Warwick

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Warwick
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The Blood Hunter
Release Date: February 21st, 2009
Cost: 450 IP 260 RP
Primary Attribute: Fighter
Secondary Attribute: Tank
Resource: Mana
Statistics
Health Mini Icon.png Health: 592.64 (+ 98)
HealthRegen Mini Icon.png Health Regen: 8.39 (+ 0.8)
Mana Mini Icon.png Mana: 240.4 (+ 30)
ManaRegen Mini Icon.png Mana Regen: 8.105 (+ 0.6)
MovementSpeed Mini Icon.png Movespeed: 345
AttackDamage Mini Icon.png Attack Damage: 62.43 (+ 3.375)
AttackSpeed Mini Icon.png Attack Speed: 0.679 (+ 2.88%)
Range Mini Icon.png Range: 125
Armor Mini Icon.png Armor: 25.88 (+ 3.5)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Skins
Grey Warwick Released: 2009-12-15 / Special
Urf the Manatee WarwickReleased: 2010-04-01 / Special
Big Bad WarwickReleased: 2010-04-27 / 520 RP
Tundra Hunter WarwickReleased: 2010-08-16 / 520 RP
Feral WarwickReleased: 2010-11-16 / 975 RP
Firefang WarwickReleased: 2011-03-29 / 975 RP
Hyena WarwickReleased: 2011-12-05 / 975 RP
Marauder WarwickReleased: 2015-02-17 / 750 RP

Description

Lore: Warwick was once a man revered for his ability to track down human specimens for the darkest types of scientific research. When his ambitions exceeded his physical limits, he drank a dangerous elixir to transform himself into an unstoppable manhunter. His newfound strength bore a heavy price. Before his transformation, Warwick found his calling in Zaun as a "procurer" of human test subjects. Known for his crafty methods and ruthless determination, people regarded him with a cautious mixture of fear and respect. As his reputation grew, so did the demands placed upon him. His clients wanted more rare and dangerous specimens, and they wanted them sooner. To meet their demands, Warwick needed the strength that transcended his limited human form. His longtime friend,
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 Singed, devised a powerful formula. The recipe called for three critical components: silver from the Shadow Isles, the fang of a Balefire dire wolf, and the blood of a celestial being. Warwick tracked down the first two in short order, but the third proved a much greater challenge. He traveled to Ionia to trap
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 Soraka, a creature believed to be a child of the stars, but she discovered his ploy and drove him away with powerful magic. Unable to tolerate his failure, Warwick returned to Singed disfigured and furious. He demanded the chemist's incomplete potion, but Singed warned him that the results would be unpredictable. Ignoring his friend's warning, Warwick drank the concoction. The brew transformed him into a creature both man and wolf, infusing him with raw strength and heightened senses. Exhilarated, he immediately began testing his newfound power. Each day his instincts became sharper, but his human half slipped further away. He could feel himself loosing control: though he always got his prey, he often failed to bring them back alive. Now he seeks the blood of Soraka to stabilize his transformation before his mind gives way to the feral urges of the beast.
"Eventually the beast catches up with all of us."

- Warwick

Abilities

PassiveEternal Thirst
EternalThirst.jpg
(Innate) Each of Warwick's autoattacks deal 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 additional magic damage and heal him for the same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.


QHungering Strike
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Hungering Strike.png
(Active) Strikes an enemy for the higher value between the flat magic damage and a percentage of the target's maximum health, and heals Warwick for 80% of the damage dealt. Minions and monsters can only be dealt the flat magic damage.
Range: 400
Cost: 70 / 80 /90 / 100 / 110 mana
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Flat Magic Damage: 75 / 125 / 175 / 225 / 275
(+1.0 per ability power)
Maximum Health Percentage Damage: 8 / 10 / 12 / 14 / 16% (+1.0 per ability power)


WHunter's Call
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Hunter's Call.png
(Active) Warwick lets out a howl that inspires all nearby allied champions, increasing Warwick's attack speed and all affected friendly champions' attack speed by half of the amount for 6 seconds.
Cost: 35 mana
Range: 1250
Cooldown: 24 / 22 / 20 / 18 / 16 seconds
Self Attack Speed Bonus: 40 / 50 / 60 / 70 / 80%
Ally Attack Speed Bonus: 20 / 25 / 30 / 35 / 40%


