Viktor

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Viktor
120x120
The Machine Herald
Release Date: December 29th, 2011
Cost: 4800 IP 880 RP
Attribute: Mage
Resource: Mana
Statistics
Health Mini Icon.png Health: 516.01 (+ 78)
HealthRegen Mini Icon.png Health Regen: 7.84 (+ 0.65)
Mana Mini Icon.png Mana: 324 (+ 50)
ManaRegen Mini Icon.png Mana Regen: 6 (+ 0.8)
MovementSpeed Mini Icon.png Movespeed: 335
AttackDamage Mini Icon.png Attack Damage: 52.04 (+ 3)
AttackSpeed Mini Icon.png Attack Speed: 0.658 (+ 2.11%)
Range Mini Icon.png Range: 525
Armor Mini Icon.png Armor: 22.72 (+ 4)
MagicResist Mini Icon.png Magic Resist: 30 (+ 0)
Skins
Full Machine Viktor Released: 2011-12-29 / 975 RP
Prototype ViktorReleased: 2011-12-29 / 520 RP
Creator ViktorReleased: 2013-10-01 / 1350 RP

Lore

Early in life, Viktor discovered his passion for science and invention, particularly in the field of mechanical automation. He attended Zaun's prestigious College of Techmaturgy and led the team that constructed Blitzcrank - a scientific breakthrough that he expected to vault him to the top of his profession. Unfortunately his triumph was usurped by Professor Stanwick, who stole credit for developing Blitzcrank's sentience and later used Viktor's research to revive Urgot. Viktor's appeals for justice fell on deaf ears, and he sank into a deep depression. He withdrew from the College and barricaded himself in his private laboratory, cutting all human ties. There, in secret, he conceived a project for which nobody else could claim credit. Desiring both to revolutionize his field and to eliminate the jealous human emotions which festered inside him, he engineered parts to replace and improve his own body.

When Viktor re-emerged, almost no trace of the original man remained. Not only had he supplanted the majority of his anatomy, but his personality had changed. His previous hope to better society was replaced by an obsession with what he called the glorious evolution. He saw himself as the patron and pioneer of Valoran's future - a future in which man would renounce his flesh in favor of superior hextech augmentations. Though Viktor's initial appeals were met with heavy skepticism, scientists were confounded by the sophistication of his machinery. By integrating his mind with techmaturgical devices, he had been able to drastically accelerate the progress of his research. His transformation had stripped him of what he perceived as his emotional weaknesses, but there was some lingering residue of resentment against the Professor. Viktor joined the League of Legends to pit his inventions against the greatest opponents Valoran could offer, and to correct any weaknesses or inefficiencies that remained.

"In one's hand, techmaturgy is a tool. As one's hand, it is liberation." -
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 Viktor

Abilities

PassiveGlorious Evolution
Glorious Evolution.png
(Innate) Viktor starts each game with a
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Prototype Hex Core, which permanently occupies one of his item slots. Viktor can spend 1000 gold to upgrade his Hex Core, increasing its stats and granting Viktor 1 Evolution point that he can spend to augment one of his basic abilities. Upon evolving each of his basic abilities, Viktor will automatically augment his
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Chaos Storm ability.
Prototype Hex Core: +3 ability power per level.
The Hex Core MK-1: +4 ability power per level, +20 ability power, 150 mana and 1 Evolution Point.
The Hex Core MK-2: +5 ability power per level, +40 ability power, 300 mana and 1 Evolution Point.
Perfect Hex Core: +6 ability power per level, +60 ability power, 500 mana and 1 Evolution Point.


QSiphon Power
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Siphon Power.png

Siphon Power - Turbocharge.png
(Active) Viktor blasts an enemy unit, dealing magic damage and granting a shield equal to (15% of Ability Power) for 2.5 seconds. Additionally, Viktor deals bonus magic damage with his next basic attack.

Augment - Turbocharge: Viktor gains 30% movement speed for 2.5 seconds after using Siphon Power.
Range: 700
Cost: 45 / 50 / 55 / 60 / 65 mana
Cooldown: 8 / 7 / 6 / 5 / 4 seconds
Empowered Auto-Attack: 20 / 40 / 70 / 80 / 100

Additional Information about the Skill:

  • The entirety of the damage of the next basic attack (base damage + bonus magic damage + sheen etc) is converted to magic.


