Rammus

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Rammus
120x120
The Armordillo
Release Date: July 10, 2009
Cost: 1350 IP 585 RP
Primary Attribute: Tank
Secondary Attribute: Fighter
Resource: Mana
Statistics
Health Mini Icon.png Health: 564.48 (+ 86)
HealthRegen Mini Icon.png Health Regen: 7.92 (+ 0.55)
Mana Mini Icon.png Mana: 310.44 (+ 33)
ManaRegen Mini Icon.png Mana Regen: 7.84 (+ 0.5)
MovementSpeed Mini Icon.png Movespeed: 335
AttackDamage Mini Icon.png Attack Damage: 55.88 (+ 3.5)
AttackSpeed Mini Icon.png Attack Speed: 0.625 (+ 2.215%)
Range Mini Icon.png Range: 125
Armor Mini Icon.png Armor: 31.384 (+ 4.3)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Skins
King Rammus Released: 2009-10-21 / Special
Chrome RammusReleased: 2010-05-18 / 750 RP
Molten RammusReleased: 2010-07-14 / 975 RP
Freljord RammusReleased: 2010-11-22 / 520 RP
Ninja RammusReleased: 2011-05-18 / 975 RP
Full Metal RammusReleased: 2012-08-16 / 975 RP
Guardian of the Sands RammusReleased: 2015-04-27 / 975 RP

Lore

  • Current
  • 2nd lore
  • 1st lore
Idolized by many, dismissed by some, mystifying to all, the curious being, Rammus, is an enigma. Protected by a spiked shell, Rammus inspires increasingly disparate theories on his origin wherever he goes - from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the desert.

Some believe Rammus is an Ascended being, an ancient god amongst men who rolls to Shurima’s aid as an armored guardian in its times of need. Superstitious folk swear he is a harbinger of change, appearing when the land is on the verge of a great shift in power. Others speculate he is the last of a dying species that roamed the land before the Rune Wars sundered the desert with uncontrolled magic.

With so many rumors of great power, magic, and mystery surrounding him, Rammus compels many Shurimans to seek his wisdom. Soothsayers, priests, and deranged lunatics alike claim to know where Rammus dwells, but the Armordillo has proved elusive. Despite this, proof of his presence predates living memory, with crumbling mosaics depicting his image on the most ancient walls of Shuriman ruins. His likeness adorns colossal stone monuments made in the early days of Ascension, leading some to believe he is no less than an immortal demigod. Skeptics often point to a simpler explanation: that Rammus is just one of many such creatures.

It is said that he appears only to worthy pilgrims in great need of his aid, and those blessed by his presence experience great turning points. After the Armordillo rescued the heir to a vast kingdom from a terrible fire, the man renounced his position to become a goat farmer. An elderly mason was inspired by a profound, yet brief conversation with Rammus, and constructed an enormous marketplace which became the bustling heart of Nashramae.

Knowing Rammus’s guidance can pave an enlightened path, devout believers perform elaborate rituals designed to attract the favor of their deity. Disciples of the cult devoted to Rammus demonstrate their unwavering faith in a yearly ceremony by imitating his famous roll and somersaulting through the city in droves. Every year, thousands of Shurimans trek through the most treacherous and remote corners of the desert on a quest to find Rammus, for many teachings indicate he will answer a single question of those he finds deserving, if they are able to find him. Knowing his enthusiasm for desert treats, the pilgrims arm themselves with offerings thought to attract his blessing, packing their mules with flasks of sweet goat’s milk, chests filled with colonies of ants sealed in wax, and jars of honeycombs. Many never return from the deep desert, and fewer still with stories of the demigod, though travelers describe waking to find their packs mysteriously emptied of all edible provisions.

