Evelynn
Overview | Gallery | Statistics | Match History |
Evelynn [edit]
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The Widowmaker | |||||||||
Release Date: | May 1, 2009 | ||||||||
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Cost: | {{{be}}} Property "Champ be" (as page type) with input value "{{{be}}}" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. ![]() ![]() ![]() | ||||||||
Primary Attribute: | Assassin | ||||||||
Secondary Attribute: | Mage | ||||||||
Resource: | Mana | ||||||||
Statistics | |||||||||
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531.2 (+ 90) | ||||||||
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9.82 (+ 0.55) | ||||||||
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315.6 (+ 42) | ||||||||
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8.105 (+ 0.6) | ||||||||
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340 | ||||||||
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53.88 (+ 3.5) | ||||||||
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0.625 (+ 3.6%) | ||||||||
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125 | ||||||||
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26.5 (+ 3.8) | ||||||||
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32.1 (+ 1.25) | ||||||||
Skins | |||||||||
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Lore
- Current
- Previous
Swift and lethal, Evelynn is one of the most deadly - and expensive - assassins in all of Runeterra. Able to merge with the shadows at will, she patiently stalks her prey, waiting for the right moment to strike. While Evelynn is clearly not entirely human, and her heritage remains unclear, it is believed that she hails from the Shadow Isles - though her link with that tortured realm remains shrouded in mystery. |
Evelynn's origins are shrouded in mystery - a mystery she herself helps to perpetuate. What everyone does know about Evelynn, however, is that she is one of the most skilled assassins in Valoran. It is clear upon first meeting her that she is not quite human. Some theorize that she was cursed with a mild form of fantastical vampirism as a child. Supporters of this theory contend that her ability to sap the very life essence of her opponents on (and off) the Fields of Justice, while still being able to tolerate direct sunlight, would account for this belief. There is some evidence that Evelynn originally came from the Shadow Isles - the mysterious island located northwest of Valoran that is eternally blanketed by a thick, unnatural fog. It is thought that the Shadow Isles are home to countless forms of undead, though no one seems eager to perform the exploration necessary to find out the truth. Evelynn neither confirms nor denies her connection to Shadow Isles.
The power brokers of Valoran know that Evelynn's services come at the highest of premiums, and her recent addition to the League of Legends indicates that her ambitions are growing. Her savagery on the Fields of Justice has been so great that new rumors about her origins are now circulating. The most popular one - an abuse of magic as a child morphed her into the hungering beast her opponents see on the battlefield - always makes her smile when hearing it... an act that bares her razor-sharp fangs and teeth. Evelynn now curries favor from League summoners, gaining influence for reasons known only to her. While the nature of her plans- much like almost everything else about her - remains unknown, there's little doubt that those plans are now set on the world stage. | |
"There is little mystery about her to me - she is the ultimate predator."
