Darius
Overview | Gallery | Statistics | Match History |
Darius [edit]
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The Hand of Noxus | |||||||||||
Release Date: | May 23rd, 2012 | ||||||||||
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Primary Attribute: | Fighter | ||||||||||
Secondary Attribute: | Tank | ||||||||||
Resource: | Mana | ||||||||||
Statistics | |||||||||||
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582.24 (+ 100) | ||||||||||
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9.845 (+ 0.95) | ||||||||||
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263 (+ 37.5) | ||||||||||
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6.585 (+ 0.35) | ||||||||||
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340 | ||||||||||
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55.88 (+ 5) | ||||||||||
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0.625 (+ 1%) | ||||||||||
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175 | ||||||||||
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29.88 (+ 4) | ||||||||||
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32.1 (+ 1.25) | ||||||||||
Skins | |||||||||||
Base Skin Chroma | Forge Chroma Pack (590 ![]() Iron Bronze Copper ![]() | ||||||||||
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Lore
There is no greater symbol of Noxian might than Darius, the nation's most feared and battle-hardened warrior. Orphaned at a young age, Darius had to fight to keep himself and his ![]() Seizing momentum from this victory, Darius led his now fiercely loyal troops in a devastating campaign against Demacia. After proving his power on the battlefield, Darius turned his gaze homeward. He saw a Noxus riddled with weakness, where greedy, complacent nobles drained the nation's strength. Seeking to restore his country to greatness, Darius took it upon himself to reshape the Noxian leadership. He identified weak figureheads and violently removed them from their positions of power. Many in Noxus saw Darius's cull as an attempt to seize power, but he had a different plan for the throne. He had been watching the rise of | |
"A united Noxus could control the world - and would deserve to." |
Abilities
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Competitive Usage
In Premier Tournaments | |||||||
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Event | Bans | Picks | Wins | Losses | Win % | Picked/Banned in % of Games | |
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Champions Spring 2013 | 0 | 2 | 0 | 2 | 0 | 2.3 |
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EU LCS - Spring Season | 1 | 4 | 2 | 2 | 50 | 4.5 |
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NA LCS - Spring Season | 0 | 3 | 2 | 1 | 66.7 | 2.7 |
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IEM Season VII - World Championship | 0 | 3 | 1 | 2 | 33.3 | 7 |
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G-League 2012 Season 2 | 0 | 1 | 0 | 1 | 0 | 2.5 |
Click [Show] for Additional Tournament Stats | |||||||
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Event | Bans | Picks | Wins | Losses | Win % | Picked/Banned in % of Games | |
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Champions Winter 2012-2013 | 0 | 10 | 4 | 6 | 40 | 8.6 |
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IEM Season VII - Cologne | 0 | 1 | 1 | 0 | 100 | 5 |
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IPL5 | 2 | 6 | 2 | 4 | 33.3 | 11.1 |
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IEM Season VII - Singapore | 1 | 2 | 1 | 1 | 50 | 15.8 |
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Tencent Games Arena Winter 2012 | 0 | 1 | 0 | 1 | 0 | 4.3 |
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2012 MLG Fall Championship | 4 | 1 | 1 | 0 | 100 | 13.9 |
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Season 2 World Championship | 0 | 2 | 0 | 2 | 0 | 6.5 |
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Season 2 - Regional Finals Da Nang | 0 | 1 | 1 | 0 | 100 | 11.1 |
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Champions Summer 2012 | 0 | 1 | 0 | 1 | 0 | 1.4 |
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Season 2 - Regional Finals Seattle | 0 | 2 | 1 | 1 | 50 | 11.1 |
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2012 MLG Summer Championship | 0 | 5 | 4 | 1 | 80 | 8.7 |
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IPL Face Off | 1 | 3 | 2 | 1 | 66.7 | 10.5 |
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ECC: Poland | 0 | 2 | 0 | 2 | 0 | 9 |
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DreamHack Summer 2012 | 4 | 2 | 0 | 2 | 0 | 28.5 |
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2012 MLG Spring Championship | 8 | 6 | 3 | 3 | 50 | 15.7 |
Patch History
Q width decreased. E slow decreased.
Still going strong. We’re tuning back the reliability of top lane’s most notorious dunklord. Underneath all the raw bulk and resets are intricate elements of spacing and positioning - given the ‘blank’ space on Decimate - but they simply aren’t working as well as we’d hoped. Creating more opportunities to ‘dodge’ Decimate by taking advantage of its decreased width and Apprehend’s weaker slow means more opportunities for you to profitably retaliate before Darius achieves prime dunking position.
Q - Decimate
E - Apprehend
v5.18
Q’s heal per unit reduced, but maximum heal and mana cost increased.
The least mobile of the Juggernauts from 5.16, it’s Darius’s seemingly endless longevity in fights that tip the tension of triggering this Noxian Might into a foregone conclusion, wiping the battlefield clean of anyone unfortunate enough to be in range. Seeing how rough his release was (and how oppressive he is now), we’re taking a measured approach to find a middle ground where Darius can still succeed in fights, but has to work harder to pull off the same unstoppable feats as before.
