Pantheon

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Pantheon
120x120
The Artisan of War
Release Date: February 2, 2010
Cost: 3150 IP 790 RP
Primary Attribute: Fighter
Secondary Attribute: Assassin
Resource: Mana
Real Name: Atreus
Statistics
Health Mini Icon.png Health: 579.16 (+ 87)
HealthRegen Mini Icon.png Health Regen: 7.84 (+ 0.65)
Mana Mini Icon.png Mana: 317.12 (+ 31)
ManaRegen Mini Icon.png Mana Regen: 7.355 (+ 0.45)
MovementSpeed Mini Icon.png Movespeed: 355
AttackDamage Mini Icon.png Attack Damage: 55.572 (+ 2.9)
AttackSpeed Mini Icon.png Attack Speed: 0.644 (+ 2.95%)
Range Mini Icon.png Range: 150
Armor Mini Icon.png Armor: 27.652 (+ 3.9)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Skins
Myrmidon Pantheon Released: 2010-02-02 / 520 RP
Ruthless PantheonReleased: 2010-04-08 / 520 RP
Perseus PantheonReleased: 2010-11-02 / 750 RP
Full Metal PantheonReleased: 2011-08-01 / 975 RP
Glaive Warrior PantheonReleased: 2012-03-30 / 975 RP
Dragonslayer PantheonReleased: 2014-05-15 / 1350 RP
Slayer PantheonReleased: 2015-11-05 / 975 RP

Lore

  • Current
  • 2nd lore
  • 1st lore
The peerless warrior known as Pantheon is a nigh-unstoppable paragon of battle. He was born among the Rakkor, a warlike people living on the flanks of Mount Targon, and after climbing the mountain’s treacherous peak and being deemed worthy, he was chosen to become the earthly incarnation of the celestial Aspect of War. Imbued with inhuman power, he relentlessly seeks the enemies of Targon, leaving only corpses in his wake.

Atreus was a proud young Rakkoran named after one of the four stars that formed the Warrior constellation in the night sky – the constellation known to the Rakkor as the Pantheon. While not the fastest or strongest of the young warriors of Mount Targon, nor the most skilled with the bow, spear or blade, Atreus was determined, single-minded, and his endurance was legendary among his peers. Every day before dawn, while the others slept, he rose to run the treacherous paths of Mount Targon, and he was ever the last to leave the training ground at night, his arms leaden from blade-work.

A fierce rivalry developed between Atreus and another young Rakkoran, a boy called Pylas. Born into a line of renowned warriors, Pylas was skillful, strong, and popular. He seemed destined for greatness, and none his age could best him in the fighting circle. Only Atreus refused to back down, pushing himself up from the ground to fight on, bloodied and bruised, even after being knocked down again and again. While this earned Atreus the respect of his grizzled instructors, it gained him the enmity of Pylas, who took Atreus’s unrelenting defiance as a lack of respect.

Atreus was shunned by his peers and suffered numerous beatings from Pylas and his followers, though he endured it all with stoic resilience. He kept his growing ostracism a secret from his family, knowing it would only cause them pain.

On an early winter patrol, a day’s march from their village, the young warriors and their trainers came upon the smoking ruin of a Rakkoran outpost. Blood stained the snow, and bodies lay strewn across the ground. A hasty retreat was ordered, but it was too late… the enemy was already upon them.

Clad in furs and heavy iron armor, the outsiders sprang from beneath the snow, axes flashing in the cold light. None of the young warriors had completed their training, and their superiors were all greybeards, well past their prime, yet several enemies were slain for every one of their own that fell. Nevertheless, the outsiders outnumbered them, and the Rakkor were cut down, one by one.

Pylas and Atreus fought back to back, the last of the Rakkor still standing. Both were injured and bleeding. The battle would be over in moments, yet they knew they had to warn the village. Atreus plunged his spear into a barbarian’s throat, while Pylas cut down two more, creating a momentary gap in the circle of enemies. Atreus told Pylas to go, saying that he would hold their enemies off so Pylas could get away. With no time to argue – Atreus was already charging the enemy – Pylas ran.

