Thresh

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Thresh
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The Chain Warden
Release Date: January 23rd, 2013
Cost: 6300
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975
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Primary Attribute: Support
Secondary Attribute: Fighter
Resource: Mana
Statistics
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Health:
560.52 (+ 93)
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Health Regen:
6.92 (+ 0.55)
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Mana:
273.92 (+ 44)
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Mana Regen:
6 (+ 0.8)
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Movespeed:
335
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Attack Damage:
47.696 (+ 2.2)
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Attack Speed:
0.625 (+ 3.5%)
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Range:
450
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Armor:
16 (+ 0)
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Magic Resist:
30 (+ 0)
Skins
Deep Terror Thresh Released: 2013-01-23 / 975
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Championship ThreshReleased: 2013-10-04 / 975
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Blood Moon ThreshReleased: 2015-01-08 / 975
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SSW ThreshReleased: 2015-05-14 / 975
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Dark Star ThreshReleased: Upcoming / 1820
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Lore

  • Current
  • Previous
Sadistic and cunning, Thresh is a restless spirit who prides himself on tormenting mortals and breaking them with slow, excruciating inventiveness. His victims suffer far beyond the point of death, for Thresh wreaks agony upon their souls, imprisoning them in his lantern to torture for all eternity.

In an age history has all but forgotten, the man who would later be known as Thresh was once a member of an order devoted to gathering and protecting knowledge. The masters of this order tasked him with guarding a hidden underground vault filled with dangerous and corrupted magical artifacts. Thresh was incredibly strong-willed and methodical, which made him well-suited to such work.

The vault Thresh guarded was buried deep beneath the citadel at the center of an island chain and protected by runic sigils, arcane locks and potent wards. Spending such time in the presence of dark spells began to affect Thresh as the magic sought out his innate malice. For years the relics preyed on his insecurities, taunting him with his deepest fears and feeding his bitterness.

Thresh’s spite surfaced through wanton acts of cruelty, as his talent for exploiting vulnerability bloomed. He slowly tore pages out of a living book, binding it back together when it was all but spent. He scratched the glass of a mirror bound with the memory of an ancient mage until it was opaque, trapping the man in darkness, only to polish it anew and repeat. Just as a secret wants to be told, a spell wants nothing more than to be cast, and Thresh denied this each day. He would start to recite an incantation, then let the words trickle off his tongue, halting just before the last syllable.

He became exquisitely skilled at covering all evidence of his cruelty, such that no one in the order suspected he was anything other than a disciplined guard. The vault had grown so vast that no one knew its contents as completely as Thresh, and the lesser artifacts faded from the order’s memory, as did Thresh himself.

He resented that he had to hide his meticulous work. Everything under his watch was evil, or corrupted in some way - why shouldn’t he be free to do as he would?

The vault held many peculiar magical artifacts but no people, until one day when a chained man was dragged into the sunken catacombs. He was a warlock who had infused his body with raw sorcery, which gave him the power to regenerate his flesh, no matter how grievous the wound.

Thresh was delighted at his new ward - a being who could feel the full range of human suffering, but would not perish, a plaything he could torment for years to come. He started methodically separating the warlock’s skin from his flesh with a hook, and used his chains to lash and tear the open wound until it healed. He took to wearing the chains as he patrolled the vault, reveling in the warlock’s fear at the long, dragging sound of his approach.

With ample charges to torment in the vault, Thresh became even more distanced from the order above. He began to take his meals in his underground chamber lit by a single lantern, rarely emerging from the catacombs. His skin developed a pallid complexion from lack of sunlight, and his face became gaunt and hollow. Members of the order avoided him, and when a series of mysterious disappearances plagued the order, none thought to investigate Thresh’s lair.

When the disaster known as the Ruination struck, magical shockwaves claimed the lives of all who lived on the isles and transformed them into a state of undeath. While others screamed in anguish, Thresh reveled in the ruin. He rose from this cataclysm as a spectral abomination, but unlike many who have passed into the shadow world, Thresh did not lose his identity. Rather, his penchant for cruel torture and ability to discern weakness was only heightened.

He relished the chance to continue his cruelty without fear of reprisal, unfettered by the limits of mortality. As a wraith, Thresh could torment the living and the dead endlessly, delighting in their despair before claiming their soul for an eternity of suffering.