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Abilities
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Competitive Usage
In Premier Tournaments | |||||||
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Event | Bans | Picks | Wins | Losses | Win % | Picked/Banned in % of Games | |
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HOT6iX Champions Spring 2014 | 19 | 24 | 13 | 11 | 54.2 | 50.6 |
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All-Star Paris 2014 | 5 | 5 | 3 | 2 | 60 | 58.8 |
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2014 NA LCS Spring Playoffs | 1 | 3 | 1 | 2 | 33.3 | 22.2 |
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2014 NA LCS Spring Round Robin | 19 | 26 | 13 | 13 | 50 | 39.8 |
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2014 EU LCS Spring Playoffs | 13 | 6 | 1 | 5 | 16.7 | 95 |
Click [Show] for Additional Tournament Stats | |||||||
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Event | Bans | Picks | Wins | Losses | Win % | Picked/Banned in % of Games | |
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2014 EU LCS Spring Round Robin | 27 | 33 | 21 | 12 | 63.6 | 53.1 |
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2014 NA Challenger Series Spring Playoffs | 5 | 7 | 2 | 5 | 28.6 | 63.2 |
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2014 EU Challenger Series Spring Playoffs | 5 | 3 | 2 | 1 | 66.7 | 47.1 |
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2014 GPL Spring | 8 | 12 | 8 | 4 | 66.7 | 22.2 |
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2014 NA Challenger Series #2 | 4 | 2 | 1 | 1 | 50 | 40 |
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2014 EU Challenger Series #2 | 4 | 5 | 3 | 2 | 60 | 50 |
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2014 LNL Spring | 7 | 9 | 5 | 4 | 55.6 | 28.6 |
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IEM Season VIII - World Championship | 7 | 3 | 1 | 2 | 33.3 | 55.6 |
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IEM Season VIII - Sao Paulo | 0 | 1 | 0 | 1 | 0 | 6.7 |
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Demacia Cup Season 1 | 3 | 0 | 0 | 0 | 0 | 17.6 |
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2014 GPL Winter | 9 | 2 | 1 | 1 | 50 | 12.6 |
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Season 3 World Championship | 7 | 4 | 3 | 1 | 75 | 16.7 |
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Tencent LPL 2013 Summer | 10 | 9 | 2 | 7 | 22.2 | 22.6 |
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Champions Summer 2013 | 7 | 16 | 4 | 12 | 25 | 29.1 |
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NA LCS - Summer Playoffs | 7 | 2 | 0 | 2 | 0 | 56.3 |
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EU LCS - Summer Playoffs | 5 | 2 | 2 | 0 | 100 | 36.8 |
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International Wildcard Tournament | 7 | 2 | 1 | 1 | 50 | 52.9 |
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NA LCS - Summer Season | 26 | 12 | 7 | 5 | 58.3 | 33.6 |
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EU LCS - Summer Season | 36 | 10 | 3 | 7 | 30 | 39.0 |
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Champions Spring 2013 | 3 | 5 | 2 | 3 | 40 | 9.2 |
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NA LCS - Spring Playoffs | 0 | 1 | 1 | 0 | 100 | 5.0 |
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EU LCS - Spring Playoffs | 0 | 1 | 1 | 0 | 100 | 6.7 |
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EU LCS - Spring Season | 0 | 3 | 2 | 1 | 66.7 | 2.7 |
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NA LCS - Spring Season | 3 | 3 | 2 | 1 | 66.7 | 5.4 |
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G-League 2012 Season 2 | 18 | 13 | 10 | 3 | 76.9 | 77.5 |
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OGN Club Masters | 2 | 2 | 1 | 1 | 50 | 13.3 |
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Champions Winter 2012-2013 | 54 | 23 | 17 | 6 | 73.9 | 66.4 |
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IEM Season VII - Katowice | 12 | 4 | 1 | 3 | 25 | 84.2 |
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IEM Season VII - Cologne | 9 | 4 | 3 | 1 | 75 | 65.0 |
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IPL5 | 17 | 8 | 8 | 0 | 100 | 34.7 |
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DreamHack Winter 2012 | 0 | 1 | 0 | 1 | 0 | 4.5 |
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Tencent Games Arena Winter 2012 | 0 | 1 | 1 | 0 | 100 | 4.3 |
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2012 MLG Fall Championship | 22 | 5 | 4 | 1 | 80 | 75 |
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World e-Sports Masters 2012 | 11 | 3 | 3 | 0 | 100 | 93.3 |
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Season 2 World Championship | 12 | 2 | 2 | 0 | 100 | 45.2 |
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Season 2 - Regional Finals Seoul | 2 | 1 | 1 | 0 | 100 | 18.8 |
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Season 2 - Regional Finals Cologne | 0 | 1 | 0 | 1 | 0 | 5.8 |
Patch History
In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.
Mana
- The following champs have +50 base mana and -3 mana scaling (net -1 mana at level 18):
v5.20
W has a mana cost.
