Sunfire Cape

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Sunfire Cape
Sunfire Cape.png
Statistics
Effects:+500 Health
+50 Armor
Passive:Immolate: Deals 25 (+ 1 x level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
Cost:2,900g (1,000g)
Sell Value:1,855g

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Sunfire Cape.png
Components2.png
Chain Vest.png
Bami's Cinder.png
Sunfire Cape is an advanced item available in Classic and Dominion mode.

Usage

  • Does passive damage and helps improve tanking ability, as it will trigger enemy turret aggro if it damages an enemy champion.
  • When playing a bulkier champion that still needs to do damage, such as Renekton or Xin Zhao, this item is almost always a must. The armor and health this item provides allows for survivability while also giving your team extra damage with it's passive.

Location

  1. Defense > Armor
  2. Defense > Health

Trivia

  • This item has similar effects to the item Radiance from DotA, although they grant different benefits.

Patch History

v6.9

Cost up.

Similar to Bami’s Cinder, Sunfire’s efficient stats and hybrid offense/defense means it’s just the best early buy in most cases. Nudging it back to the price point of the other big Health/Armor makes it easier to pick the one for the right situation, not just whichever’s the cheapest.

TOTAL COST : 2700 gold 2900 gold
COMBINE COST : 800 gold 1000 gold


v6.3
Passive aura deals more damage to non-champions.

Continuing from the Dead Man's Plate discussion above, Sunfire is an armor item that feels a little lost from an identity perspective. Increasing the potency of its waveclear potential should transform tanky folks without access to waveclear into split-pushing threats faster than you can type 'Shenpai.' (In case that wasn't clear, buy this on Shen. You're welcome.)

NEW FUNFIRE : Now deals 50% bonus damage to minions and monsters


v6.1
Bring me my cape of suns.

Sunfire's often the odd-man out when compared to its cousins: Randuin's Omen and Dead Man's Plate. We're giving it a bump to feel like a real contender when shopping for physical protection.

ARMOR : 45 50


v5.22

TOTAL cost : 2600 gold 2700 gold
BUILD path : Bami's Cinder + Chain Vest + 800 gold
health : 450 500


v5.5 Sunfire now builds out of Bami's Cinder instead of Giant's Belt.

"Just a very small directional change to make Sunfire Cape more focused on wave clearing for tanky dudes. There's a little less health on that build path, but you can get to your area-effect burn a little faster."
  • RECIPE : Chain Vest + Bami's Cinder + 850 gold (2600 gold total [unchanged])
  • STATS : Unchanged. Just so you know.
  • [NEW] PASSIVE : Is now UNIQUE so you know you can't stack it

v4.20

  • TOTAL COST : 2650 gold 2600 gold (combine cost decreased by 80 gold, inherits Chain Vest's 30 gold cost increase)

v4.12
"Now with sunnier fire. Or fierier sun. BOTH?!"

  • CLARITY: Damage aura visuals are now more fiery and aggressive

v4.7
"Sunfire Cape is an AoE damage aura item, but its current effect looks most like a a debuff on the wearer, even to the point of being confused with Red Buff's or Ignite's effects. This rework more clearly lines up Sunfire's visual with its gameplay."

  • VISUALS: Particles updated

v4.1
This change is to reduce the overwhelming power of early Sunfire Capes.

  • Magic damage changed to 25 + character level (from 40)


v3.01

  • Combine cost increased to 930 gold from 780 (total cost increased to 2,650 gold from 2,500)

v1.0.0.152

  • Cost changed from 2,610 (800) to 2,500 (800)

v1.0.0.139

  • Aura damage increased to 40 from 35

v1.0.0.118

  • Area of effect damage per second reduced to 35 from 40

v1.0.0.108

  • No longer contines to deal damage while dead

v1.0.0.107

  • Upgrade cost increased to 800 from 700
  • Passive is now unique

v1.0.0.101

  • No longer deals damage when held by a clone

v1.0.0.82

  • Combine cost reduced to 700 from 1,000

v0.9.22.16

  • Combine cost increased from 900 to 1,000

May 9, 2009 Patch

  • Reduced armor to 50 from 60
  • Recipe is now one Giant's Belt instead of two Ruby Crystals (this change does not effect the total health)

May 1, 2009 Patch

  • Increased recipe cost from 600 to 800
  • Decreased AoE damage from 50 to 40

April 18, 2009 Patch

  • Increased aura damage from 40 to 50
  • Decreased cost from 900 to 600