Atreus fought hard, but as a heavy axe slammed into his chest, he finally fell, and slipped into unconsciousness.

Atreus awoke, not in the celestial afterlife as he had expected, but upon the mountain where he had fallen. The sun had dropped behind the surrounding peaks, and a fresh layer of snow covered him. Numb and barely lucid, he pushed himself to his feet. He picked his way between the bodies of the fallen Rakkor, but all were dead. Worse, Pylas lay some way off, a throwing axe embedded in his back. Word had not reached their village.

Half-crawling, half-stumbling to Pylas’s side, Atreus found his one-time rival alive, but horribly wounded. Hefting the young warrior to his shoulders, Atreus began the long trek home. Three days later, he stumbled to the outskirts of their village, and finally allowed himself to collapse.

He awoke to find Pylas watching over him, and his wounds stitched and bound. While Atreus was relieved to find that their village had not been attacked, he was also surprised to learn that neither the Rakkor nor the Solari elders had sent out the Ra-Horak to find and kill the intruders, choosing instead to stay and defend against any possible attack.

In the months that followed, Atreus and Pylas became close friends. All earlier antagonism forgotten, they threw themselves into their training with renewed vigor and purpose. All the while, Atreus’s resentment toward the Solari order grew. He felt the best way to protect the Rakkor was to actively seek out and destroy their would-be enemies, but the new leader of the Solari’s warriors – a former member of his own tribe, Leona – preached a different form of protection, which Atreus felt was weak and passive.

As with all young Rakkorans, Atreus and Pylas had grown up hearing stories of great heroes climbing to the peak of Mount Targon and being blessed with great power. Having passed the arduous Rakkoran warrior rites together, the pair began to train in earnest toward making the ascent themselves. Atreus hoped to gain the power he would need to seek out and defeat the enemies of the Rakkor himself, since it seemed the Solari were not willing to do so.

Only the strongest attempted the climb, and fewer than one in a thousand even glimpsed the peak. Nevertheless, Atreus and Pylas joined a larger group gathered from all the Rakkoran villages scattered around the foothills of the mountain, and began the ascent. As they set off, the sun turned dark as the silver moon passed before it. Some saw this as an ill omen, but Atreus took it as a sign he was on the right path – that his beliefs about the Solari were correct.

After weeks of climbing, the group was half its original size. Some had turned back, while others had been claimed by the mountain, having fallen into crevasses, been buried beneath avalanches, or frozen to death in the night. They were high above the cloud line, and the sky was filled with strange shifting lights and illusions. Still they pressed on.

The air grew steadily thinner, and the cold ever more bitter as the weeks turned to months. Several climbers stopped to catch their breath, never to move again, their flesh freezing to the mountain. Others, driven insane by the lack of air and exhaustion, threw themselves from the cliffs, falling like stones. One by one, the mountain claimed those who attempted to master it, until only Pylas and Atreus remained.

Exhausted, frozen, and their minds addled, the pair made the final ascent to the summit, only to find… nothing.

They saw no fabled city at the peak, nor any sky-warrior heroes waiting to embrace them – only ice, death, and rocks twisted into strange circular shapes. Pylas collapsed, the last of his strength finally giving out, and Atreus roared his frustration.

Knowing Pylas had not the strength to make the descent, Atreus sat with him, cradling his head in his lap as he watched the life drain from his friend.

Then the heavens opened. The air shimmered like liquid, and a gateway opened before Atreus. Golden light spilled out, warming his face, and a city beyond the veil could be glimpsed – a place of inconceivable architecture and grandiose vision. A figure stood waiting for him, hand outstretched.

Tears of awe ran down Atreus’s face. He would not have left his friend, but as he looked down he saw that Pylas had died in his arms, a beatific smile upon his face. Atreus stood, closed his friend’s eyes, and laid him gently on the melting snow. He stepped forward to meet his guide, walking through the veil of reality to the real Targon.

