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The Demon Jester
Release Date: Champ_releasedate::October 10, 2009
Cost: [[Champ_be::{{{be}}}]] Template:BE Champ_ip::3150 Template:IP Champ_rp::790 RP
Attribute: Champ_Attributes::Assassin
Resource: Champ_Res::Mana
Health Mini Icon.png Health: Champ_hp::582.12 (+ Champ_hplvl::84)
HealthRegen Mini Icon.png Health Regen: Champ_hpregen::8.37 (+ Champ_hpregenlvl::0.55)
Mana Mini Icon.png Mana: Champ_mana::297.2 (+ Champ_manalvl::40)
ManaRegen Mini Icon.png Mana Regen: Champ_mpregen::7.155 (+ Champ_mpregenlvl::0.45)
MovementSpeed Mini Icon.png Movespeed: Champ_movespd::350
AttackDamage Mini Icon.png Attack Damage: Champ_ad::57.58 (+ Champ_adlvl::3.5)
AttackSpeed Mini Icon.png Attack Speed: Champ_attack_spd::0.694 (+ Champ_attack_spdlvl::3%)
Range Mini Icon.png Range: Champ_range::125
Armor Mini Icon.png Armor: Champ_armor::24.88 (+ Champ_armorlvl::3.5)
MagicResist Mini Icon.png Magic Resist: Champ_mres::32.1 (+ Champ_mreslvl::1.25)
Mad Hatter Shaco Released: 2010-06-08 / 520 RP
Royal ShacoReleased: 2010-09-13 / 520 RP
NutcrackoReleased: 2010-12-14 / 975 RP
Workshop ShacoReleased: 2011-03-29 / 975 RP
Asylum ShacoReleased: 2011-11-07 / 975 RP
Masked ShacoReleased: 2013-01-08 / 975 RP
Wild Card ShacoReleased: 2015-05-21 / 750 RP


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Most would say that death isn't funny. It isn't, unless you're Shaco - then it's hysterical. He is Valoran's first fully functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one fully agrees from whence he came, and Shaco never offers any details on his own. A popular belief is that Shaco is not of Runeterra - that he is a thing summoned from a dark and twisted world. Still others believe that he is the demonic manifestation of humanity's dark urges and therefore cannot be reasoned with. The most plausible belief is that Shaco is an assassin for hire, left to his own lunatic devices until his services are needed. Shaco certainly has proven himself to be a cunning individual, evading authorities at every turn who might seek him for questioning for some horrendous, law-breaking atrocity. While such scuttlebutt might reassure the native inhabitants of Valoran, it seems unimaginable that such a malfeasant figure is allowed to remain at large.

Whatever the truth of his history might be, Shaco has joined the League of Legends for reasons only he knows. He is a terrifying figure, typically shunned by both his fellow champions and the media at large. Only the summoners in the Institute of War know why such a creature was allowed into the League, but most Runeterrans suspect it to be a means that allows the power that be to keep an eye on the ever-elusive Shaco. Unsurprisingly, this champion is popular in places where madness can openly reign, such as among the power-hungry summoners of Zaun and Noxus.

Whatever you do, don't tell him you missed the punch line.
They say that death isn't funny. It isn't, unless you're Shaco. He is Valoran's first fully-functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one still alive knows whence he came. There are rumors, but one must not speak of them too loudly lest Shaco come to jest. It seems unimaginable that such a threatening figure would be allowed to remain at large. There are those that believe he is an assassin for hire, left to roam until he is needed. Others believe that Shaco is simply too clever, evading authorities at every turn. Still others believe that he is the demonic manifestation of humanity's dark urges, and therefore cannot be stopped.
Whatever you do, don't tell him you missed the punch line.


