Twisted Fate

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Twisted Fate
120x120
The Card Master
Release Date: February 21, 2009
Cost: 1350 IP 585 RP
Attribute: Mage
Resource: Mana
Real Name: Tobias
Statistics
Health Mini Icon.png Health: 521.76 (+ 82)
HealthRegen Mini Icon.png Health Regen: 5.505 (+ 0.6)
Mana Mini Icon.png Mana: 265.84 (+ 38)
ManaRegen Mini Icon.png Mana Regen: 6 (+ 0.8)
MovementSpeed Mini Icon.png Movespeed: 330
AttackDamage Mini Icon.png Attack Damage: 49.954 (+ 3.3)
AttackSpeed Mini Icon.png Attack Speed: 0.651 (+ 3.22%)
Range Mini Icon.png Range: 525
Armor Mini Icon.png Armor: 20.542 (+ 3.15)
MagicResist Mini Icon.png Magic Resist: 30 (+ 0)
Skins
PAX Twisted Fate Released: 2009-09-04 / Special
Jack of Hearts Twisted FateReleased: 2010-02-10 / 520 RP
The Magnificent Twisted FateReleased: 2010-05-18 / 1820 RP
Tango Twisted FateReleased: 2010-10-05 / 520 RP
High Noon Twisted FateReleased: 2011-05-18 / 975 RP
Musketeer Twisted FateReleased: 2011-11-21 / 750 RP
Underworld Twisted FateReleased: 2012-10-26 / 975 RP
Red Card Twisted FateReleased: 2014-06-18 / 750 RP
Cutpurse Twisted FateReleased: 2015-07-22 / 750 RP

Description

Lore: Twisted Fate is an infamous card sharp and swindler who has gambled and charmed his way across much of the known world, earning the enmity and admiration of the rich and foolish alike. He rarely takes things seriously, greeting each day with a mocking smile and an insouciant swagger. In every possible way, Twisted Fate always has an ace up his sleeve.

Born to the nomadic river-folk of the Serpentine, the boy was taught the magic of the cards at an early age and soon learned what it was to be hated. Tolerated for the exotic goods they peddled, but shunned for their strange ways, the boy's people found only short welcomes wherever they berthed their colorful river barques. His elders claimed this was the way of the world, but their refusal to fight back against this prejudice always rankled the young boy's sensibilities.

When men who'd lost their fortunes in the gambling tents of the river folk returned in the dead of night to exact vengeance, they came bearing cudgels and emboldened by cheap rotgut. They beat the river folk back to their boats with curses and blows, eventually turning their weapons upon the boy's family. The boy could take no more and fought back, driving the men away with swift blows from their own clubs.

Proud of what he had done, the boy was stunned when his people turned their back on him. Retaliation went against the code of the river, and there could be only one punishment. Exile. His whole world falling apart around him, the boy watched helplessly as the barques of his folk sailed away without him, leaving him with nothing, alone for the first time in his life.

The boy grew to manhood drifting from town to town, trawling the gambling dens of every city he came to, using his preternatural skill at cards to earn coin to survive. That he was able to relieve the boastful, the arrogant, and the cruel of their cash was just an added bonus. Though always careful to let his opponents win at least some hands, he soon learned more ways to fight when many a disgruntled opponent sought to reclaim their lost fortunes.

Across one table, he met a fellow named Malcolm Graves and, recognizing a kindred soul, joined forces with him. The two spent years cutting a ruinous swathe across Valoran. With every con, swindle, and heist, he sought ever more dangerous means to make the cards bend to his will.

That search ended badly when a heist went wrong, resulting in Graves being taken alive, though the riverman ran free. The exact circumstances of that night and its dire consequences for both men remain shrouded in mystery, for the gambler never speaks of it. Seeking to begin again, he returned his birth name to the waters and took another: Twisted Fate.

In the time since, Twisted Fate has continued to ply his games of chance in the high parlors and low dens of every city he visits, earning countless fortunes along the way – though none can say what becomes of these winnings (other than his fine clothes) or why he seems driven to amass such wealth. He has been imprisoned with great fanfare on dozens of occasions, but there is no cell in Runeterra that has been able to hold him. Twisted Fate is always gone with morning's light, leaving only a mocking calling card to speak to his being there at all.

In Bilgewater, Twisted Fate and Graves finally had their day of reckoning. After a highly destructive running battle, and narrowly avoiding death at the hands of  Gangplank, the pair finally put aside their differences, and are now once again working together.