EBlood Scent
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Blood Scent.png
(Toggle) Warwick senses enemy champions under 50% life within a certain distance of him, revealing them until they heal, leave the area or Blood Scent is deactivated. While sensing an enemy, he gains extra movement speed.
Cooldown: 4 seconds
Distance: 1500 / 2300 / 3100 / 3900 / 4700
Movement Speed Bonus: 20 / 25 / 30 / 35 / 40%


RInfinite Duress
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Infinite Duress.png
(Active) Warwick lunges at an enemy champion, suppressing the target for 1.8 seconds and striking for magic damage five times in 0.334-second intervals. Warwick gains 30% life steal for the duration. Each of his strikes triggers on-hit effects and benefits from life steal and Eternal Thirst.
Range: 700
Cost: 100 / 125 / 150 mana
Cooldown: 110 / 90 / 70 seconds
Magic Damager per Strike: 50 / 67 / 84
(+0.4 per bonus attack damage)
Total Magic Damage: 150 / 250 / 350
(+2.0 per bonus attack damage)


Recommended Items

Recomended Items
  • Starting
  • Essential
  • Offensive
  • Defensive

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LCS logo 25x25.png 2014 NA LCS Spring Round Robin 0 2 1 1 50 1.8
LCS logo 25x25.png 2014 EU LCS Spring Round Robin 2 4 3 1 75 5.3
RpPoints.png 2014 NA Challenger Series Spring Playoffs 0 1 0 1 0 5.3
Gpllogo small.png 2014 GPL Spring 0 2 0 2 0 2.2
Esltumbnail.png IEM Season VII - Singapore 0 2 1 1 50 10.5

Patch History

v5.8
"We cleaned up some of Blood Scent's coding behind-the-scenes that was keeping him finishing off his prey. "
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    E - Blood Scent
    • BLOODY NOSE : Fixed a bug where it could take Warwick up to 2 seconds to detect low-health enemies with Blood Scent

v5.5

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift. Reminder: texture rebalancing isn't meant to replace - and doesn't delay - larger-scale updates! "
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     Cho'Gath
    • Base, Gentleman, Jurassic, Loch Ness, Nightmare
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     Janna
    • Base, Frost Queen, Hextech, Tempest, Victorious
  • Error creating thumbnail: File missing
     Taric
    • Base, Armor of the Fifth Age, Bloodstone, Emerald
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     Warwick
    • Base, Big Bad, Feral, Firefang, Grey, Hyena, Tundra Hunter, Urf

v4.21
We bet nobody saw this coming.

"Warwick's popularity (and subsequent insanity in the win rate department, even though we don't like using win rate as a statistic because it's loaded with so many other variables but let's not get into that) is a perfect storm of changes to preseason systems, the jungle, and the latent powers within his kit. We all know Warwick should be lowered a peg (or two. or five.), so we've decided to focus on Hunter's Call and Infinite Duress.
We're going to be monitoring Warwick heavily to see if we need to go harder, but we're confident this reduces his power enough that you might actually be able to compete with him in games. 60%. Never forget. Now let's not talk about win rates again (seriously though, win rates are a correlation of game health, not a cause)."
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    W - Hunter's Call
    • DURATION : 10 seconds 6 seconds
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    R - Infinite Duress
    • TOTAL BASE DAMAGE : 250/335/420 magic damage 150/250/350 magic damage

v4.20
R has a higher cooldown at early ranks.

"In 2015, our focus for bringing Strategic Diversity (still a better phrase than end-game fantasy) to the jungle comes down to ironing out a set of strengths and weaknesses for each champion. Previously, Warwick's strength (sustain / safety) was undervalued due to the piles of sustain all junglers had access to; post-preseason however, Warwick's going to be the cool kid on the block. Where his jungling friends might now find themselves chugging pots to stay healthy in the jungle, Warwick now surpasses almost all of them due to his speed, safety, and consistency.
While we don't want to take away Warwick's new-found status as a power-pick, lowering the frequency of his Infinite Duress ganks (which, when executed well, mean kills for his laning friends) will help cement a weakness (low-utility ganks without R) into what is an already well-rounded werewolf. "
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    R - Infinite Duress
    • COOLDOWN : 90/80/70 seconds 110/90/70 seconds

v4.19

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    R - Infinite Duress
    • BUGFIX : Fixed a bug where rapidly spamming a basic ability at the very end of Infinite Duress's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD

v3.10

  • Infinite Duress
    • Fixed a bug where damage would continue to be dealt after being interrupted by enemy champions

v3.07
These are mostly quality of life changes for Warwick, who actually spent more time channeling Infinite Duress than he spent suppressing his target. Additionally, the fact that Warwick will now always place himself in front of the target rather than in a random location around them should add a little more strategic depth to who he suppresses and when.

