Fueled by his unbridled fury and rage, Tryndamere cuts his way through the tundra, mastering the art of battle by challenging the Freljord's greatest warriors. The wrathful barbarian seeks revenge on the one who decimated his clan and strikes down all those who stand between him and his final retribution.
Struggling to survive in the harsh, frostbitten Freljord, the young Tryndamere and his people warred with other tribes over the scarce resources of the land. One such battle changed his life forever. Raiders ambushed Tryndamere's clan in the dead of night, and though his warriors were able to push the first wave of attackers back, they weren't prepared for the dark figure that next stepped forth. He wielded a cruel, living sword, and inspired an unhinged bloodlust in the invaders with his unearthly magic. Tryndamere's tribe was overrun within moments. With no hope of defeating the enigmatic being, Tryndamere threw himself at certain death. The dark figure swatted him aside, mortally wounding the young barbarian.
Tryndamere saw death and destruction engulf his home as his life slipped away. No one was left standing - only the screams of the dying remained. Unable to surrender to death, Tryndamere gave in fully to his wrath. His blood boiled and his anger consumed him, banishing his mortality. He staggered to his feet - barely able to take hold of his sword - steeling himself for the decisive confrontation with the shadowy being. But the dark figure did not even lift his blade, and instead gave Tryndamere a knowing smile as he withdrew into the shadows. That was the last time the barbarian ever saw his nemesis.
A man robbed of his home and his people, Tryndamere wandered across the Freljord for years, vowing to forge himself into a brutal instrument of revenge. He visited all the tribes in the frozen wastes, besting each of their warriors until there were none left to challenge. In doing so, he mastered the barbarian ways of war and harnessed his anger as a force to be reckoned with. With sword in hand and rage in his heart, he is now on an undying quest for vengeance against the one who destroyed the life he once knew.
"Rage is my weapon."
There are those who choose not to live in one of the great city-states of Valoran. Instead, they live in remote locales, often as part of a nomad or barbarian tribe. While perils abound in these untamed lands, there is also great freedom in being removed from the politics of Valoran. Tryndamere was born a member of one of these barbarian tribes in northern Valoran. Even as a young boy, it was obvious that he would grow in martial prowess to become one of his clan's greatest warriors. However, as his clan moved south between the Howling Marsh and the Ironspike Mountains, they came across strangers in black garb, brandishing symbols of a beast's skull. Despite Tryndamere's pleas, his elder went out to speak with the strangers; they cut him down mercilessly. From there, they began to slaughter every man, woman, and child in the clan. Tryndamere, the sole survivor, hid under the bodies of his dead parents. Upon their bloodied corpses, he swore eternal vengeance on those who took his people from him - the assassins of Noxus.
To train himself, Tryndamere voluntarily served under all the great chieftains of the barbarian tribes, learning the ways of the barbarian warrior. Not only did this make him the man he needed to become in order to exact his revenge, it has also garnered him friends and allies among the most powerful barbarian leaders of Valoran. This recently allowed him to unite the barbarians into a single, powerful force - all under his command. Now he has joined the League of Legends to earn enough influence to find a permanent home for his people... and to slake his rage on the champions of his hated foes.
"The next true power will come from the far north, and it will involve Tryndamere - one way or another."
- Graccus Mightstone, League Senior Political Scholar
There are those who choose not to live in one of the great city-states of Valoran. Instead, they live their lives in small villages or nomadic tribes. There are most certainly perils in these untamed lands, but there are also great freedoms that come from being removed from the politics of Runeterra. Tryndamere was born a member of one of these nomadic tribes, a large child of surprising strength. One year, as his clan moved south between the Howling Marsh and the Ironspike Mountains, they came across strangers in black garb. The elder went out to speak with them, but they cut him down mercilessly. They then began the slaughter of every man, woman, and child in the clan. Tryndamere, the sole survivor, hid under the dead bodies of his parents, swearing vengeance on those who took his people from him - the assassins of Noxus. He has since joined the League of Legends to bring honor to the memory of his people and to slake his rage on the champions of his hated foes.
"Beware of Tryndamere! His sword appeases the hunger of the soul-devouring dead."
There was a legend among the barbarians clans of the Fyrone Flats, told each time one of their own was to give birth. It was a story about a child who would enter the world with a distinctive mark on his belly-a black circular rune, resembling a snake, coiled over on itself, biting at its tail.