The introduction of Runeglaive’s done wonders for solving Evelynn’s dependence on mana... which is tricky, given the fact that Eve’s love/hate relationship with mana costs was key to keeping her in check when running down her prey. With that gate loosened substantially, adding a cost to Dark Frenzy amplifies the importance around when and how Evelynn manages her movement in combat.
W - Dark Frenzy
v5.14
Q damage down. R slow up.
- "Eve's changes in 5.7 certainly hit the mark of making her earlygame skirmishes pack more of a stiletto-wielding wallop, but they've pushed her too far into 'murdering everyone relentlessly' territory. We're keeping the early damage changes so she doesn't return to the darkness indefinitely, but trading some of her solo-kill power for stronger catch potential, especially when backed up by a team."
v5.7
Hate Spike damage up.
- "5.6's changes saw Evelynn stealthily making waves as games went on, but still suffering in early skirmishes. To turn that suffering onto her opponents, we're returning some of her combat power."
v5.6
Evelynn stealths faster lategame. W now works off of spellcasts.
- "For one of League's most tactical champions, Eve's been struggling since her days on top. While we've seen improvements with recent jungle changes, we wanted to play up some of Evelynn's unique positioning play. Skirting in and out of Shadow Walk becomes much faster later, keeping opponents guessing after clearing wards or attempting an ambush - combined with Dark Frenzy's spell-based cooldown paradigm, we're aiming for a more 'hit-and-run' pattern, giving her more control in bursts but less strength when just training someone down. "
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Passive - Shadow Walk
- COOLDOWN ON ENTERING STEALTH :
6 seconds⇒ 6/5/4/3 seconds (at levels 1/6/11/16)
- COOLDOWN ON ENTERING STEALTH :
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W - Dark Frenzy
- [REMOVED] GOTTA GO FAST : Spell hits no longer passively grant stacking movement speed
- [NEW] ULTRA RAPID FRENZY : Spell hits now lower Dark Frenzy's cooldown by 1 second
v5.1
EVELYNN HAS MORE MANA REGENERATION WHILE STEALTHED AND RAVAGE PROCS ON-HIT EFFECTS. We'll stop shouting now.
- "Continuing with Evelynn, we're adopting the same 'slow-but-steady' approach as with Elise. Mana's always been a huge issue for Eve, and that's never been more clear than in a season without Spirit Stone's sustain. Doubling Evelynn's passive mana regeneration while stealthed should see her more active in fighting jungle monsters and champions alike, while adding on-hit effects to Ravage opens up unique item synergies (such as Blade of the Ruined King, Devourer Enchant, the Sheen family) to take advantage of those mid-game spikes."
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Passive - Shadow Walk
- MANA REGENERATION WHILE STEALTHED :
+1% maximum mana per second⇒ +2% missing mana per second
- MANA REGENERATION WHILE STEALTHED :
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E - Ravage
- [NEW] LICH BANE! BLADE OF THE RUINED KING! : Strikes now apply on-hit effects
- [REMOVED] SORRY RYLAI : Strikes no longer apply spell effects
v4.20
Buffing Evelynn's base armor to survive in the new jungle.
- "Though Eve spends less time power-jungling and more time making your opponents rage-quit, we found she was having too much trouble with the jungle's new difficulty. A tune-up to her base stats should make sure Evelynn doesn't stay perma-stealthed in champ select. "
- General
- BASE ARMOR :
22.72⇒ 26.5 - ARMOR GROWTH STAT :
4⇒ 3.8
- BASE ARMOR :
v4.13
Evelynn's Q deals less damage unless she builds more AD / AP (it scales better at higher levels). Q also costs less mana.
- "Right now Evelynn's high base damage means she can go tanky while still blowing people up, so we're hoping she'll think more about her priorities with these changes. Basically if Evelynn wants to kill things quickly, she'll need to build offensively for it - if she wants to tank it out in the middle of fight, she'll have to itemize for that. Also, we know Evelynn's arguably not a fighter, but we put her here for the sake of better organization (nyah)."
