Ryze

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Ryze
120x120
The Rogue Mage
Release Date: February 21, 2009
Cost: 450 IP 260 RP
Primary Attribute: Mage
Secondary Attribute: Fighter
Resource: Mana
Statistics
Health Mini Icon.png Health: 558.48 (+ 86)
HealthRegen Mini Icon.png Health Regen: 5.27 (+ 0.55)
Mana Mini Icon.png Mana: 392.4 (+ 52)
ManaRegen Mini Icon.png Mana Regen: 5 (+ 1)
MovementSpeed Mini Icon.png Movespeed: 340
AttackDamage Mini Icon.png Attack Damage: 55.04 (+ 3)
AttackSpeed Mini Icon.png Attack Speed: 0.625 (+ 2.112%)
Range Mini Icon.png Range: 550
Armor Mini Icon.png Armor: 21.552 (+ 3)
MagicResist Mini Icon.png Magic Resist: 30 (+ 0)
Skins
Human Ryze Released: 2009-07-18 / Special
Tribal RyzeReleased: 2010-03-04 / 520 RP
Uncle RyzeReleased: 2010-07-04 / 520 RP
Triumphant RyzeReleased: 2010-09-01 / Special
Professor RyzeReleased: 2010-10-05 / 975 RP
Zombie RyzeReleased: 2010-10-18 / 975 RP
Dark Crystal RyzeReleased: 2012-02-20 / 975 RP
Pirate RyzeReleased: 2012-10-26 / 975 RP
Ryze WhitebeardReleased: 2015-12-08 / 750 RP
SKT T1 RyzeReleased: Upcoming / 750 RP

Lore

  • Current
  • Previous
  • League Judgement
There are many on Runeterra who are attracted to the study of magic or, in recent times, the emerging field of techmaturgy. For most, pursuit of such knowledge is formalized in a college or university. The halls of traditional study were never for Ryze, however, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him. He struck out on his own as a young man to discover what already called to him. Ryze traveled the world, seeking the wisdom of powerful hermits, witches, and shamans - anyone who had something to share beyond what was taught in the city-states of Valoran. When he had learned all he could from these fonts of wisdom, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world, delving into mystical worlds where others feared to tread.

Ryze's tireless searching for magical knowledge led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, permanently infusing his being with vast arcane power and finally fulfilling his need to bond with the mystical energies of Runeterra. His travels also led him to uncover the giant indestructible scroll he now carries on his back - the purpose of the inscribed spell remains a secret only Ryze knows. He claims it is an abomination - something that he must safeguard from the world. This has piqued the curiosity of many, though no one is sure how to separate the scroll from Ryze, or if it is possible to overcome the rogue mage to do so. Since then, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra.

"Ryze is no longer just a mage - he has become a creature of magic itself."

- High Councilor Heywan Relivash

The halls of traditional study were never for Ryze, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him. As a young man, he traveled the world, seeking the wisdom of powerful hermits, witches, and shamans. When he had learned all he could, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world. This led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, infusing his being with vast arcane power. His travels also brought him to the giant indestructible scroll he carries on his back. The purpose of the inscribed spell is a secret only Ryze knows. However, he claims it is an abomination, something that he must safeguard from the world. Today, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra.
"There is no doubt. Ryze is no longer a mage - he has become a creature of magic."
Candidate: Ryze

Date: 24 September, 10 CLE

OBSERVATION

Ryze strides along the marbles halls; face deliberate, jaw set and determined. His eyes hold a sense of urgency and undeniable purpose that is mirrored in his gait. His simple traveler's clothes pose a stark contrast to the elaborate tattoos that snake their way across his wiry frame, marring every inch of his exposed flesh.

Slung over his powerful back hangs a scroll; precious cargo from how he cradles it. From the embossed spellbook in his grip to the lesser scraps of parchment at his side, nothing is borne with more reverence. He stops for a moment beneath an archway marked by a double door and an inscription: "The truest opponent lies within." The Rogue Mage extends a hand, parting the portal, before striding boldly inside.

REFLECTION

Ryze stood for a moment in the dark, calm but alert. He sniffed the air. There was something here... a tangible presence.

"A visitor?" called a voice from the black, "How strange. I loathe uninvited guests!"