Thresh now seeks only particular victims: the most clever and resilient, and those with a strong will. His greatest joy comes from tormenting his victims until they lose any last glimmer of hope, before facing the inevitable hook of his chains.

The Collection

A horrible scraping of metal chains drifted over the fields. Outside, an unnatural fog rendered the moon and stars all but invisible, and the regular hum of insects fell silent.

Thresh approached a ruined hovel. He raised his lantern, not to see his surroundings, but to look inside the glass. The interior of the lantern resembled a starry nightscape with its thousands of tiny green glowing orbs. They buzzed frantically as if trying to escape Thresh’s gaze. His mouth twisted in a grotesque grin, teeth glinting from the glow. Each of the lights was precious to him.

Behind the door, a man whimpered. Thresh sensed his pain, and was drawn to it. He knew the man’s suffering like an old friend.

Thresh had only appeared to the man once, decades ago, but since then the spectre had taken everyone the man held dear: from his favorite horse to his mother, brother, and recently a manservant who had become a close confidant. The specter made no pretence of natural deaths; he wanted the man to know who caused each loss.

The spirit passed through the door, scraping his chains as they dragged behind him. The walls were damp and ingrained with years of grime. The man looked even worse: his hair long and matted, his skin covered in scabs - angry and raw from clawing. He wore what had once been fine velvet clothes, but were now little more than torn, tattered rags.

The man shrank from the sudden green glow, covering his eyes. He shook violently, backing away into the corner.

“Please. Please, not you,” he whispered.

“Long ago, I claimed you as mine.” Thresh’s voice creaked and stretched, as if he had not spoken for an age. “It is time I collect...”

“I am dying,” the man said, his voice barely audible. “If you’re here to kill me, you’d best hurry.” He made an effort to look at Thresh directly.

Thresh stretched his mouth wide. “Your death is not my desire.”

He set the glass door of his lantern slightly ajar. Strange sounds came from within - a cacophony of screams.

The man did not react, not at first. So many screams emerged that they blended together like scraping glass shards. But his eyes widened in horror as he heard voices he recognized plead from Thresh’s lantern. He heard his mother, his brother, his friend, and finally the sound he dreaded most: his children, wailing as if being burned alive.

“What have you done?” he screamed. He scrambled for something to throw - a broken chair - and threw it at Thresh with all his strength. It passed through the spectre harmlessly, and Thresh laughed mirthlessly.

The man ran at Thresh, eyes wild with fury. The spectre’s hooked chains whipped out like striking snakes. The barbed hooks struck the mortal’s chest, cracking ribs and piercing his heart. The man fell to his knees, face twisted in delicious agony.

“I left them to keep them safe,” the man cried. Blood gurgled from his mouth.

Thresh wrenched his chains hard. For a moment, the man did not move. Then the ripping began. Like a rough-spun sheet being slowly torn, he was excruciatingly pulled from himself. His body convulsed violently, and blood sprayed along the walls.

“Now, we begin,” said Thresh. He pulled the captured soul, pulsing brightly from the end of the chain, and trapped him within the lantern. The man’s hollow corpse collapsed as Thresh departed.

Thresh followed the curling Black Mist away from the cottage with his glowing lantern held high. Only after Thresh was gone, and the fog dissipated, did the insects resume their nightly chorus and stars once again filled the night sky.

"The mind is a wondrous thing to tear apart." -
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 Thresh
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 Thresh is a twisted reaper whose hungry chains ensnare the souls of the living. A moment's hesitation at the sight of his ghostly visage and there is no escape. He leaves in his wake hollow corpses, their souls ripped loose and trapped in the sickly green light of his lantern. The Chain Warden takes sadistic joy in tormenting his victims, both before and after their deaths. His grim task is never complete, and he stalks the land for ever more resolute spirits to unravel.

Thresh carves careful, deliberate paths through Valoran. He handpicks his targets individually, devoting his full attention to each soul in turn. He isolates and toys with them, gradually eroding their sanity with his twisted, maddening humor. Once Thresh takes an interest in a soul, he does not relent until he possesses it. He then drags those he captures back to the Shadow Isles for an unimaginably dreadful fate. This is his only purpose.