Whether he is truly a wise oracle, Ascended deity, or a mighty beast, Rammus is known for his miraculous feats of endurance. He entered the impenetrable Fortress of Siram, an imposing bastion designed by a crazed sorcerer. The structure was said to contain untold magical horrors - fearsome beasts mutated beyond recognition, corridors wreathed in flames, impenetrable tunnels guarded by shadow demons. Not an hour had passed when the enormous fortress collapsed in a plume of dust, and Rammus was seen rolling away. None knew why Rammus entered the darkened gate, nor what secrets he learned within the basalt walls of the fortress. In the year of the great flood he crossed the vast lake of Imalli in just two days, and dug many miles deep to destroy a giant anthill and kill its queen, whose daughters had devastated the nearby farmland.

Sometimes he appears as a benevolent hero. When invading Noxian warbands attacked a Northern Shuriman settlement, disparate tribes banded together to defend the territory beneath the Temple of the Ascended. They were no match for the invaders in size or skill, and the battle was all but lost when Rammus entered the fray. Each side was so shocked to see the elusive creature that fighting halted completely as they watched him roll between them. As Rammus passed the towering temple, the foundations of the building shook, and enormous stone blocks toppled onto the invading army, crushing many of its warriors. Now outnumbered, the army retreated to elated cheers from the Shurimans. While many swear Rammus saved the town out of love for Shurima, others argue he was merely defending the territory in which his favorite cactus flowers grew. At least one tribesman claims Rammus was simply sleeprolling and had no intention of taking down a temple.

Whatever the truth, stories of Rammus are treasured by the people of Shurima. Any Shuriman child can list a dozen theories on the question of his origin, half of which they likely invented on the spot. Tales of the Armordillo have only increased with the rise of Ancient Shurima, as they did just before its fall, giving way to a belief that his presence heralds darker times to come.

But how can such a benevolent, epicurean soul herald an age of destruction?

Caravan North

Ojan’s knife whittled the edge of the ironwood into a soft curve. As an eight-year-old, he wasn’t the most practiced craftsman; his wood block was just starting to resemble something round and spiky.

His sister, Zyama, leaned down from her bunk and grimaced.

“What’s that? Rhoksha dung?” she said. “No one will want to buy that.”

“It’s not dung, it’s a great and fearsome god, with his armor and everything! And it won’t be for sale. It’s for luck.”

“We’re traders, little brother,” she said. “Everything here is for sale.”

The caravan clinked and clanged as it rolled over the dunes. Every space from floor to ceiling was packed tightly with jars of spices, leaving just enough room for the family’s narrow bunks.

“Something’s chasing us from the south!” Ojan’s mother shouted from outside. Ojan heard her whip crack, urging the camels to hurry their pace.

Zyama leaned out the window, staring through her most prized possession, an ornate spyglass.

“They’re Kmiros! I’ll ready the arrows,” she said. “They must be after your Rhoksha dung.”

Ojan replaced her at the window. Sure enough, hundreds of beetles the size of dogs swarmed over the dune behind them.

Zyama returned with a bow and quiver of colorful arrows. She fired, taking one beetle out, but the mass of insects charged on without pause.

“How many arrows do we have?” Ojan asked.

“About forty,” Zyama said, looking into the quiver. She frowned.

Their mother’s voice carried from the front. “We’ll have to outrun them. Hold on!”

Whips cracked once more and the caravan jolted forward, knocking Ojan to the floor.

Zyama loosed another arrow into the swarm, spearing two at once. The creatures fell, but plenty more took their place.

“Oil! In the left cabinet!” their mother shouted.

Ojan ducked away and returned with a flask of lamp oil and a wad of rags. He doused a piece of cloth before wrapping it around the tip of an arrow. He lit the bundle on fire and carefully handed it to Zyama, who blasted the flaming shot into a cluster of beetles. They burst into flames, screeching as they burned. Ojan grinned.

Together they bombarded the horde with flaming arrows, firing as fast as Ojan could wrap each arrowhead. The air smoked with burning chitin. The caravan accelerated, and the gap increased. They were nearly safe.

Ojan’s stomach dropped. The Kmiros spread glittering wings and rose to the skies as a unified black cloud.

Ojan flinched as a heavy thud shook the cabin from above. More followed, and the wooden slats groaned under the weight of the oversized insects.

“Hold on!” his mother shouted from the front as she veered them sharply left. Beetles tumbled from the roof, but Ojan heard a discordant scratching from above and knew more had landed.

