Taliyah

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Taliyah
120x120
the Stoneweaver
Release Date: May 18, 2016
Cost: 6300 IP 975 RP
Primary Attribute: Mage
Secondary Attribute: Support
Resource: Mana
Statistics
Health Mini Icon.png Health: 520 (+ 75)
HealthRegen Mini Icon.png Health Regen: 5 (+ 0.7)
Mana Mini Icon.png Mana: 340 (+ 60)
ManaRegen Mini Icon.png Mana Regen: 7 (+ 0.85)
MovementSpeed Mini Icon.png Movespeed: 325
AttackDamage Mini Icon.png Attack Damage: 56 (+ 3.3)
AttackSpeed Mini Icon.png Attack Speed: 0.625 (+ 1.12%)
Range Mini Icon.png Range: 525
Armor Mini Icon.png Armor: 20 (+ 3)
MagicResist Mini Icon.png Magic Resist: 30 (+ 0)
Skins
Freljord Taliyah Released: 2016-05-18 / 1350 RP

Lore

Taliyah is a nomadic mage from Shurima who weaves stone with energetic enthusiasm and raw determination. Torn between teenage wonder and adult responsibility, she has crossed nearly all of Valoran on a journey to learn the true nature of her growing powers. Compelled by rumors of the rise of a long-dead emperor, she returns to protect her tribe from dangers uncovered by Shurima’s shifting sands. Some have mistaken her tender heart for weakness and paid the price for their error, for beneath Taliyah’s youthful demeanor is a will strong enough to move mountains, and a spirit fierce enough to make the earth tremble.

Born in the rocky foothills bordering Icathia’s corrupted shadow, Taliyah spent her childhood herding goats with her tribe of nomadic weavers. Where most outsiders see Shurima as a beige and barren waste, her family raised her to be a true daughter of the desert and to see beauty in the rich hues of the land. Taliyah was always fascinated by the stone beneath the dunes. When she was a toddler, she collected colorful rocks as her people followed the seasonal waters. As she grew older, the earth itself seemed drawn to her, arcing and twisting to follow her tracks through the sand.

After her sixth high summer, Taliyah wandered from the caravan in search of a lost goatling that had been placed in her charge. Determined not to disappoint her father—the master shepherd and headman of the tribe—she tracked the young animal into the night. She followed the hoofprints through a dry wash to a box canyon. The little beast had managed to get high up the rock wall, but could not get down.

The sandstone called to her, urging her to pull handholds from the sheer wall. Taliyah laid a tentative palm against the rock, determined to rescue the scared animal. The elemental power she felt was as urgent and overwhelming as a monsoon rain. As soon as she opened herself to the magic, it poured over her, the stone leaping to her fingertips, bringing both the canyon wall and the beast down on top of her.

The next morning, Taliyah’s panicked father tracked the skittish bleats of the goatling. He fell to his knees when he found his daughter unconscious, covered loosely in a blanket of woven stone. Grief-stricken, he returned to the tribe with Taliyah.

Two days later, the girl awoke from fevered dreams in the tent of Babajan, the tribe’s grandmother. Taliyah began to tell the wise woman and her concerned parents of her night in the canyon, of the rock that called to her. Babajan consoled the family, telling them that the patterns of rock were evidence the Great Weaver, the desert tribe’s mythical protector, watched over the girl. In that moment, Taliyah saw her parents’ deep worry and decided to conceal what really happened that night: that she—not the Great Weaver—had pulled at the desert stone.

When children in Taliyah’s tribe were old enough, they performed a dance under the face of the full moon, the manifestation of the Great Weaver herself. The dance celebrated the children’s innate talents and demonstrated the gifts they would bring to the tribe as adults. This was the start of their path to true learning, as those children then became apprenticed to their teachers.

Taliyah continued to hide her growing power, believing the secret she carried was a danger, not a blessing. She watched as her childhood playmates spun wool to keep the tribe warm on cold desert nights, demonstrated their skill with shears and dye, or wove patterns that told the stories of her people. On those nights, she would lie awake long after the coals had burned to ash, tormented by the power she felt stirring within.

The time finally came for Taliyah’s dance beneath the full moon. While she had talent enough to be a capable shepherd like her father, or a pattern mistress like her mother, the young girl dreaded what her dance would truly reveal. As Taliyah took her place on the sand, the tools of her people—the shepherd’s crook, the spindle, and the loom—surrounded her. She tried to concentrate on the task at hand, but it was the distant rocks, the layered colors of the land, that called to her. Taliyah closed her eyes and danced. Overwhelmed by the power flowing through her, she began to spin not thread, but the very earth beneath her feet.