WGravity Field
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Gravity Field.png

Gravity Field - Implosion.png
(Active) Viktor conjures a gravitational imprisonment device in an area near him, slowing all enemies that pass above it. Whilst under its effect, enemies generate stacks every 0.5 seconds; at 3 stacks the target will be stunned for 1.5 seconds.

Augment - Implosion: Enemies stunned by Gravity Field are dragged to the center.
Cost: 65 mana
Range: 700
Cooldown: 17 / 16 / 15 / 14 / 13 seconds
Slow: 28 / 32 / 36 / 40 / 44%

Additional Information about the Skill:

  • Gravity Field will only break spell shields when it stuns. *Slow does not effect champions who are stunned.


EDeath Ray
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Death Ray.png

Death Ray - Aftershock.png
(Active) Viktor uses his robotic arm to fire a chaos beam that sweeps across the field in a chosen path, dealing magic damage to every enemy it hits.

Augment - Aftershock: An explosion follows the Death Ray's wake, dealing magic damage.
Range: 540
Cost: 70 / 80 / 90 / 100 / 110 mana
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Magic Damage: 70 / 110 / 150 / 190 / 230
(+50% of Ability Power)
Aftershock Damage: 20 / 60 / 100 / 140 / 180
(+70% of Ability Power)

Additional Information about the Skill:

  • If Viktor has Hex Core Augment - Death, Quicksilver Sash can be used to remove the damage over time effect.


RChaos Storm
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Chaos Storm.png

Chaos Storm - Velocity.png
(Active)Viktor conjures a singularity at the target location, dealing magic damage and interrupting enemy channels. Viktor can redirect the singularity for 6 seconds, causing magic damage every second to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor.

Augment - Velocity: Chaos Storm Moves 20% faster.
Cost: 100 mana
Range: 700
Cooldown: 120 / 110 / 100 seconds
Initial Magic Damage: 100 / 175 / 250
(+50% of Ability Power)
Magic Damage per Second: 150 / 250 / 350
(+100% of Ability Power)


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LCS logo 25x25.png NA LCS - Summer Season 0 1 0 1 0 0.9
LCS logo 25x25.png NA LCS - Spring Season 0 1 0 1 0 0.9
Ogn logo.png Champions Winter 2012-2013 0 1 0 1 0 0.9
WEMlogo.png World e-Sports Masters 2012 0 1 1 0 100 6.7
MLG-Logo-Small.png 2012 MLG Summer Championship 0 1 1 0 100 1.7

Patch History

v6.9

Despite sporting a kit full of unique teamfighting tools, most of Viktor’s gadgets have been historically kept on a tight leash due to the efficiency of Death Ray’s infamous Augment: Shockwave. Viktor should feel rewarded for setting his schemes into motion (like trapping multiple enemies in a Gravity Field), but the ability powerto follow up with instant target deletion puts the ball too far in his court. By shifting Viktor’s damage to be higher over-time, we can hit two birds with one stone. Opponents aren’t evaporated for making a single mistake, and Viktor gets to carry a fight through intelligent play like the diabolical mastermind he is.

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Q - Siphon Power
COOLDOWN : 10/8.5/7/5.5/4 seconds 8/7/6/5/4 seconds
MISSILE DAMAGE : 40/60/80/100/120 60/80/100/120/140
MISSILE RATIO : 0.2 ability power 0.4 ability power
EMPOWERED ATTACK DAMAGE : 20-210 (at levels 1-18) 20/40/70/80/100
BASE SHIELD : 30/50/70/90/110 8% of Viktor’s total mana
SHIELD RATIO : 0.2 ability power 0.15 ability power
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E - Death Ray
DAMAGE : 70/110/150/190/230 (unchanged)
RATIO : 0.7 ability power 0.5 ability power
AUGMENTED DAMAGE : 100% of Death Ray’s damage 20/60/100/140/180
AUGMENTED RATIO : 0.7 ability power
REMOVED DETONATION REDUCTION : No longer reduces detonation damage by 60% against targets already hit by Death Ray
RAY+AFTERSHOCK DAMAGE : 98/154/210/266/322 (+0.98 ability power) 90/170/250/330/410 (+1.2 ability power)
LASER SPEED : 780 1050
AUGMENTED EXPLOSION DELAY : 0.6 seconds 1 second
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R - Chaos Storm
DURATION : 7 seconds 6 seconds
INITIAL DAMAGE : 150/250/350 100/175/250
INITIAL DAMAGE RATIO : 0.55 ability power 0.5 ability power
TICK RATE : 0.5 seconds 2 seconds
STORM DAMAGE : 15/30/45 150/250/350
STORM RATIO : 0.1 ability power 0.6 ability power
MAX DAMAGE : 360/670/980 (+1.95 ability power) 550/925/1300 (+2.3 ability power)