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Q - Hate Spike
- MAGIC DAMAGE
40/60/80/100/120⇒ 30/45/60/75/90 - ABILITY POWER RATIO
0.45⇒ 0.35/0.4/0.45/0.5/0.55 - BONUS ATTACK DAMAGE RATIO
0.5⇒ 0.5/0.55/0.6/0.65/0.7 - COST
16/22/28/34/40 mana⇒ 12/18/24/30/36 mana
- MAGIC DAMAGE
v4.2
The closer Evelynn is to her target, the faster her Hate Spike projectile travels.
We still like the notion behind our last Hate Spike change, but we’re not really happy with how it feels in game. Adjusting the ability’s missile speed still rewards enemies for keeping their distance, but also rewards Evelynn for getting up close and personal.
Q - Hate Spike
- MISSILE SPEED :: Re-adjusted missile speed to more consistently hit close targets (now has a high initial missile speed that rapidly decelerates as it travels)
v4.1
Summary: We’ve slowed down Hate Spike’s missile speed, changed Ravage’s damage from magical to physical and Agony’s Embrace now grants its shield instantly.
Evelynn’s newfound strength in the preseason is partially a result of our changes to the vision system, but she’s also been blowing up enemy champions during the mid-game when she can stack Magic Penetration. Changing Ravage’s damage to physical will reduce some of Evelynn’s burst, but our core focus is on the Hate Spike change. By reducing its missile speed, Evelynn’s victims should feel more rewarded for keeping her at a distance, especially if they have some speed boosts to outrange her spikes. We also cleaned up the response time of Agony’s Embrace – it feels pretty bad for Evelynn to die before the shield but after the cast.
R - Agony's Embrace
- Now grants the shield instantly (instead of 0.5 seconds later after the projectiles return to her)
- Agony's Embrace
- Fixed a bug where the Sated buff and visual effect appeared when Evelynn hit only spell-shielded targets (visual change only)
- Hate Spike
- Mana cost increased to 16 / 22 / 28 / 34 / 40 from 14 / 18 / 22 / 26 / 30
- Bonus attack damage ratio increased to 0.5 from 0.4
- Ravage
- Damage reduced at later ranks to 35 / 55 / 75 / 95 / 115 from 35 / 60 / 85 / 110 / 135
- Bonus attack damage ratio increased to 0.5 from 0.4
- Agony's Embrace
- Damage changed to 15 / 20 / 25% of the target's current health from 15 / 20 / 25% of their max health
- Cooldown increased to 150 / 120 / 90 seconds from 120 / 90 / 60
- Cast range reduced to 650 from 800
- Base Movement Speed increased by 25.
- Agony's Embrace ability power ratio reduced to +1% every 100 ability power form +1% every 50 ability power
- Shadow Walk detection radius reduced to 700 from 750
- Hate Spike mana cost reduced to 14 / 18 / 22 / 26 / 30 from 19 / 23 / 27 / 31 / 35
- Dark Frenzy
- While active, Evelynn now ignores unit collision
- Cooldown reduced to 15 seconds from 20
- Ravage cast range increased to 225 from 185
- Agony's Embrace cooldown reduced to 120 / 90 / 60 seconds from 120 / 100 / 80
- Recommended items on Summoner's Rift now include Boots of Mobility
- Shadow Walk (Passive)
- Restealth duration reduced to 6 seconds from 8
- Dealing periodic damage (ie: Ignite) no longer prevents her from restealthing
- Agony's Embrace cooldown reduce to 120 / 100 / 80 seconds from 150 / 120 / 90
v1.0.0.143 REMAKE
- Shadow Walk (Passive)
- Evelynn fades away into the shadows. She can only be seen by nearby enemy Champions or true sight
- While in stealth, Evelynn regenerates 1% of her max Mana every second
- Casting spells, taking damage, or dealing damage unstealths Evelynn for 8 seconds
- Hate Spike
- 19 / 23 / 27 / 31 / 35 Mana, 1.5 second Cooldown
- Evelynn fires a line of spikes through a nearby enemy, dealing 40 / 60 / 80 / 100 / 120 (+0.45 Ability Power) (+0.4 bonus Attack Damage) magic damage to all enemies in its path
- Hate Spike prioritizes what Evelynn has attacked recently
- Dark Frenzy
- No Cost, 20 second Cooldown
- Passive - Evelynn's spell hits on enemy Champions grant her 4 / 8 / 12 / 16 / 20 Movement Speed for 3 seconds (effect stacks up to 4 times)