Nigh-on impossible to track, Twisted Fate has been said to vanish into thin air every time an enemy believes they have him cornered. A useful skill indeed for a man who has parted thousands of souls from their gold...

All eyes in Fortune's Glory were on Twisted Fate. He felt the gambling hall's many patrons regarding him with a mixture of envy, vicarious excitement, and spiteful longing for him to lose everything on the turn of the last card. Beyond the avarice common to dens of chance, Twisted Fate felt a singular purpose at work here, a noose being slowly drawn around his neck. The cards were twitching in agitation, warning him of danger. He knew he should fold and get out before whoever was hunting him sprang their trap, but the opportunity to make a pauper of the man across the table was too enticing to forego.

He grinned at his opponent, a greedy merchant whose fortune was built on the whipped backs of enslaved miners. The man's robes were expensive: Freljord furs, hand-tooled leather, and Bilgewater sea charms. Every finger boasted a ring of blood gold worth more than most men would see in a lifetime. Aromatic smoke drifted from clay pipes to hang over the fortune in coin, jewelry, and deeds lying between them like a pirate's treasure horde.

Twisted Fate nodded toward the merchant.

"I do believe it's your call, Master Henmar."

"I am aware of the rules, river rat," said Henmar, as Twisted Fate ran his tattooed fingers in a repeating spiral pattern on the backs of his cards. "And do not think any of your fancy sleight of hand is going to distract me into making an error of judgment."

"Distract you?" said Twisted Fate, exuding laconic confidence in every gesture. "I declare, I would never stoop to such a low and dishonorable ruse."

"No? Then why is it your eyes keep darting from the table?" said Henmar. "Listen closely, I have negotiated with the best of them, and I know the tell of a desperate man when I see it."

Twisted Fate gave a sly grin, swapping the cards between his hands and theatrically doffing his wide-brimmed hat.

"You're sharp, sir. I can see that," he said, sweeping his gaze across the gathered crowd. The usual collection of hangers-on; men and women hoping that whoever won might be generous to those nearby. The cards trembled as Twisted Fate's eyes fell upon certain individuals and he felt his mouth fill with the rancid flavor of sour milk. He'd long learned to trust that reaction as a sign of imminent bedlam.

There. A man with an eye patch and a flame-haired woman. They were almost certainly armed and well aware of his slippery nature. Did he know them? Probably not. Were they working for Henmar, protecting his assets? Unlikely. A man like Henmar would make it obvious who he'd brought. Bounty hunters then. The cards were growing ever more alarmed in Twisted Fate's hands. He slipped them together and placed them flat on the table.

"You have a look that tells me you know you have already lost," said Henmar with the tone of a man who believes everyone to be his inferior.

"Then what say we make this a little more interesting, sir?" replied Twisted Fate, spreading the cards in a fan and watching as the hunters eased closer. "Care to double down?"

"Are you able to cover that much?" asked Henmar suspiciously.

"Easily," said Twisted Fate, locking his gaze with the merchant and lifting a heavy pouch of coins from the voluminous pockets of his long coat. "Can you?"

Henmar licked his lips and snapped his fingers. A flunky behind the merchant handed him a matching bag of coins. The patrons of Fortune's Glory gave a collective moan as it was added to the gold heaped in the middle of the table. Wars had been waged for less coin than was at stake here.

"You first," said Henmar.

"Always," agreed Twisted Fate, flipping over his cards as the bounty hunters made their move.

The man with the eye patch lunged at him with a capture collar. The woman shouted his name and drew a matching pair of pistols.

Twisted Fate kicked the underside of the table, spinning it into the air in a shower of coins, cards, and parchment. The pistols fired with deafening roars, blasting fist-sized holes in the table. The capture collar snapped closed, but when the smoke cleared and the screams stopped, Twisted Fate was nowhere to be found.

Henmar rose to his feet, his face twisted in outrage as he searched in vain for his opponent. He looked down at the broken pieces of the table and the color drained from his face.

"Where is the money?" he yelled. "Where is my money?"

Five cards fluttered face-up to the floor of Fortune's Glory.

A winning hand.

It's not gambling if you can't lose...