Pincers broke through the layered beams in the ceiling and an enormous beetle tumbled into the caravan. Zyama drew her dagger and stabbed it, but her blade was unable to pierce its tough carapace. She pushed Ojan back and waved her blade before her, desperately trying to hold it at bay.

More Kmiros dropped through the smashed roof, all snapping jaws and clicking pincers. Ojan dove beneath his bunk, desperately kicking the insects as they clawed for him. He prised the round wooden figure from his pocket.

“Please, Rammus, I pray to you,” he whispered. “Help us!”

The caravan jolted as beetles landed on the roof. It pitched back and forth like a ship on a rough sea. Then the world tilted sideways as the caravan overturned completely, skidding in the sand.

Ojan shielded his face from tumbling objects as dust clouded his vision. He was flung against the wall, his ears ringing and head throbbing as the caravan swerved. After a moment of stillness, he felt a hand tug his arm as his mother dragged him from the rubble. He squinted in the blinding sunlight.

The family huddled in the wreckage of their caravan, coughing in the dusty air as the Kmiros circled. A beetle charged forward and Ojan’s mother stabbed it between its clicking jaws. She skewered another as it scrambled to bite her daughter, spilling rank yellow innards across the sand. A third beetle leapt from the top of the caravan and landed behind them. Zyama screamed as it seized her foot in its pincers.

The beetles froze abruptly, halting their attack. They hunkered low to the ground, antennas flexing. In the silence, Ojan heard a distant whirring. He watched the western horizon as a sand cloud rushed toward them in a fury of dust. The family brandished their weapons in readiness to fight this new threat.

A round armored shape exploded from the flurry of sand and smashed into the nearest beetle with terrible force, crushing it to pulp.

The shape barreled on, smashing beasts left and right. Though the insects snapped at the shape with their sharp pincers, it was unstoppable, and in a moment, no living Kmiros remained.

The dust began to settle once more, and Ojan glimpsed spiked armor jutting from the round shape ahead.

“Is that...?” Zyama said.

“Rammus!” Ojan shouted. He scrambled down the hill to meet his hero.

The creature’s shell was intricately patterned with spiral scales, and his claws were sharp as knives. He gnawed slowly on the hairy leg of a beetle, juice dripping from his mouth.

Ojan and Zyama gaped.

Their mother approached the Armordillo, bowing her head deeply.

“You saved us,” she said. “We are grateful.”

Rammus crunched the beetle leg as the family watched. Several minutes passed.

He rolled to the fallen caravan and rummaged through the debris, emerging with Ojan’s wooden carving of the Armordillo. The likeness wasn’t perfect, but certainly discernible.

“That’s you,” Ojan said. “Please, take it.”

Rammus knelt down and bit the wooden figurine in two with a crunch. He turned and walked a few paces before spitting the pieces into the sand. Zyama stifled a laugh.

“Hmm,” said Rammus.

He tore a leg from another dead beetle and dragged it through the sand as he rolled away.

The family watched him disappear over the horizon.

Ojan ran after Rammus to retrieve the broken pieces of the statue. He pocketed them and bowed.

“For luck,” he said.

"OK."

-  Rammus

The mysteries that surround Rammus are numerous. How did a simple creature of the desert suddenly become able to reason? How did he craft his vaunted suit of armor? What is he searching for as he crosses the Shuriman desert? One thing is for certain: trying to stop the inexorable Rammus is a fool's mission.
Ravaged by Rune Wars long past, the lands south of the Great Barrier are wrecked by chaotic magical storms, leaving the grasp of nature's rule tenuous at best. While abnormal flora or fauna are the norm rather than the exception in these ruined areas, perhaps none is more curious than the case of Rammus. While no one is entirely certain why an armadillo from the Shurima Desert crossed the Kumungu Jungle into the Plague Jungles, Rammus made just such a journey. There, amongst the twisted vines and festering rot, he came across an oddity - a healthy evergreen hedge maze, stretching as far as the eye could see. As he explored the maze, something compelled him towards its center - a light, a presence of some kind. As he drew closer, the light surged, blinding him and knocking him unconscious.