Months passed. On the lower flanks of the mountain, it was assumed Atreus and Pylas had died along with everyone else who had attempted the ascent. They were mourned, but this was nothing unusual, nor was it unexpected. Only once in a generation did someone return with power from the top of the mountain.

It was at this time that another raiding party of northern barbarians mysteriously appeared on the mountain, almost a year to the day since they had butchered those Rakkorans at the outpost and Atreus’s peers. They attacked a number of isolated villages, slaughtering and pillaging, before pushing on toward a Solari shrine high upon the mountain. The guards there were heavily outnumbered, yet they stood ready to die defending the relics and mystics within.

As the enemy marauders closed in, an unnatural, keening wind descended, whipping the snow around in a growing fury. The swirling clouds parted, exposing the full majesty of Mount Targon at the epicenter of the storm. Warriors on both sides struggled to maintain their footing, shielding their eyes against the ice storm as a ghostly, glowing city appeared in the heavens at the mountain’s apex.

The four stars of the Pantheon constellation pulsed brightly, then turned dark overhead. Simultaneously, the burning light of a falling star appeared within the ethereal city and streaked toward the ground.

It screamed toward the temple, moving at astonishing speed, and the barbarians prayed to their heathen gods in quivering voices. The streaming light slammed down, striking the ground between the two forces with an earth-shattering impact.

This was no star, but a warrior mantled in starlight and bearing a gleaming, golden shield and spear of legend. He had landed in a warrior’s crouch, one knee lowered to the ground, and as he looked up at the enemy defiling the lands of Mount Targon, the Rakkorans saw it was Atreus… and yet not Atreus. The Aspect of the Warrior had infused him, and he was now both mortal and immortal, the incarnation of war made flesh. He was now an avatar of battle. He had become the Pantheon.

He rose from his crouch, eyes blazing with celestial light, and the enemy knew death had come for them.

The battle was over quickly; none could stand against Pantheon. The outsiders’ blood ran from Pantheon’s armor and weapon, leaving them pristine and gleaming with starlight. His enemies defeated, Pantheon marched into the roaring ice storm and disappeared.

Atreus’s family mourned their son and held a funeral for him. While they had suspected he was dead after he had not returned from the expedition, now his demise was confirmed. The Pantheon Aspect had obliterated his personality, memories and emotions. Atreus’s flesh was nothing but a shell inhabited by the supernatural Aspect of War; his mortal soul had joined those of the ancestors in the celestial afterlife.

Atreus was not the first appearance of Pantheon on Runeterra – there have been others, and there will likely be more. They are not immortal, limited by the human flesh they inhabit, and can be killed, though it takes great effort to do so. Pantheon’s latest appearance has been greatly debated by the elders of the Solari, for his arrival is both a blessing and a curse, as it often heralds a time of darkness yet to come…

THE SPEAR OF TARGON

A lone figure awaited the armed convoy, standing silhouetted against the sun. His heavy cloak and the long plume atop his helm billowed in the hot, dry desert wind. A tall spear was held at his side.

The convoy was thirty strong. Most of its number were hired mercenaries – rough, warlike men and women garbed in hauberks, leather and chain, bearing crossbows, halberds and blades. They walked the dusty path alongside heavily-laden mules, though they came to halt, crude insults and jokes dying on their lips, as they saw the warrior standing motionless before them. The dark-clad leader of the expedition frowned as he pulled his coal-black steed to a halt.

The figure atop the rocky outcrop made no move to stand aside.

“You come with murder in your hearts,” he said.

His voice was as hard as iron, and strangely accented.

“I am of the Mountain. You shall go no further.”

The mercenaries smirked and scoffed.

“Piss off, madman,” one of them shouted, “lest we plant your head on a spike to mark our passing.”

“You are a long way from home, friend,” the leader of the convoy said. “We journey to the mountain ourselves. There need be no blood spilt here.”

The lone warrior was unmoved.

“We are simple pilgrims, and still have a long journey ahead of us,” said the leader. “And besides, there is no way back for us now. Our ships have sailed, see?” he said, gesturing behind him.