Abilities

PassiveLoaded Dice
LoadedDice.jpg
(Innate) Upon killing a unit, Twisted Fate rolls his dice, gaining anywhere from 1 to 6 bonus Gold. Naturally, Twisted Fate has a higher chance to receive a larger bonus


QWild CardsBanshee's Veil.png
WildCards.jpg
(Active) Twisted Fate fires 3 cards forward in a cone, passing through targets and dealing magic damage to enemy units in their way.
Cooldown: 6 seconds
Range: 1450
Cost: 60 / 70 / 80 /90 / 100 mana
Magic Damage: 60 / 105 / 150 / 195 / 240
(+65% of Ability Power)


WPick a CardBanshee's Veil.pngCleanseQss.png
PickaCard.jpg

BlueCard.jpg

RedCard.jpg

GoldCard.jpg
(Active) Cards flash over Twisted Fate's head in the following order: blue, then red, then gold, then blue again, starting randomly with any of the three and then continuing this pattern. When he uses the ability again, he picks the current card over his head, and the card picked adds a special effect to his next attack. This attack cannot miss or be dodged.
Cooldown: 6 seconds after card is thrown
Range: 525
Cost: 40 / 55 / 70 / 85 / 100 mana
(Active) His next attack will deal magic damage and will restore mana.
Magic Damage: 40 / 60 / 80 / 100 / 120
(+100% of Attack Damage) (+50% of Ability Power)
Mana Restored: 50 / 75 / 100 / 125 / 150
(Active) His next attack will deal magic damage and will damage all enemies around the main target for the same amount as the target. All enemies hit will also be slowed for 2.5 seconds.
AoE Radius: 200
Slow Amount: 30 / 35 / 40 / 45 / 50%
Magic Damage: 30 / 45 / 60 / 75 / 90
(+100% of Attack Damage) (+50% of Ability Power)
(Active) His next attack will deal magic damage and stun the target.
Stun Duration: 1 / 1.25 / 1.5 / 1.75 / 2 second(s)
Magic Damage: 15 / 22.5 / 30 / 37.5 / 45
(+100% of Attack Damage) (+50% of Ability Power)

Additional Information about the Skill:

  • Red card's splash damage will break spell shields.


EStacked DeckBanshee's Veil.png
StackedDeck.jpg
(Passive) Twisted Fate gains bonus attack speed. In addition, every fourth autoattack will deal bonus magic damage.
Bonus Magic Damage: 55 / 80 / 105 / 130 / 155
(+50% of Ability Power)
Bonus Attack Speed: 10 / 15 / 20 / 25 / 30%

Additional Information about the Skill:

  • Stacked Deck's empowered auto attacks will break spell shields.


RDestinyBanshee's Veil.pngQuicksilver Sash.png
Destiny.jpg

Gate.jpg
(Active) Twisted Fate reveals all enemy champions, including stealthed champions, for a few seconds. While Destiny is active, Twisted Fate can use Gate once.
Cost: 150 / 125 / 100 mana
Cooldown: 180 / 150 / 120 seconds
Duration: 6 / 8 / 10 seconds
(Active) After channeling for 2 seconds, Twisted Fate teleports to a target location, within a large radius.

Additional Information about the Skill:

  • Spell shields will break when Twisted Fate casts Destiny.
  • Quicksilver Sash will remove Destiny's reveal debuff.


Recommended Items

Recomended Items
  • Starting
  • Essential
  • Offensive
  • Defensive

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png HOT6iX Champions Spring 2014 8 11 6 5 54.5 22.4
RpPoints.png All-Star Paris 2014 2 2 2 0 100 23.5
LCS logo 25x25.png 2014 NA LCS Spring Playoffs 0 2 2 0 100 11.1
LCS logo 25x25.png 2014 EU LCS Spring Playoffs 0 1 0 1 0 5
RpPoints.png 2014 EU Challenger Series Spring Playoffs 0 1 0 1 0 5.9

Patch History

v6.6

Underworld skin visuals are more readable. W card picker standardized across skins.

Though it might seem appropriate for a card sharp like Twisted Fate to employ underhanded tricks, he shouldn't be relying on hard-to-see visual effects. Underworld Twisted Fate was a triple offender: his cards blended into the environment, were smaller than the other skins', and his Wild Cards spun the wrong way (look at the edge of a card - it's just a line). Skins should be fun, alternative fantasies, not competitive advantages, so we're addressing these issues.

While we were working on skin consistency, we went ahead and standardized TF's Pick a Card... picker. Unhovered cards are now always darkened, making it easier to follow the active card as it cycles and better communicating the order the cards cycle in.

