Vayne

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Vayne
120x120
The Night Hunter
Release Date: May 10th, 2011
Cost: 4800 IP 880 RP
Primary Attribute: Marksman
Secondary Attribute: Assassin
Resource: Mana
Real Name: Shauna Vayne
Statistics
Health Mini Icon.png Health: 498.44 (+ 83)
HealthRegen Mini Icon.png Health Regen: 5.42 (+ 0.55)
Mana Mini Icon.png Mana: 231.8 (+ 35)
ManaRegen Mini Icon.png Mana Regen: 6.97 (+ 0.4)
MovementSpeed Mini Icon.png Movespeed: 330
AttackDamage Mini Icon.png Attack Damage: 56.88 (+ 1.66)
AttackSpeed Mini Icon.png Attack Speed: 0.658 (+ 4%)
Range Mini Icon.png Range: 550
Armor Mini Icon.png Armor: 19.012 (+ 3.4)
MagicResist Mini Icon.png Magic Resist: 30 (+ 0)
Skins
Vindicator Vayne Released: 2011-05-10 / 520 RP
Aristocrat VayneReleased: 2011-05-10 / 520 RP
Dragonslayer Vayne
Chaos Chroma Pack (590 RP)
Green
Red
Silver
Chroma Icon.png
Released: 2011-08-24 / 975 RP
Heartseeker VayneReleased: 2012-02-14 / 975 RP
SKT T1 VayneReleased: 2014-05-05 / 750 RP
Arclight VayneReleased: 2015-04-21 / 975 RP

Lore

  • Current
  • Previous
The world is not always as civilized as people might think. There are still those who would follow the blackest paths of magic and become corrupted by the darker powers that flow through Runeterra. Shauna Vayne knows this fact well.

As a young privileged girl in the heart of Demacia's elite, her father tried to convince her of the constabulary's ever-vigilant eye. Young and naive, she truly believed that her world was one of perfect safety, until one night, when a twisted witch took interest in her father. The malevolent woman overcame her father's conciliar guard, then tortured her family before murdering them. The young Shauna escaped only by hiding herself and then fleeing once the hag had departed, plagued by the screams of her loved ones as she ran. A burning hatred was born in her that day, one that could never be denied.

Vayne was able to take care of herself using her father's money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home.

Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family's contacts to become the first Night Hunter, and now her prowess is legendary. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl.

Not all shadows are to be feared. At least, if Vayne has her way.
The world is not always as civilized as people might think. There are still those who would follow the blackest paths of magic and become corrupted by the darker powers that flow through Runeterra. Shauna Vayne knows this fact well. As a young privileged girl in the heart of Demacia's elite, her father tried to convince her of the constabulary's ever-vigilant eye. Young and naive, she truly believed that her world was one of perfect safety, until one night, when a twisted witch took interest in her father. The malevolent woman overcame her father's conciliar guard, then tortured her family before murdering them. The young Shauna escaped only by hiding herself and then fleeing once the hag had departed, plagued by the screams of her loved ones as she ran. A burning hatred was born in her that day, one that could never be denied.

Vayne was able to take care of herself using her father's money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home. Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family's contacts to become the first Night Hunter, and now her prowess is the stuff of legends. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl. Despite her crusade, Shauna has looked at the League of Legends in horror. There are champions who have clearly lost themselves to the blackest of magics, and who have been embraced within the League even though they should be put down for the safety of all. The time has come for the Night Hunter to execute her secret mission - to purge the League of Legends.

Not all shadows are to be feared. At least, if Vayne has her way.

Abilities

PassiveNight Hunter
NightHunter.jpg
(Innate) Vayne gains 30 flat movement speed when moving towards a nearby visible enemy champion.

Range: 2000


QTumbleBanshee's Veil Grey.png
Tumble.jpg
(Active) Vayne quickly rolls toward the cursor and enhances her next autoattack within 6 seconds to deal a percentage of her attack damage as bonus physical damage. This enhanced attack will not proc against structures.
Cost: 30 mana
Range: 300
Cooldown: 6 / 5 / 4 / 3 / 2 seconds
Bonus Physical Damage: 30 / 35 / 40 / 45 / 50% of attack damage


WSilver BoltsBanshee's Veil Grey.png
SilverBolts.jpg
(Passive) Every third consecutive attack or ability against an enemy deals an additional percentage of the enemy's maximum Health as true damage.

Deals a maximum of 200 damage vs Monsters.

MinimumDamage: 20 / 60 / 80 / 100 / 120
Percent Health Damage:6 / 7.5 / 9 / 10.5 / 12%


ECondemnBanshee's Veil.pngCleanseQss.png
Condemn.jpg
(Active) Vayne fires a huge bolt at her target, dealing physical damage and knocking them back. If they collide with terrain after being knocked back, they are dealt the same amount of physical damage again and are stunned for 1.5 seconds. This ability also applies one ring of Silver Bolts.
Cost: 90 mana
Range: 550
Maximum Knockback Distance: 470 (estimate)
Cooldown: 20 / 18 / 16 / 14 / 12 seconds
Physical Damage: 45 / 80 / 115 / 150 / 185
(+0.5 per bonus attack damage)
Maximum Damage: 90 / 160 / 230 / 300 / 370
(+1.0 per bonus attack damage)


RFinal HourBanshee's Veil Grey.png
FinalHour.jpg
(Active) Vayne increases her combat skills and improves her abilities for a few seconds. For the duration, Vayne is granted bonus attack damage and the bonus movement speed from Night Hunter is tripled. Additionally, she will stealth for 1 second after using Tumble.
Cost: 80 mana
Duration: 8 / 10 / 12 seconds
Bonus Attack Damage: 30 / 50 / 70
Cooldown: 100 / 85 / 70 seconds


Recommended Items

Recomended Items
  • Starting
  • Essential
  • Offensive
  • Defensive

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png HOT6iX Champions Spring 2014 3 10 3 7 30 15.3
RpPoints.png All-Star Paris 2014 0 5 3 2 60 29.4
LCS logo 25x25.png 2014 NA LCS Spring Playoffs 3 1 0 1 0 22.2
LCS logo 25x25.png 2014 NA LCS Spring Round Robin 2 7 5 2 71.4 8
LCS logo 25x25.png 2014 EU LCS Spring Playoffs 0 1 0 1 0 5

Patch History

v5.22

Silver Bolts loses its base damage, but deals way more percent damage.

Vayne's always been one of the few markspeople that could forego the all-powerful Infinity Edge in favor of hammering in more attacks to Silver Bolt her prey to death. We're taking that paradigm up to 12, giving her far more dueling strength when she can commit to burning down a single target and far less when she's pressured to switch focus.

BASE ATTACK DAMAGE : 50.46 56.88
ATTACK DAMAGE GROWTH STAT : 3.25 1.66

Silver Bolts.png W - Silver Bolts

REMOVED BASE TRUE DAMAGE : 20/30/40/50/60 0
TRUE DAMAGE : 4/5/6/7/8% of target's maximum health 6/7.5/9/10.5/12% of target's maximum health
NEW MINIMUM DAMAGE : 40/60/80/100/120


v5.20
3 AD.

Vayne’s dominance over the current state of the game is an interesting case. On one hand, Silver Bolts’ max health % true damage and Tumble’s in-combat mobility seem like natural fits for a metagame where Juggernauts and other melee fighters roam free. On the other, for a champion that’s meant to have a weak laning phase and a high skill curve, the frequency with which Vayne’s seeing play - and succeeding - does raise a few alarms. In keeping with her identity, we’re lowering Vayne’s effectiveness in the early game relative to other marksman while still preserving her potent late-game threat against the tankier champions in League.

General

BASE ATTACK DAMAGE : 53 50

Empowered Basic Attack Changes

Historically, the way empowered basic attacks would affect their target if they'd fail to hit (due to Teemo's Blinding Dart, Pantheon's Aegis of Zeonia, or Jax's Counterstrike) has been pretty inconsistent. In some cases they'd do nothing, in others they'd apply crowd control (but no damage) and in a few they'd just ignore the status altogether. We've retooled these to more consistently meet expectations: if one of the following empowered basic attack misses its target, it won't deal any damage or apply any other effects. In cases where this is tied to a buff, that buff will be consumed as well.

The following abilities will be consumed and have no effect if they would miss:

  •  Vayne
    • Q - Tumble


v5.14
for your trumble

"Not much here other than some re-tuning to Tumble's responsiveness. We're not sure how much this actually helps, but ideally you should feel better about rolling around and shooting folks with your crossbow. Enjoy!"
  • Tumble.png Q - Tumble
    • COOLDOWN : Begins upon hitting a target ⇒ Begins upon launching the attack
    • GOT THE RESET : Tumble's attack will be consumed even if the target becomes invulnerable mid-flight



v5.2 Mass Texture Rebalance (Part 6)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift."
  • TEXTURES : The following textures have been updated:

v5.1

"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

v4.16
As if Vayne players needed any more highlight reel material. Part three of three.