Behind the convoy, less than a mile distant, the sea glittered like dragon-scales in the dying light. A trio of galleys could be seen, sails unfurling as they turned north on the long journey home.

“We come with no ill intent, I assure you,” the leader continued. “We merely seek wisdom.”

“Your tongue is forked, serpent,” said the lone warrior. “You seek the blood of the Seer. Turn aside, or be slain.”

The rider’s frown deepened, and he turned away with a dismissive shrug.

“So be it,” he said. “Kill him.”

In an instant, crossbows were hefted to shoulders and the air was filled with loosed bolts. The lone warrior was not punched from his feet, however; the bolts clanged as they ricocheted from his heavy, circular shield. Then he began to advance.

He appeared to be in no hurry. He strode forward with grim resolve, still silhouetted against the sun, the tip of his spear lowering toward his enemies. Another flurry of crossbow bolts. Again they were turned aside by his shield.

The first of the snarling mercenaries launched herself toward him, a jagged-bladed scimitar arcing in for his throat. She died in the blink of an eye, the warrior’s spear buried in her chest. The next two died almost as quickly as the warrior’s spear slashed a crimson line across one man’s throat and the rim of his shield cracked another’s skull.

“Take him!” roared the expedition’s leader, drawing an exquisite, bespoke pistol from his waistband.

A cloud passed in front of the sun, allowing the warrior to be seen more clearly. He was bedecked in armor of archaic design, though his arms and legs were bare and tautly muscled. His cloak was deep crimson, though in the twilight it seemed as if stars gleamed in the shimmering fabric. That starlight also glittered in his unrelenting gaze, shadowed within the visor slits of his helm.

The lone warrior moved like liquid, every movement smooth, efficient and deadly. He was impossibly fast, faster than any man should be. More mercenaries died, their blood staining the dry desert ground. None could land a blow upon the deadly fighter. He moved effortlessly through the battle, closing inexorably on the horseman. One by one, the mercenaries were slain. In moments, those still standing turned and fled in the face of this unstoppable foe.

The rider levelled his pistol at the lone warrior and fired. Impossibly, he swayed aside at the last moment, and the shot merely scraped across the side of his helm. The leader swore and cocked his pistol for another shot… but he was too slow.

The warrior’s shield took him square in the chest, and he was hurled from the saddle. He fell heavily and grimaced as the warrior’s foot came down on his torso, pinning him to the ground.

“Who are you?” he hissed.

“I am your death,” said the lone warrior. “I am Pantheon.”

The leader of the convoy turned his head to the side, seeing his pistol lying in the dust nearby. He reached for it, but it was a hopeless act of desperation.

“Rejoice, mortal,” said Pantheon. “It is a great honor to die beneath the Spear of Targon.”

The broken man made to speak, but his words were cut short as Pantheon’s spear drove down through his chest. Blood bubbled from the dying man’s lips, and then he lay still.

Pantheon pulled his weapon clear and turned away. Twilight had given way to dusk, and countless stars lit the night sky.

A comet of burning fire streaked down toward the distant mountains, a hundred miles east.

Pantheon’s eyes narrowed.

“It is time, then,” he said to the darkness, and began the long journey back to Mount Targon.

"Bring forth one true champion, or a hundred more like you, and then we shall have a battle that will be spoken of until the end of time."

-  Pantheon

Far above the clouds on Mount Targon resides a stalwart tribe of people known as the Rakkor who still revere combat and war as ultimate artforms. They remember the Rune Wars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long. Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Rakkor warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe. Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence - and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon.

This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat. Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Rakkor. Gathering the blessings of his tribe and armed with the relics of his ancestors, he has descended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle. As long as Pantheon breathes, he thirsts for another foe to vanquish.

"I was hoping they had more reinforcements."

-  Pantheon, standing amidst the pieces of a brutalized Noxian battalion.