When he awoke, Rammus' whole world had changed. The maze had vanished and he felt truly cognizant for the first time in his otherwise unremarkable life. As his predicament dawned on him, Rammus had a moment of panic. As he trembled, the earth around him began to shake, the intensity increasing until he managed to steady himself. As the quake receded, Rammus arose and left the Plague Jungles in search of others like him. His search brought him across all the lands south of the Great Barrier, but everywhere he went, he was unique. The hardships of this sojourn inspired him to craft the suit of armor that would earn him the title of Armordillo. Rammus's quest eventually drew him to the only place where a sentient armadillo is less than confounding - the League of Legends.

"I've seen a lot of things, but this... this is a first."

-  Ezreal, the Prodigal Explorer, after first meeting Rammus

Abilities

PassiveSpiked Shell
Spiked Shell.png
(Innate) Rammus receives (25% of total Armor) as bonus attack damage.


QPowerballBanshee's Veil.pngCleanseQss.png
Powerball.png
(Active) Rammus enters a rolling ball state for up to 7 seconds, increasing his movement speed by 30% and then continues accelerating. Upon impacting with an enemy, all nearby enemies will be knocked back for an instant and be dealt magic damage. Additionally, targets affected by the impact will be slowed for 2 seconds.
Impact Radius: 200 (estimate)
Knockback Distance: 100 (estimate)
Cost: 60 / 65 / 70 / 75 / 80 mana
Cooldown: 16 / 14.5 / 13 / 11.5 / 10 seconds
Magic Damage: 100 / 150 / 200 / 250 / 300
(100% of Ability Power)
Slow: 20 / 25 / 30 / 35 / 40%


WDefensive Ball CurlBanshee's Veil.png
Defensive Ball Curl.png
(Active) Rammus enters a defensive stance for 6 seconds, vastly increasing his armor and magic resistance and returning magic damage for each autoattack that enemies use on him.
Cost: 40 mana
Cooldown: 14 seconds
Armor & Magic Resist Bonus: 40 / 60 / 80 / 100 / 120
Magic Damage Returned: 25 / 35 / 45 / 55 / 65
(10% of Armor)


EPuncturing TauntBanshee's Veil.png
Puncturing Taunt.png
(Active) Rammus taunts a target enemy, reducing their armor and forcing them to attack Rammus for a few seconds.
Cooldown: 12 seconds
Range: 325
Cost: 50 mana
Armor Reduction: 5 / 10 / 15 / 20 / 25
Duration: 1.25 / 1.5 / 1.75 / 2 / 2.25 second(s)


RTremorsBanshee's Veil Grey.png
Tremors.png
(Active) Rammus creates tremors beneath him for 8 seconds dealing magic damage to nearby units and structures each second. Rammus can move, attack and use other abilities while Tremors is in effect.
Cost: 100 mana
Cooldown: 100 / 80 / 60 seconds
Magic Damage Per Second: 65 / 130 / 195
(30% of Ability Power)
Maximum Magic Damage: 520 / 1040 / 1560
(240% of Ability Power)


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LCS logo 25x25.png 2014 NA LCS Spring Round Robin 1 0 0 0 0 0.9
LNL logo small.png 2014 LNL Spring 1 0 0 0 0 1.8
Gpllogo small.png 2014 GPL Winter 0 2 1 1 50 2.3
Ogn logo.png Champions Summer 2013 0 2 1 1 50 2.5
Ogn logo.png Champions Spring 2013 0 5 3 2 60 5.7

Patch History

v6.7

R cooldown up.

Whenever a champion starts seeing play in a different role or building different items than predicted, we have to ask ourselves a few important questions. ‘Is this champion still making appropriate trade-offs?’ While Rammus trades sonic-speed ganks so he can brawl with the best in the top lane, the strength and repeatability of his all-ins make it near-impossible for enemies to come out ahead in any situation. We’re cracking down on the armordillo’s uptime to make fighting Rammus in lane more realistic.

