Sion

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Sion
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The Undead Juggernaut
Release Date: February 21, 2009
Cost: 1350 IP 585 RP
Primary Attribute: Tank
Secondary Attribute: Fighter
Resource: Mana
Statistics
Health Mini Icon.png Health: 542.64 (+ 73)
HealthRegen Mini Icon.png Health Regen: 10.18 (+ 0.8)
Mana Mini Icon.png Mana: 325.6 (+ 42)
ManaRegen Mini Icon.png Mana Regen: 8.005 (+ 0.6)
MovementSpeed Mini Icon.png Movespeed: 345
AttackDamage Mini Icon.png Attack Damage: 59.72 (+ 4)
AttackSpeed Mini Icon.png Attack Speed: 0.679 (+ 1.3%)
Range Mini Icon.png Range: 175
Armor Mini Icon.png Armor: 23.04 (+ 3)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Skins
Hextech Sion Released: 2010-06-01 / 520 RP
Barbarian SionReleased: 2010-09-27 / 750 RP
Lumberjack SionReleased: 2011-01-24 / 520 RP
Warmonger SionReleased: 2011-07-18 / 975 RP
Mecha Zero SionReleased: 2016-04-14 / 1820 RP

Lore

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BLOOD.

SMELL IT.

WANT. ACHING. NEED!

CLOSE NOW. THEY COME.

NO CHAINS? FREE! KILL!

IN REACH. YES! DIE! DIE!

Gone. Too quick. No fight. More. I want... more.

A voice? Unfamiliar. I see him. The Grand General. My general.

He leads. I follow. Marching. To where? I should know. I can't remember.

It all bleeds together. Does it matter? Noxus conquers. The rest? Trivial. So long... since I've tasted victory.

The war wagon rocks. Rattles. A cramped cage. Pointless ceremony. The waiting. Maddening. Faster, dogs!

There. Banners. Demacians and their walls. Cowards. Their gates will shatter. Thoughts of the massacre come easily.

Who gave the order to halt? The underlings don't answer. No familiar faces. If I do not remember, neither will history.

The cage is opened. Finally! No more waiting. WE CHARGE!

Slings and arrows? The weapons of children! Their walls will not save them!

I can taste their fear. They shrink at every blow as their barricades splinter. SOON!

Noxian drums. Demacian screams. Glory isn't accolades; glory is hot blood on your hands! This is life!

A thousand shattered corpses lie at my feet, and Demacian homes burn all around me. It's over too quickly! Just one more...

The men stare. There's fear in their eyes. If they're afraid to look upon victory, I should pluck those craven eyes out. There is no fear in the Grand General's eyes, only approval. He is pleased with this conquest.

Walking the field with the Grand General, surveying the carnage, I ache for another foe. He is hobbled, a leg wound from the battle? If it pains him, he does not show it. A true Noxian. I do not like his pet, though; it picks over the dead, having earned nothing. His war hounds were more fitting company.

Demacia will be within our grasp soon. I can feel it. I am ready to march. The Grand General insists that I rest. How can I rest when my enemies still live?

Why do we mill about? The waiting eats at me. I'm left to my own devices. The bird watches. It's unsettling. Were it anyone else's, I would crush it.

Fatigue sets in. I've never felt so... tired.

Boram? Is that you? What are you whispering?

Where am I?

Captured? Kenneled like some dog. How?

There was... the battle, the razing of the fortress, the quiet of the aftermath. Were we ambushed? I can't remember.

I was wounded. I can feel the ragged gash... but no pain. They thought me dead. Now, I am their prize. Fate is laughing. I will not be caged! They will regret sparing me.

Demacian worms! They parrot kind words, but they are ruthless all the same. This place is a dank pit. They bring no food. There is no torture. They do not make a show of me. I am left to rot.

I remember my finest hour. I held a king by his throat and felt the final beat of his heart through my tightening grasp. I don't remember letting go. Is this your vengeance, Jarvan?

I hear the triumphal march. Boots on stone. Faint, through the dungeon walls. The cadence of Noxian drums. I shall be free. Demacian blood will run in the streets!

No one came. I heard no struggle. No retreat. Did I imagine it?