Visual effects

GHOST CARDS : The readability of Underworld Twisted Fate's visual effects has been brought in line with his other skins (still spooky green!)
PICK A HAT : The overhead indicator for W - Pick a Card has been standardized for Twisted Fate's base and all skins. The two unhovered cards are now darkened instead of transparent.


v5.24
Q damage down.

Like slow creeping fungus, Twisted Fate’s been an under-the-table force for a while and it’s not hard to see why. Unparalleled map presence and point-click stuns reign supreme when it comes to securing leads, and there’s no better time like preseason to take advantage of the chaos. Lowering TF’s mid-game spike and waveclear should buy teams enough time to withstand his pressure game while mounting a response.

Wild Cards.png Q - Wild Cards

MAGIC damage : 60/110/160/210/260 60/105/150/195/240


v5.3 Stacked Deck builds on towers (still doesn't affect them), and Destiny sends an "On My Way!" ping when casting Gate.

"We're always looking for ways to help out champions in need, so we've slipped TF a few extra cards under the table. Stacked Deck now builds up on towers so you can pressure enemies even while pushing, and Gate uses an 'On My Way!' ping a la Rek'Sai to make coordinating cross-map ganks less of a gamble. Still a gamble. Just less"."
  • Stacked Deck.png E - Stacked Deck
    • [NEW] IT'S THE LITTLE THINGS : Stacked Deck now builds on towers, but will not apply bonus damage
  • Destiny.png R - Destiny
    • BUT WILL THEY LISTEN? : Casting Gate now sends an "on the way" ping (similar to Rek'Sai's Void Rush)

v4.15

"Part three of three."
  • General
    • BUGFIX Fixed a bug where abilities that give true sight of enemy champions would reveal stealth wards under certain circumstances


v4.5
"We're finding a middle ground from our changes back in 3.10 to let Twisted Fate gank with a pre-picked card easier."

  • PickaCard.jpg W - Pick A Card
    • CARD SELECTION WINDOW: 8 seconds ⇒ 6 seconds
    • CARD USE WINDOW: 4 seconds ⇒ 6 seconds

v4.4
Twisted Fate was another Lich Bane fan who relied on its extra damage to stay strong. Now that we've knocked Lich Bane down a few notches, we're giving the Card Master a couple buffs to keep him happy.

  • PickaCard.jpg W - Pick A Card
    • ABILITY POWER RATIO: 0.4 ⇒ 0.5
  • StackedDeck.jpg E - Stacked Deck
    • ABILITY POWER RATIO: 0.4 ⇒ 0.5

v4.3

  • PickaCard.jpg W - Pick a Card
    • (NEW) PRETTINESS: New Particles!

v4.1

  • WildCards.jpg Q – Wild Cards
    • Targeting indicator updated to show the individual targeting lines


v3.10
Summary: Loaded Dice no longer grants global bonus gold, but instead gives Twisted Fate between 1-6 gold per kill. Pick a Card has been changed, too, giving TF players a smaller window to throw the card after locking it instead of one long window to both lock and throw the card.

Context: Loaded Dice was giving Twisted Fate and his team a lot of hidden power without feeling individually impactful. The change fits more thematically with his kit and allows his passive to feel more noticeable by giving TF more gold on average over the course of the match.

The Pick a Card changes are intended to introduce more counterplay to the ability, as many players were locking their card within a second or two of shuffling, then sitting on the locked card for the rest of the duration to intimidate opponents. While these changes mean TF players have more time to utilize Pick a Card, they'll have a smaller window to act once they lock in their card.

  • Loaded Dice (Remade)
    • Upon killing a unit, Twisted Fate rolls his dice, gaining anywhere from 1 to 6 bonus Gold. Naturally, Twisted Fate has a higher chance to receive a larger bonus
  • Pick a Card
    • Now has 8 seconds to lock the card and 4 seconds to throw it instead of 10 seconds to do both

v3.07
With his huge global map pressure in early and mid-game, we wanted to reduce Twisted Fate's overall power without hitting the core components that make him fun. We're changing the passive cooldown reduction on Stacked Deck to attack speed to take out some of the free power he was getting without much gameplay interaction. Additionally, given Destiny's high impact, we've brought it more in line with other global ability cooldowns.