- Active - Evelynn removes all slows affecting her and gains 30 / 40 / 50 / 60 / 70% Movement Speed for 3 seconds
- Champion kills and assists refresh Dark Frenzy's cooldown
- Ravage
- 50 / 55 / 60 / 65 / 70 Mana, 9 second Cooldown
- Evelynn slashes a target enemy 2 times, dealing 35 / 60 / 85 / 110 / 135 (+0.5 Ability Power) (+0.4 bonus Attack Damage) magic damage with each strike
- Evelynn then gains 60 / 75 / 90 / 105 / 120% Attack Speed for 3 seconds
- Agony's Embrace
- 100 Mana, 150 / 120 / 90 second Cooldown
- Evelynn impales all enemies in the targeted area, dealing 15 / 20 / 25% (+1% per 50 Ability Power) of their maximum Health in magic damage and slowing their Movement Speed by 30 / 50 / 70% for 2 seconds
- Evelynn siphons their pain, gaining a 150 / 225 / 300 health shield for each enemy Champion hit which lasts up to 6 seconds
- Malice and Spite
- Fixed a bug where it was healing for incorrect values
- Fixed a bug where the cooldown value would be reset upon killing enemy clones
- Hate Spike missile speed increased
- Shadow Walk now applies a 3 second 30 / 35 / 40 / 45 / 50% slow instead of a stun
- Malice and Spite
- Passive heal reduced to 150 / 225 / 300 form 350 / 500 / 650
- Attack speed bonus reduced to 25 / 50 / 75% from 50 / 75 / 100%
- Fixed a bug where her new attack animations were playing too quickly
- Updated walking animatinos
- Fixed a bug where Hate Spike tooltip showed the damage incorrectly at earlier ranks
- Updated splash art
- Base mana reduced to 180 from 212
- Mana per level increased to 42 from 38
- Base damage reduced to 48 from 53
- Damage per level increased to 3.3 from 2.9
- Base armor reduced to 12.5 from 14.75
- Hate Spike mana cost increased to 12 / 15 / 18 / 21 / 24 fro m8 / 10 / 12 / 14 / 16
- Shadow Walk
- Duration reduced to 10 / 20 / 30 / 40 / 50 seconds from 20 / 30 / 40 / 50 / 60
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 12 at all ranks upon breaking stealth
- Malice and Spite duration reduced to 10 seconds from 15
- Determined Killer (Passive) tooltip clarified to explain it does not work on neutral minions
- Shadow Walk
- Fixed a bug where you could stun towers
- Fixed a bug where autoattacking would break stealth even if the attack was canceled
- Ravage no longer has back facing requirement in order to gain the extra effect
- Malice and Spite
- Lifegain changed to a flat 350 / 500 / 650 upon kill or assist
- Active now has a 90 second cooldown and refreshes whenever an enemy champion dies
- Base health increased to 500 from 475
- Health per level increased to 86 from 76
- Mana regen per level increased to 0.4 from 0.25
- Base mana regen increased to 5.0 from 3.85
- Additional note: These changes do not represent the final remake on Evelynn. These are simple usability fixes for her current design
- Removed base dodge
- Fixed a bug where Shadow Walk failed to stun the target if used with your first basic attack in the game
- Updated sound for Shadow Walk
- Updated sound for Malice and Spite and added laugh on activation
- Updated sound for Hate Spike
- Updated sound for Ravage
- Evelynn has updated particles
- Shadow Walk duration increased from 12 / 18 / 24 / 30 / 36 to 20 / 30 / 40 / 50 / 60
- Silent Killer no longer reduces damage from turrets
- Hate Spike mana cost modified from 6 / 12 / 18 / 24 / 30 to 8 / 12 / 16 / 20 / 24
- Shadow Walk bug fixed that caused it to cost double mana after the first cast
- NEW VO
- Hatespike REMAKE
- Instantly damages the closest enemy unit, dealing magic damage and 50% damage to a secondary nearby target. (75% damage on the first hit compared to the old hit)
- Malice and Spite
- If Evelynn has dealt damage to a champion within 10 seconds of their death, she is healed for 25% of the target's maximum health. (Used to heal for 50% of the target's HP if she killed them)
- Determined Killer REMAKE
- Turrets and minions only deal 50% damage to Evelynn. Formerly known as Silent Killer.
