Nunu

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Nunu
120x120
The Yeti Rider
Release Date: February 21, 2009
Cost: 450 IP 260 RP
Primary Attribute: Support
Secondary Attribute: Fighter
Resource: Mana
Statistics
Health Mini Icon.png Health: 598.28 (+ 90)
HealthRegen Mini Icon.png Health Regen: 8.39 (+ 0.8)
Mana Mini Icon.png Mana: 283.56 (+ 56)
ManaRegen Mini Icon.png Mana Regen: 7.44 (+ 0.5)
MovementSpeed Mini Icon.png Movespeed: 350
AttackDamage Mini Icon.png Attack Damage: 56.856 (+ 3.45)
AttackSpeed Mini Icon.png Attack Speed: 0.625 (+ 2.25%)
Range Mini Icon.png Range: 125
Armor Mini Icon.png Armor: 26.38 (+ 3.5)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Skins
Sasquatch Nunu Released: 2009-11-20 / 520 RP
Workshop NunuReleased: 2009-12-16 / 520 RP
Grungy NunuReleased: 2010-08-10 / 750 RP
Nunu BotReleased: 2011-05-02 / 1820 RP
Demolisher NunuReleased: 2011-08-24 / 975 RP
TPA NunuReleased: 2013-05-24 / 750 RP
Zombie NunuReleased: 2015-11-05 / 1350 RP

Lore

  • Current
  • 2nd lore
  • 1st lore
Sometimes bonds of friendship become stronger than even bonds of blood. When those bonds link a fearless boy to a fearsome Yeti, the bond becomes a force to be reckoned with. Given the responsibility of taming a terrifying beast, Nunu forged a friendship where others would have forged chains. Now Nunu and his burly pal Willump are an inseparable pair who combine youthful exuberance and brute strength with the mythical powers of the Yeti to overcome obstacles insurmountable to any ordinary duo.

Nunu had only the vaguest memories of his parents or the time before he was part of the reclusive Frostguard tribe. Never welcome among his caretakers, Nunu's wanderlust and compassion often put him at odds with the tribe's elders and the boy frequently dreamt of places far beyond the shadow of the Frostguard citadel. Sometimes he would do more than just dream, much to the frustration of his minders. This was never more apparent than when Nunu was apprenticed to the tribe's beastmaster and charged with the care of the creatures under his yoke.

The Frostguard held a menagerie of the Freljord's wildlife at their beck and call, but unique among their collection was the Yeti: an uncommon creature with mystical qualities and raw physical strength. The beastmaster taught Nunu that it was only a lean diet of plants and regular whippings that kept the vicious beast tame, but the more time Nunu spent caring for the creature, the more he learned that the Yeti was no feral monster.

As he saw his new friend Willump growing weaker and sicker, Nunu began to sneak the Yeti scraps of meat, hoping to restore his health. Day by day, Willump grew stronger and not the slightest bit savage - contrary to the beastmaster's claims. Nunu had hopes of convincing him that the Yeti posed no danger, but it wasn't meant to be. The next time Nunu came to deliver Willump a meal, he found the Yeti's cage shattered, with only a crude drawing inside signaling the Yeti's farewell. Without hesitation, Nunu rushed into the wilderness in search of his friend.

When Nunu finally caught up to Willump, he found the Yeti cornered by the beastmaster alongside a group of Frostguard warriors. Afraid that the men would hurt his friend, Nunu threw himself between the Yeti and the beastmaster's lash, but the brutal man would not stay his hand. As the furious beastmaster raised his whip once more, the Yeti swelled up with uncharacteristic fury. Even after so much mistreatment, it wasn't concern for himself but for the boy who'd shown him kindness that finally pushed Willump too far. The Yeti raged and left the man bloodied in the snow.

Terrified by Willump's fury, the remaining Frostguard warriors fled. Nunu realized there was no going back. He yelled at Willump to run before the men returned to kill him, but the Yeti refused to leave the young boy. Nunu was faced with a hard choice: abandon his sole friend and lead a life of captivity with the Frostguard, or strike out into the harsh wilds and leave behind the only home he knew. Nunu chose the only path that made sense. Leaping onto the back of the mighty Yeti, Nunu joined Willump in his great escape. The pair took their first steps into the wide world from which they had been kept for so long.

"Willump and I have a whole world to explore. Don't get in our way!"