Tremors.png R - Tremors

COOLDOWN : 60 seconds 100/80/60 seconds


v5.24
Q slow and champion-hit radius down.

When it comes to shutting down marksmen while stacking armor, Rammus runs rings around the competition. Rolling into lanes at the speed of sound, Rammus’ oppressive ganks layer a domineering amount of crowd control on top of anyone looking to have a normal laning phase. We’re tuning back some of the bite from his surprise attacks, but tossing a little quality-of-life his way for when he’s gotta go fast.

Powerball.png Q - Powerball

SLOW DURATION : 3 seconds 2 seconds
CHAMPION HIT RADIUS : 325 250
NEW ESCAPE FROM THE MINIONS : No longer freaks out when trying to path around minions when powerballing


v5.16
W damage up.

Primarily a gank-focused jungler, Rammus powerballs into big trouble if he can't convert an advantage off of his first gank or so. We speak a lot about 'fall-back patterns' - a champion's back-up plan if their primary form of expression isn't panning out - and that's what we're buffing here. Translation: while Strong Rammus will most certainly make good use of this buff, it's really Sad Rammus that needs every bit of clear speed to waddle back into a game if things don't work out OK. And that's just OK.

Defensive Ball Curl.png W - Defensive Ball Curl

DAMAGE : 15/25/35/45/55 25/35/45/55/65

All of the following champions have had their armor or health per level increased.

As part of patch 5.16's item changes, the efficiency of some popular defensive items have been decreased. However, many 'low-income' tanks and team-disruptors relied pretty heavily on the strength of these items to maintain the right level of bulk for their gold stream - you can read more on the why further down, but each of the below champions are picking up some stat adjustments so they'll hit similar breakpoints when it comes to being unbreakable.

 Blitzcrank

ARMOR GROWTH : 3.5 4

 Braum

ARMOR GROWTH : 4 4.5

 Leona

ARMOR GROWTH : 3.1 3.6

 Nautilus

ARMOR GROWTH : 3.25 3.75

 Taric

ARMOR GROWTH : 3.2 3.7

 Rammus

ARMOR GROWTH : 3.8 4.3

 Amumu

ARMOR GROWTH : 3.1 3.6

 Tahm Kench

ARMOR GROWTH : 3 3.5

 Alistar

HEALTH GROWTH : 102 106

 Bard

HEALTH GROWTH : 89 93

 Thresh

HEALTH GROWTH : 89 93


v5.6
Q cost down.

"Though Rammus has certainly benefited from Cinderhulk, his mana pool still manages to spin out in the late-game. This should help. OK? OK. "
  • Powerball.png Q - Powerball
    • COST : 70/80/90/100/110 mana 60/65/70/75/80 mana

v4.20
Q's cooldown is much higher at early levels, and E's armor shred has been reduced.

"Rammus's uptime between ganks have made him quite the monster, and we're not even talking about what happens when he finishes his Homeguards. Scaling the cooldown on Rammus' Powerball should give opponents better windows to react to his ganking cadence, while lowering E's shred makes him less of a duelist (how is Rammus dueling!?).
That said, we're not quite sure how Rammus will be affected in the preseason. If the Armordillo's eating a healthy portion of struggle salad in 2015, we'll double back to make sure he's staying healthy. "
  • Powerball.png Q - Powerball
    • COOLDOWN  : 10/10/10/10/10 seconds 16/14.5/13/11.5/10 seconds
  • Puncturing Taunt.png E - Puncturing Taunt
    • ARMOR SHRED : 10/15/20/25/30 5/10/15/20/25

v4.17

"Just a small quality-of-life buff where if Rammus uses Powerball to cancel Defensive Ball Curl (or vice versa), he gets 1 second of buffs overlapping instead of immediately cancelling one for the other. "
  • Powerball.png Q - Powerball
    • OKAY While in Powerball, Rammus now cancels the ability immediately ⇒ 1 second after Defensive Ball Curl is activated
  • Defensive Ball Curl.png W - Defensive Ball Curl
    • OKAY While in Defensive Ball Curl, Rammus now cancels the ability immediately ⇒ 1 second after Powerball is activated

v4.16
Updated Bios

  • BIO The following champions have received updated in-client bios.

v3.15 Summary: We've reduced the duration of Puncturing Taunt at later levels and reduced the mana cost of both Puncturing Taunt and Tremors.