Startled cries from Taliyah’s tribe broke her out of her spell. An imposing braid of sharp rock reached up to the light of the moon. Taliyah looked at the shocked faces of the people who surrounded her. Her will over the stone broken, the earthen tapestry crashed down. Taliyah’s mother ran to her only daughter, to protect her from the falling rock. When the dust finally settled, Taliyah saw the destruction she had woven, the alarm on the faces of her tribe. But it was the small cut across her mother’s face that justified Taliyah’s fear. Though the cut was minor, Taliyah knew in that moment that she was a threat to the people she loved most in this world. She ran into the night, so weighed down by despair that the ground trembled beneath her feet.

It was her father who found her again in the desert. As they sat in the light of the rising sun, Taliyah confessed her secret in choked sobs. In turn, he did the only thing a parent could do: He hugged his daughter tightly. He told her that she couldn’t run from her power, that she must complete her dance and see where her path would take her. Turning her back on the Great Weaver’s gift was the only danger that could truly break his and her mother’s heart.

Taliyah returned with her father to the tribe. She entered the dancer’s circle with her eyes open. This time, she wove a new ribbon of stone, each color and texture a memory of the people surrounding her.

When it was over, the tribe sat in awe. Taliyah waited nervously. It was time for one of her people to stand as her teacher and claim the student. What felt like eons stretched between Taliyah’s hammering heartbeats. She heard gravel shift as her father stood. Next to him, her mother stood. Babajan and the dye mistress and the master spinner stood. In a moment, the whole tribe was on its feet. All of them would stand with the girl who could weave stone.

Taliyah looked at each of them. She knew that a power like hers had not been seen in generations, perhaps longer. They stood with her now, their love and trust surrounding her, but their worry was palpable. None among them heard the earth call as she did. As much as she loved these people, she did not see the one who could show her how to control the elemental magic that coursed within her. She knew that to stay with her tribe was to risk their lives. Though it pained all of them, Taliyah said farewell to her parents and her people, and set off alone into the world.

She journeyed west toward the distant peak of Targon, her natural connection to rock drawing her toward the mountain that brushed the stars. However, at the northern edge of Shurima, it was those who marched beneath the banner of Noxus who discovered her power first. In Noxus, magic like hers was celebrated, they told her; revered, even. They promised her a teacher.

The land had raised Taliyah to be trusting, so she was unprepared for the smooth promises and practiced smiles of Noxian dignitaries. Soon, the desert girl found herself on an unbending path, passing under the many Noxtoraa, the great iron gates that marked the Empire’s claim over a conquered land.

The crush of people and the layers of politics within the capital city were claustrophobic to a girl from the open desert. Taliyah was paraded through the tiers of Noxian magical society. Many took an interest in her power, its potential, but it was a fallen captain who swore to take her to a wild place across the sea, a place where she could hone her abilities without fear, who made the most convincing case. She accepted the young officer’s offer and crossed the sea to Ionia. However, it was made clear as their ship dropped anchor that she was intended as a glorified weapon for a man desperate to regain his place at the highest ranks of the Noxian navy. At dawn, the captain gave her a choice: Bury a sleeping people in their homes, or be discarded in the surf.

Taliyah looked across the bay. The cooking smoke had not yet risen from the village’s sleeping hearths. This was not the lesson she had come so far to learn. Taliyah refused, and the captain threw her overboard to drown.

She escaped the tide and the fighting on the beach and found herself wandering, lost, in the wintry mountains of Ionia. It was there she finally discovered her teacher, a man whose blade harnessed the wind itself, someone who understood the elements and the need for balance. She trained with him for a time and began to find the control she had long sought.

While resting at an isolated inn, Taliyah heard that the Ascended Emperor of Shurima had returned to his desert kingdom. Rumor had it this emperor turned god sought to gather his people, the disparate tribes, back to him as slaves. Even with her training unfinished, there was no other choice; she knew she must return to her family to protect them. Sadly, she and her mentor parted ways.

Taliyah returned home to the sand-swept dunes of Shurima. As the punishing rays of the sun beat down on her, Taliyah pushed farther into the desert, determined to find her people. Hers was a will of stone, and she would do whatever was necessary to protect her family and her tribe from the danger that loomed on the horizon.