-  Nunu

Freljord is an unforgiving land covered in snow and ice. Travel, especially in the winter, can be very dangerous. The elements often claim even those who have spent their entire lives there. The boy known as Nunu is defined by such tragedy. One day when he was a young child, Nunu rode on his father's back as they returned from a trapping expedition in the mountains. An unexpected blizzard came upon them, forcing them to seek refuge in a cave. The tempest was the worst in countless years, and it lasted for days. Nunu's father left to find food, but he never returned.

The blizzard eventually cleared, and the young child lay dying on the mountainside. Fortunately for Nunu, this was the land of the yetis, who are powerful beasts with whom Nunu's father had secured an arrangement for safe passage. A young yeti boy named Willump found Nunu and brought him home. From then on Nunu was raised by the yetis, whose culture remains a mystery to most Runeterrans. The boy quickly discovered that the seemingly savage creatures were in fact deeply spiritual beings living in harmony with their environment. They are very territorial and unafraid of defending themselves if called upon to do so. The yetis have watched the rest of Valoran, and they can smell the change on the wind. When the League of Legends was formed, the yetis knew they needed a champion. Riding his brother Willump, Nunu became that champion. Those who follow the League know that the boy is mature beyond his years, but, while he appears human, his mind is that of his adoptive kin.

If this is him now, imagine what Nunu will be like when he grows up!

The Freljord is an unforgiving place, a mountainous land covered in snow and ice. Travel, especially in the winter, can be very dangerous. The elements often claim even those who have spent their entire lives there. The boy known as Nunu is one of those who fell prey to such tragedy. One day when he was a young child, Nunu rode on his father’s back as they returned from a trapping expedition in the mountains. An unexpected blizzard came upon them, forcing them to seek refuge in a cave. The tempest lasted for days. Nunu's father had to leave to find food, but never returned. Eventually the blizzard cleared and the young child lay dying on the mountainside. Fortunately, this was the land of the yetis, powerful beasts with whom Nunu’s father had secured an arrangement for safe passage. A young yeti boy named Willump found Nunu and brought him home. From then on, Nunu was raised by the yetis. When the League of Legends was formed, the yetis knew they needed a champion. Riding his brother Willump, Nunu became that champion.
"Imagine what Nunu will be like when he grows up!"

Abilities

PassiveVisionary
Visionary.png
(Innate) After 5 autoattacks, Nunu's next spell will have no mana cost.


QConsumeBanshee's Veil Grey.png
Consume.png
(Active) Nunu's Yeti takes a bite out of target enemy minion or neutral monster, dealing true damage to it and restoring Nunu's health. After Nunu consumes a monster, he gains a buff depending on which type of monster he consumed.
Golem-type monsters grant 10% increased size and maximum Health
Lizard-type monsters grant Nunu's attacks and spells additional magic damage equal to 1% of Nunu's maximum Health
Wraith or Wolf-type monsters grant 15% movement speed for 3 seconds after Nunu kills a unit
Cost: 60 mana
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
True Damage: 400 / 550 / 750 / 850 / 1,000
Health Restored: 70 / 115 / 160 / 205 / 250
(+75% of Ability Power)
Buff Duration: 120 / 150 / 180 / 210 / 240 seconds


WBlood BoilBanshee's Veil Grey.png
Blood Boil.png
(Active) Invigorates an allied unit by heating their blood, increasing their attack speed and movement speed for 12 seconds. If cast on an ally, Nunu also gains the effect of Blood Boil.
Cost: 50 mana
Cooldown: 15 seconds
Range: 700
Attack Speed: 25 / 30 / 35 / 40 / 45%
Movement Speed: 8 / 9 / 10 / 11 / 12%


EIce BlastBanshee's Veil.pngCleanseQss.png
Ice Blast.png
(Active) Nunu throws a ball of ice at an enemy unit, dealing magic damage and slowing their movement speed by a percentage and attack speed by 25% for 2 seconds.
Cost: 70 / 75 / 80 / 85 / 90 mana
Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds
Magic Damage: 80 / 120 / 160 / 200 / 240
(+90% of Ability Power)
Slow Amount: 40 / 45 / 50 / 55 / 60%


RAbsolute ZeroBanshee's Veil.png
Absolute Zero.png
(Active) Nunu starts channeling and begins to sap a large area around him of heat, slowing all nearby enemies movement speed by 50% and attack speed by 25%. After channeling for 3 seconds, he deals massive damage to all enemies caught in the area. It can be canceled early for less damage.
Cost: 100 mana
Radius of AoE: 650
Cooldown: 110 / 100 / 90 seconds
Magic Damage: 625 / 875 / 1125
(+200% of Ability Power)

Additional Information about the Skill:

Spell shields will only block the damage portion of Absolute Zero.