Every muscle in his body tightened like a coiled spring. Out of the darkness strode a lithe, beautiful woman, dressed in a loose fitting dress. From neck to fingertips, she was covered in tattoos.

"Lilith?" he gasped, "How did you find me?"

She reached out a slender hand, lightly drawing her long nails down Ryze's bare chest.

"Ryze," she purred, "You cannot hide from me." She drew in closer, catching him in her embrace. "I have a secret," she whispered, pulling herself close to his cheek. "I will never let you go!" she snarled, biting his earlobe suggestively. He shivered.

The pinch in his ear became a sharp sting. He heard an impact and fell reeling to the ground, catching himself on pure, unmarked hands. He recognized them as his own, but that was impossible. He hadn't seen his bare flesh in years.

"Trespasser!" rasped Lilith's voice.

"Pardon, mistress," he started, climbing to his feet on the ramshackled porch of a lonely cabin, "I am weary and in search of shelter for the evening. The Howling Marsh is no place to be caught after dark."

"I do not shelter insufferable wayfarers," she replied, folding her arms implacably. A slight breeze caught her wild hair.

Ryze sneered. "I am not to be trifled with..."

She cut him off. "Trifled?!" she screeched, extending a finger. Energy crackled along the patterns on her arm, racing across the distance between them. First it was just the jolt. The breath rushed from his lungs and for a moment he blacked out. The next thing he knew he was lying on his back in the mud, gasping. His body tingled, and he shook from head to foot. Lilith stood over him, silhouetted in the setting sun, energy still coursing along the ink in her tattoos.

"You will learn respect, vagabond," she said, even voiced once again.

"Please, mistress," Ryze gasped, "spare my life."

She knelt over him, leaning in just inches from his nose, her hair falling into his face. She dug her fingernails into the shirt over his chest, "Why, pretty thing? Why should I spare your life?"

He inhaled sharply through the pain in his chest, "Because I have been searching for you for my entire life," he stammered, "and it would break my heart to die, now."

Lilith sat up slightly. She smiled. "How interesting," she replied. Ryze's strength failed him and he passed out.

He awoke lying face down on a plush mattress, arms and legs spread wide. He tried to move, but found himself bound tightly in place. Next to him on the pillow lay a series of razor sharp thorns and a font of violet liquid.

"Awake so soon," Lilith muttered coyly, entering the room through a beaded curtain. She climbed onto the bed with him, straddling his lower back. "Tell me, wayfarer," she quipped, reaching for her implements, "what is it about me that is so fascinating?" She dipped a barb into the inkwell.

"I have studied magic since I was a boy," Ryze croaked into the pillow. He felt a twinge in the nape of his neck and he winced.

"Don’t squirm!" Lilith shouted, bringing a hand down hard on his shoulder with an audible smack. Ryze gritted his teeth through the pain and continued. The burning sensation spread as she went about her bloody work.

"Always, my masters taught me patience, to remain in control, to never surrender to my passions," she changed needles. He could feel blood and ink pooling in his open wounds. "They called me a liability; refused to finish training me," he went on, "You know another way."

"Charlatans," Lilith spat, wiping the blood from his back with her dress. She bent low over him, her hot breath on his neck. She whispered, "but we know better, don't we. Magic is energy. All our enthusiasm; our rapture; our fury. They are conduits for our power." She licked her lips. "I can show you the way."

She freed his limbs. "Now roll over," she snapped, another needle clutched lightly in her fingers, "I haven't finished."

Ryze grudgingly obeyed, though his body throbbed with pain. Above him in the rafters hung an elaborate scroll on stretched parchment, larger than a tapestry. "What is that?" he asked, remembering himself.

Lilith's face grew ashen. The room around him fell away to darkness. "You stole it from me!" she shrieked, arms flailing, tears streaming down her face, "How could you?! Betrayer! Betrayer!" She struck him a dozen times before he could restrain her.

"I had no choice!" he cried, "You wouldn't listen! You would bring ruin on us all!"

Lilith scoffed. "Why do you want to join the League, Ryze?"

Ryze released her and she pulled away. He adjusted the scroll on his back. "I must keep it safe."

She smiled. "How does it feel, exposing your mind?"

Ryze determined countenance returned. "I will do what I must," he replied.

He raised a hand to shield his face as the doors to the League of Legends swung open, and light came pouring in.