  • Pick a Card
    • Blue card now restores 50 / 75 / 100 / 125 / 150 Mana instead of 26 / 39 / 52 / 65 / 78 (+0.6 total Attack Damage)
  • Stacked Deck
    • No longer grants Cooldown Reduction
    • Bonus Attack Speed increased to 10 / 15 / 20 / 25 / 30% from 3 / 6 / 9 / 12 / 15%
  • Destiny
    • Cooldown increased to 180 / 150 / 120 seconds from 150 / 135 / 120
    • Tooltips updated

v3.02

  • Pick A Card is no longer consumed when attacking wards
  • Stacked Deck is no longer consumed when attacking wards

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.151

  • Pick a Card tooltip now describes the correct behavior in regards to Blue card's mana restoration

v1.0.0.150

  • Fixed - Pick a Card now damages wards properly

v1.0.0.149

v1.0.0.142

  • Fixed a bug where the Jack of Hearts skin name did not properly display during loading

v1.0.0.140

  • Loaded Dice will now show total gold earned by the skill on a per-unit basis on the buff tooltip

v1.0.0.131

  • Auto-attack range increased to 525 from 510
  • Pick a Card will no longer randomly attack targets once a card has been picked and will not stop attacking if Twisted Fate is given an attack command or is already attacking a target

v1.0.0.122

  • Gate now has a range of 5,500

v1.0.0.120

  • Blue Card mana restore is no longer reduced if the damage is shielded
  • Loaded Dice now deactivates while Twisted Fate is dead
  • Fixed a bug with Gate where activating Zhonya's Hourglass during the channel time would not interrupt it

v1.0.0.118

  • Added a gray version of the charging/cooldown icon for Stacked Deck

v1.0.0.116

  • Pick a Card
    • Blue card mana restore increased to 65% from 50%

v1.0.0.115

  • Pick a Card
    • Fixed a bug where Red Card would sometimes fail to damage targets that were moving away from you
    • Fixed a bug where Pick a Card's locked particle wouldn't show to enemies after leaving brush
    • Fixed a bug where Red and Gold card damage did not match the tooltip
    • Pick a Card now deals entirely magic damage, rather than normal physical damage plus bonus magic damage
    • Blue Card now restores mana equal to 50% of the damage dealt
    • Updated the 'Lock Card' tooltip with more detailed damage information
  • Destiny
    • Fixed a bug where it would show allies that it was always ready to cast, even if it wasn't
    • Fixed a bug where Gate's channel could be dispelled by Cleanse or Quicksilver Sash, teleporting him immediately
    • Fixed a bug where Destiny's duration was not being properly reflected in the tooltip (6 / 8 / 10 seconds)
    • Now shows a buff so Twisted Fate knows how long he has to teleport
  • Tango Twisted Fate skin run animation has been fixed to look more natural

v1.0.0.106

  • Fixed a bug where various 'modified attacks' were not firing while taunted or silenced (examples: Twisted Fate's Pick a Card, Udyr's Bear Stance)

v1.0.0.105

  • Fixed a bug with Destiny where the telport spell was not being cancelled by suppression effects

v1.0.0.103

  • Pick a Card Blue Card damage / mana return increased to 40 / 60 / 80 / 100 / 120 from 30 / 45 / 60 / 75 / 90

v1.0.0.100

  • Gate can no longer be cast while rooted; Destiny can still be cast while rooted

v1.0.0.97

  • Fixed a bug where using Pick a Card versus inhibitors would cause the queued up effect to play the sound and particle during each attack

v1.0.0.96

  • Pick a Card attacks are no longer subject to dodge or miss chances
  • Fixed a bug where Blue Cards would restore mana even if the target died before the card hit

v1.0.0.87

  • Wild Cards ability power coefficient increased to 0.65 from 0.5
  • Stacked Deck
    • Attack speed gain reduced to 3 / 6 / 9 / 12 / 15% from 6 / 12 / 18 / 24 / 30
    • Bonus damage decreased to 55 / 80 / 105 / 130 / 155 from 60 / 90 / 120 / 150 / 180
    • Ability power coefficient increased to 0.4 from 0.3
  • Pick a Card
    • Fixed a bug where Red Card's AoE damage was doing significantly more or less damage than intended
    • Fixed a bug where Red Card's slowing effects are renewed by  Lizard Elder's slowing debuff
    • Fixed the tooltip to correctly indicate that Gold Card's damage is based on the bonus damage of red and blue, not their base damage.