Little is known about the Chain Warden's past, and many of the details live only in nursery rhymes and campfire tales. They tell of a sadistic jailer from centuries past who took great delight in torturing his wards. Patient and brutal, he used a variety of methods to break his victims' minds before their bodies succumbed to his grisly designs. Chains were the jailer's preferred instruments of terror. Their shrill scrape marked his dreadful approach and promised agony to those he visited. His dark reign went unchallenged until his prisoners escaped during a massive riot. They overwhelmed him, and without ceremony or remorse, hanged him from his own chains. Thus began the unlife of the horrible specter known as Thresh, or so the tales go.

Thresh now haunts the land, leaving an aftermath of horror and despair. However, there is a devious purpose behind his dark machinations, and the meager spirits of average men are insufficient. He seeks stronger souls. Only when he has broken the wills of Valoran's most resilient warriors will he finally have what he needs.

"There are few things as invigorating as taking a mind apart, piece by piece." -
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 Thresh

Abilities

PassiveDamnation
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(Innate) Thresh collects the souls of dead enemies by approaching them or by placing Dark Passage's lantern nearby. Each soul permanently grants 0.75 armor and ability power. Champions and large minions and monsters always drop a soul. Small minions and monsters only sometimes drop a soul.

A soul will only drop if the enemy unit dies within 1900-range of Thresh. Souls are visible to allies, and only become visible to enemies if the enemy team has vision of Thresh. Souls disappear if not picked up after 8 seconds.


QDeath Sentence / Death Leap
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(Active) After a 0.5 second wind-up, Thresh throws out his scythe in a line and forms a tether with the first enemy hit, dealing magic damage and stunning it for 1.5 seconds. Upon hitting an enemy, Death Sentence's current cooldown is reduced by 3 seconds.
While the tether persists, Thresh cannot attack and he will periodically tug on the tether, each time pulling the target a short distance toward himself. After 0.5 seconds, or instantly if he hooks a minion or monster, Thresh can reactivate the ability to use Death Leap.
Cooldown: 20 / 18 / 16 / 14 / 12 seconds
Active Magic Damage: 80 / 120 / 160 / 200 / 240 (+50% of Ability Power)

(Active) Thresh pulls himself to the bound enemy. This removes the stun but allows Thresh to attack again. Thresh loses the ability to activate Death Leap when the tether breaks.
Cost: 80 mana
Range: 1100


WDark Passage
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(Active) Thresh throws his lantern to the target location where it remains for up to 6 seconds. For the next 6 seconds, the first ally to come near the lantern gains a shield that absorbs damage for up to 4 seconds.

If an ally right-clicks the lantern, they will pick it up and will be pulled to Thresh's location. If Thresh moves more than 1500-units away, the lantern will return to him. Allies can only receive the shield once per cast.
Range: 950
Cost: 50 / 55 / 60 / 65 / 70 mana
Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds
Shield Strength: 60 / 100 / 140 / 180 / 220 (+40% of Ability Power)


EFlay
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(Passive) Thresh's basic attacks deal bonus magic damage on each hit. This value is equal to the total number of Souls collected, plus a percentage of his attack damage based on the amount of time since his last attack.

(Active) Thresh sweeps his chain in a broad line towards a target direction. Enemies hit take magic damage, are knocked in the same direction as the chains, and are slowed afterwards for 1 second.
Range: 400 (800 total)
Cooldown: 9 seconds
Cost: 60 / 65 / 70 / 75 / 80 mana
Passive Magic Damage:
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 Damnation +
(+80 / 110 / 140 / 170 / 200% of total Attack Damage)
Active Magic Damage: 65 / 95 / 125 / 155 / 185
(+40% of Ability Power)
Slow: 20 / 25 / 30 / 35 / 40%


RThe Box
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(Active) After a 0.75 second delay, Thresh summons 5 spectral walls around him that last up to 5 seconds. Enemy champions that touch a wall take magic damage and are slowed by 99% for 2 seconds, but break the wall.

Once one wall is broken, the remaining walls deal no damage and apply half the slow duration. An enemy cannot be affected by multiple walls simultaneously.
Cost: 100 mana
Range: 450
Magic Damage: 250 / 400 / 550 (+100% of Ability Power)
Cooldown: 150 / 140 / 130 seconds


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
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HOT6iX Champions Spring 2014 37 40 23 17 57.5 90.6
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All-Star Paris 2014 6 8 5 3 62.5 82.4
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2014 NA LCS Spring Playoffs 7 9 4 5 44.4 88.9
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2014 NA LCS Spring Round Robin 26 70 41 29 58.6 85
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2014 EU LCS Spring Playoffs 4 7 5 2 71.4 55

Patch History

v6.1

Souls are more likely to do what you think they do.