Abilities

PassiveArcane Mastery
Arcane Mastery.png
(Innate) Ryze gains (5% per 100 AP) bonus mana


QOverloadBanshee's Veil.png
Overload.png
(Passive) Casting either Rune Prison or Spell Flux, Overload´s cooldown will be reset.

(Active) Ryze throws a charge of pure energy in a line, dealing magic damage to the first enemy struck.

Cost: 40 mana
Cooldown: 6 seconds
Magic Damage: 60 / 85 / 110 / 135 / 160 / 185
(+45% of Ability Power) (+3% of max Mana)
Bonus Damage: 40 / 50 / 60 / 70 / 80%


WRune PrisonBanshee's Veil.pngCleanseQss.png
Rune Prison.png
(Active) Ryze traps a target enemy unit in a cage of runes, damaging them and preventing them from moving.

(Flux Bonus) Enemies previously hit by Spell Flux will be rooted for 2 seconds

Cooldown: 13/12/11/10/9 seconds
Cost: 50 / 60 / 70 / 80 / 90 mana
Duration: 0.75 seconds
Magic Damage: 80 / 100 / 120 / 140 / 160
(+20% of Ability Power) (+1% of max Mana)


ESpell FluxBanshee's Veil.pngQuicksilver Sash.png
Spell Flux.png
(Active) Unleashes an orb that deals damage and reduces the Magic Resist of targets hit by a percentage, stacking up to 3 times.

After hitting, Spell Flux bounces to nearby enemies and Ryze (up to a total of 6 secondary targets) before returning to the original target dealing additional damage per return.

Cooldown: 14 seconds
Cost: 80 / 90 / 100 / 110 / 120 mana
Magic Damage:36 / 52 / 68 / 84 / 100
(+20% of Ability Power) (+2% of max Mana)
Return Damage:25 / 33 / 41 / 49 / 57
(+15% of Ability Power) (+1% of max Mana)
Magic Resist Reduction: 8 / 9 / 10 / 11 / 12%


RRealm WarpBanshee's Veil Grey.png
Desperate Power.png
(Active) Ryze opens a portal near him for 2 seconds. After those 2 seconds, all allies in the portal will be teleported to targer location. During the time that the portal is open, Ryze may move around and cast spells.

Once Ryze get silenced, slowed or becomes unable to move, the teleport will be cancelled and the portal will be closed. Real Warp can only be ranked up twice, Overload has 6 ranks.

Cooldown: 120 seconds
Cost: 100 mana
Teleport Range: 1750/3000


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png HOT6iX Champions Spring 2014 25 14 6 8 42.9 45.9
LCS logo 25x25.png 2014 NA LCS Spring Playoffs 5 1 0 1 0 33.3
LCS logo 25x25.png 2014 NA LCS Spring Round Robin 10 8 4 4 50 15.9
LCS logo 25x25.png 2014 EU LCS Spring Playoffs 10 5 2 3 40 75
LCS logo 25x25.png 2014 EU LCS Spring Round Robin 10 11 4 7 36.4 18.6

Patch History

v6.11

Q damage down. R cooldown up.

In the hands of an experienced player, Ryze is a cut above the competition. The ability to rapid-fire massive damage, CC or waveclear - all with very low downtime - makes it easy to see why Ryze is the go-to for some of the best players in the world. We’re limiting Ryze’s effectiveness when cycling through the entire spellbook to give opponents moments of downtime to capitalize on. Unless they’re rooted (and then rooted again, and again, etc).

Overload.png Q - Overload

DAMAGE : 60/95/130/165/200 60/90/120/150/180

Desperate Power.png R - Desperate Power

COOLDOWN : 50/40/30 seconds 50 seconds at all ranks


v6.4
Q damage up.

Our last round of changes to Ryze left him feeling weak in the wake of his passive's spell-cap, so we're tossing him some love. We're still working on our long-term vision for Ryze (and continuing to monitor his state on live) but in the meantime we're letting him pack more of a punch, especially when weaving his signature combos.

Overload.png Q - Overload

DAMAGE : 60/85/110/135/160 60/95/130/165/200


v6.3
Passive capped at 5 spellcasts. Ult cooldown lowered.