v1.0.0.86

  • Fixed a bug with Destiny where Twisted Fate was able to continue channeling Destiny when stunned, taunted or feared

v1.0.0.83

  • Fixed a bug with Pick a Card where Red Cards AOE would penetrate spell shields

v1.0.0.82

  • Fixed the description for his passive in the character pane. It should now reflect the correct functionality
  • Fixed a bug in which Stacked Deck worked against towers

v1.0.0.79

  • Wild Cards
    • AP ratio reduced to 0.5 from 0.75
    • Cooldown increased to 6 seconds from 5
  • Pick a Card
    • Cooldown increased to 6 seconds from 5
    • Blue Card
      • Now deals 40 / 60 / 70 / 80 / 100 / 120 bonus damage plus 0.4 AP coefficient
      • Now restores mana equivalent to the bonus damage
    • Red Card
      • Now deals 30 / 45 / 60 / 75 / 90 bonus damage plus a 0.4 AP coefficient to an area
      • Now applies a 30 / 35 / 40 / 45 / 50 percent slow from 2.5 seconds
      • The attack speed reduction from Red Cards has been removed
    • Gold Card
      • Now deals 15 / 22.5 / 30 / 37.5 / 45 bonus damage plus a 0.4 AP coefficient
      • The target of Gold Card is stunned for 1.2 / 1.4 / 1.6 / 1.8 / 2.0 seconds
    • Effects will no longer trigger if a target is missed or dodged the hit
    • Fixed a bug where a card's effect or part of the effects would still apply upon hitting a spell shield
    • Added different colored icons in the spell slot to display which card you can lock while it's rotating
  • Stacked Deck NEW SPELL
    • Every 4th attack, Twisted Fate deals 90 / 120 / 150 / 180 / 210 bonus damage plus a 0.3 AP coefficient. In addition, Twisted Fate's attack speed is increased 6 / 12 / 18 / 24 / 30% and cooldowns are reduced 3 / 6 / 9 / 12 / 15%
  • Gate removed as a basic spell and linked to Destiny's new implementation
  • Destiny
    • While active, Twisted Fate can teleport to any location on the map
    • Removed the slow
    • Duration increased to 6 seconds at all levels from 4 / 5 / 6
    • Cooldown increased to 150 / 135 / 120 seconds from 130 / 110 / 90
    • Mana cost reduced to 150 / 125 / 100 from 150 at all levels
  • Loaded Dice NEW PASSIVE
    • Twisted Fate and his allies receive an additional 2 gold per kill
  • Second Sight removed

v1.0.0.75

  • Wild Cards mana cost increased to 50 / 65 / 80 / 95 / 110 from 40 / 55 / 70 / 85 / 100
  • Pick a Card
    • Cost increased to 60 / 70 / 80 / 90 / 100 from 40 / 50 / 60 / 70 / 80
    • Gold Card base damage reduced to 40 / 80 / 120 / 160 / 200 from 50 / 100 / 150 / 200 / 250
    • Gold Card ability power ratio increased to 0.5 from 0.4
    • Gold Card no longer slows
    • Red Card ability power ratio increased to 0.5 from 0.4
  • Gate cooldown incresaed to 135 / 120 / 105 / 90 / 75 from 120 / 105 / 90 / 75 / 60

v1.0.0.74

  • Destiny slow reduced to 30% from 45%

v1.0.0.63

  • Pick a Card
    • Gold Cards now only stun the unit directly hit (they will now slow surrounding units instead of stunning them)
    • Duration reduced to 10 seconds from 15
  • Destiny no longer reveals Twisted Fate to enemies when cast
  • Gate
    • Cooldown increased to 120 / 105 / 90 / 75 / 60 seconds from 90 / 75 / 60 / 45 / 30
    • Mana Cost increased to 80 at all levels from 80 / 70 / 60 / 50 / 40

v1.0.0.61

  • Destiny duration reduced to 4 / 5 / 6 seconds from 4 / 6 / 8

v1.0.0.52

  • PAX Skin will now properly display in game
  • Gate
    • Now has the proper team color indicators
    • Will no longer create a vision bubble at the target location
  • Fixed a bug where Twisted Fate's particles would not appear in some games

v1.0.0.32

  • Added team color indicators to Gate's particle.
  • Fixed a bug that allowed you to instantly Gate after using Wild Cards.