Far above the clouds on Mount Gargantuan resides a stalwart tribe of people known as the Stanpar who still revere combat and war as ultimate artforms. They remember the Runewars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long. Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Stanpar warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe. Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence - and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon.

This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat. Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Stanpar. Gathering the blessings of his tribe and armed with the relics of his ancestors, he has descended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle. As long as Pantheon breathes, he thirsts for another foe to vanquish.

"I was hoping they had more reinforcements."

-  Pantheon, standing amidst the pieces of a brutalized Noxian battalion.

Abilities

PassiveAegis Protection
Aegis Protection.png
(Innate) After attacking or casting spells 4 times, Pantheon will gain a shield, that will block the next Tower Shot or normal/enhanced standard attack that deals more than 40 damage to him.


QSpear ShotBanshee's Veil.png
Spear Shot.png
(Active) Pantheon hurls his spear at an opponent dealing physical damage. If Heartseeker Strike has been leveled up once, Spear Shot will crit to deal 150% damage against opponents whose current health is below 15% of their max health.
Cost: 45 mana
Cooldown: 4 seconds
Range: 600
Physical Damage: 65 / 105 / 145 / 185 / 225
(+140% of Bonus Attack Damage)
Critical Damage: 97.5 / 157.5 / 217.5 / 277.5 / 337.5
(+210% of Bonus Attack Damage)


WAegis of ZeoniaBanshee's Veil.pngCleanseQss.png
Aegis of Zeonia.png
(Active) Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them for 1 second. Pantheon will also instantly refresh his Aegis Protection.
Cost: 55 mana
Range: 600
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Magic Damage: 50 / 75 / 100 / 125 / 150
(+100% per Ability Power)


EHeartseeker StrikeBanshee's Veil.png
Heartseeker Strike.png
(Passive) Pantheon's autoattacks gain 100% critical strike chance against targets whose current health is below 15% of their max health.
(Active) Pantheon channels for 0.75 seconds and deals 3 swift strikes in a cone in front of him. Each strike deals physical damage, and they deal double damage to champions.
Range: 600
Cost: 45 / 50 / 55 / 60 / 65 mana
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Maximum Physical Damage: 39 / 69 / 99 / 129 / 159
(+180 of Bonus Attack Damage)
Maximum Physical Damage Versus Champions: 80 / 130 / 180 / 230 / 280
(+300% of Bonus Attack Damage)


RGrand SkyfallBanshee's Veil.pngCleanseQss.png
Grand Skyfall.png
(Active) Pantheon gathers his strength channeling for 2 seconds and then leaps high in to the air, crashing down at the target area 1.5 seconds later. Deals magic damage to units at the center (down to 50% at the edge) and slows them by 35% for 1 second. If the channeling is cancelled, the cooldown is reduced to 10 seconds.
Cost: 105 mana
Cooldown: 150 / 135 / 120
Magic Damage: 400 / 700 / 1000
(+100% per Ability Power)


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png HOT6iX Champions Spring 2014 0 13 4 9 30.8 15.3
RpPoints.png All-Star Paris 2014 0 3 1 2 33.3 17.6
LCS logo 25x25.png 2014 NA LCS Spring Round Robin 37 22 11 11 50 52.2
LCS logo 25x25.png 2014 EU LCS Spring Playoffs 0 1 1 0 100 5
LCS logo 25x25.png 2014 EU LCS Spring Round Robin 18 26 16 10 61.5 38.9

Patch History

v6.5

E damage down. R costs less, but gives no mana back and has a greater cooldown when canceled.

While Pantheon’s always had ‘these numbers don’t even look real’ levels of damage, it wasn’t until the changes to Aegis Protection’s block mechanic in 5.22 that he started really taking off. We’re digging how those changes have made Pantheon more flexible in top and jungle, but his damage output is simply too high for that level of consistency. Heartseeker Strike’s important to give Pantheon something to do in fights that isn’t just stun + spear, but its current power level makes him nearly impossible to fight solo. Pulling back Heartseeker’s damage and cleaning up how generous Grand Skyfall is when fishing for engages should combine to make Pantheon’s risk in line with his incredible rewards.

