Udyr

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Udyr
120x120
The Spirit Walker
Release Date: December 2, 2009
Cost: 1350 IP 585 RP
Primary Attribute: Fighter
Secondary Attribute: Tank
Resource: Mana
Statistics
Health Mini Icon.png Health: 593.32 (+ 99)
HealthRegen Mini Icon.png Health Regen: 6 (+ 0.75)
Mana Mini Icon.png Mana: 270.4 (+ 30)
ManaRegen Mini Icon.png Mana Regen: 7.505 (+ 0.45)
MovementSpeed Mini Icon.png Movespeed: 345
AttackDamage Mini Icon.png Attack Damage: 58.286 (+ 3.2)
AttackSpeed Mini Icon.png Attack Speed: 0.658 (+ 2.67%)
Range Mini Icon.png Range: 125
Armor Mini Icon.png Armor: 25.47 (+ 4)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Skins
Black Belt Udyr Released: 2010-07-19 / 520 RP
Primal UdyrReleased: 2010-12-06 / 975 RP
Spirit Guard UdyrReleased: 2013-07-17 / 3250 RP
Definitely Not UdyrReleased: 2015-04-01 / 975 RP

Description

Lore: Udyr is more than a man; he is a vessel for the untamed power of four primal animal spirits. When tapping into the spirits' bestial natures, Udyr can harness their unique strengths: the tiger grants him speed and ferocity, the turtle resilience, the bear might, and the phoenix its eternal flame. With their combined power, Udyr can turn back all those who would attempt to harm the natural order.

In the Freljord, there is a unique caste that lives outside the society of those savage lands. They are the custodians of the natural world: the Spirit Walkers. Once a generation, a child is born under a blood red moon, a child said to live between the two worlds of spirit and man. This child is brought to the Spirit Walker to continue the shamanic line. Udyr was such a child, and knew the howl of the tundra wolves even before he learned the language of his ancestors. Through the Spirit Walker, Udyr would one day learn the meaning of the spirits' calls and tend to the balance of nature. The Spirit Walker often told Udyr he would be tested more than those who had come before him, for the spirits of the Freljord were growing ever more restless, though the reason remained clouded.

The answer arrived in the dead of winter, as Udyr and the Spirit Walker were descended upon by a fearsome figure known only through frightened whispers: the Ice Witch. Knowing the boy would fall easy prey to her vile magic, the Spirit Walker shielded the child from her assault at the cost of his own life. Wracked by grief, Udyr howled with fury, and he felt the Freljord itself howl with him. In that moment, the child embraced the spirits' primal nature and became a beast himself. Coursing with their untamed power, Udyr's angry roar shook the mountaintops and brought down a torrential avalanche. Once Udyr had finally clawed his way out of the frost, the Ice Witch was nowhere to be found.

For years, the tribes of the north learned to avoid the wildman and his domain. Then one day, Udyr caught the scent of a fearless trespasser. Determined to chase the intruder from his territory, he attacked, only to be deflected with ease. The wildman launched himself at the stranger again and again, only to be effortlessly cast aside each time. Exhausted and defeated, Udyr felt his animosity ebb and croaked a clumsy who to the stranger. Lee Sin had come seeking the Spirit Walker's guidance and instead found a man who had also lost his way. The monk promised he would right Udyr's path and guided him to a monastery said to be protected by four eternal spirits of great power and wisdom. There, Udyr would find harmony.

Lee Sin brought Udyr to a land that was a stark contrast to his birthplace. Survival was not the only law that governed the lives of Ionians or creatures of the land. For the first time, Udyr felt at peace with the spirits surrounding him and found comfort in human companionship. His time among the monks taught him to temper his instincts, while his meditations with the ancient temple spirits taught him wisdom. Through them both, Udyr learned to truly embrace his life as the next Spirit Walker.

Udyr owed much to the Ionians. It was a debt he was never asked to honor, but one he would ultimately repay many times over. When the armies of Noxus invaded, Udyr did not stand idle as the brutal soldiers oppressed the peaceful Ionians - he had not forgotten how to bare his teeth. Udyr leapt at their armies with all the ferocity of a cornered beast and gave the invaders good reason to fear the wilderness. From the trees, his claws tore the Noxians down in scores; on the river banks, he threw them back like a flood, and in the fields, he consumed them with searing wildfire. Only when the Noxians fled with their tails between their legs did Udyr quell his rage.