  • Infinite Duress
    • Channel time reduced to 1.5 seconds from 2.1 (the target is still suppressed for the full 1.8 seconds)
    • Infinite Duress now always places Warwick in front of the target rather than a random spot around the target

v3.05

  • Hunter's Call
    • Now displays range indicator on mouseover
  • Blood Scent
    • Now displays range indicator on minimap on mouseover

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.148

  • Updated Lore

v1.0.0.146

  • Warwick's passive now has a buff icon, and will work properly on consecutive hits

v1.0.0.141

  • Blood Scent
    • Warwick will now immediately gain the bonus of Blood Scent if he reduces a target’s health below 50%
    • Warwick will now immediately gain the bonus of Blood Scent when it is activated

v1.0.0.139

  • Hungering Strike damage reduced to 8 / 10 / 12 / 14 / 16% from 8 / 11 / 14 / 17 / 20%

v1.0.0.134

  • Eternal Thirst now deals 3-16 magic damage per stack, and restores an equal amount of health
  • Infinite Duress damage changed to 250 / 335 / 420 (+2.0 bonus attack damage) from 200 / 300 / 400 (+1.67 total attack damage)
  • Base attack speed increased to 0.679 from 0.644

v1.0.0.132

  • Hunter's Call cooldown reduced to 24 / 22 / 20 / 18 / 16 seconds from 30 / 27 / 24 / 21 / 18

v1.0.0.126

  • Infinite Duress
    • Slowed down the first two ticks of damage slightly (before the first two ticks came almost instantly)
    • Infinite Duress will now stop channeling if the target becomes a zombie

v1.0.0.123

  • Infinite Duress
    • Fixed a bug where it would sometimes tick only 4 times
    • Fixed a bug where it could sometimes break early even if not interrupted

v1.0.0.121

  • Hungering Strike now heals for 80% of damage dealt, down from 100%

v1.0.0.120

  • Hungering Strike's heal is no longer reduced if the damage is shielded

v1.0.0.109

  • Blood Scent now properly remembers toggle state when you respawn

v1.0.0.106

  • Eternal Thirst
    • Heal per stack increased to 6 / 12 / 18 from 5 / 10 / 15
    • Maximum number of stacks reduced to 3 from 4
    • Duration increased to 4 seconds from 3
  • Base attack speed reduced slightly

v1.0.0.100

  • Blood Scent is now a toggle
  • Infinite Duress can no longer be cast while rooted

v1.0.0.87

  • Updated Blood Scent's tooltip to reflect that this ability has no cooldown since it is passive

v1.0.0.85

  • Hunter's Call attack speed buff changed to 40 / 50 / 60 / 70 / 80% from 50 / 55 / 60 / 65 / 70%

v1.0.0.83

  • Hunter's Call has been adjusted to work on nearby allied champions instead of globally
  • Fixed a bug with Infinite Duress where Warwick would sometimes stay stunned even if his opponent broke out of the effect

v1.0.0.79

  • Infinite Duress now gains an additional 30% lifesteal bonus

v1.0.0.75

  • Hungering Strike
    • Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 100 at all levels
    • Cooldown reduced by 2 seconds at all levels
    • Attack speed bonus increased to 50 / 55 / 60 / 65 / 70% from 50% at all levels. Allies gain half ot his bonus at all levels
    • Duration modified to 10 seconds at all levels from 6 / 9 / 12 / 15 / 18
    • Cooldown reduced to 30 / 27 / 24 / 21 / 18 seconds from 32 seconds at all levels
  • Blood Scent now has new particles both for Warwick and his victims
  • Infinite Duress
    • Decreased cooldown to 90 / 80 / 70 from 100 at all levels
    • Decreased mana cost to 100 / 125 / 150 from 150 at all levels
    • Decreased stun duration to 1.7 seconds from 2.1
    • Decresaed number of hits to 5 from 6
    • Increased bonus damage per hit to 40 / 60 / 80 from 30 / 50 / 70
  • Increased base and attack speed per level by 10%, which also increased attack speed from items and Hunter's Call
  • Increased base mana by 20
  • Increased base mana regen and mana regen per level by 20%
  • Updated PVP.Net champion search tags

v1.0.0.32

  • Infinite Duress
    • Will now break its self-stun if his target breaks free.
    • Animation should properly display for all players.