Heartseeker Strike.png E - Heartseeker Strike

TOTAL BASE DAMAGE TO CHAMPIONS : 80/140/200/260/320 80/130/180/230/280
TOTAL RATIO TO CHAMPIONS : 3.6 bonus attack damage 3.0 bonus attack damage
DAMAGE TO MONSTERS : 50% 60%

Grand Skyfall.png R - Grand Skyfall

COST : 125 mana 100 mana
REMOVED THEY WILL NOT ENJOY THIS : No longer refunds mana when canceled
COOLDOWN WHEN CANCELED : 10 seconds 30 seconds


v5.22

In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.

Mana

The following champs have +50 base mana and -3 mana scaling (net -1 mana at level 18):


v5.17
Base attack speed up

Back in preseason (4.21, to be exact), we drastically lowered Pantheon’s attack speed as a reaction to his extreme effectiveness within the new jungle. A lot of the things that put him overboard (Warrior Enchant, Stalker’s Blade, Blocking Dragon’s basic attacks) have either been tuned down or removed entirely, so it made sense to dial back the numbers.

General

BASE ATTACK SPEED : .625 .644


v5.8
HE'S GONNA JUMP

"Like Rek'Sai and Twisted Fate before him, League's battle-baker is exercising his manners and letting his team know where he's landing for easier follow-ups."
  • Grand Skyfall.png R - Grand Skyfall
    • REAL MEN USE SMART PING : Now issues an 'On My Way' ping after fully committing to casting Grand Skyfall

v5.6
Mass Texture Rebalance (Part 9)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the Rift. "
  •  Kayle
    • Base, Battleborn, Judgment, Silver, Unmasked, Viridian
  •  Lee Sin
    • Base, Acolyte, Dragon Fist, Muay Thai, Traditional
  •  Pantheon
    • Base, Full Metal, Myrmidon, Perseus, Ruthless
  •  Rumble
    • Base, Bilgerat, Rumble in the Jungle
  •  Ryze
    • Base, Dark Crystal, Human, Pirate, Professor, Tribal, Triumphant, Uncle, Zombie

v4.21

"As some who benefited a lot from the Preseason changes, Pantheon fits well within our expectations for a jungler: his ganks are amazing and he really benefits from the itemization paths available (see: Warrior enchant, Stalker's Blade, etc). From a durability standpoint however, Aegis Protection's been giving Panth a free pass in terms of health-pool, making him head-and-shoulders above other Assassins/Fighters when it comes to ganking-uptime. We're lowering his attack speed to make his passive proc less often unless he focuses more of his mana into casting spells, which translates to a riskier jungle for him overall.
To slightly compensate (and make his combo abilities better), we're speeding up Pantheon's attack frame animations, which gets a little complicated but basically means he completes attacks faster but doesn't attack faster overall."
  • General
    • BASE ATTACK SPEED : 0.679 0.625
    • READ THE CONTEXT THIS GETS COMPLICATED : Pantheon's attack frame animation speed has been increased by +26%

v4.19

  • Grand Skyfall.png R - Grand Skyfall
    • BUGFIX : Fixed a bug where rapidly spamming a basic ability at the very end of Grand Skyfall's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD

v4.15 (Dominion)

  • AegisProtection.jpg Passive - Aegis Protection
    • BUGFIX Fixed a bug where Aegis Protection was not blocking shots from Dominion towers.

v4.10
"As a side note, this might also affect Pantheon's ability to ignite opponents while he's falling through the air. "

  • GrandSkyfall.jpg R - Grand Skyfall
    • BUGFIX Fixed a bug where Pantheon could use Summoner Spells before landing. Most notably, Flash could be used before landing to reposition Pantheon's landing damage area.

v4.8
"Last patch, we made a functional change to Pantheon without documenting the change (sorry!). Before the change, Pantheon's Grand Skyfall was dealing damage a full 0.5 seconds after he visually hit the ground, which was inconsistent (not to mention weird). Visually it's confusing that Pantheon can stun opponents before he's even finished landing from Grand Skyfall, so we made the change for Clarity purposes while also affecting his power. That said, we've heard a lot of your feedback that this hampers Pantheon's ability to use Grand Skyfall effectively (or at all), and we're going to keep a close eye on him in this patch."