Peace returned to Ionia, but still Udyr felt something stirring him from his rest. The spirits of the Freljord called out to him, warning of an unnatural evil emerging from the ice. Udyr understood the true threat that the Ice Witch posed to his homeland: she was the herald of a greater darkness that would soon envelop the land. Armed with the potent spirits of the temple, Udyr returned to the Freljord, seeking to defend the natural world from all who would threaten its balance.

"Through us, nature's will is done."

- Udyr

Abilities

PassiveMonkey's Agility
MonkeysAgility.jpg
(Innate) Udyr's attack speed is increased by 10% and movement speed is increased by 5 for 5 seconds each time he switches stances. This effect can stack up to 3 times. Switching stances sets off a 1.0 second global cooldown.


QTiger StanceBanshee's Veil.pngQuicksilver Sash.png
TigerStance.jpg
(Stance) - Activation: Udyr's next attack will deal his current attack damage in addition to physical damage over 2 seconds. In addition, Udyr gains an attack speed buff for 5 seconds. This stacks additively with his persistent attack speed bonus.

Persistent Effect: Basic attacks deal 15% of Udyr's total attack damage as bonus physical damage on hit.
Cooldown: 6 seconds
Cost: 47 / 44 / 41 / 38 / 35 mana
Physical Damage: 30 / 80 / 130 / 180 / 230
Bonus Physical Damage: +1.2 / 1.3 / 1.4 / 1.5 / 1.6 Attack Damage
Activation Attack Speed Bonus: 30 / 40 / 50 / 60 / 70%


WTurtle StanceBanshee's Veil Grey.png
TurtleStance.jpg
(Stance) - Activation: Udyr gains a shield that absorbs damage for 5 seconds or until it has absorbed the full amount of damage.

Persistent Effect: Udyr's attacks restore a percentage of his damage as health.
Cooldown: 6 seconds
Cost: 47 / 44 / 41 / 38 / 35 mana
Shield Strength: 60 / 95 / 130 / 165 / 200
(+0.5 of max Ability Power)
Damage to Health Restored Ratio: 10 / 12 / 14 / 16 / 18%
Damage to Mana Restored Ratio: 5 / 6 / 7/ 8 / 9%


EBear StanceBanshee's Veil.pngCleanseQss.png
BearStance.jpg
(Stance) - Activation: Udyr gains increased movement speed for a few seconds and ignores unit collision.

Persistent Effect: Udyr mauls his enemies with such force that they are stunned for 1 second when they are hit. This effect can only occur once every 6 seconds on the same target. When attacking to stun an enemy Champion, Udyr will perform a slight dash towards his target.
Cooldown: 6 seconds
Cost: 47 / 44 / 41 / 38 / 35 mana
Movement Speed Bonus: 15 / 20 / 25 / 30 / 35%
Movement Speed Duration: 2 / 2.25 / 2.5 / 2.75 / 3 seconds


RPhoenix StanceBanshee's Veil.png
PhoenixStance.jpg
(Stance) - Activation: Udyr sends out pulsing waves of fire dealing magic damage each second to nearby enemies for 5 seconds.

Persistent Effect: On Udyr's first attack and every third attack thereafter, Udyr engulfs the enemies in front of him in flames, dealing magic damage.
Cooldown: 6 seconds
Flame Range: 625
Wave Radius: 500 (estimate)
Cost: 47 / 44 / 41 / 38 / 35 mana
Damage per Second: 10 / 20 / 30 / 40 / 50 (+0.45 of max Ability Power)
Proc Damage: 25 / 60 / 95 / 130 / 165
(+0.25 of max Ability Power)


Recommended Items

Recomended Items
  • Starting
  • Essential
  • Offensive
  • Defensive

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LCS logo 25x25.png 2014 EU LCS Spring Round Robin 0 1 0 1 0 0.9
Gpllogo small.png 2014 GPL Spring 0 1 0 1 0 1.1
LCS logo 25x25.png EU LCS - Summer Season 9 8 3 5 37.5 14.4
Ogn logo.png Champions Spring 2013 0 1 1 0 100 1.1
LPL 2016 3D.png Tencent LPL 2013 Summer 0 3 1 2 33.3 3.57

Patch History

v6.7

Health regen down. R’s damage on-hit and damage over time down.