To put it lightly, the discrepancy between a new Ryze player and a Ryze veteran is staggering. Not unlike Alistar's changes above, Ryze is often balanced around what he's capable of doing rather than what he does realistically with those 5 seconds of Supercharge. With the long-term goal of finding a sustainable balance state for Ryze long-term, we're starting off by giving him a clearly defined and achievable 'best case' for Arcane Mastery. With a hard cap in place, we can follow-up by making the rest of Ryze's kit work within that band - like focusing Ryze's mastery around how many times you can enter (and optimize) Supercharge, instead of just cramming spell combos into onerotation. There's lots to adjust going forward, but this is a necessary first step if Ryze is ever to get off the wild balance rollercoaster he's been on for a while.

Arcane Mastery.png Passive - Arcane Mastery

DURATION : Now lasts for 5 spell casts or 2.5-5 seconds (based on rank of Q - Overload).

Desperate Power.png R - Desperate Power

COOLDOWN : 80/60/40 seconds 50/40/30 seconds


v5.22

In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.

Mana

The following champs have +50 base mana and -3 mana scaling (net -1 mana at level 18):


v5.14
Passive stack duration down. Q damage down. E ratio and damage down as well.

"Not much to see here, just toning down Ryze's damage in a few areas, particularly his early-game spikes in the laning phase. We still view Ryze as a hyper-carry that needs team support to make it to his ultra-rapid-fire lategame, but the compensation buffs we gave him for removing the 'Perma-Root' in 5.12 went too far in making him self sufficient. Hypercarries without any exploitable windows are no bueno, so we're ensuring Ryze has the appropriate amount of risk for the reward you get for letting him reach his super-charged, spell-slingin' slaughter-state."
  • Arcane Mastery.png Passive - Arcane Mastery
    • STACK DURATION : 10 seconds 6 seconds
  • Overload.png Q - Overload
    • DAMAGE : 60/95/130/165/200 60/85/110/135/160
  • Spell Flux.png E - Spell Flux
    • DAMAGE : 50/66/82/98/116 36/52/68/84/100
  • RATIO : 0.3 ability power 0.2 ability power

v5.12
Oh boy.

"Ryze has a lot of changes beneath, but to help parse them we have to break down exactly what the issues with his ‘perma-root' case are, aside from all of the keyboards you've broken in the last week or two.
Let's nail down the first issue: counterplay. This one gets said a lot but to clarify - counterplay doesn't always mean ‘let's turn it into a skillshot!' - counterplay can exist on targeted abilities with levers like duration or cooldowns. In Ryze's case, getting supercharged violates pretty much all of these and leaving all but the most CC-Immune targets unable to do much else.
Next is the speed at which he's able to reach that power spike - Ryze has historically been a late-game champion, with much of his matches feeling like a ‘race against time' ala Nasus or Kog'Maw. When he's able to access that level of output as early as level 3 or 5, there's no time to mount an offense (or anything, really) to bring to the fight.
So how do we get to fixing those? Our start is lowering the maximum potential of his Rune Prison chaining (thus increasing his windows of ‘not-rooting you') and necessitating Overload as a first-max pushes back the point in the game that he's able to Ryze out on people significantly while making sure he isn't just the best once he does reach that state."
  • General
    • DIDN'T YOU WATCH THE TRAILERS : Ryze's targeted spells (W - Rune Prison, E - Spell Flux) no longer cancel his active Movement or Attack orders
  • Arcane Mastery.png Passive - Arcane Mastery
    • PASSIVE DURATION : 6 seconds 2.5 seconds
    • PASSIVE STACK DURATION : 12 seconds 10 seconds
    • SPELL COOLDOWN FLOOR : 0.25 seconds removed
  • Overload.png Overload
    • [NEW] Passive : Increases the duration of Arcane Mastery's supercharged effect to 3/3.5/4/4.5/5 seconds
    • BASE DAMAGE : 65/95/125/155/185 60/95/130/165/200
    • COST : 30/35/40/45/50 mana 40 mana at all ranks
    • MISSILE WIDTH : 50 55
  • Rune Prison.png W - Rune Prison
    • ROOT DURATION : 0.75/1/1.25/1.5/1.75 seconds 1.0/1.1/1.2/1.3/1.4 seconds
    • BASE DAMAGE : 65/95/125/155/185 80/100/120/140/160 damage

v5.11
W and E no longer grant passive stacks / trigger cooldown effects if he casts them just as the target dies.