Echoes In The Stone

Taliyah was outrunning the sandstorm when she first noticed the water. In the beginning, it was faint, just a cool dampness she felt as she lifted the stones from deep beneath the sand. As she drew closer to old Shurima, wet streaks dripped from each new stone as if they were weeping. Taliyah knew the rock had stories to tell as she sped across the desert, but she didn’t have time to listen, to hear if they were tears of joy or sadness.

When she was close enough to be covered by the shadow of the great Sun Disc, water from underground aquifers began to pour off the stone she rode like little rivers. And when she finally arrived at the gates, Taliyah heard the deafening water rushing along the bedrock. The Oasis of the Dawn, the Mother of Life, roared beneath the sands.

The people of her tribe had followed the seasonal waters for hundreds of years. The best chance of finding her family was to follow the water, and to Taliyah’s dismay, the water in Shurima now flowed from a single source as it had in ages past. The tragic remains of the capital city had always been avoided, almost as much as the great Sai and deadly creatures that hunted there. Even thieves knew to keep their distance from the city. Until now.

Taliyah brought the rock she rode to a sudden halt, nearly stumbling from it as she pushed the stone quickly below the desert’s surface. She looked around. The woman from Vekaura had been right. This place was no longer a forgotten ruin, haunted by ghosts and sand; indeed, the makeshift camp just outside the walls scrambled with life, like an anthill before a flood. Not knowing who these people were, she decided it might be best to reveal no more than was necessary.

It seemed there was tribal representation from all four corners of her homeland, but as Taliyah searched their faces, she saw none that were familiar. The people here were torn. They argued about the merits of staying in their temporary camps versus seeking shelter within the city. Some worried that just as it rose, the city would fall again, burying any caught inside. Some saw the storm that bristled with unnatural lightning and thought their chances were better within the walls, even if the walls had once been lost to the sand for generations. All of them moved quickly, packing haphazardly and worriedly glancing at the sky. Taliyah herself had won the race with the tempest, but it wouldn’t be long before the sand lashed against the gates.

“Now’s the time to decide.” A woman called out to her, her voice almost lost to the noise of the churning oasis waters and the rising storm. “Are you going in or leaving, girl?”

Taliyah turned to face the woman. She was Shuriman, but other than that, unknown to her.

“I’m looking for my family.” Taliyah gestured to her tunic. “They’re weavers.”

“The Hawk-father has promised protection to all those within the walls,” the woman said.

“Hawk-father?”

The woman looked at Taliyah’s concerned face and smiled, taking her hand. “Azir has returned to us Ascended. The Oasis of the Dawn flows again. A new day has come for Shurima.”

Taliyah looked around at the people. It was true. They were hesitant to move far into the massive capital, but the fear that worried their faces was more for the unnatural storm than the city or its returned emperor.

The woman continued, “There were weavers here this morning. They decided to wait out the storm inside.” The woman pointed to the throngs of people pushing in toward the newly beating heart of Shurima. “We must hurry. They are closing the gates.”

Taliyah found herself being pulled toward one of the capital’s great gates by the woman, and driven from behind by a crowd of strangers who had decided at the last minute not to brave the sands by themselves. Still, there were a few groups clustered near their circled beasts, determined to face the storm as Shuriman caravans had for generations. In the distance, strange and threatening bolts of lightning crackled at the edge of the whirlwind. Old Shuriman traditions might not survive the storm’s passing.

Taliyah and the woman were pushed across the golden threshold that separated Shurima from the desert surrounding it. The heavy gates swung closed behind them with a resounding thud. The immensity of old Shurima’s glory stretched out before them. The crowd hugged the thick, protective walls, unsure where to go. It was as if they sensed the empty streets belonged to someone else.

“I’m sure your people are somewhere within the city. Most have kept close to the gates. Few are brave enough to go farther than that. I hope you find what you are looking for.” The woman let go of Taliyah’s hand and smiled. “Water and shade to you, sister.”

“Water and shade to you.” Taliyah’s voice dropped off as the woman disappeared into the milling crowd.

The city that had been quiet for millennia now pulsed with life. Silently watching over Shurima’s newest denizens were helmeted guards that wore desert cloaks in gold and crimson. Though there was no trouble, Taliyah continued to feel there was something not right about this place.

