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The Burning Vengeance
Release Date: April 12th, 2011
Cost: {{{be}}}
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BE 4800 IP 880 RP
Attribute: Mage
Resource: Mana
Health Mini Icon.png Health: 507.68 (+ 76)
HealthRegen Mini Icon.png Health Regen: 5.42 (+ 0.55)
Mana Mini Icon.png Mana: 375.6 (+ 42)
ManaRegen Mini Icon.png Mana Regen: 8.005 (+ 0.6)
MovementSpeed Mini Icon.png Movespeed: 340
AttackDamage Mini Icon.png Attack Damage: 57.04 (+ 3)
AttackSpeed Mini Icon.png Attack Speed: 0.625 (+ 1.36%)
Range Mini Icon.png Range: 550
Armor Mini Icon.png Armor: 21.88 (+ 3.5)
MagicResist Mini Icon.png Magic Resist: 30 (+ 0)
Apocalyptic Brand Released: 2011-04-12 / 750 RP
Vandal BrandReleased: 2011-04-12 / 520 RP
Cryocore BrandReleased: 2011-10-05 / 975 RP
Zombie BrandReleased: 2012-10-26 / 1820 RP
Spirit Fire BrandReleased: 2015-10-22 / 1350 RP


  • Current
  • League Judgement
In a faraway place known as Lokfar there was a seafaring marauder called Kegan Rodhe. As was his people's way, Kegan sailed far and wide with his fellows, stealing treasures from those unlucky enough to catch their attention. To some, he was a monster; to others, just a man. One night, as they sailed through the arctic waters, strange lights danced over the frozen wastes. There was something hypnotic about them; it was something that drew them to it like moths to a flame. Trekking across the frozen waste, they came to a cave covered in ancient runes. The meaning of the runes long lost to them, Kegan led the way inside. There, inside a perfect cage of ice floated a dancing column of flame. There was no way such a thing should be burning, especially not in this place. However, its movement was as hypnotic as a siren's song, captivating and seductive. While the others stayed back, Kegan could not help but approach it while holding out his hand...

That is the last thing Kegan Rodhe remembers, for now his body belongs to Brand. It is a creature of olden times, perhaps even a casualty of the Rune Wars. It is known in ancient texts as the Burning Vengeance. It is a creature of pure fiery hate that exists for no other reason than to lay waste the world of men and yordles. No one is quite sure how Brand found his way to Valoran, but he began his predations at once. Overcome by Demacian forces, he was given a choice: fight within the confines of the League or die. Naturally, he chose to use his destructive powers in the League, for now...

"This place will burn, not by cinder flying or breath of wind, but by the vengeance of my hand."

-  Brand

Candidate: Brand

Date: 8 April, 21 CLE


The forest burns, blazing with the light of the sun. A lone figure stands amidst the conflagration, reveling in the blistering heat. It has been so long since he burned, so long since he watched the world fall to ashes under his power.

It is ecstasy.

He emerges from the flames. He can sense that nearby, over the next hill, there is life. People scramble, seeing the smoke from his inferno. Soon, they too will receive his gift of renewal.

"Stop, in the name of the Kingdom of Demacia!"

He turns. He is approached by a tall man in armor. The knight levels his sword, ready to strike if needs be. This man will soon discover that needs be.

The man is followed by a blonde girl. Her armor has similarities to the man's. He can tell by her rod that she is a magician of some sort. He decides that she will have to be first.

Then, another presence steps from the shadows. This one wears a cloak, its face buried deep within the hood. The stitching is alien to him, but he can recognize its arcane nature. He decides the girl will have to wait.

He turns and unleashes a jet of burning vengeance at the hooded figure. Hands shoot up from inside the cloak, held in magical gestures. A shimmering shield blocks the flames, directing them harmlessly upward.

"This is my last warning. Come peacefully, or face punishment!"

He decides that the noises coming from the armored man's mouth do not contain enough searing agony. He turns and calls a pillar of flame to immolate the man. Again, a magical shield thwarts his efforts.

Then, darkness...