Q - Decimate
v5.17
W refunds cost and cooldown upon killing units.
D-Man’s already received a hotfix for his troubles during 5.16, so we’re adding some light support and watching to see if the dunk prophecies are true.
Passive - Hemorrhage
Q - Decimate
W - Crippling Strike
26/8/2015 Patch Update
Decimate's damage and healing increased.
Darius released far weaker than his juggernaut brothers, mostly due to the extra gameplay added to Decimate. We're still keeping the gameplay (we like that part), so we're making it more rewarding when you swing your axe correctly.
Q - Decimate
Kicking off our dive into the juggernaut update is the dunkmaster himself, Dario Chopman. Notorious for his blood-fueled multi-kill potential, Darius’ fantasy was just that - a fantasy. In reality, he’d build damage and die before posing a huge threat (often trading his life for a low-priority target), or stack defenses and become the Wet Noodle of Noxus. Tack on the juggernaut’s plight of ‘why pick me over other fighters?’ and Darius is in a pretty rough spot.
Enter Bloodrage.
While not the cure for everything that ails him (It won’t magically give him dashes or a cool haircut), Bloodrage is all about letting Darius realize his ‘pentakill-in-a-china-shop’ fantasy, letting loose on enemies after maxing out his passive. In other words, he’s going to try his hardest to mosh with his opponents (alongside new tools like Decimate’s heal and Apprehend’s slow for staying power), and it’s on them to keep his rampage to a dull roar. We’ve taken down some of his damage before he hits Bloodrage, but once he gets going things start to get pretty crazy.
That’s the gist of Darius’ update. Check below for the nitty-gritty details, and we’ll see you at after you’re done. Technically you could just skip to the next section, but we’d be disappointed. Not mad, just disappointed.
General
Attack Range up. AD, Health and Armor per level up. Base AS% and AS per level down.
Passive - Hemorrhage
In addition to its current function, Reaching 5 stacks or killing an enemy champion with R - Noxian Guillotine puts Darius into a Bloodrage. During Bloodrage, Darius gains 40-200 bonus Attack Damage and applies max Hemorrhage stacks to enemies with basic attacks or Decimate's Blade.
Q - Decimate
Now has a brief delay on cast. Hitting with Decimate's Blade now heals Darius.
W - Crippling Strike
Slow heavily increased. No longer slows Attack Speed.
E - Apprehend
Apprehend no longer pulls champions that escape the area, but briefly slows enemies hit.
R - Noxian Guillotine
Re-casting R is free.
v5.14
E provides vision when cast.
- "Apprehend now gives vision to help you react to the things you grab (particularly over walls), or to show you just how far off you were. This'll give you and your allies a little more time to pounce on the unlucky carries you drag in - or more time to jump away in fear if your haul yields an Amumu to the middle of your team. "
v5.7
Dunking refunds mana. At max rank, R's cooldown resets on kill.
- "One of the most feared lane bullies of his day, Darius had only one natural predator: the late-game. As metas have shifted however, the once proud Hand of Noxus lost his luster amidst a sea of flighty assassins, tanky titans and mobile marksmen. Make no mistakes: his primary counters are still intact - a jumble of crowd control and sustained damage (often from range) will still shut him down - but now, failing to contain him using these tools will open him up to killing your entire team."
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R - Noxian Guillotine
- ATHENE'S UNHOLY DUNK : Refunds 25/50/100 mana on kill
- WITNESS TRUE STRENGTH : At rank 3 only, Noxian Guillotine's cooldown resets completely
R – Noxian Guillotine
- Duration after kill when Darius can re-cast Noxian Guillotine increased to 20 seconds (from 12 seconds)
- Noxian Guillotine
- When Noxian Guillotine kills the target, it can be recast within the next 12 seconds. This can occur multiple times in succession
- Cooldown adjusted to 120 / 100 / 80 seconds from 100 at all ranks
- Base Movement Speed increased by 25.
- Noxian Guillotine's cooldown no longer refreshes upon killing Champion clones (e.g. Shaco's Hallucinate)
- Hemorrhage (Passive) bonus attack damage ratio reduced to 0.3 from 0.4
- Noxian Guillotine will now only refresh its cooldown when it deals the killing blow
- Apprehend pre-pull animation modified to be more readable for enemy champions
- Fixed a bug with Hemorrhage applying Rylai's Crystal Scepter slow and Spell Vamp effects
v1.0.0.140
Darius released
Articles
- 2015
- October 7th, Delving into successful Darius builds at Worlds by Emily Rand on LoL Esports
Additional Content
Champion Information
- Darius's Champion Page
- Gameplay update: juggernauts
- Darius, the Hand of Noxus, Revealed
- Champion Sneak Peek - Darius, the Hand of Noxus
Related Lore
Journal of Justice
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