There is no aching in this stump. I barely noticed the iron boot. It's caked in rust.

When did I lose my leg?

I still smell the blood. Battle. It brings comfort.

The hunger gnaws. I have not slept. Time crawls. So tired.

How long?

So dark. This pit. I remember. Grand General. His whispering. What was it?

Not who I think.

Fading. Mustn't forget.

Message. Cut. Remember.

"SION – Beware ravens."

FREE ME!

BLOOD.

Prior to the creation of the League of Legends, the city-states of Demacia and Noxus were locked in a brutal series of on-again-off-again wars that spanned the course of centuries. Both powers sought an advantage over the other, but Noxus was the city-state willing to forego conventional morality to achieve its goals. Only brute strength and the will to use it mattered to Noxus, and this is best exemplified in the murderous warrior, Sion. Used by the Noxians as a human battering ram, Sion would be sent thundering ahead of Noxian troops. He would mercilessly slaughter foes with his large double-bladed axe, "Chopper". His complete disregard for caution ultimately cost him his life, as he was captured and summarily executed by Demacian forces. The Demacians thought that the beheading of Sion would be the end of his bloodthirsty ways. Death, however, was merely the beginning of Sion's rise to power. The famed Noxian assassin,
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 Katarina, recovered Sion's remains and Noxian necromancers reanimated the behemoth to serve Noxus once again. Sion's reanimation actually bestowed new powers on him and increased the potency of his existing abilities, making him even more of a terror to behold on the battlefield. The Noxian High Command had a powerful new weapon in their hands - one they have brought to bear as achampion in the League of Legends. Even though Sion's increased powers would make him a powerful tool for the High Command's use outside the Fields of Justice, Noxus no longer risks losing one of their greatest champions in the League to chance or circumstance; Sion's days as a front-line fighter for Noxus' military conquests are at an end.
For Noxus, death is a promotion. -
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 Pantheon

Abilities

PassiveGlory in Death / Death Surge
Glory in Death.png
(Innate) After being killed Sion will reanimate himself, but his Health rapidly decays while he is reanimated.

He can move and attack during this time. He gains 100% Lifesteal, attacks extremely fast and will deal an additional (10% of his target's of max Health) on hit. Max 75 bonus damage against monsters.

All of his learned abilities are replaced with
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Death Surge, which grants him a burst of Movement Speed.
Health Decay:1 + level first tick, increasing by 0.7 + (0.7 x level) per tick


QDecimating Smash
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Decimating Smash.png
(Active) Sion charges up a heavy blow for up to 2 seconds. When released, he deals physical damage and slows enemies in the area. This deals 60% to Minions and 80% to Monsters.

If Sion Charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.

Cost: 45 Mana
Cooldown:10 / 9 / 8 / 7 / 6 seconds
Min Physical Damage: 20 / 40 / 60 / 80 / 100
(+35% of total Attack Damage)
Max Physical Damage: 60 / 120 / 180 / 240 / 300
(+195% of total Attack Damage)


WSoul Furnace
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Soul Furnace.png
(Pasive)Passive: Sion gains 2 maximum health whenever he kills a unit (10 for large monster and champion kill or assist).

(Active)Sion shields himself for 6 seconds. After 3 seconds, while the shield holds, Sion can reactivate to deal magic damage to enemies around himself. Max 400 bonus damage against minions and monsters.

Cooldown: 13 seconds
Cost: 65 / 70 / 75 / 80 / 85 Mana
Shield Strength: 30 / 55 / 80 / 95 / 110
(+40% of Ability Power) [+6 / 7 / 8 / 9 / 10% of Sion's max Health]
Magic Damage: 340 / 65 / 90 / 105 / 120
(+40% of Ability Power)
[+10 / 11 / 12 / 13 / 14 / 15% of target's max Health]


ERoar of the Slayer
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Roar of the Slayer.png
(Active)Sion fires a short range shockwave, dealing magic damage to the first target hit, slowing it, and reducing its armor by 20% for 2.5 seconds.

If the target is not a champion, they will be knocked back farther. All enemies that the knocked back unit passes through will take 30% bonus damage and be slowed. damage to enemies around himself. Max 400 bonus damage against minions and monsters.