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png HOT6iX Champions Spring 2014 0 3 2 1 66.7 3.5
RpPoints.png All-Star Paris 2014 3 2 2 0 100 29.4
LCS logo 25x25.png 2014 NA LCS Spring Round Robin 0 2 0 2 0 1.8
LCS logo 25x25.png 2014 EU LCS Spring Round Robin 0 4 1 3 25 3.5
LNL logo small.png 2014 LNL Spring 0 1 0 1 0 1.8

Patch History

v6.2

E is now more spammable in late game team fights, with a lower cooldown and lower mana costs (at the tradeoff of less damage).

Giving the world's most annoying little boy (and his yeti, Willump (we sincerely hope you knew that)) something more to do in late game team fights. There's potential this makes lane Nunu come back with a vengeance, and while we're not certain what that means for the median happiness score of a game of League of Legends, we can at least apologize now.

... Sorry for the yeti.

That said, we're looking forward to more gameplay montages with great music.

Ice Blast.png E - Ice Blast

COOLDOWN : 6 seconds at all ranks 6/5.5/5/4.5/4 seconds
COST : 75/85/95/105/115 mana 70/75/80/85/90 mana
SLOW DURATION : 3 seconds 2 seconds
SLOW STRENGTH : 20/30/40/50/60% 40/45/50/55/60%
BASE DAMAGE : 85/130/175/225/275 magic damage 80/120/160/200/240 magic damage
RATIO : 1.0 ability power 0.9 ability power


v5.23
Attack Range Changes
A few champions are getting increased range. Except Nunu and Tahm Kench. You know what you did.

With preseason being the time to dig deep and reevaluate assumptions, we finally started looking at attack ranges as a stat for tuning rather than just something we did simply because characters have polearms. This is only a first pass as we start to think of melee attack ranges as in 'tiers', first of 125 and 175, but possibly even up to 225! This means a few bonuses to range for some champions that have trouble movin' around in combat or just needed the love. We'll be back relatively soon for a follow-up, but at least now Trundle won't look so goofy as he punches you with his enormous iceclub.

MEGA GNAR ATTACK RANGE : 150 175
  •  Nunu
CONSUME SIZE BUFF ATTACK RANGE : 137.5 125
DRAGON FORM ATTACK RANGE : 125 175
ATTACK RANGE : 150 175
ATTACK RANGE : 200 175
ATTACK RANGE : 125 175
ATTACK RANGE : 125 175


v5.8
Health per level down. Blood Boil auto-targets the nearest ally when self-cast.

"For a champion that has two separate avenues of multiplying his health (thanks to Consume and Cinderhulk), it didn't make as much sense for Nunu to have one of the higher health pools in the game without items, so we're toning it down to make up for his gains later."
  • General
    • HEALTH GROWTH STAT : 96 90
  • Blood Boil.png W - Blood Boil
    • LET'S MAKE TRACKS : Now automatically targets the nearest Allied champion if self-cast

v5.2 Mass Texture Rebalance (Part 6)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift."
  • TEXTURES : The following textures have been updated:

v4.18
ABSOLUTE CLARITY!

"ABSOLUTE CLARITY! "
  • Absolute Zero.png R - Absolute Zero
    • ABSOLUTE CLARITY Absolute Zero's tooltip now shows the minimum damage it will deal

v3.14 Context: The damage, cooldown, and heal of Consume have all been lowered at early ranks in order to keep the ability in line with new Smite.

  • Q - Consume
    • Cooldown at earlier ranks reduced to 13 / 12 / 11 / 10 / 9 seconds (from 17 / 15 / 13 / 11 / 9 seconds)
    • Damage at earlier ranks reduced to 400 / 550 / 700 / 850 / 1000 (from 500 / 625 / 750 / 875 / 1000)
    • Heal at earlier ranks reduced to 70 / 115 / 160 / 205 / 250 (+0.75 Ability Power) (from 90 / 130 / 170 / 210 / 250 (+.75 Ability Power))

v3.09
We've reduced the overall damage of Consume to prevent it from outsmiting Smite at rank one.