"Similar to Fiddlesticks' Terrify, Puncturing Taunt scales to a frustratingly long duration (according to some, it went on forever, so some subjectivity is expected), especially when Rammus has a strong early game. We didn't want to just lower Taunt's durations, so we've made some mana cost reductions to help Rammus recover in games when he has a rough start."

  • W – Defensive Ball Curl
    • Can no longer be deactivated. Instead goes on cooldown when used (total cooldown of Defensive Ball Curl remains unchanged, as deactivating the ability previously did not reduce its cooldown)
  • E - Puncturing Taunt
    • Duration reduced at later ranks to 1.25/1.50/1.75/2.00/2.25 seconds (from 1.00/1.50/2.00/2.50/3.00 seconds)
    • Mana cost reduced to 50 at all ranks (from 50/60/70/80/90)
  • R - Tremors
    • Mana Cost reduced to 100 at all ranks (from 120 at all ranks)

v3.13

  • General
    • Rammus received a texture update

v3.07

  • Puncturing Taunt
    • Can no longer target minions

v1.0.0.152

  • Base Movement Speed increased by 25.
  • Base Armor increased to 25 from 21
  • Base Health Regen increased to 8 per 5 seconds from 6

v1.0.0.144

  • Now gains 1.25 magic resist per level

v1.0.0.142

  • Powerball
    • Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120
    • Reduced the spell casting and movement delay after collision
  • Defensive Ball Curl mana cost reduced to 40 from 50

v1.0.0.136

  • Right clicking on an enemy while using Powerball will now move you close enough to hit the target
  • Base armor reduced to 20.8 from 24.8
  • Base attack damaged reduced to 53.5 from 58.8

v1.0.0.134

  • Defensive Ball Curl armor and magic resist values reduced to 40 / 60 / 80 / 100 / 120 from 50 / 75 / 100 / 125 / 150

v1.0.0.133

  • Minor tweak to Rammus' dance to actually rotate around his center axis when on his back

v1.0.0.132

  • Powerball
    • Duration reduced to 7 seconds from 8
    • Initial speed increased to 30% from 25%
  • Defensive Ball Curl damage return reduced to 15 / 25 / 35 / 45 / 55 from 20 / 30 / 40 / 50 / 60

v1.0.0.126

  • Fixed a bug where recommended items would not display for Rammus

v1.0.0.125

  • Damage per level increased to 3.5 from 2.75
  • Rammus can now immediately switch between Defensive Ball Curl and Powerball
  • Defensive Ball Curl
    • Magic damage return adjusted to 20 / 30 / 40 / 50 / 60 from 22 / 26 / 32 / 38 / 46
    • Cast time removed
    • Now correctly displays the armor amount in the tooltip when Defensive Ball Curl is active

v1.0.0.120

  • Fixed a bug where Defensive Ball Curl had an ability power ratio

v1.0.0.111

  • Powerball speed reduced by about 15%

v1.0.0.110

  • Powerball
    • Slow duration reduced to 3 seconds from 4
    • Slow percent reduced to 20 / 25 / 30 / 35 / 40 from 28 / 36 / 44 / 52 / 60

v1.0.0.109

  • Puncturing Taunt cooldown increased to 12 seconds from 9

v1.0.0.105

  • Fixed a bug with Puncturing Taunt where the taunt particle somteimes played on targets that blocked the taunt

v1.0.0.104

  • Defensive Ball Curl
    • Damage return reduced to 22 / 28 / 34 / 40 / 46 from 26 / 32 / 38 / 44 /50
    • Fixed a bug where the tooltip was not displaying the proper bonus damage return