Cost: 35 / 40 / 45 / 50 / 55 Mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Physical Damage: 70 / 105 / 140 / 175 / 210
(+40% of Ability Power)
Increased Damage: 91 / 136.5 / 182 / 227.5 / 273
(+52% of Ability Power)
Slow: 25 / 35 / 45 / 55 / 65


RUnstoppable Onslaught
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Unstoppable Onslaught.png
(Active) Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.

When Sion collides with an enemy champion or wall, he deals physical damage and knocks up and stuns enemies in a small area for 0.75 seconds. Enemies in a larger area take the same damage and have their Movement Speed slowed for 3 seconds.

The damage increases by 100% and the stun duration increases to 1.75 seconds as Sion charges further.

Cost: 100 Mana
Cooldown: 140 / 100 / 60 seconds
Min Physical Damage: 150 / 300 / 450
(+40% of bonus Attack Damage)
Max Physical Damage: 300 / 600 / 900
(+80% of bonus Attack Damage)
Slow: 40 / 45 / 50%


VariedDeath Surge
Death Surge.png
(Active) Sion gains 50% bonus movement speed that decays over 1.5 seconds.


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
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Tencent LPL 2013 Summer 3 2 1 1 50 6.0
Ipllogo small.png IPL4 3 2 0 2 0 14.7
Esltumbnail.png IEM Season VI - World Championship 4 1 1 0 100 11.4

Patch History

v5.23

Attack Range Changes
A few champions are getting increased range. Except Nunu and Tahm Kench. You know what you did.

With preseason being the time to dig deep and reevaluate assumptions, we finally started looking at attack ranges as a stat for tuning rather than just something we did simply because characters have polearms. This is only a first pass as we start to think of melee attack ranges as in 'tiers', first of 125 and 175, but possibly even up to 225! This means a few bonuses to range for some champions that have trouble movin' around in combat or just needed the love. We'll be back relatively soon for a follow-up, but at least now Trundle won't look so goofy as he punches you with his enormous iceclub.

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     Gnar
MEGA GNAR ATTACK RANGE : 150 175
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     Nunu
CONSUME SIZE BUFF ATTACK RANGE : 137.5 125
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     Shyvana
DRAGON FORM ATTACK RANGE : 125 175
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     Sion
ATTACK RANGE : 150 175
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     Tahm Kench
ATTACK RANGE : 200 175
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     Trundle
ATTACK RANGE : 125 175
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     Zac
ATTACK RANGE : 125 175


v5.22
tell them how you really feel, sion

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E - Roar of the Slayer
I'M NOT YELLING : Fixed a bug where yelling at an airborne minion would deal no damage

In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.

Mana

The following champs have +50 base mana and -3 mana scaling (net -1 mana at level 18):


v5.10

"Weird bugs, man."
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    R - Unstoppable Onslaught
    • USE YOUR OWN AXE, SION : Fixed a bug where Unstoppable Onslaught was scaling with the target's bonus attack damage instead of Sion's

v5.8
W's health ratio is lower at early levels and takes longer to reactivat.

"The undead hulk that is Sion dies more often to jungle monsters than champions these days, mostly due to the strength of Soul Furnace. While we like that he takes a lickin' and keeps on tickin' (do zombies tick?), Soul Furnace's offensive capability often seals a winning lane for him once he's able to build enough Health, creating a situation for opponents where beefing up makes the shield's damage more effective (as it scales off an enemy's maximum health), while building more damage to pop Soul Furnace opens them up to being crushed by a Decimating Smash. Limiting his shield's flexibility offensively while keeping it sturdy enough to mosh 5v5 should keep him as threatening as ever without being a catch-all solid pick. "
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    W - Soul Furnace
    • SHIELD DETONATION TIMER : 2 seconds 3 seconds
    • RATIO : 10% maximum health 6/7/8/9/10% maximum health

v5.6
Q hurts monsters less. E's passthrough damage down.