v0.9.25.21

  • Reduced health per level from 103 to 98
  • Reduced armor per level from 4 to 3.5
  • Eternal Thirst heal per hit reduced from 6 / 11 / 16 to 5 / 10 / 15

v0.9.22.15

  • Reduced movement speed from 325 to 320
  • Eternal Thirst now only stacks 4 times, but increased health gain from 5 / 9 / 13 to 6 / 11 / 16
  • Blood Scent movement speed bonus increased from 16 / 22 / 28 / 34 / 40 to 20 / 25 / 30 / 35 / 40
  • Hungering Strike health damage percent increased from 4 / 8 / 12 / 16 / 20 to 8 / 11 / 14 / 17 / 20

v0.9.22.7

  • Increased movement speed from 320 to 325

July 10, 2009 Patch

  • Eternal Thirst lifesteal reduced from 6 / 9 / 12 / 15 to 5 / 9 / 13
  • Infinite Duress
    • Now removes the buff if the target loses the buff
    • Fixed a bug that caused it to double lifesteal

June 26, 2009 Patch

  • Hungering Strike cooldown modified from 12 seconds at all levels to 12 / 11 / 10 / 9 / 8
  • Blood Scent REMAKE
    • Changed to be a pure passive, when an enemy below 66% health comes in range of Warwick, he gains incredibly heightened movement speed

June 19, 2009 Patch

  • Blood Scent
    • Now instant cast
    • Increased track enemy percent form 60% to 66%
    • Reduced cooldown from 50 / 45 / 40 / 35 / 30 to 45 / 40 / 35 / 30 / 25
  • Hungering Strike percent health damage modified from 5 / 7.5 / 10 / 12.5 / 15% to 4 / 8 / 12 / 16 / 20%
  • Infinite Duress
    • Reduced cooldown from 120 to 90
    • Increased bonus damage from 30 / 45 / 60 to 30 / 50 / 70

June 12, 2009 Patch

  • Blood Scent REMAKE
    • Passively gives you sight of enemies in range under 60% life, activate to gain the movement speed boost
    • Increased range from 1,200 / 1,800 / 2,400 / 3,000 / 3,600 to 1,500 / 2,300 / 3,100 / 3,900 / 4,800

June 6, 2009 Patch

  • Infinite Duress
    • Removed an errant blank buff that this ability caused
    • Can now proc item based effects (such as Frozen Heart, Wit's End, etc)
  • Hungering Strike
    • Reduced cooldown from 14 to 12
    • Can now hit Minions and Monsters (but cannot proc the 15% of their max health damage)

May 29, 2009 Patch

  • Hungering Strike REMAKE
    • Changed functionality to deal the greater between 75 / 125 / 175 / 225 / 275 or 15% of the target's health
    • Can no longer hit monsters and minions
  • Eternal Thirst
    • Reduced max stacks from 8 to 5
    • Increased lifesteal per stack from 4 / 6 / 8 / 10 to 6 / 9 / 12 / 15

May 15, 2009 Patch

  • Warwick can no longer be disabled while using Infinite Duress

May 9, 2009 Patch

  • Hungering Strike
    • Added ability power ratio of 1.0
    • Now deals magic damage
    • Life drains based on damage dealt

April 25, 2009 Patch

  • Fixed a bug with Infinite Duress which caused it to do 20% of Warwick's damage instead of 33%

April 18, 2009 Patch

  • Fixed
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     Warwick's Infinite Duress channeling bug which would cause it to break / be breakable

April 11, 2009 Patch

  • Made Hunter's Call instant cast

Alpha Week 2

  • Fixed timing attack bugs
  • Fixed tooltip typos with Eternal Thirst
  • Fixed tooltip functionality for Hungering Strike




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