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Passive - Damnation
What is the worth of a soul? : Fixed a visual bug where, upon despawning, uncollected souls appeared to fly to Thresh instead of vanishing


v5.16
All of the following champions have had their armor or health per level increased.

As part of patch 5.16's item changes, the efficiency of some popular defensive items have been decreased. However, many 'low-income' tanks and team-disruptors relied pretty heavily on the strength of these items to maintain the right level of bulk for their gold stream - you can read more on the why further down, but each of the below champions are picking up some stat adjustments so they'll hit similar breakpoints when it comes to being unbreakable.

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 Blitzcrank
ARMOR GROWTH : 3.5 4
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 Braum
ARMOR GROWTH : 4 4.5
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 Leona
ARMOR GROWTH : 3.1 3.6
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 Nautilus
ARMOR GROWTH : 3.25 3.75
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 Taric
ARMOR GROWTH : 3.2 3.7
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 Rammus
ARMOR GROWTH : 3.8 4.3
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 Amumu
ARMOR GROWTH : 3.1 3.6
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 Tahm Kench
ARMOR GROWTH : 3 3.5
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 Alistar
HEALTH GROWTH : 102 106
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 Bard
HEALTH GROWTH : 89 93
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 Thresh
HEALTH GROWTH : 89 93


v5.13

"Just a small change to help Thresh and his allies more consistently combine their efforts for Madlife moments. Teamwork OP."
  • Error creating thumbnail: Unable to save thumbnail to destination
    Passive - Damnation
    • SOUL CONTROL : Fixed a bug where souls would appear to fly to Thresh from extreme distances
    • HOOK LINE AND SCUTTLE : Scuttle Crab now spawns a soul
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    W - Dark Passage
    • GET TO THE LANTERN : Lantern now does not despawn while Thresh is mid-flight towards his Death Sentenced target

v4.14

"Thanks to one particularly intrepid player, we've fixed a longstanding bug with Thresh's Flay."
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    E - Flay
    • THANKS DUDE Fixed a bug where Flay would sometimes not move opponents

v4.13
Thresh's lantern only shields the first ally it hits (and himself). The Box no longer deals additional damage to opponents for every wall they run through past the first (but still applies slows).

"As Thresh continues to be a reliable top tier support, we decided to tone down some of his less appreciated (but very strong) area-of-effect teamfight presence."
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    W - Dark Passage
    • NEW NO GROUP FARES Now only shields the first ally to be near the Lantern. Thresh himself can still always receive the shield.
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    E - Flay
    • BUGFIX Fixed a tooltip bug that listed Flay's slow duration as 1.5 seconds. It's actually 1 second (no actual change).
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    R - The Box
    • REMOVED YOU'RE STUCK IN HERE WITH ME The Box no longer deals additional damage to opponents when they break extra walls beyond the first. Extra walls still apply half slow duration.

v4.11
"This might be a nerf (or buff if you enjoy eating skill shots) to the following champions, but we want to ensure for the sake of clarity that their hitboxes always match their visual representation."

  • HITBOX: The following champions had smaller than average hitboxes so we've increased them to the average hitbox size. In other words, we've added 27.3% Teemos to each champion's overall hitbox (from 50 units all around to 65 units all around) but there should be no visual change:
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       Shyvana
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       Thresh
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       Vi

v4.10
"Apparently when Thresh's basic attack was charging up from Flay, it used the wrong buff icon. This change adds... CLARITY!" "

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    E - Flay
    • CLARITY! Now displays the correct buff icon

v4.4
8 seconds is really all the time a soul needs before it realizes it can escape from Thresh. The shorter window to pick up souls means Thresh will have to take more risks as he tries to collect distant souls.

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    Passive - Damnation
    • SOUL DESPAWN RATE: 15 seconds ⇒ 8 seconds

v4.2
Thresh’s very long range basic attack is a powerful threat in lane, so this change introduces a little more vulnerability to his kit.

  • General
    • BASIC ATTACK RANGE :: 475 ⇒ 450

v4.1
Summary: We made it more obvious that Dark Passage is a clickable item and gave it a small collision radius. We’re also slightly increasing the time it takes for The Box to form.