  • GrandSkyfall.jpg R - Grand Skyfall
    • CLARITY: Pantheon can no longer cast spells until he's finished landing
    • BUGFIX: Grand Skyfall's animation and damage now better match each other. The timing is unchanged from when the enemy indicator appears to when damage occurs, but Pantheon now visually lands 0.5 seconds later.

v4.5

  • AegisProtection.jpg Passive - Aegis Protection
    • BUGFIX: Now blocks any attack of a siege minion or large monster even if they don't meet the 40 damage threshold

v3.15

  • W - Aegis of Zeonia
    • Now can be cast on enemy minions and jungle monsters

v3.09

  • Spear Shot
    • Fixed a bug where Spear Shot was not scaling with bonus Critical Strike damage when hitting an enemy below 15% Health

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.145

  • Aegis of Zeonia
    • Slight increase in the speed of the jump
    • Now places Pantheon slightly in front of the target instead of directly on top of the enemy

v1.0.0.131

  • Aegis of Zeonia mana cost reduced to 55 from 70
  • Grand Skyfall mana cost reduced to 125 from 150

v1.0.0.123

  • Heartseeker Strike
    • Now does a better job of hitting targets on top of Pantheon
    • Damage increased to 13 / 23 / 33 / 43 / 53 from 4 / 6 / 8 / 10 / 12
    • Scaling adjusted to a 0.6 bonus Attack Damage ratio from a 0.2 / 0.25 / 0.3 / 0.35 / 0.4 total Attack Damage ratio
    • Now fires 3 strikes instead of 5
    • Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 18 / 17 / 16 / 15 / 14
    • Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 70 at all ranks
    • Channel duration reduced to 0.75 seconds from 1.8 seconds
  • Spear Shot
    • Damage increased to 65 / 105 / 145 / 185 / 225 from 16 / 28 / 40 / 52 / 64
    • Now scales off of a 1.4 bonus Attack Damage ratio from a 1 / 1.15 / 1.3 / 1.45 / 1.6 total Attack Damage ratio
    • Certain Death now causes Spear Shot to critically strike for 1.5x damage
  • Aegis of Zeonia
    • Cooldown adjusted to 13 / 12 / 11 / 10 / 9 seconds from 12 seconds at all levels
    • Stun duration adjusted to 1 second at all levels from 0.7 / 0.9 / 1.1 / 1.3 / 1.5
    • Pantheon will now attempt to attack the target after using Aegis of Zeonia
  • Grand Skyfall
    • Jump channel time reduced to 2 seconds from 3 seconds
    • Land time reduced to 1.5 seconds from 2.0 seconds
    • Edge damage increased to 50% from 33%

v1.0.0.122

  • Grand Skyfall now has a range of 5,500

v1.0.0.118* Fixed a bug where casting Aegis of Zeonia from max range would sometimes fail to stun or damage the target (unrelated to terrain)


v1.0.0.115

  • Aegis Protection now shows an alternate run animation for Pantheon while active

v1.0.0.114

  • Fixed a bug where Aegis Protection triggered after every 4 attacks, but every 5 spell casts instead of 4 as it was intended.

v1.0.0.111

  • Heartseeker Strike now deals damage slower - it takes 0.5 seconds longer to deal full damage
  • Grand Skyfall now has a small area near the center that deals full damage (Previously it was impossible to deal full damage to any target)

v1.0.0.109

  • Aegis of Zeonia stun duration reduced to 0.7 / 0.9 / 1.1 / 1.3 / 1.5 from 1 / 1.25 / 1.5 / 1.75 / 2 seconds

v1.0.0.108

  • Grand Skyfall is now more visible to allies. The green circle that allies see now appears when Pantheon starts channeling. The red circle that enemies see still draws when he leaps into the air.