Udyr’s strong early game dueling combined his high clear speed leaves you with a bit of a catch-22: fight him and lose or leave him alone and let him scale. On top of that, Udyr sustains through most damage taken in the jungle, allowing him to spend most of the game fighting - monsters or other champions - without ever having to base. Much like Shyvana last patch, we don’t want to prevent Udyr from reaching his late game fantasy, we just want to ensure it takes a reasonable amount of time for him to do so. Throttling down the efficiency with which he can bring home the bacon should give opposing teams more time to do something about it.

General

BASE HEALTH REGEN : 8.7 6

Phoenix Stance.png R - Phoenix Stance

DAMAGE PER SECOND : 15/25/35/45/55 10/20/30/40/50
PROC DAMAGE : 40/75/110/145/180 25/60/95/130/165


v6.4
W shield and R's on-hit damage down.

Though notorious for his strength with Runic Echoes, Udyr's been king of the jungle for a while, no matter what enchantment he buys. Udyr's the jungler's swiss-army knife - need to roam and chain-gank? Split push? Power farm? Objective control? He's got you covered. We're not looking to remove any one of Udyr's strengths in particular, but rather tone down his performance overall so other champions have a chance to take him down (or win, for that matter).

Turtle Stance.png W - Turtle Stance

SHIELD AMOUNT : 60/100/140/180/220 60/95/130/165/200

Phoenix Stance.png R - Phoenix Stance

ON-HIT DAMAGE : 40/80/120/160/200 40/75/110/145/180


v5.1

"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

v4.19
Splash Updates

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
  • SPLASH : The following champions have received updated base splashes (click the portraits for the full image!)

v4.8

  • BearStance.jpg E - Bear Stance
    • CLARITY: Udyr now sees an indicator when he stuns a target that shows how long to wait before he can stun that target again

v4.4

  • BearStance.jpg E - Bear Stance
    • BUGFIX: Fixed a tooltip bug to reflect that Udyr can stun the same target once every 5 seconds, not 6


v3.11

  • Phoenix Stance
    • Phoenix Stance's buff now displays a timer for Udyr's next Phoenix Breath attack

v3.10

  • Spirit Guard Udyr has new death animations

v3.07

  • Tiger Stance
    • Fixed a bug that caused Tiger Strike to only apply in the first 5 seconds of the stance

v3.06
With these changes, we wanted to accomplish a few separate things. First, we wanted to tone down Udyr's overpowering early game Tiger Stance damage, but we also wanted to let him scale better into late game. These changes were implemented by scaling the attack damage ratios on Tiger Stance's active damage.

Second, by changing the active damage of Tiger Stance from magical to physical, it should be more intuitive to itemize against Udyr. Additionally, it will also be easier for Udyr to itemize properly, as he will gain further benefits from attack damage focused items like Black Cleaver or Last Whisper.

  • Tiger Stance
    • Active damage changed to physical instead of magic
    • Active damage changed to 30 / 80 / 130 / 180 / 230 (+1.2 / 1.3 / 1.4 / 1.5 / 1.6 attack damage) from 30 / 80 / 130 / 180 / 230 (+1.5 total attack damage)
    • Active attack speed increased to 30 / 40 / 50 / 60 / 70% from 15 / 20 / 25 / 30 / 35%
    • No longer grants attack speed as a persistent effect
      • New persistent effect: Basic attacks deal 15% of his total attack damage as bonus physical damage on hit
  • Bear Stance
    • Udyr now only dashes when stunning champions

v3.05 In this patch, we've made some substantial changes to  Udyr. Our goals were to make changing stances feel more impactful, transfer power from passive stats to actual noticeable effects and reduce problematic lane issues. For example, Turtle Stance currently allows Udyr to become an immovable object in lane once he gets ahead, and we want to address that.