He awakened. He lay in a pool of harsh light, descending from above. The floor was smooth, but he couldn't tell if this was a room or some magical trap. At this, his mind vaulted through his memories, to a very painful moment in the past.

They had somehow devised a way to shackle him. Kneeling here on the snowy cave floor, the long-haired barbarians around him chanted words he barely understood. However, the icy cage ritualistically placed in the center of the cave told him everything he needed to know about his fate. He strained against the mystical chains that bound him, but to no avail. He shouted, screamed, and bellowed, trying to disrupt the concentration of his captors, but also to no avail.

He could only wait as they ripped him from his mortal shell and trapped him inside the cage. Then, without words, the barbarians took their things and left. He was alone, and would remain so for more than a thousand years.

He screamed in rage. His mind hurtled back to the present, once again encompassed by light.

"So. You can be contained more permanently."

He turned, immediately reaching out to burn the owner of the voice. However, his flames fizzled to nothing at the edge of the circle of light. He tried to leap toward the voice, but a force blocked him. Knocked back to the floor, he peered to see if his eyes could penetrate the darkness.

"That ritual is long-lost, sorcerer. Your power cannot hold me forever."

A figure stepped out from the darkness, the hooded magician from the forest.

"We both know that isn't true."

Again, his mind became dislodged from the moment, traveling back to a time before the ice barbarians imprisoned him. The body he wore was different, one of the simple herding folk of these farming lands. However, he still burned.

The scene before him would have looked like the apocalypse to any mortal observer. To him, it was an image of absolute beauty. The countryside had been reduced to blackened ash. The nearby wooded hills were now nothing more than incinerated stumps and trunks. The charred bones of farmers and animals dotted the landscape, accompanied by the armored remains of the warriors who had futilely hoped to stop his renewal.

The feeling that welled inside him could only be called one of profound satisfaction.

Again, the present, the light.

"You are a creature of destruction."

Knowing that violence was no longer an option, he sat cross-legged in the pool of light and willed the flames that played across his body to burn even more brightly.

"I am a creature of ever-lasting fire. I am a creature who burns away what needs to make way for what will be. I am a creature born to renew the world."

The sorcerer began to walk, circling his cage.

"You and I will have much time to talk in the days and weeks to come, so for the moment I will focus on the now. We cannot allow you to roam free. You are clearly far too dangerous for that. So, I offer you a choice."

Weary of the sorcerer's voice behind him, he stood to track the pacing figure. The sorcerer continued.

"You have two options. You may choose to be stripped from the body you wear and imprisoned indefinitely. Or, you may choose to remain under our control and fight in competitions where your abilities will be of use. That is the closest thing to freedom you will be afforded. These terms are not negotiable."

Neither option was palatable to him.

"These competitions, sorcerer. What are they?"

"You would fight in the League of Legends, battling champions to settle our conflicts in place of open warfare."

He mused for a moment, before sitting on the floor again.

"I must think on your offer, sorcerer."

The hooded man faded back into the shadows.

"I am no sorcerer. You will address me by my proper title. Summoner. How shall I address you?"

"I am known by many names," he replied. "But in this time, in your League of Legends, I believe Brand is fitting."

And then, he was alone, given space to think. However, there was no thinking to be done. A leash was far better than an eternity caged.


(Innate) Brand's spells light his targets ablaze, dealing 2% of their maximum health as magic damage over 4 seconds per stack, and empowering his abilities against them. Blaze stacks up to three times.

When Blaze reaches max stacks on a Champion or large monster, the Blaze becomes unstable. It detonates after 2 seconds, dealing magic damage to each nearby enemy. That champion cannot stack Blaze again within 4 seconds.

Magic Damage: [+12 - 16% (1.5% per 100 Ability Power) of the target's max Health]

QSearBanshee's Veil.pngCleanseQss.png
(Active) Brand launches a fireball forward that deals magic damage to the first enemy it hits.

Blaze: If the target is ablaze, they are stunned for 2 seconds.

Cost: 50 mana
Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds
Magic Damage: 80 / 110 / 140 / 170 / 200
(+55% of Ability Power)

WPillar of FlameBanshee's Veil.png
Pillar of Flame.png
(Active) After a short delay, Brand blasts a target area, dealing magic damage to enemy units within the area.