(Innate) Upon attacking a unit from behind, Shaco critically strikes them. Shaco can’t backstab the same unit for a short duration.
Cooldown: 3 seconds per target
Backstab Crit Damage: 120 - 145% (at levels 1-18)
Backstab Crit Against Monsters: 200%

QDeceiveBanshee's Veil Grey.png
(Active) Shaco instantly blinks to a target nearby location and enters stealth. His next auto-attack in the next 6 seconds will critically strike with modified critical damage (normal critical strikes are 200% damage), dealing physical damage and ending his stealth.
Cooldown: 11 seconds after exiting stealth
Range: 400
Cost: 60 mana
Stealth Duration: 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds
Damage 20 / 35 / 50 / 65 / 80
(+50% of Ability Power)

WJack In The BoxBanshee's Veil.pngCleanseQss.png
Jack In The Box.png
(Active) Shaco creates a Jack in the Box at the target location with 0-400 health. It will stealth after 2 seconds and trigger when an enemy comes near, fearing nearby enemies briefly and attacking them. It deals magic damage, and lasts 60 seconds stealthed or 5 seconds while firing. Casting Jack In The Box breaks stealth.
Cooldown: 16 seconds
Range: 425
Trigger Range: 60
Sight Range: 700 (estimate)
Jack In The Box attack speed: 1.6
Jack In The Box armor: 50
Jack In The Box magic resist: 100
Cost: 50 / 55 / 60 / 65 / 70 mana
Fear Duration: 0.5 / 0.75 / 1 / 1.25 / 1.5 second(s)
Magic Damage: 35 / 50 / 65 / 80 / 95
(+0.2 per ability power)
Total Magic Damage: 280 / 400 / 520 / 640 / 760 (estimated)
(+1.6 per ability power)

ETwo-Shiv PoisonBanshee's Veil.pngCleanseQss.png
(Passive) While Two-Shiv Poison is ready to cast, Shaco's basic attacks apply Two-Shiv Poison for 2 seconds, reducing Movement Speed by 10% and also reducing Attack Speed by 20% if the target is a minion or monster.

(Active) Deal magic damage to target enemy and applies Two-Shiv Poison for 3 seconds.
Cooldown: 8 seconds
Range: 625
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Cost: 50 / 55 / 60 / 65 / 70 mana
Magic Damage: 5 / 35 / 65 / 95 / 125
(+85% of Attack Damage)
(+90 of Ability Power)
[+3-8% of Health]

RHallucinateBanshee's Veil.png

(Active) Shaco stealths for half a second and creates a clone of himself next to him that will last for up 18 seconds. The clone deals 75% of Shaco's damage and receives 50% extra damage. This clone deals 35% damage to towers and inhibitors. At the end of its duration or when dying the clone will explode dealing magic damage to nearby enemies.
Cost: 100 mana
Leash Radius: 1125
AoE Radius: 250
Cooldown: 100 / 90 / 80 seconds
Magic Damage: 300 / 450 / 600
(+1.0 per ability power)

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png Champions Spring 2013 0 1 0 1 0 1.1
Gleaguelogo small.png G-League 2012 Season 2 0 2 2 0 100 5.0
Ogn logo.png Champions Winter 2012-2013 0 4 0 4 0 3.4
Esltumbnail.png IEM Season VII - Katowice 0 1 1 0 100 5.3
DH-star.png DreamHack Winter 2012 0 1 0 1 0 4.5

Patch History


Hallucination gets some nice improvements, and E slows monster attack speed rather than causing them to miss.

This might look like the longest set of changes Shaco's gotten in a million years, but the actual gist of this is we're cleaning up a mechanic that doesn't make much sense (E making monsters miss, but only sometimes?) and making Hallucination more tricky, in line with our other clone changes this patch. Shaco might not see an insane boost in effectiveness, but to the 3 shaco masters out there - we salute you.

