.107

  • Carrion Renewal now restores mana instantly

v1.0.0.105

  • Decrepify leash range slightly increased
  • Torment range increased to 625 from 600
  • Ravenous Flock cooldown decreased to 10 seconds from 15 seconds
  • Updated Swain's recommended items

v1.0.0.103

  • Decrepify
    • Ability power ratio increased to 0.9 from 0.75
    • Fixed a bug where it would slow through Highlander or Ragnarok
    • Fixed a bug where the damage portion sometimes would not stop after leaving the area
  • Nevermove ability power ratio increased to 0.7 from 0.5
  • Torment
    • Damage increased to 75 / 115 / 155 / 195 / 235 from 72 / 110 / 148 / 186 / 224
    • Ability power ratio increased to 0.8 from 0.6
  • Carrion Renewal regen increased to 300% from 250%

v1.0.0.102
 Swain released



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