Giving Thresh’s lantern a small collision radius means that he can’t cover things like minions or wards to prevent enemies from clicking them. Similarly, this also means that minions can’t accidentally cover up a lantern, and that enemies can’t block Thresh’s lantern with a bunch of wards. Instead, Thresh’s lantern will now slightly push units out of the way when it’s thrown on top of them – or if the unit can’t be moved (ie: wards or champions), Thresh’s lantern will land beside them and champions won’t be able to walk directly on top of it. Click that lantern!

The increased delay on The Box’s wall formation is to clarify its use as a trapping ability when Thresh has the right position. Sometimes Thresh will just throw out The Box when walking behind a fleeing opponent to “clip” them on the edge, but Thresh should fail in those situations because he didn’t bother to have the proper positioning.

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    W - Dark Passage
    • Now shows indicator particles to nearby allies to indicate that it is a clickable object
    • Lantern now has a small collision radius
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    R - The Box
    • Delay on wall formation increased to 0.75 seconds (from 0.5 seconds)

v3.13

  • General
    • Attack Speed per level increased to 3% (from 1%)
    • Thresh's basic attack wind up is reduced by 0.25% per 1% attack speed, rather than the standard 1%

v3.12
Summary: We've extended Death Sentence's standard cooldown, but added a mechanic that reduces the skill's overall cooldown amount whenever he lands a hook. Additionally, Thresh no longer gains mounting bonus magic damage in between chained auto attacks – he'll need to deliberately stop attacking in order for it to start "winding up" again.

Context: Thresh's laning phase can be overbearing when played correctly. We're making these changes to punish speculative hook attempts while also rewarding precise use of Death Sentence. At early levels, landing a hook will still reduce its cooldown to below its prior cooldown level, while at later levels, landing hooks will reduce its cooldown significantly (especially when combined with cooldown reduction). We changed Flay because its passive "wind up" damage was growing even in between Thresh's auto attacks. This reduced the importance of his powerful intermittent auto attack harass as he was still getting a small bonus from Flay's passive even when constantly auto attacking.

Death Sentence

  • Cooldown increased to 20/18/16/14/12 (from 18/16.5/15/13.5/12)
  • Cooldown now reduced by 3 seconds if Death Sentence strikes an enemy

Flay

  • Passive basic attack "wind up" damage now only grows when Thresh's basic attack cooldown completes

v3.11

  • Death Sentence
    • If the target cleanses the initial spell or blocks it with a spell shield, the chain will now shatter, preventing Thresh from casting Death Leap

v3.10
Summary: Thresh's reduced base health and armor make him more vulnerable at early levels, but collected souls now grant a flat bonus with no diminishing returns.

Context: We wanted to make trading in lanes a little riskier for Thresh as he had a lot of crowd control through Death Sentence and Flay. Additionally, collecting souls, while a vital part of early game Thresh play, had the tendency to become negligible late game due to their diminishing returns. Giving souls a flat bonus means Thresh's passive stays relevant throughout the game.

  • General
    • Base Health reduced to 500 from 541
    • Base Armor reduced to 12 from 18
  • Damnation
    • Souls now always grant 0.75 Armor and Ability Power instead of starting at 1.0 and granting diminishing returns per soul collected

v3.09

  • After initially using Death Sentence the tooltip will now describe his Death Leap ability

v3.08

  • Death Sentence
    • Fixed a bug where Thresh could cast Flash while casting Death Sentence

v3.06
Death Sentence and its passive were providing too many benefits at early levels with their high poke, burst damage, and lowered cooldowns. By moving the passive damage bonus from Death Sentence to Flay, Thresh players will now need to think strategically about how they level their skills.

  • Death Sentence
    • Damage increased to 80 / 120 / 160 / 200 / 240 from 80 / 110 / 140 / 170 / 200
    • Passive moved to Flay
  • Flay
    • Damage reduced to 65 / 95 / 125 / 155 / 185 from 65 / 105 / 145 / 185 / 225
    • Now has Death Sentence's previous passive (bonus damage on basic attacks)
    • Fixed a bug that caused the passive's damage to be consumed when attacking wards
    • Fixed a bug where Flay sometimes dealt more damage than intended

v3.03

  • Death Sentence is no longer consumed when attacking wards

v1.0.0.154

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 Thresh released.



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