Taliyah reached out to the thick wall to steady herself. She gasped. The stone throbbed beneath the flat of her palm. Pain. A terrible, blinding pain overwhelmed her. Tens of thousands of voices were etched into the rock. The fear and torment of their last moments, before their lives were cut down and their shadows were seared into the stone, screamed in her mind. Taliyah tore her hand from the stone wall and stumbled. She had felt vibrations in stone before, reverberations of memories long since past, but never like this. The knowledge of what had come before felled her. Wild eyed, she stood and stared, seeing the city anew. Revulsion washed over her. This wasn’t a city reborn. It was an empty tomb risen from the sand. The last time Azir had made promises to the people of Shurima, it had cost them their lives.

“I must find my family,” she whispered.

"This world is a tapestry of our own making."

-  Taliyah

Abilities

PassiveRock Surfing
Rock Surfing.png
(Innate) Taliyah gains bonus movement speed by running near walls. Only occurs out of combat.
Movement Speed: 20 ~ 40% (Based on level)


QThreaded VolleyBanshee's Veil.png
Threaded Volley.png

Threaded Volley2.png
(Active) Hurls 5 rocks in a direction, dealing magic damage in a small area around the first enemy hit. Subsequent hits on the same unit deal 50% reduced damage. Threaded Volley deals 50% extra damage to minions Creates Worked Ground.

Taliyah gains bonus movement speed equal to half of Rock Surfing.png Rock Surfing on Worked Ground. Casting Threaded Volley.png Threaded Volley on Worked Ground only hurls one rock but refunds half its mana cost.

Cost: 50 / 55 / 60 / 65 / 70 mana
Cooldown: 10 / 8.5 / 7 / 5.5 / 4 seconds
Worked Ground Duration: 140 seconds
Magic Damage: 60 / 80 / 100 / 120 / 140
(+40% of Ability Power)
Maximum Magic Damage: 180 / 240 / 300 / 360 / 420
(+120% of Ability Power)


WSeismic ShoveBanshee's Veil.png
Seismic Shove.png

Seismic Shove2.png
First Cast: Target a location. After a short delay, enemies caut within the area will be knocked up and take magic damage.

Second Cast: Pick a direction. If you do, enemies will be pushed in this direction.

Cost: 70 / 80 / 90 / 100 / 110 mana
Cooldown: 16 / 14 / 12 / 10 / 8 seconds
Knockup Duration: 1 second
Magic Damage: 60 / 80 / 100 / 120 / 140
(+40% of Ability Power)


EUnraveled EarthBanshee's Veil.pngCleanseQss.png
Unraveled Earth.png
(Active)Places a field of dash-sensitive traps that deal magic damage and slow enemies in the area. After 4 seconds, the traps explode, dealing damage again.

Enemies dashing, being pushed, or being pulled through Unravelled Earth will trigger traps, taking magic damage from each trap (maximum 4).

Cost: 90 / 95 / 100 / 105 / 110 mana
Cooldown: 16 / 14 / 12 / 10 / 8 seconds
Slow: 20% (+4% per 100 Ability Power)
Initial Magic Damage: 80 / 105 / 130 / 155 / 180
(+40% of Ability Power)
Trap Magic Damage: 40 / 52.5 / 65 / 77.5 / 90
(+20% of Ability Power)
Maximum Magic Damage: 160 / 210 / 260 / 310 / 360
(+80% of Ability Power)


RWeaver's Wall
Weaver's Wall.png

Weaver's Wall2.png
(Active) Cast once to create a will. Recast immediately to ride ahead of the wall. Moving or receiving damage will cause Taliyah to stop.

Deactivate this spell to break the wall early.

Cost: 100 mana
Cooldown: 160 / 140 / 120 seconds
Range: 3000 / 4500 / 6000
Wall Duration: 6 / 7 / 8 seconds


Patch History

v6.11

Health increased. Q deals extra damage to minions.

Taliyah released on the weaker side of the spectrum and still continues to struggle in lane, despite our hotfix in 6.10. Much of this is due to Threaded Volley’s limited uses early on (further constrained by worked ground), but she’s also just a little below the curve in terms of defenses. Amping Taliyah’s ability to leverage Threaded Volley to control the lane as well as boosting her survival should put her on even ground with opponents instead of being an easy all-in target.

Mid-patch 6.10 hotfix

"Just as a reminder."
Threaded Volley.png Q - Threaded Volley
COST : 60/65/70/75/80 mana 50/55/60/65/70 mana
WORKED GROUND DURATION : 180 seconds 140 seconds
Patch 6.11 changes
General
BASE HEALTH : 500 520
Threaded Volley.png Q - Threaded Volley
THE THREADING : Now deals 50% extra damage to minions


v6.10

Taliyah, the Stone Weaver, will be released in this patch! To learn more, check the following links:


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