"Sorry about that!"
  • Arcane Mastery.png Passive - Arcane Mastery
    • WHOOPS : Fixed a bug where Ryze could use W - Rune Prison and E - Spell Flux on a dying target to build passive stacks without completing the spellcast (or using mana)

v5.10
Q damage up at later ranks, Arcane Mastery and Desperate Power now last 6 seconds at all ranks.

"We've got some follow-up adjustments for everyone's favorite rogue mage with bad teeth - specifically just streamlining some of those buff durations."
  • Arcane Mastery.png Passive - Arcane Mastery
    • SUPERCHARGED MASTERY : All buffs (stacks, shield, etc) associated with Arcane Mastery now apply at the end of the spells' cast time beginning of spells' cast time
    • SUPERCHARGED DURATION : 3/4/5/6 seconds (based on ranks in R - Desperate Power) 6 seconds at all ranks
  • Overload.png Q - Overload
    • BASE DAMAGE : 65/90/115/140/165 magic damage 65/95/125/155/185 magic damage
  • Desperate Power.png R - Desperate Power
    • DURATION : 4/5/6 seconds 6 seconds at all ranks

v5.9
No longer one-shots people with Muramana.

"Not much to see for the Rogue Mage in this patch besides some changes to a pretty goofy interaction between Muramana and his opponents' melting faces. We're still evaluating what kind of love Ryze will need (if any) post-update as people learn what builds and skill orders work best, but he's right at the top of our radar for emergency rations if need be."
  • Arcane Mastery.png Passive - Arcane Mastery
    • CLARITY : While stacking, Arcane Mastery's icon is grey to differentiate 'charging' and 'ready' states
  • Spell Flux.png E - Spell Flux
    • YOU KNOW WHY : No longer triggers single-target spell effects (Rylai's, Muramana) on instances of damage beyond the first
  • Desperate Power.png R - Desperate Power
    • BUGFIX : Fixed a bug where casting a spell as Desperate Power's buff expired caused that spell to not go on cooldown

v5.8

"Ryze has been updated! Check out the article if you want the full story, or just below if you want the specifics."
  • General
    • SPELL SWAG : Ryze's ability visual effects, audio and icons have been updated!
    • BASE MANA REGEN : 0.8 1
    • MANA REGEN GROWTH STAT : 46 52
    • ARMOR GROWTH STAT : 3.9 3.0
  • NEW Arcane Mastery.png Passive - Arcane Mastery
Casting a spell grants a stack of Arcane Mastery for 12 seconds. At 5 stacks, Ryze becomes supercharged for 3/4/5/6 seconds (increasing with ranks of Desperate Power), gaining a shield that blocks (20 + 5 per level) (+8% of maximum mana) damage and causing his spellcasts to reduce the cooldown of his other spells by Overload's cooldown, to a minimum of 0.25 seconds.
  • Overload.png Q - Overload
    • [REMOVED] OVERLOADED : No longer passively grants cooldown reduction
    • [NEW] IT'S A SKILLSHOT : Is now a line skillshot that stops at first enemy hits
    • [NEW] WIDTH : 50
    • RANGE  : 625 900
    • COST  : 60 mana 30/35/40/45/50 mana
    • MANA RATIO : 6.5% of maximum mana 2/2.5/3/3.5/4% of maximum mana
    • ABILITY POWER RATIO : 0.4 ability power 0.55 ability power
    • COOLDOWN : 3.5 seconds 4 seconds
  • Rune Prison.png W - Rune Prison
    • BASE DAMAGE : 60/95/130/165/200 65/95/125/155/185
    • MANA RATIO : 4.5% of maximum mana 2.5% of maximum mana
    • ABILITY POWER RATIO : 0.6 ability power 0.4 ability power
  • NEW Spell Flux.png E - Spell Flux
Unleashes an orb that deals damage and reduces the Magic Resist of targets hit by a percentage, stacking up to 3 times.
After hitting, Spell Flux bounces to nearby enemies and Ryze (up to a total of 6 secondary targets) before returning to the original target.
  • DAMAGE : 50/66/82/98/114 (+2% maximum mana) (+0.3 ability power)
  • RETURN DAMAGE : 25/33/41/49/57 (+1% maximum mana) (+0.15 ability power)
  • Desperate Power.png R - Desperate Power
    • COOLDOWN : 70/60/50 seconds 80/60/40 seconds
    • DURATION : 5/6/7 seconds 4/5/6 seconds
    • [NEW] DESPERATE MASTERY : Increases Arcane Mastery's duration to 4/5/6 with rank
    • [NEW] DESPERATE COOLDOWNS : Passively grants 10/20/30% cooldown reduction

v5.6
Q damage up.