25px E - Two-Shiv Poison

REMOVED WATCH WHERE YOU'RE SWINGING : No longer causes monsters to miss Shaco 20/22.5/25/27.5/30% of the time
NEW PUT A LITTLE POISON INTO IT : Now slows the attack speed of monsters by 20/22.5/25/27.5/30% on-hit

25px R - Hallucinate

NEW NOW YOU SEE ME : Shaco's Hallucination will now display fake versions of Blue, Red, and Baron buffs
NEW LOOK FOR THE ONE WITH THE KNIVES : Hallucination now randomizes its facing on spawn (rather than always facing the same direction)
NEW PULL THE STRINGS : Now displays the Hallucination's remaining lifespan to Shaco only

Mass Texture Rebalance (Part 10)

"With this last bundle of champions, the "Mass" part of our Texture Rebalancing has been completed. That doesn't mean we'll never update a texture again - we'll continue to do so as opportunities arise - but this is the end of seeing these as a major patch note item. Thank you everyone for your continued feedback!"
"For those interested in final numbers, these ten installments have rebalanced around 311 skins across 62 champions over 7 months (we started back in patch 4.17)!"
  •  Lux
    • Base, Commando, Imperial, Sorceress, Spellthief, Steel Legion
  •  Nocturne
    • Ravager (update to a previous rebalance)
  •  Poppy
    • Base, Battle Regalia, Blacksmith, Lollipoppy, Noxus, Ragdoll, Scarlet Hammer
  •  Shaco
    • Base, Asylum, Nutcracko, Mad Hatter, Roya, Workshop
    • Base Jack-In-The-Boxes have also been updated for all skins that use them
  •  Shyvana
    • Base, Boneclaw, Darkflame, Ironscale
  •  Teemo
    • Base, Astronaut, Badger, Cottontail, Happy Elf, Panda, Recon, Super
    • Base mushrooms (for all skins that use them) and custom mushrooms for Astronaut, Panda and Super skins have also been updated

Splash Updates

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"


  • JackInTheBox.jpg W - Jack in the Box
    • UTILITY: Affected units run around in fear ⇒ Affected units now run away from the Jack in the Box with impaired movement speed


  • Deceive
    • Range reduced to 400 from 500
  • Two-Shiv Poison
    • Slow reduced at earlier ranks to 10 / 15 / 20 / 25 / 30% from 20 / 22.5 / 25 / 27.5 / 30%


  • Hallucinate
    • Controlling the clone no longer reveals  Shaco in brush
    • Fixed a bug that prevented  Shaco from casting Hallucinate for the rest of the game in certain circumstances


  • Base Movement Speed increased by 25.


  • Hallucinate
    • Reactivating while the Clone is active now allows you to control your pet, similar to Alt+Right Clicking
    • You will also see a self-only targeting particle when using this ability, depicting what command your pet is following


  • Fixed a bug that caused Deceive to sometimes deal more damage than intedned
  • Two-Shive Poison damage adjusted to 50 / 90 / 130 / 170 / 210 (+1.0 bonus attack damage) from 40 / 80 / 120 / 160 / 200 (+0.5 total attack damage)


  • Jack in the Boxes
    • Duration lowered to 60 seconds from 90
    • Now show their remaining duration (in seconds) in their mana bar


  • Rewrote his Deceive', Hallucinate, and Champion tips for more clarity
  • Deceive will now still critically strike even if you break stealth (ie: to cast Jack in the Box)
  • Jack in the Box
    • Base damage reduced to 35 / 50 / 65 / 80 / 95 from 35 / 55 / 75 / 95 / 115
    • Ability power ratio reduced to 0.2 from 0.25
    • Activation range reduced to 300 from 350
    • Cast range increased to 425 from 400
  • Hallucinate
    • Fixed a bug where Shaco's clone wouldn't trigger Two-Shiv Poison''s passive.


  • Health per level increased to 84 from 80
  • Base Health increased to 525 from 501
  • Base Mana increased to 270 from 250


  • Jack-in-the-Box
    • Boxes are now immune to damage while stealthed if the source cannot see them
    • Jack in the Box trigger radius reduced to 325 from 400 to mitigate cases where it fears targets and they run out of range, rendering the Box unable to attack
    • Fixed a bug where Jack in the Boxes could be seen by stealthed enemies
    • Fixed a bug where Jack in the Boxes could be seen in brush or through fog of war while not stealthed if an enemy was nearby
    • Fixed a bug where Jack in the Boxes would sometimes stop attacking targets if they both were in brush
    • Fixed a bug where Jack in the Boxes could activate but fail to fear targets moving near the edge of its range
    • Fixed a bug where turrets would always attack Jack in the Boxes first
    • Improved Jack in the Box AI
      • Boxes will hard lock onto the closest champion that has damaged Shaco recently, or that Shaco has damaged
      • Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target)
      • We plan more Box AI improvements in the future!