"Primarily thought of as top tier laner, Cinderhulk saw Sion shamble on into the jungle and dominate without breaking a sweat. The changes themselves are simple enough, but underscore an important point - Sion should be a powerful pick for the crowd control and durability he brings to a composition, not necessarily his damage output (especially when building tank)."
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    Q - Decimating Smash
    • DAMAGE TO MONSTERS : 90% 80%
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    E - Roar of the Slayer
    • PASSTHROUGH DAMAGE BONUS : 50% 30%

v5.5 Q's mana costs down, ratio slightly up. E's mana costs up at later ranks.

"When it comes to Super-Tanks in top lane, we actually like what Sion brings to teams and how he interacts with opponents, with the exception of his laning phase - so we're keeping things "power-netural" for the big zombie. Shifting power from screaming at minions to dropping the chopper on frightened opponents means it requires a little more effort to win the wet-noodle-war than just never running out of mana. "
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    Q - Decimating Smash
    • COST : 45/50/55/60/65 mana 45 mana at all ranks
    • RATIO : 0.6-1.8 total attack damage 0.65-1.95 total attack damage
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    E - Roar of the Slayer
    • COST : 35 mana at all ranks 35/40/45/50/55 mana

v5.1

"Zombies already have Grievous Wounds, man."
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    Passive - Glory in Death
    • FOR THEMATIC REASONS? : Fixed a bug where if Sion was killed while affected by a healing debuff (ex. Grievous Wounds), he would revive in his zombie form with reduced health
"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

v4.20

Glory in Death's health drain has been lowered for higher levels and Sion's health regeneration growth stat has been lowered a bit.

"Sion's been climbing the ranks towards Mundo-hood when it comes to overall longevity and, couple that with the 2015 changes to regeneration, we have a real monster on our hands. In light of that, we're mainly re-mathing out Sion's passive to favor the juggernaut's beefier builds. "
  • General
    • HEALTH REGENERATION GROWTH STAT : +1 health per 5 seconds +0.8 health per 5 seconds
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    Passive - Glory in Death
    • HEALTH DECAY : 2 x level 1 + (1 x level)
    • HEALTH DECAY GROWTH : 1.4 x level 0.7 + (0.7 x level)

v4.19
Lots of bug fixes along with a small mana cost shift from Sion's Q + W to E.

"We've got a little room to give Sion some post-update love, so we decided to focus on his best stat: health. Additionally, we've made a lot of quality-of-life changes & bug fixes to help Sion be the best he can be. Final note for that passive change, we changed it because it was punishing Sion for building HP, which was dumb. Now health-stacking Sion should stay up a little longer in his zombie form in comparison to a damage-focused, low-health Sion. Logic! "
  • General
    • Health per level : +70 +73
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    Passive - Glory in Death
    • COMPLICATED ZOMBIE MATH : Sion's health decay in passive form now scales with his max health (0.5% max health first tick, increasing by 0.4% max health per tick) champion level (2 x level first tick, increasing by 1.4 x level per tick)
    • FIERY DEATH : Fixed a bug where Sunfire Cape wasn't working while Sion was in his passive zombie state
    • YORICK IS HELPING : Glory in Death no longer fails to activate in cases where Sion is targeted by Yorick's Omen of Death, doesn't trigger the revive effect and then dies later on in the match
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    Q - Decimating Smash
    • COST : 50/55/60/65/70 mana 45/50/55/60/65 mana
    • SMASHING PARITY : All crowd-control types now correctly refund Decimating Smash's cooldown to 2 seconds when they interrupt Sion while he's charging up
    • YELLING AND SMASHING : Sion can now properly cast Decimating Smash immediately after Roar of the Slayer
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    W - Soul Furnace
    • COST : 70/75/80/85/90 mana 65/70/75/80/85 mana
  • PASSIVE HEALTH GAIN : 8 10 on large monster kill and champ kill/assist (minion and small monster bonus unchanged)
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    E - Roar of the Slayer
    • IT'S A JUNGLE SION BUFF : Knocked back minions are no longer invulnerable to damage while in flight but can't be killed before landing unless Sion casts Smite on them
    • COST : 25 mana at all ranks 35 mana at all ranks

v4.18

"Sion, the Undead Juggernaut, will be released with the launch of 4.18. Check out his reveal for gameplay info, his insights article for a look at his development, or his teaser for a glimpse into his story.

To read about Sion's Pre-Champion Update Patch History, click here.


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