"We've all seen this one before. A true terror in toplane, Ryze has become a shadow of his former self - so we're slapping some charge back into Overload to see if we can't inch him back to reasonable levels. Carefully."
  • Overload.png Q - Overload
    • BASE DAMAGE : 40/60/80/100/120 magic damage 55/75/95/115/135 magic damage

Mass Texture Rebalance (Part 9)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the Rift. "
  •  Kayle
    • Base, Battleborn, Judgment, Silver, Unmasked, Viridian
  •  Lee Sin
    • Base, Acolyte, Dragon Fist, Muay Thai, Traditional
  •  Pantheon
    • Base, Full Metal, Myrmidon, Perseus, Ruthless
  •  Rumble
    • Base, Bilgerat, Rumble in the Jungle
  •  Ryze
    • Base, Dark Crystal, Human, Pirate, Professor, Tribal, Triumphant, Uncle, Zombie

v4.19
Q's base damage has been reduced across all ranks.

"As a strong late game scaling champion, Ryze's ability to bully out other top laners early is pretty bonkers, so we're reducing his base damage in lane while still leaving his ability to scale past laning phase intact. We'll be keeping an eye on Ryze over the next few patches, however, as these nerfs might be on the light side for how dominant a champ he is."
  • Overload.png Q - Overload
    • BASE MAGIC DAMAGE : 60/85/110/135/160 40/60/80/100/120

v4.3 We’ve buffed Ryze’s base health and increased Overload’s range.

“In previous patches, we cemented Ryze’s role as a mid-range mage. Now, we’re helping him adjust.”

  • 'General
    • BASE HEALTH: 446 ⇒ 500
  • Overload.jpg Q - Overload
    • RANGE: 600 ⇒ 625

v3.12
Summary: We've improved the responsiveness of Ryze's basic attacks. Additionally, we've increased his base movement speed along with Desperate Power's movement speed bonus.

Context: We like Ryze's current direction as a mid-range, face-melting mobile caster, and these changes represent further iterations on that same path. Having additional base movement speed and a more responsive basic attack will also help out his laning phase.

General

  • Adjusted recommended items to incorporate Spirit Visage instead of Banshee's Veil
  • Base movement speed increased to 340 (from 335)
  • Improved basic attack to be more responsive

Desperate Power

  • Movement speed increased to 80 (from 60/70/80)

v3.10
Summary:The ranges of Ryze's spells are being reduced this patch, but his Desperate Power movement speed buff has been increased to compensate.

Context: With his spell range and high late game damage, Ryze could effectively nuke back line squishies from distance while still playing the role of “tanky beast” (when built in that way). We wanted to refocus on Ryze's core identity as a mid-range mage, meaning his positioning and proximity to the enemy team is more important than before, while his increased speed should allow him to get up close to priority targets to melt their delicate little faces.

  • Overload
    • Cast range reduced to 600 from 650
  • Rune Prison
    • Cast range reduced to 600 from 625
    • Mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120
  • Spell Flux
    • Cast range reduced to 600 from 675
  • Desperate Power
    • Movement Speed increased to 60/70/80 from 35/45/55