v0.9.25.34

  • Pick a Card
    • Fixed an issue allowing for infinite blue cards
    • Fixed an issue that would cause gold card particles to play but not have an effect
    • Blue cards now properly lock and cause a redraw when used
    • Removed a bug causing the mana cost of Pick a Card to be doubled
    • Mana cost decreased from an effective 40 / 60 / 80 / 100 / 120 to an actual 40 / 50 / 60 / 70 / 80
    • Cooldown increased from 3 seconds to 5 seconds

v0.9.25.24

  • Pick a Card
    • Fixed double red/gold carding issues
    • Added ability power ratio

v0.9.25.21

  • Pick a Card
    • New functionality - Activate Pick a Card to start the slot wheel effect, hit it again to 'set' the card (Pick a Card will no longer activate unless you set it)
    • Pick a Card now has a 0.4 ability power ratio on AoE effects
  • Wild Cards ability power ratio reduced from 0.75 to 0.6
  • Destiny duration reduced from 5 / 7 / 9 to 4 / 6 / 8

v0.9.22.15

  • Multiple bugs with Pick a Card fixed (making this a much better spell)
  • Increased attack range from 450 to 510

v0.9.22.9

  • Wildcard damage reduced from 60 / 120 / 180 / 240 / 300 to 60 / 110 / 160 / 210 / 260

v0.8.22.115

  • Gate bug fixed that caused him to be stunned if he canceled Gate
  • Pick a Card
    • Now triggers cooldown after 15 seconds of Pick a Card being active, or after a red or gold card is used.
    • Gold card stun duration slightly increased
    • You can no longer store cards indefinitely - while you can lock a card by starting and cancelling an attack, this card will go away after the spell's duration has finished
  • Wild Cards changed to be a targeted spell

June 26, 2009 Patch

  • Moving at the beginning and end of Gate no longer cancels the channel

June 19, 2009 Patch

  • Wild Cards
    • Increased ability poew ratio from 0.8 to 1.0
    • Increased damage from 60 / 110 / 160 / 210 / 260 to 60 / 120 / 180 / 240 / 300
  • Destiny cooldown increaesd from 120 / 100 / 80 to 130 / 110 / 90

June 6, 2009 Patch

  • Destiny cooldown increased form 120 / 90 / 60 to 120 / 100 / 80
  • Wild Cards ability power ratio increased form 0.5 to 0.8

May 29, 2009 Patch

  • Destiny
    • Reduced duration from 6 / 8 / 10 to 5 / 7 / 9
    • Increased the slow percent from 40% to 45%
  • Gate now teleports the user after 1.5 seconds instead of near instantly

May 23, 2009 Patch

  • Fixed an issue with Gate that caused Twisted Fate to cancel his gate and attack a nearby enemy unit

May 15, 2009 Patch

  • Gate
    • Increased cooldown from 90 / 75 / 60 / 45 / 30 to 100 / 85 / 70 / 55 / 40
    • Fixed a bug with Gate that caused you to teleport in 2 seconds instead of 3
  • Wild Cards animation sped up so it occurs more fluidly

May 9, 2009 Patch

  • Wild Card REMAKE
    • Wild Cards ability has moved to the "Q" key and has a new function: Twisted Fate throws three cards in front of him which deal damage to each enemy they pass through.
  • Pick a Card New second ability ("W")
    • Twisted Fate draws cards in a sequential order and gets an added effect on his next attack according to the card he has picked
    • Blue Cards add magic damage and the ability to draw another card.
    • Red Cards explode, dealing magic damage to all enemies near the target and slowing their movement for 1 second
    • Gold Cards explode, dealing magic damage to all enemies in an area and stunning them for 1.25 seconds
  • Gate
    • Destiny will now make Gate instant cast while it is active
  • Destiny
    • Destiny now reveals Stealthed units

Alpha Week 7

  • Fixed tooltip errors

Alpha Week 6

  • Gate has a new particle effect

Alpha Week 3

  • Seal Fate buff duration changed from 1 / 2 / 3 / 4 / 5 to 3 / 4 / 5 / 6 / 7
  • Wildcard variable damaged changed from 1-15/ 30 / 45 / 60 / 75 to 1-20 / 40 / 60 / 80 / 100
  • Gate spell cast time changed from 4 seconds to 3 seoncds
  • Destiny cooldown changed from 180 / 150 / 120 to 120 / 90 / 60 and slow effect increased from 33% to 40$, but duration reduced from 4 seconds to 3 seconds

Alpha Week 2

  • Fixed attack timing bugs
  • Fixed tooltip typos for Wild Card




External links

Articles

  • 2015
  • 2014

Videos