  • Mana cost of all stances decreased to 47 / 44 / 41 / 38 / 35 from 55 / 50 / 45 / 40 / 35
  • Monkey's Agility
    • Now grants 5 Movement Speed per stack instead of 4% bonus Armor and Magic Resistance
  • Turtle Stance
    • No longer returns mana when dealing damage
    • Shield increased to 60 / 100 / 140 / 180 / 220 from 60 / 95 / 130 / 165 / 200
    •  Udyr can now critically strike in Turtle Stance
  • Bear Stance
    • Udyr now ignores unit collision while the movement speed bonus is active
    • Udyr now performs a slight dash toward his target on stunning attacks while the movement speed is active
    • Bear stance attacks can no longer be self-interrupted mid-attack
    • Movement speed increased to 15 / 20 / 25 / 30 / 35% from 15 / 18 / 21 / 24 / 27%
    • Movement speed duration reduced to 2 / 2.25 / 2.5 / 2.75 / 3 seconds from 2 / 2.5 / 3 / 3.5 / 4
  • Phoenix Stance
    • First attack after activating Phoenix Stance now immediately procs the fire cone in addition to every 3rd attack
    • No longer grants bonus Ability Power and Attack Damage when activated
    • Ability Power ratio on the fire cone increased to 0.45 from 0.15
    • Updated the fire cone's spell effect to be more visible

v1.0.0.154

  • Monkey's Agility
    • Now additionally increases  Udyr's armor and magic resist by 4% per stack

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.139

  • Turtle Stance shield reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220

v1.0.0.131

  • Monkey's Agility no longer grants Dodge

v1.0.0.124

  • Turtle Stance
    • Heal reduced to 10 / 12 / 14 / 16 / 18% from 12 / 14 / 16 / 18 / 20%
    • Mana return reduced to 5 / 6 / 7 / 8 / 9% from 9 / 10.5 / 12 / 13.5 / 15%
  • Fixed a bug with Phoenix Stance where the activation damage was counting as single target spell damage for spell vamp or Rylai's Crystal Scepter

v1.0.0.122

  • Tiger Stance attack damage ratio reduced to 1.5 from 1.7
  • Fixed a bug where Turtle Stance was healing off of the damage dealt by Madred's Razors

v1.0.0.120

  • Mana cost of shifting decreased to 55 / 50 / 45 / 40 / 35 from 75 / 65 / 55 / 45 / 35
  • Turtle Stance now heals Udyr based upon the actual damage dealt (instead of the raw damage dealt), but the heal is not reduced if the damage is shielded
  • Phoenix Stance's activation damage increased to 15 / 25 / 35 / 45 / 55 from 10 / 18 / 26 / 34 / 42

v1.0.0.116

  • Tiger Stance's hit particle no longer plays on turrets
  • Udyr's hands will now always display hand particles when his next attack will shred the target

v1.0.0.108

  • Tiger Stance
    • Base damage changed to 30 / 80 / 130 / 180 / 230 from 40 / 80 / 120 / 160 / 200
    • No longer scales off of ability power
    • Attack damage scaling increased to 1.7 from 0.5
    • Persistent attack speed increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%
    • Initial damage effect can now be triggered any time, or within 5 seconds of casting if you switch stances
    • Restored the hit particle basic attacks
  • Phoenix Stance
    • Breath damage reduced to 40 / 80 / 120 / 160 / 200 from 50 / 95 / 140 / 185 / 230
    • Now casts fire cone every 3 attacks instead of every 4

v1.0.0.107

  • Tiger Stance
    • Initial damage is now 150% attack damage plus 40 / 80 / 120 / 160 / 200 from 180 / 210 / 240 / 270 / 300% attack damage
    • Persistent effect no longer splits Udyr's attacks
    • Udyr now gains half attack speed for 5 seconds after activating Tiger and half while in Tiger stance
  • Phoenix Stance
    • Base damage of activation effect reduced to 10 / 18 / 26 / 34 / 42 from 15 / 25 / 35 / 45 / 55
    • Base damage of on-hit effect increased to 50 / 90 / 130 / 170 / 210 from 40 / 80 / 120 / 160 / 200

v1.0.0.106

  • Fixed a bug where various 'modified attacks' were not firing while taunted or silenced (examples: Twisted Fate's Pick a Card, Udyr's Bear Stance)

v1.0.0.104

v1.0.0.87

  • Changed Monkey Agility's tooltip on the buff applied upon switching stances to show the cumulative bonuses based on number of stacks

v1.0.0.85

  • Monkey Agility dodge bonus decreased to 3% from 4%
  • Turtle Stance shield decreased to 60 / 100 / 140 / 180 / 220 from 65 / 110 / 155 / 200 / 245
  • Tiger Stance
    • Bleed effect increased to 1.8 / 2.1 / 2.4 / 2.7 / 3.0 times attack damage from 1.5 / 1.75 / 2 / 2.25 / 2.5
    • Attack speed bonus increased to 30 / 40 / 50 / 60 / 70% form 24 / 33 / 42 / 51 / 60%
  • Phoenix Stance's flame attack will now occur every 4 attacks instead of every 3 attacks