v1.0.0.107

  • Spear Toss base damage reduced at earlier ranks to 16 / 28 / 40 / 52 / 64 from 20 / 31 / 42 / 53 / 64
  • Heartseeker Spear scaling damage reduced at earlier rnaks to 20 / 25 / 30 / 35 / 40% from 24 / 28 / 32 / 36 / 40%

v1.0.0.106

  • Spear Shot base damage reduced to 20 / 31 / 42 / 53 / 64 from 30 / 40 / 50 / 60 / 70
  • Heartseeker Strike attack damage conversion increased to 28 / 31 / 34 / 37 / 40% from 18 / 22 / 26 / 30 / 34%
  • Grand Skyfall mana cost reduced to 150 at all levels from 150 / 250 / 350
  • Aegis Protection
    • Now shows a counter as you build up charges
    • The threshold required to trigger it now increases with Pantheon's level

v1.0.0.100

  • Corrected a display error with Pantheon's auto attack and death recap
  • Aegis of Zeonia can no longer be cast while rooted
  • Grand Skyfall can no longer be cast while rooted

v1.0.0.99

  • Fixed a typo in Pantheon's lore

v1.0.0.96

  • Spear Shot mana cost increased to 45 at all levels from 30 / 35 / 40 / 45 / 50
  • Aegis of Zeonia
    • Cooldown modified to 12 seconds at all levels from 20 / 17.5 / 15 / 12.5 / 10
    • Stun duration changed to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.5 at all levels
    • Now properly interacts with spell shields
  • Heartseeker Spear
    • Base damage reduced to 4 / 6 / 8 / 10 / 12 from 6 / 9 / 12 / 15 / 18
    • Scaling damage reduced to 18 / 22 / 26 / 30 / 34% from 20 / 25 / 30 / 35 / 40%
    • Cooldown reduced to 20 / 19 / 18 / 17 / 16 from 26 / 24 / 22 / 20 / 18
  • Grand Skyfall
    • Will now apply smoother damage especially against large targets
    • Will now properly interact with spell shields
  • Base health increased to 520 from 505
  • Base armor increased to 21 from 20.1
  • Health per level increased to 87 from 85

v1.0.0.94

  • Heartseeker Strike
    • Fixed a bug where it was dealing too much damage based upon your bonus damage
    • Fixed a bug where it procced cast effects with every tick of damage
    • Damage scaling increasd to 20 / 25 / 30 / 35 / 40%
    • Will now properly double the damage of the entire ability against champions, rather than just doubling part of the damage
  • Spear Shot
    • Fixed a bug where it wasn't scaling with enough of your damage from items
    • Damage scaling increased to 100 / 115 / 130 / 145 / 160% from 100 / 110 / 120 / 130 / 140%
  • Grand Skyfall
    • Now breaks spell shields and is blocked by spell shields
    • Fixed a bug where it was slowing for an incorrect amount of time
    • Pantheon will now be properly considered melee for the sake of items like Youmuu's Ghostblade

v1.0.0.86

  • Reduced the summoner spell cooldown so that players can cast summoner spells right after Pantheon completes his Grand Skyfall

v1.0.0.85

  • Heartseeker Strike
    • Added a new sound
    • Cooldown reduced to 26 / 24 / 22 / 20 / 18 from 30 / 28 / 26 / 24 / 22
  • Grand Skyfall
    • Fixed a bug that allowed Pantheon to cast Summoner spells before landing
    • Cooldown reduced to 150 / 135 / 120 from 180 / 150 / 120
    • Cooldown on channel cancel reduced to 10 seconds from 25
    • Falling time reduced to 1.5 seconds from 2

v1.0.0.83

  • Fixed aminor tooltip typo with Heartseeker
  • Aegis of Zeonia is no longer castable while immobilized

v1.0.0.75

  • Fixed an issue that would cause Aegis to not stun targets if you did not move as part of the skill

v1.0.0.72
 Pantheon released


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