Whenever Jarvan III, the king of Demacia, delivers one of his rallying speeches from the glinting marble balcony atop the Royal Palace, Xin Zhao is at his side. Coined the Seneschal of Demacia, Xin Zhao is the personal steward of the Lightshield Dynasty. His enigmatic, silent vigil has led to an abundance of conjecture concerning his "secret life" and origins. Whether it's "Zaun double-agent" tendered at the dinner table or "indebted rune mage" mused in the editorials of the "Demacian Constant", Xin Zhao betrays no hints to sate the curiosity of the masses... for good reason.
Years ago, Noxus was renowned for a spectacle called The Fleshing. It was a gladiatorial event with a cruel twist: as a fighter won matches, his number of opponents (generally prisoners of war) fought simultaneously would increase. This meant eventual death for every contender, but with unparalleled glory. Xin Zhao, known then as Viscero, was slated to face 300 soldiers, nearly six times the previous record. This was clearly meant to be his final match.
Jarvan II, hearing of this unprecedented feat, infiltrated the arena to offer him an alternative: serve Demacia and punish those who ultimately sentence him to death in exchange for his freedom. Xin Zhao accepted, astonished that a king would risk his own life on his behalf. Under the cover of a prearranged Demacian assault on Noxus, Jarvan liberated Xin Zhao and his 300 opponents. During their retreat, Xin Zhao took a poisoned dart meant for Jarvan. This act of loyalty, from a man who vowed no allegiance, earned Xin Zhao a spot at his side until the day the king died.
Now in the service of his son, Jarvan III, Xin Zhao continues to fight for his adopted country and honor the legacy of the man who gave purpose to his life.
"Death is inevitable, one can only avoid defeat."
(Innate) Xin Zhao challenges his target with his basic attacks and Audacious Charge, reducing their Armor by 15% for 3 seconds. Only one target can be challenged at a time.
Three Talon Strike
(Active) Xin Zhao prepares to unleash a fearsome combo, causing his next 3 standard attacks to deal bonus damage with the final attack knocking his opponent into the air. Each strike reduces Xin Zhao's other ability cooldowns by 1 second.
(Active) Xin Zhao executes a fierce spear sweep on targets around him, dealing base damage + a percentage oftheir current health in physical damage, knocking back and briefly stunning any unchallenged targets, and boosting his armor and magic resistances 6 seconds.
Cost: 100 mana
Cooldown: 120 / 110 / 100 seconds
Base Damage: 75 / 175 / 275 (+100% of bonus Attack Damage) [+15% of target's current Health]
Extra Armor & Magic Resistance: 15 / 20 / 25 per champion hit
As we mentioned last patch, Xin Zhao's a fighter whose identity is linked closely to his ability to flexibly adopt different builds based on the situation. While we tailored 6.3's changes to his crit/attack damage-heavy builds, it's Xin's synergies with Guinsoo's Rageblade and Sated Devourer that's got us scared to death. Even though Sated Xin was already his most successful build before the changes, we wanted to see how he did with them before taking action. Now we’re we're specifically targeting Sated Rageblade Xin Zhao it to bring it line while we assess what follow up XZ's of all shapes and sizes (and items) need going forward.
W - Battle Cry
HEAL RATIO : 0.7 ability power⇒ 0.4 ability power
ATTACK SPEED : 40/50/60/70/80%⇒ 40/45/50/55/60%
v6.3 W scales with attack damage and crits on every third attack. E cooldown flattened.
Xin Zhao's been left in the dust as far as stabbin' folks goes, underperforming in every role across the board. One of our old-school 'melee carries', Xin's always had a lot of flexibility in builds - able to swap between 'max cooldown lockdown machine' or 'crit-fueled basic-attacking monster' based on his team's needs. That said, itemization changes in 2016 have impacted that flexibility pretty heavily. These changes are aimed at bringing back Xin's ability to opt-in to an early snowball rather than feeling pressured to always aim for the lategame (via Sated Devourer and Guinsoo's on-hit synergies).
A point of clarification: To those of you worried about Xin's new crit mechanic's getting out of control with the already-popular Sated Devourer builds, it's important to note that the crit occurs every third attack, not every third hit. This means Sated's Phantom Hit passive won't let him double down into more crits, so you're better off with regular ol' attack damage and attack speed to make the most of his new Battle Cry.
W - Battle Cry
NEW HEAL RATIO : Now additionally scales with 0.2 bonus attack damage
NEW RAGING FIRE : Now passively causes every third attack to critically strike for 25/37.5/50/62.5/75% bonus Crit Damage for that attack
E - Audacious Charge
COOLDOWN : 14/13/12/11/10 seconds⇒ 12 seconds at all ranks
"Xin's exactly the kind of guy we want to see picking up Sated Devourer (more on this below!); or so we thought until someone stacked Ability Power with the Phantom Hit and managed to out-heal Dr. Mundo. Let that sink in.
This ratio was always a little goofy, so we're toning it down to make sure Xin Zhao players can strike with all the force of a raging fire without becoming unkillable in the process."
"Though often seen as a high-damage diver, we're beefing up Xin's crowd control to boost his potency when functioning as a team's initiator. He'll still need additional follow-up from his team to not splat immediately afterwards, but at least he'll hit with all the force of a great typhoon before going down."
R - Crescent Sweep
[NEW]THINK ALISTAR'S HEADBUTT : Now applies a 0.75 second stun to knocked back targets
"We're continuing our comprehensive pass at the game's older character textures. As with parts 1, 2 and 3, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift. Is anyone even reading this paragraph anymore? "
TEXTURES : The following textures have been updated: