For his incomparable skill with the bow and his unquestioned sense of honor, Varus was chosen to be the warden of a sacred Ionian temple. The temple was built to contain an ancient pit of corruption so vile that Ionian Elders feared it could envelop the island in darkness. Varus prided himself on his position, as only the most exceptional Ionian warriors were selected for the role. He lived with his family in a nearby village and led a quiet life of disciplined routine until the day the forces of Noxus invaded Ionia. Their shock troops left nothing but death and desolation in their wake, and the temple lay in their path. Varus was forced to make a decision. He was bound by honor to stay and defend the temple, but without him the village's few inhabitants could offer little resistance against the oncoming war machine. Gravely, he chose to fulfill his duty as a warden. The corruption could not be allowed to escape.
His arrows sundered the troops who tried to wrest the temple from him that day. However, when he returned to the village, he found that it had been reduced to a smoldering graveyard. Remorse at the sight of his slain family gave way to overwhelming regret, and then to seething hatred. He swore to slaughter every Noxian invader, but first he needed to become stronger. He turned to that which he had sacrificed everything to protect. The pit of corruption would consume him wholly, as a flame devours a wick, but its abominable power would burn within him until he was lost. This was a path from which there could be no return. With grim resolve, he condemned himself to the black flames, feeling malevolent energy bond to his skin...and with it, the promise of ruin. He left, seeking the blood of all Noxians involved with the invasion, a grisly task that eventually led him to the invasion's most infamous perpetrators.
"The life of an arrow is fleeting, built of nothing but direction and intent."
(Passive) On kill or assist, Varus temprorarily gains Attack Speed. This bonus is larger if the enemy is a champion.
Champion kill or assist: 40% attack speed for 6 seconds
Minion kill or assist: 20% attack speed for 3 seconds.
(Active) Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire
Damage reduced: 15% per enemy hit (minimum 33%)
During casting: Movement speed is slowed by 20%
Maximum charge duration: 4 seconds
Cooldown: 16 / 14 / 12 / 10 / 8 seconds
Cost: 65 / 75 / 85 / 95 / 105 mana
Minimum Damage: 10 / 47 / 83 / 120 / 157 (+100% of max Attack Damage)
Maximum Damage: 15 / 70 / 125 / 180 / 235 (+160% of max Attack Damage)
(Passive) Varus' basic attack deals bonus magic damage and apply up to 3 stacks of Blight lasting 6 seconds. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum health.
(Active): Varus flings out a tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby unaffected champions, immobilizing them on contact. Rooted targets gain 3 stacks of Blight over the duration of the root.
Varus' pattern of 'Blight dudes and light 'em up with abilities' never interacted very well with Chain of Corruption, typically used as a pure disengage tool. Now we're giving him the option to 'turn and burn' after chunking rooted targets with a big, Blighty arrow.
BASE ATTACK DAMAGE : 49.04⇒ 54.46
ATTACK DAMAGE GROWTH STAT : 3⇒ 2.41
BASE MANA : 310⇒ 360
MANA GROWTH STAT : 36⇒ 33
R - Chain of Corruption
NEW TENTACLARITY : Now displays the tendrils' maximum spread range to Varus and his enemies if it's going to spread to at least one enemy champion
NEW DOWNED WITH THE SICKNESS : Rooted targets gain 3 stacks of Blight over the duration of the root
MAGIC DAMAGE : 150/250/350⇒ 100/175/250
v5.5Cooldown now starts ticking the moment he starts charging.
"More of a quality of life change, Varus players should feel encouraged to charge their arrows instead of feeling penalized. "
Q - Piercing Arrow
IONIAN SNIPER : Now begins its cooldown at charge start, rather than when the arrow fires
"Varus's unique team-disengage has always been near the top of marksmen when it comes to strategic niches, and it's something we're excited to see more of. In an attempt to brighten his mood, we're amping up a bit of that reliability."
"Despite being an effective lane-bully, Varus's effectiveness is so heavily tied to his Q harrass that he often finds himself running out of gas when it comes time to leverage that early-mid advantage into a more substantial one. We think Varus is a pretty cool dude (if perhaps a little grumpy; all he does is grumble), so we're seeing if this small change helps him stay relevant into the late game."
MANA REGENERATION PER 5 SECONDS GROWTH STAT : 0.5⇒ 0.8
"In 4.13 we introduced a line indicator (similar to Xerath) over his previous circular one, hoping it would increase accuracy and satisfaction for Varus players - as it turns out, neither of those things happened (OOPS) so we're taking it back to the original. Thanks for the feedback, y'all! "
Q - Piercing Arrow
WHOOPS Line indicator removed (Now uses range circle again as per previous functionality)
v4.13 Varus' R is on a lower cooldown, especially at later levels
"Varus' core identity in the late game revolves mostly around his initiation and counter-engagement, so we're nudging that up."
Q - Piercing Arrow
NEW CLARITY! Now shows a line indicator in addition to circle indicator while charging
Fixed a bug where casting Piercing Arrow while targeting an enemy would cause Varus to stop moving
v3.07 Hail of Arrows makes Varus very strong in lane trades and zoning enemies out, but the strength of this ability was crowding out the intended use of Piercing Arrow as a high-damage snipe. With these changes, Hail of Arrows still has its strength in area control but it no longer completely trumps Piercing Arrow as a method of proccing Blighted Quiver and dealing high burst damage.