  • Condemn.jpg E - Condemn
    • IT'S TIME TO SLAM JAM Now detects collision with player created terrain (Anivia's Crystallize, Azir's Emperor's Divide, Jarvan's Cataclysm and Trundle's Pillar of Ice)


v4.15 Updated Splashes

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. We've got a few more fresh updates for this patch. "
  • SPLASH The following champions have received updated base splashes (click the portraits for the full image!):


v4.13
Vayne gets more attack speed per level. The changes to Final Hour are roughly neutral, as one was a bugfix and the other was to compensate for it.

"Vayne's always been one of the best examples of a hyperscaling markswoman, as she has to pay the cost of a weak early game before being rewarded with an extremely strong late game. So we buffed that."
  • General
    • ATTACK SPEED PER LEVEL 3.1 ⇒ 4.0
  • FinalHour.jpg R - Final Hour
    • WHOOPS Fixed a bug where Tumble had an extra +0.1 attack damage ratio while Final Hour was active (now correctly matches Tumble's AD ratios)
    • COMPENSATION FOR THE ABOVE Final Hour grants a bonus 25/40/55 ⇒ 30/50/70 attack damage throughout its duration

v3.15

  • E – Condemn
    • Fixed a bug where, if the target was being moved by a spell when Condemn's projectile hit (dash, knockup, knockback, pull, etc.) Condemn would sometimes not stun on collision with terrain.

v3.14
Summary: We're taking some of the hidden power away from Vayne's Condemn. The targets she condemns will no longer be unable to act at the end of the effect unless she stuns them against a wall. Additionally, we've removed the ability for Vayne to get a free auto attack on her victims while condemning them away.

Context: Similar to our Morgana changes, when we want to reduce some power on a champion without directly reducing their numbers, we first look to introduce more gameplay for opponents or to shave off hidden power. Highly-skilled Vayne players were getting a lot of trading power in lane by landing a free basic attack on a champion after hitting them with Condemn.

  • E - Condemn
    • Vayne can no longer queue up a basic attack on a champion after hitting them with Condemn.
    • Fixed a bug where the target would be briefly unable to act at the end of the effect, even if they did not hit a wall.
    • Condemn now deals all damage after knocking the target back. Wall hits are now displayed as critical strikes.

v3.10

  • Condemn
    • Fixed a bug where the cast range was longer than intended (650 instead of 550)
  • Final Hour
    • Cooldown increased to 100/85/70 from 70 seconds

v3.09

  • Final Hour
    • Stealth from Final Hour will now properly be broken upon launching a basic attack

v3.06

  • Condemn
    • Range now accurately matches her attack range

v3.03
These changes help alleviate some of the high pressure of playing  Vayne by allowing her more liberal use of Tumble and Condemn.

  • Mana per level increased to 35 from 27
  • Tumble
    • Mana cost reduced to 30 from 40

v1.0.0.152

  • Base Movement Speed increased by 25.

September 18th - World Championship Hotfix

  • Base movement speed increased to 305 from 300

v1.0.0.142

  • Updated tooltips

v1.0.0.132

  • Base movement speed reduced to 300 from 305
  • Night Hunter movement speed reduced to 30 from 40
  • Tumble bonus damage reduced to 30 / 35 / 40 / 45 / 50% from 40 / 45 / 50 / 55 / 60%
  • Final Hour Tumble stealth duration reduced to 1 second from 1.5

v1.0.0.130

  • Fixed a couple small bugs introduced to Condemn with Fizz patch

v1.0.0.122

  • Fixed a bug where Silver Bolts would go through blind effects

v1.0.0.120

  • Silver-Tipped Bolts will no longer interact with spell shields
  • Tumble bonus damage reduced to 40 / 45 / 50 / 55 /60% from 55 / 60 / 65 / 70 / 75%
  • Condemn damage reduced to 45 / 80 / 115 / 150 / 185 form 50 / 90 / 130 / 170 / 210
  • Final Hour
    • Movement speed bonus now triples instead of quadruples
    • Attack damage reduced to 25 / 40 / 55 from 35 / 55 / 75

v1.0.0.118b

  • Movement speed reduced to 305 from 310
  • Range decreased to 550 from 555
  • Tumble mana cost increased to 40 from 35
  • Silver Bolts base damage reduced to 20 / 30 / 40 / 50 / 60 from 30 / 40 / 50 / 60 / 70
  • Condemn base damage reduced to 50 / 90 / 130 / 170 / 210 from 60 / 100 / 140 / 180 / 220

May 10th Hotfix

v1.0.0.118
 Vayne released



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