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.149

  • Fixed a bug where Ryze's autoattack could be interrupted by Spell Flux

v1.0.0.148

  • Updated tool-tips

v1.0.0.139

  • Base attack damage increased to 55 from 49
  • Base missile speed increased to 2400 from 1400
  • Recommended items updated on The Crystal Scar/Summoner's Rift
  • Animations updated for Overload, Rune Prison, and Spell Flux
  • Overload
    • Mana ratio reduced to 6.5% from 7.5%
    • Ability power ratio increased to 0.4 from 0.2
    • Overload base damage increased to 60 / 85 / 110 / 135 / 160 from 40 / 65 / 90 / 115 / 140
    • Range reduced to 650 from 700
  • Rune Prison
    • Mana ratio reduced to 4.5% from 5%
    • Mana cost adjusted to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140
    • Duration reduced to 0.75 / 1 / 1.25 / 1.5 / 1.75 seconds from 1 / 1.25 / 1.5 / 1.75 / 2 seconds
  • Spell Flux
    • Added a 1% mana ratio
    • Missile speed reduced
    • Bounce radius increased to 400 from 375
    • Now prioritizes enemy champions over Ryze
    • Mana cost adjusted to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140
  • Desperate Power
    • Passive mana component removed
    • Active now adds 35 / 45 / 55 movement speed

v1.0.0.134

  • Overload mana ratio reduced to 7.5% from 8%

v1.0.0.121

  • Overload base damage increased to 40 / 65 / 90 / 115 / 140 from 30 / 55 / 80 / 105 / 130

v1.0.0.116

  • Overload mana ratio reduced to 8% from 10%
  • Desperate Power spell vamp now scales to 15 / 20 / 25% from 15% at all levels

v1.0.0.111

  • Overload
    • Cooldown reduced to 3.5 seconds form 11 / 10 / 9 / 8 / 7
    • Base damage reduced to 30 / 55 / 80 / 105 / 130 from 50 / 90 / 130 / 170 / 210
    • Mana cost changed to 70 at all levels from 30 / 65 / 80 / 95 / 110
    • Missile speed increased to 1,400 from 1,200
    • Ability power ratio decreased to 0.2 from 0.45
    • Range increased to 675 from 600
  • Rune Prison
    • No longer deals damage per tick and deals 60 / 95 / 130 / 165 / 200 damage up front (down from 80 / 120 / 160 / 200 / 240 over the duration)
    • Ability power ratio changed to a flat 0.6 from 0.4 / 0.6 / 0.8 / 1.0 / 1.2 (depending on snare duration)
    • Now deals 5% of Ryze's maximum mana in bonus damage
    • Cast range increased to 625 from 600
    • Duration reduced to 1.0 / 1.25 / 1.5 / 1.75 / 2.0 seconds from 1.2 / 1.5 / 1.8 / 2.1 / 2.4
  • Spell Flux
    • Ability power ratio per hit reduced to 0.35 from 0.38
    • Cooldown increased to 14 seconds from 9
    • Mana cost reduced to 60 / 75 / 90 / 110 / 130
  • Desperate Power
    • No longer grants ability power but now grants 15% spell vamp
    • Area of effect damage percentage reduced to 50% from 65%
    • Cooldown changed to 70 / 60 / 50 from 50 at all levels
    • Duration changed to 5 / 6 / 7 seconds from 8 at all levels
    • Now grants a passive 75 / 150 / 225 mana
  • Reduced base magic resistance to 30 from 35
  • Fixed a bug where Ryze's base mana regen did not get updated properly during the previous patch's revamp

v1.0.0.99

  • Fixed a bug where Spell Flux was doing less AoE damage than intended when used in combination with his Arcane Mastery ability

v1.0.0.98

  • Overload now has 2 / 4 / 6 / 8 / 10% cooldown reduction
  • Rune Prison
    • Duration increased to 1.2 / 1.5 / 1.8 / 2.1 / 2.4 seconds form 0.8 / 1.2 / 1.6 / 2 / 2.4
    • Now deals damage over 2 / 3 / 4 / 5 /6 ticks (evenly split by the duration) instead of every 0.4 seconds
  • Spell Flux magic resistance reductio nchanged to 12 / 15 / 18 / 21 / 24 from 15 at all levels
  • Desperate Power cooldown increased to 50 seconds from 40

v1.0.0.86

  • Base damage increased to 50 from 47
  • Armor increased to 11 from 10
  • Armor per level increased to 3.9 from 3.7
  • Spell Flux
    • Magic resistance debuff no longer stacks
    • Magic resistance debuff increased to 15 from 12

v1.0.0.83

  • Rune Prison no longer prevents the target from attacking, and only immobilizes

v1.0.0.82

  • Desperate Power ability power bonus reduced to 50 / 80 / 110 from 60 / 100 / 140