Blaze: If the targets are ablaze, they take 25% damage increased damage.

Cost: 60 / 70 / 80 / 90 / 100 mana
Cooldown: 10 / 9.5 / 9 / 8.5 / 8 seconds
Blaze Magic Damage: 94 / 150 / 206 / 263 / 319
(+75% of Ability Power)

EConflagrationBanshee's Veil.png
(Active) Brand conjures an instant blast at his target, dealing magic damage to it.

Blaze: If the target is ablaze, Conflagration spreads to nearby enemies.

Cost: 70 / 75 / 80 / 85 / 90 mana
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Magic Damage: 70 / 90 / 110 / 130 / 150
(+35% of Ability Power)

RPyroclasmBanshee's Veil.png
(Active) Brand unleashes a devastating torrent of fire, dealing magic damage each time it bounces, up to 5 bounces. Bounces prioritize stacking Blaze on Champions.

Blaze: If the target is ablaze, Pyroclasm will briefly slow.

Cost: 100
Cooldown: 105 / 90 / 75 seconds
Magic Damage: 100 / 200 / 300
(+25% of Ability Power)
Slow: 30 / 45 / 60%

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Gpllogo small.png 2014 GPL Winter 0 1 0 1 0 1.1
LCS logo 25x25.png NA LCS - Spring Season 1 0 0 0 0 0.9
ClubMastersLogoSmall.png OGN Club Masters 0 1 1 0 100 3.3
Ogn logo.png Champions Winter 2012-2013 0 1 0 1 0 0.9
Ogn logo.png Champions Spring 2012 0 1 1 0 100 2.3

Patch History


Brand's always been the guy who sets the world on fire with area damage and percent-health burns. Unfortunately for him, the proliferation of the percent-health mechanic in other spaces has robbed him of half of that identity. Even among mages, the Rylai's/Liandry's combo allows other champions to fill the same niche. This leaves Brand as a pretty generic source of damage, meaning he’s only picked when overtuned, rather than for any strategic purpose.

We're updating Blaze to cement Brand's status as the go-to battle mage for AoE damage. No one punishes a team for clumping together like Brand: the new Blaze creates a volatile chain reaction as detonations stack Blaze onto all enemies caught in the blast, hastening their own detonations for even more explosive damage. Toss in a markedly more sadistic targeting system for Pyroclasm, and Brand becomes a true living inferno.


ICONS : Brand has all-new ability icons

Blaze.png Passive - Blaze

NEW YOU DROP THE BOMB ON ME : Blaze stacks up to three times. Upon reaching maximum stacks, Blaze detonates in a large area around the target.
BLAZE DAMAGE : 8% of the target’s maximum health over 4 seconds 2% of the target’s maximum health over 4 seconds per stack
DETONATION DAMAGE : 12-16% of the target’s maximum health (at levels 1-9)
DETONATION RATIO : +1.5% of the target’s maximum health per 100 ability power
WET FUSE : Brand can’t stack Blaze on targets who have exploded in the past 4 seconds

Sear.png Q - Sear

DAMAGE : 80/120/160/200/240 80/110/140/170/200
RATIO : 0.65 0.55
STUN DURATION : 2 seconds 1.5 seconds

Pillar of Flame.png W - Pillar of Flame

COOLDOWN : 10 seconds 10/9.5/9/8.5/8 seconds
COST : 70/80/90/100/110 mana 60/70/80/90/100 mana

Conflagration.png E - Conflagration

DAMAGE : 70/105/140/175/210 70/90/110/130/150
RATIO : 0.55 ability power 0.35 ability power
COOLDOWN : 12/11/10/9/8 seconds 10/9/8/7/6 seconds

Pyroclasm.png R - Pyroclasm

DAMAGE : 150/250/350 100/200/300
RATIO : 0.5 ability power 0.25 ability power
NEW HEATING UP : Now prioritizes detonating Blaze on champions. This means that Pyroclasm now prioritizes champions by default and prefers targets with 2, 1, and 0 stacks (rather than 3) in an attempt to trigger a detonation.
BLAZE BONUS : Briefly slows enemies for 30/45/60%


Pretty obvious that this wasn't working as intended. For all of you who've been double killed by Brand's ultimate while standing inside a minion wave, #bigsorry.