  • Jack-in-the-Boxes can no longer be disabled or pushed by effects like Crystallize


  • Hallucinate clone now correctly benefits from critical strikes
  • Fixed the dance animation to loop properly


  • Fixed a bug where Deceive could be dodged


  • Jack in the Box
    • Cast range reduced to 400 from 500
    • Can no longer be cast inside walls


  • Fixed a bug where Jack in the Box fearing enemies didn't grant an assist


  • Deceive can no longer be cast while rooted


  • Deceive
    • Cooldown increased to 11 seconds from 10
    • Duration reduced to 3.5 seconds from 4
  • Hallucinate
    • Cooldown increased to 100 / 90 80 from 90 / 75 / 60
    • Duration reduced to 18 seconds from 30
    • Guardian Angel no longer revives the clone although will apply the passive particle
  • Backstab (Passive) bonus damage reduced to 20% from 25%
  • Two Shiv Poison no longer blinds the target
  • Jack in the Box will not break stealth upon cast


  • Deceive cooldown increased to 10 seconds from 8.5
  • Hallucinate's clone will now take 150% increased damage at all ranks instead of 200 / 165 / 135%. The tooltip inaccurately stated that Shaco's clone would take 135% increased damage at all levels


  • Hallucination
    • Now deals half damage to turrets
    • Fixed a bug where clones would proc on-hit effects an extra time


  • Updated the Deceive tooltip to clarify that the damage is bonus damage and not a true critical
  • Jack in the Box
    • Fixed a bug where they would acquire targets incorrectly
    • Fixed a bug where they would lose their stealth before their lifetime expired


  • Fixed the mana cost on Jack in the Box to correctly be 50 / 55 / 60 / 65 / 70 from 60 at all levels


  • Two-Shiv Poison active range increased to 625 from 600


  • Two-Shive Poison
    • Activating on a target while Shaco is in stealth will cause him to become visible
    • Cooldown reduced to 8 seconds from 13
    • Mana cost reduced to 70 from 80
  • Deceive crit bonus reduced to 40 / 60 / 80 / 100 / 120 form 50 / 70 / 90 / 110 / 130%
  • Jack-in-the-Box
    • Damage per hit reduced to 35 / 55 / 75 / 95 / 115 from 35 / 60 / 80 / 100 / 125
    • Damage AP ratio reduced to 25% from 35%
    • Mana cost reduced to 50 / 55 / 60 / 65 / 70% from 70% at all levels


  • Fixed a bug where Jack-in-the-Boxes would stop firing after they killed a monster


  • Hallucinate
    • Clone's damage taken changed to 135% at all ranks from 170 / 135 / 100%
    • Cooldown changed to 105 / 90 / 75 from 75
  • Fixed a bug in which Shaco's clone was dealing bonus damage
  • Fixed a bug where casting Hallucinate while you have the Deceive buff caused the clone to always crit
  • Deceive
    • Cooldown now triggers when leaving stealth
    • Cooldown reduced to 8.5 from 10 at all ranks
  • Fixed a bug in which Jack In The Box would sometimes not attack monsters
  • Fixed a bug where placing Jack In The Boxes atop of units caused them to spawn in unpredictable locations


  • Jack in the Box's fear range will now match the activation range


  • Jack in the Box magic resistance increased to 100 from 50


  • Deceive
    • Cooldown increased from 9 to 10
    • Mana Cost increased from 80 / 70 / 60 / 50 / 40 to 90 / 80 / 70 / 60 / 50
    • Duration reduced from 5 to 4
    • Range reduced from 575 to 500
  • Two-Shiv
    • Poison Mana Cost increased from 75 to 80
  • Jack in the Box
    • Fear Range reduced from 450 to 400
    • Base Health reduced from 200 to 150
    • Jack in the Boxes are no longer magic immune, but instead have 50 Magic Resist

 Shaco released

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