It was said that when this child was born, it would signal the beginning of a new era. It was said that the barbarian tribes would rise up, and under the banner of a serpent-shaped rune, they would rule the world.
When that child was born, the barbarian nations rejoiced. They feasted and drank and danced. And when they finished, they donned their skins, lifted their swords, and they flooded out of the flats to begin an onslaught that once again plunged the world into war.
The child, named Tryndamere, became a formidable warrior. And now, here at the Institute of War, he is prepared to unleash his barbaric strength and take his place atop the world.
Tryndamere's abilities don't have any cost related to them, therefore the use of his abilities is only limited by cooldowns. Instead he uses fury as his secondary bar. Tryndamere starts with 0 fury, and has a cap of 100 fury. He gains 5 fury per autoattack, plus 5 extra fury per critical strike and 10 extra fury per any unit he kills. When out of combat for 8 seconds, Tryndamere loses 5 fury every second.
(Innate) Tryndamere receives 0.35% critical strike chance per fury.
(Passive) Permanently grants attack damage. Additionally, it grants bonus attack damage per 1% of health he is missing.
(Active) Tryndamere consumes all of his current fury, restoring health equal to a base amount plus extra health per fury consumed.
Cooldown: 12 seconds
Base Attack Damage: 5 / 10 / 15 / 20 / 25
Extra Attack Damage: 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% of health missing
Base Heal: 30 / 40 / 50 / 60 / 70 (+0.012 per Fury consumed) (+0.3 per max Ability Power)
Extra Heal: 0.5 / 0.95 / 1.4 / 1.85 / 2.3 per 1 fury consumed
(Active) Decreases surrounding enemy champions' attack damage, and enemies with their backs turned also have their movement speed reduced for 4 seconds.
Cooldown: 14 seconds
Attack Damage Reduction: 20 / 35 / 50 / 65 / 80
Slow Amount: 30 / 37.5 / 45 / 52.5 / 60%
Additional Information about the Skill:
Quicksilver Sash will remove Mocking Shout's attack damage decrease as well as its slow effect.
(Active) Tryndamere spins through his enemies, dealing physical damage to enemies in his path. The cooldown is reduced by 2 seconds whenever Tryndamere critically strikes a champion.
Spin Radius: 225
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Physical Damage: 70 / 100 / 130 / 160 / 190 (+1 per max Ability Power) (+1.2 of Bonus Attack Damage)
(Active) Tryndamere becomes completely immune to death for 5 seconds, refusing to be reduced below a Health threshold and instantly gaining Fury.
R holds you at a higher threshold. No longer restores 3% health if below.
Tryndamere had an undocumented mechanic that would ensure you wouldn’t end at 1hp after his ult expired if you didn’t heal (which most people didn’t notice, because they’d usually heal after it ended). We’re just cleaning it up and putting it in the tooltip, since 3% of Tryndamere’s health almost always ended up at 30-70 health anyways.
R - Undying Rage
MINIMUM HEALTH : 1⇒ 30/50/70
REMOVED AS I LAY DYING : No longer heals Tryndamere to 3% of his maximum health (if he was below that) when Undying Rage ends
Tryndamere's crits now align with his basic attacks.
"As one of the more terrifying threats in the League, Tryndamere occupies a very peculiar spot among the rest of the champions in terms of power level. When ahead, he's one of the few capable of taking on an entire base (including those foolish enough to defend it) - but when behind can fall flat, constantly diving into fights and being CC'd into oblivion. While this delicate balance between two extremes is one we've been cautious to tamper with in the past, even the barbarian king of split-pushing isn't beyond a feel improvement.
I'll give it to you straight - Trynd's critical strike animation ran a little longer than his basic attack, making it a frustrating occurrence when you'd accidentally cancel one just because the timing was off. Fixing this should make it slightly easier to execute your enemies as you climb their corpse-ladder towards Challenger. (To everyone else reading this: Just pick Nasus, man.)"
STRONGER THAN MY LEFT ARM : Tryndamere's critical strike attack frame increased by 16% (now matches his basic attack frame)
v3.13 Context: We’re trying to reduce the overall map mobility of Tryndamere so it’s harder to safely split push all day, but to do it without hurting his mobility in team fights.
Cooldown refund upon critically striking minions/monsters reduced to 1 second from 2 (refund upon striking champions unchanged)