- Ravage damage increased from 60 / 125 / 190 / 255 / 320 to 80 / 135 / 190 / 255 / 320
- Hate Spike cooldown increased from 0.75 to 0.8
- Malice and Spite duration reduced from 20 to 15
- Malice and Spite
- The Malice and Spite charge now only lasts three minutes
- Can now be cast while stealthed without breaking the stealth
- Hate Spike
- Increased radius form 330 to 350
- Modified base damage from 25 / 50 / 75 / 100 / 125 to 30 / 50 / 70 / 90 / 110
- Increased ability power ratio from 0.25 to 0.28
- Hate Spike
- Increased cooldown from 0.7 to 0.75
- Reduced damage from 30 / 55 / 80 / 105 / 130 to 25 / 50 / 75 / 100 / 125
- Reduced ability power ratio form 0.28 to 0.25
- Ravage armor and magic resistance reduction changed from 10 / 15 / 20 / 25 / 30 to 10 / 14 / 18 / 22 / 26
- Malice and Spite no longer auto activates. It now gives Evelynn a charge which she can use at any time (disappears with death)
- Hate Spike
- Reduced ability power ratio from 0.33 to 0.28
- Increased damage form 25 / 50 / 75 / 100 / 125 to 30 / 55 / 80 / 105 / 130
- Shadow Walk stealth can only be delayed by a maximum of 5 seconds
- Ravage armor/magic resist reduction changed from 10 / 16 / 22 / 28 / 34 to 10 / 15 / 20 / 25 / 30
- Hate Spike
- Reduced cooldown from 0.8 to 0.7
- Reduced mana cost from 7 / 14 / 21 / 28 / 35 to 6 / 12 / 18 / 24 / 30
- Reduced range form 400 to 340 (to make it easier to hit your target
- No longer resets your attack animation
- Ravage
- Made it reduce magic resist in addition to armor when it hits from behind
- Increased armor and magic resist reduction from -10 / 15 / 20 / 25 / 30 to -10 / 16 / 22 / 28 / 34
- Shadow Walk time to stealth reduced from 1.5 to 1.25
- Moved skills around
- Hate Spike ability power ratio increased from 0.25 to 0.33
- Hate Spike
- Increased ability power ratio from 0.2 to 0.25
- Increased damage from 20 / 40 / 60 / 80 / 100 to 25 / 50 / 75 / 100 / 125
- Shadow Walk fade time reduced from 1.75 to 1.5
- Updated selection size and pathfinding radius
- Improved Evelynn's ability to chase champions
- Lowered size of basic hit particle
- Shadow Walk
- Added a particle as Evelynn is becoming invisible
- Ravage
- Updated tooltip, it had incorrect values for -armor
May 1, 2009 Patch
Evelynn released
Additional Content
Champion Information
Related Lore
Journal of Justice
- The Eye Inside: Evelynn: The Bachelormaker?
- Champions: Inside and Outside the League: Tango for Two
- The Eye Inside: A Cruel Twist of Fate
Event
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