Pyroclasm.png R - Pyroclasm

Men of Fire : Fixed a bug where Pyroclasm would always prioritize enemy champions unless it killed its target

W cost up.

Brand’s flown under the radar for a long time, but preseason’s outed him as one of the highest damage champions in the game. Since Deathfire Touch (Brand’s go-to- Keystone) is also being nerfed, we’re going a little lighter here, choosing to instead tap his efficiency in harassment / waveclear.

Pillar of Flame.png W - Pillar of Flame

cost : 70/75/80/85/90 mana 70/80/90/100/110 mana


In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.


The following champs have +50 base mana and -3 mana scaling (net -1 mana at level 18):


"Like we mentioned in our Visual Effects developer blog, League is an evolving game and, with each day, we're constantly pushing our own expectations forward. Ultimately this means we can always find opportunities to improve and iterate when we don't think we're hitting today's Clarity Bar(™). Much like our earlier texture work, we decided to do a VFX-modernization pass on a few older champions to tone down their visual noise, particularly in teamfights where they can drown out everything else that's happening. We've got four updates in 5.12, with a few more to come in later patches - at that point we'll take a step back to see how they've been doing and if y'all want more down the way!
The following champions have received updates to their ability visual effects:"

Brand's R will spread to nearby targets, even if his target uses Zhonya's Hourglass.

When we were looking into Brand's unique niche as a chaos-sowing inferno-mage (that can be his official title if you'd like), we realized Pyroclasm was a pretty neat place to start. In reality, this change is half of what we wanted (and we'll be looking to get the second half out as soon as possible), but our end game is this: rather than thinking of Pyroclasm as a targeted nuke that chains off into everyone else, it's more of an area-effect inferno that starts at a "suggested" point (your targeted cast). After that, however, little Pyro (that's what we're calling him) just goes where he pleases, mindlessly seeking out nearby targets to set on fire.
You'll see this further iterated on soon, when we make it so that if Pyroclasm ever tries to hit an untargetable body (either it gets dead mid-flight or uses Zhonyas or gets Bard ulted) during his bounce time, he'll just fly right on by to another victim, rather than fizzling out on the spot."
  • Pyroclasm.png R - Pyroclasm
    • [NEW] NO STOPPING ME : If Pyroclasm's original target becomes untargetable during its travel time, it will seek out a different target rather than just fizzling out on the spot


  • Pyroclasm.jpg R - Pyroclasm
    • CLARITY Now has a secondary targeting indicator that shows bounce radius.


  • E - Conflagration
    • Fixed a bug where the cast range was longer than intended (625 from 650)


  • Pillar of Flame
    • Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110
  • Conflagration
    • Mana cost increased to 70/75/80/85/90 from 60/65/70/75/80
  • Pyroclasm
    • Mana cost reduced to 100/100/100 from 100/150/200


  • Pyroclasm
    • Now properly bounces to other targets after hitting an enemy affected by Blaze


  • Base Movement Speed increased by 25.
  • Splash art updated


  • Pyroclasm can no longer bounce more than 5 times


  • Pyroclasm
    • Missile speed increased to 1,000 from 800
    • Missile speed no longer increases when hitting ablaze targets
    • If Pyroclasm strikes an ablaze target, the next bounce will now prioritize champions


  • Conflagration range reduced to 625 from 675
  • Pillar of Flame damage reduced to 75 / 120 / 165 / 210 / 255 from 80 / 125 / 170 / 215 / 260


  • Fixed a bug where Pyroclasm would fizzle if Brand died


  • Fixed a bug where Pyroclasm could instant-kill enemies under some circumstances


  • Fixed a bug where Pyroclasm could sometimes fizzle if there was an enemy stealthed nearby
  • For consistency with other chain missiles, Pyroclasm no longer is consumed by spell shields

 Brand released


  • 2014

Additional Content

Champion Information

Related Lore

Journal of Justice

Skin Release

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