v6.4
A little less death in his ray

Viktor's been a strong pick on the Rift for many patches thanks to his safe and consistent laning phase. Though not possessing any mobility in the traditional sense (dashes, etc), Viktor's safety comes primarily from his single-spell range and waveclear. We’re fine with Viktor applying pressure via waveclear without fear of every gank, but laning against him is low on interaction given how easily he’s able to ignore you and laser-focus the minion line. Tuning that efficiency so Viktor’s opponents have more windows to fight back before he hits that critical break-point.

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E - Death Ray
DAMAGE : 70/115/160/205/250 70/110/150/190/230


v5.16
Hex Core gives less AP when purchased, but more at level 18. All mana has been shifted from flat to per-level.

Viktor’s rise to prominence this season has ushered in a new era as the voice of evolution, terrorizing late-games and assisting many a wombo-combo. However, Viktor’s games have turned into an arms-race with few opposing mid-laners able to compete with the raw efficiency and wave-clear that his signature Hex Core brings to the Rift. Without downgrading Viktor too much, we’re refactoring his Hex-assisted power curve to better fit his ideals of evolution and provide opportunities for enemies to halt his rise to glory.

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 Prototype Hex Core
ABILITY POWER : 3 per level (54 at lv 18) 1 per level (18 at lv 18)
NEW MANA : 10 per level (180 at lv 18)
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 The Hex Core mk-1

ABILITY POWER : 20 + 4 per level (92 at lv 18) 3 per level (54 at lv 18)
MANA : 150 15 per level (270 at lv 18)
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 The Hex Core mk-2

ABILITY POWER : 40 + 5 per level (130 at lv 18) 6 per level (108 at lv 18)
MANA : 300 20 per level (360 at lv 18)
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 Perfect Hex Core

ABILITY POWER : 60 + 6 per level (168 at lv 18) 10 per level (180 at lv 18)
MANA : 500 25 per level (450 at lv 18)


v5.5

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    E - Death Ray
    • BUGFIX : Fixed a bug where the detonation on upgraded Death Ray was canceling Viktor's autoattacks

v5.1

"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

v4.18

"GLORIOUS BUGFIXES! "
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    Q - Siphon Power
    • SORRY AD VIKTOR The bonus Discharge magic damage can no longer critically strike
    • BUGFIX Viktor's shield will now properly break when Viktor takes small amounts of damage


v4.17
Viktor has received a Gameplay and Texture Update, as well as a spiffy new splash! Check out the update article for all the details.


v3.13

  • Chaos Storm
    • Mana cost reduced to 100 (from 125/175/225)

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.141

  • Tuned Death Ray travel speeds and hitbox precision, especially when cast near walls
  • Fixed an issue where Chaos Storm could sometimes be cast twice

v1.0.0.136

  • Power Transfer
    • Augmented Power Transfer now grants movement speed when the missile is launched rather than when the cast animation begins
    • Fixed a bug where Viktor could gain the movement speed from Power Transfer without actually casting the spell
    • Fixed a bug where Augmented Power Transfer's movement speed lasted only 2 seconds instead of the inteded 3
  • Fixed a bug where Graviton Field disappeared when Viktor died
  • Fixed a bug where Chaos Storm disappeared when Viktor died(though it will not respond to commands while Viktor is dead)

v1.0.0.133

  • Power Transfer missile speed increased to 2,000 from 1,400
  • Gravity Field activation time reduced to 0.25 seconds from 0.5
  • Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did

December 31st Hotfix

  • Lowered Augment Costs to 1,000
    • The displayed price will remain 1,200 until we patch in early 2012, but The Hex Core will be upgradable for 1,000 as it was originally intended
  • Fixed a bug where Augment- Power was not assigning the correct stats
  • Fixed a bug where Death Ray was not doing the correct amount of damage reported
  • Fixed a bug where Chaos Storm was reacting to
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     Twisted Fate's Passive
  • Fixed a bug where the End of Game screen was reporting massive damage done values for Viktor

v1.0.0.131

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 Viktor released




Articles

  • 2015

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