v1.0.0.79

  • Bear Stance
    • If Udyr hits a spell shield, the target cannot be stunned for 5 seconds as if they had been hit
  • Base movement speed increased to 320 from 315
  • Turtle Stance mana restore increased to 9 / 10.5 / 12 / 13.5 / 15 from 6 / 7 / 8 / 9 / 10

v1.0.0.72

  • Fixed a bug where Bear Stance was providing multiplicative move speed, rather than additive, causing it to give too much movement speed while slowed
  • Turtle Stance mana restore reduced to 6 / 7 / 8 / 9 / 10% from 12 / 14 / 16 / 18 / 20%
  • Phoenix Stance
    • Activation AP reduced to 16 / 24 / 32 / 40 / 48 from 24 / 36 / 48 / 60 / 72
    • Activation damage reduced to 8 / 12 / 16 / 20 / 24 from 12 / 18 / 24 / 30 / 36
  • Monkey's Agility
    • Attack speed reduced to 10% from 15%
    • Adjusted the attack speed gain to be additive instead of multiplicative (reduced the damage when combined with attack speed items)
  • Movement speed reduced to 315 form 320

v1.0.0.70

  • Monkey's Agility
    • Its effect will now stay stacked if you continue swapping abilities
    • Dodge chance decreased to 4% from 6%
    • Shared ability cooldown lowered to 1.5 from 2.5
    • Shared ability cooldown will only apply to abilities with cooldowns less than it
  • Bear Stance movement speed burst decreased to 15 / 18 / 21 / 24 / 27% from 18 / 22 / 26 / 30 / 34%
  • While Phoenix Stance's activation effect is active, Udyr's ability power is increased by 24 / 36 / 48 / 60 / 72 and attack damage is increased by 12 / 18 / 24 / 30 / 36

v1.0.0.63

  • Stances
    • Reduced the shared cooldown on abilities to 2.5 seconds from 3
    • Reduced the reactivation cooldown on abilities to 6 seconds from 9
  • Monkey's Agility
    • Attack Speed per Stack increased to 15% from 12%
    • Fixed a bug where the different stacks of this buff would sync up and drop off at the same time
  • Tiger Stance
    • Mana Cost reduced to 75 / 65 / 55 / 45 / 35 from 80 / 70 / 60 / 50 / 40
    • Attack Speed percent increased to 24 / 33 / 42 / 51 / 60 from 20 / 27.5 / 35 / 42.5 / 50
    • Each hit should now trigger lifesteal effects.
    • Fixed a bug where the first hit in Tiger Stance was dealing a third of the damage it should
    • Duration for Tiger Strike's damage increased to 3 from 2 seconds
  • Turtle Stance
    • Mana Cost reduced to 75 / 65 / 55 / 45 / 35 from 80 / 70 / 60 / 50 / 40
    • Ability Power ratio on Turtle Shell increased to 0.5 from 0.35
    • Fixed a bug where the health and mana restored from Turtle Stance were not taking damage from items into account
  • Bear Stance
    • Mana Cost reduced to 75 / 65 / 55 / 45 / 35 from 80 / 70 / 60 / 50 / 40
    • Duration between stuns reduced to 5 seconds at all ranks from 9 / 8 / 7 / 6 / 5
    • Activation Movement Speed per rank increased to 18 / 22 / 26 / 30 / 34 from 6 / 12 / 18 / 24 / 30
    • Activation duration modified to 2 / 2.5 / 3 / 3.5 / 4 from 3
  • Phoenix Stance
    • Mana Cost reduced to 75 / 65 / 55 / 45 / 35 from 80 / 70 / 60 / 50 / 40
    • AP scaling on both components of Phoenix stance increased to 0.25 from 0.2
  • Base HP increased to 526 from 490
  • Base Movement Speed increased to 320 from 310
  • Health per Level increased to 99 from 83
  • Mana per Level increased to 30 from 25
  • Damage per Level increased to 3.2 from 2.4
  • Health Regen per Level increased to 0.15 from 0.11
  • Updated recommended items

v1.0.0.61
 Udyr released



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