v1.0.0.103

  • Movement speed increased to 310 from 305
  • Base mana regen incresed to 4.5 from 3.75
  • Powerball cooldown reduced to 10 seconds from 11
  • Defensive Ball Curl
    • Cooldown reduced to 14 seconds from 15
    • Now scales on 10% of Rammus' total armor
  • Puncturing Taunt
    • Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 50 / 65 / 80 / 95 / 110
    • Fixed several bugs to make it more responsive

v1.0.0.101

  • Defensive Ball Curl can now be cancelled

v1.0.0.100

  • Fixed a bug causing Powerball sound to continue after Rammus hit his target
  • Fixed timing issues with basic attacks

v1.0.0.87

  • Fixed a bug where Powerball could occasionally deal double damage

v1.0.0.86

  • Attack range increased to 125 form 100
  • Mana regen per level increased to 0.06 from 0.05
  • Powerball cooldown reduced to 11 seconds from 12
  • Defensive Ball Curl
    • Cooldown reduced to 15 seconds form 18
    • Mana cost changed to 15 all ranks from 40 / 50 / 60 / 70 / 80
  • Tremors mana cost changed to 120 at all levels from 100 / 150 / 200

v1.0.0.83

  • Powerball mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130
  • Puncturing Taunt mana cost reduced to 50 / 65 / 80 / 95 / 110 from 50 / 70 / 90 / 110 / 130
  • Base mana regen increased to 0.75 from 0.5

v1.0.0.82

  • Fixed a bug in which Rammus' movement speed was slightly too slow during Defensive Ball Curl and Powerball
  • Tweaked autoattack animation timing

v1.0.0.81

  • Puncturing Taunt now displays the "Taunted!" pop up text for enemies

v1.0.0.61

  • Fixed an issue that would cause Tremors to be removed by Black Shield / Cleanse

v1.0.0.52

  • Increased base Health from 400 to 420 and Health per level from 76 to 86
  • Tremors damage increased from 55 / 110 / 165 to 65 / 130 / 195

v0.9.25.24

  • Powerball is now easier to hit immobile targets with

v0.9.22.16

  • Powerball
    • Gave it a 1 sec cooldown upon casting
    • Modified the slow percent from 40 / 45 / 50 / 55 / 60 to 28 / 36 / 44 / 52 / 60
    • Modified mana cost from 80 / 95 / 110 / 125 / 140 to 90 / 100 / 110 / 120 / 130
    • Updated tooltip to not say it stuns (since it doesn't)

v0.9.22.15

  • Tremors damage per second reduced from 64 / 128 / 192 to 55 / 110 / 165
  • Reduced base health from 506 to 476
  • Increased movement speed from 300 to 305
  • Defensive Ball Curl
    • Modified armor/magic resist from 40 / 80 / 120 / 160 / 200 to 50 / 75 / 100 / 125 / 150
    • Increased damage return from 24 / 30 / 36 / 42 / 48 to 26 / 32 / 38 / 44 / 50
  • Puncturing Taunt armor reduction increased from 6 / 12 / 18 / 24 / 30 to 10 / 15 / 20 / 25 / 30

v0.8.22.115

  • Defensive Ball Curl armor/magic resist reduced from 50 / 100 / 150 / 200 / 250 to 40 / 80 / 120 / 160 / 200

v0.8.21.110

  • Defensive Ball Curl
    • Added magic resist equal to the bonus armor
    • Increased damage return from 16 / 20 / 24 / 28 / 32 to 24 /30 / 36 / 42 / 48
  • Powerball
    • Lowered detonation distance with minions, increased detonation distance with champions
    • Can now be toggled off
    • Is now instant cast
    • Increased acceleration from 0.2 to 0.25
    • Reduced mana cost from 85 / 105 / 125 / 145 / 160 to 80 / 95 / 110 / 125 / 140
  • Tremors
    • Increased ability power ratio from 0.2 to 0.3
    • Reduced mana cost from 150 / 200 / 250 to 100 / 150 / 200
  • Scavenged Armor bug fixed which caused it to be removed with Guardian Angel
  • Increased base health by 36, health per level by 6
  • Updated recommended item list

July 10, 2009 Patch
 Rammus released



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