v1.0.0.79

  • Spell Flux magic resistance reduction on hit reduced to 12 from 15 per hit

v1.0.0.74

  • Overload damage reduced to 50 / 90 / 130 / 170 / 210 from 70 / 105 / 140 / 175 / 210
  • Spell Flux
    • Damage increased to 70 / 85 / 100 / 115 / 130 from 50 / 70 / 90 / 110 / 130
    • Ability power coefficient increased to 0.38 from 0.33
  • Desperate Power cooldown reduced to 40 seconds at all levels from 60 / 50 / 40
  • Increased base movement speed to 310 from 300
  • Increased attack range to 550 from 425
  • Increased base damage to 49.5 from 45
  • Increased base mana to 305 from 293
  • Increased base mana regen to 4.9 from 4.6
  • Increased base health to 446 from 420
  • Increased health gain per level to 86 from 78
  • Increased base armor to 14.2 from 10.1
  • Increased armor gain per level from 3.7 to 3.2

v1.0.0.61

  • New Passive - Arcane Mastery
    • After casting a spell all other spells have their cooldown reduced by 1.5 seconds
  • Overload
    • Base damage changed to 70 / 105 / 140 / 175 / 210 from 60 / 110 / 160 / 210 / 260
    • Ability power ratio reduced to 0.45 from 0.8
    • Gains additional damage from 10% of Ryze's maximum mana as opposed to 12% of his current mana
    • Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 15 / 14 / 12 / 10 / 8
    • Mana cost reduced to 50 / 65 / 80 / 95 / 110 from 60 / 90 / 120 / 150 / 180
  • Rune Prison
    • Duraiton reduced to 0.8 / 1.2 / 1.6 / 2 / 2.4 seconds from 1 / 1.5 / 2 / 2.5 / 3
    • Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160
    • Cooldown reduced to 14 seconds from 16
  • Spell Flux - Now a regular skill
    • Bounces a static 5 stimes between minions, enemy Champions, and Ryze
    • Damage is 50 / 70 / 90 / 110 / 130
    • Ability Power ratio of 0.33
    • Applies a stacking -15 magic resistance debuff to every enemy target it hits with a max stack of 5. Duration is 5 seconds
    • Cooldown is a 9 seconds at all levels
    • Mana cost is 60 / 80 / 100 / 120 / 140
    • Range is 700
    • Missile speed drastically increased
  • Desperate Power - New Ultimate
    • A self-targeted instant cast buff that lasts 8 seconds
    • Gives Ryze 60 / 100 / 140 additional ability power and grants all his spells 65% AoE damage
    • 60 / 50 / 40 second cooldon
    • Costs 0 mana

v1.0.0.32

  • Spell Flux Damage reduced from 300 / 400 / 500 to 240 / 360 / 480
  • Rune Prison Range reduced from 600 to 550

v0.9.25.24

  • Desperate Power now properly shows the particle

v0.9.25.21

  • Overload mana cost modified from 40 / 75 / 110 / 145 / 180 to 60 / 90 / 120 / 150 / 180

v0.9.22.15

  • Overload damage increased from 20 / 80 / 140 / 200 / 260 to 60 / 110 / 160 / 210 / 260
  • Increased base damage from 39 to 42

v0.9.22.7

  • Overload ability power ratio reduced from 1.0 to 0.8
  • Spell Flux ability power ratio reduced from 0.75 to 0.7

May 23, 2009 Patch

  • Spell Flux ability power ratio reduced from 1 to 0.75 (per bounce)

May 15, 2009 Patch

  • Made new recommended items

May 9, 2009 Patch

  • Rune Prison ability power ratio increased from 0.24 to 0.4

April 25, 2009 Patch

  • Updated recommended items

April 11, 2009 Patch

  • Corrected Overload's tooltip (the base damage portion showed off low numbers)

Alpha Week 4

  • Spell Flux damage changed from 260 / 340 / 420 to 300 / 400 / 500
  • Rune Prison
    • Cast range changed from 625 to 600
    • Damage increased to 80 per second from 75 per second

Alpha Week 3

  • Overload bonus damage changed from 20% of current mana to 12% of current mana

Alpha Week 2

  • Arcane Mastery
    • Tooltip updated to reflect the appropriate ability functionality
    • Increased the spell coefficient
  • Fixed attack timing bugs
  • Fixed tooltip typos for Rune Prison and Overload




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