  • Health per level reduced to 96 from 108
  • Consume
    • Damage reduced to 500 / 625 / 750 / 875 / 1000 from 600 / 700 / 800 / 900 / 1000

v3.07
Nunu naturally fits in the jungle with his strong objective control and high map mobility – these changes should add more depth within that role. Above all, we want Consume to be a cool spell –Consume has traditionally languished in late game for everything besides objective control, so making it an attractive spell with these changes adds more depth and rank-up incentive.

  • Consume
    • Damage increased to 600 / 700 / 800 / 900 / 1,000 from 500 / 600 / 700 / 800 / 900
    • Healing reduced to 90 / 130 / 170 / 210 / 250 from 125 / 180 / 235 / 290 / 345
    • Healing ratio reduced to 0.75 from 1.0
    • Consume now grants bonuses for 120 / 150 / 180 / 210 / 240 seconds based on the type of monster consume was used on:
      • Golem-type monsters grant 10% increased size and maximum Health
      • Lizard-type monsters grant Nunu's attacks and spells additional magic damage equal to 1% of Nunu's maximum Health
      • Wraith or Wolf-type monsters grant 15% movement speed for 3 seconds after Nunu kills a unit

v3.06

  • Consume
    • No longer expends Visionary if the target dies before Consume resolves

v3.05 Balance Update

  • Absolute Zero
    • Cooldown reduced to 110 / 100 / 90 seconds from 150 / 120 / 90
    • Mana cost reduced to 100 from 150

v3.01

  • Base movement speed increased to 350 from 340
  • Blood Boil
    • Duration reduced to 12 seconds from 15
    • Attack speed bonus reduced to 25 / 30 / 35 / 40 / 45% from 25 / 35 / 45 / 55 / 65%
    • Movement speed bonus reduced to 8 / 9 / 10 / 11 / 12% from 11 / 12 / 13 / 14 / 15%

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.146

  • Ice Blast slow duration reduced to 3 seconds from 4

v1.0.0.143

  • Visionary will now grant free cost spells even if spells were ranked up while the buff was already active

v1.0.0.142

  • Attacks required to activate Visionary reduced to 5 from 7
  • Consume
    • Damage increased to 500 / 600 / 700 / 800 / 900 from 400 / 525 / 650 / 775 / 900
    • Damage dealt to  Dragon and  Baron Nashor increased to 100% form 50%
    • Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds form 18 / 16 / 14 / 12 / 10 seconds
  • Absolute Zero
    • Minimum damage if interrupted increased to 12.5% from 0%
    • Maximum damage if interrupted increased to 87% from 70%

v1.0.0.140b

  • Fixed a bug where Absolute Zero was revealing Nunu when cast from brush

v1.0.0.139

  • Now gains 1.25 Magic Resist per level
  • Absolute Zero now has a range indicator

v1.0.0.134

  • Fixed a bug where Absolute Zero's slow did not grant assists

v1.0.0.133

  • Fixed a bug where Absolute Zero's slow did not grant assists

v1.0.0.132

  • Base attack speed increased to 0.625 from 0.613
  • Attack speed per level increased to 2.25 from 1.08

v1.0.0.125

  • Basic attack range increased to 125 from 100
  • Consume range increased to 125 from 100

v1.0.0.120

  • Consume damage reduced at earlier ranks to 400 / 525 / 650 / 775 / 900 from 500 / 600 / 700 / 800 / 900
  • Ice Blast slow reduced at earlier ranks to 20 / 30 / 40 / 50 / 60% from 40 / 45 / 50 / 55 / 60%

v1.0.0.118

  • Fixed a bug where Absolute Zero being cancelled immediately could deal more damage than intended

v1.0.0.116

  • Improved spell particles for Absolute Zero

v1.0.0.99

  • Base attack speed increased to 0.613 from 0.558

v1.0.0.98

  • Consume
    • Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 30 / 26 / 22 / 18 / 14
    • Heal reduced to 125 / 180 / 235 / 290 / 345 from 125 / 200 / 275 / 350 / 425

v1.0.0.96


v1.0.0.86

  • Fixed the Visionary tooltip to correctly say that Nunu gains a free spell every 7 autoattacks instead of 8

v1.0.0.83

  • Base magic resist increased to 30 from 25
  • Consume
    • Heal increased to 125 / 200 / 275 / 350 / 425
    • Mana cost reduced to 60 from 80 at all levels
    • Cooldown reduced to 30 / 26 / 22 / 18 / 14 from 35 / 30 / 25 / 20 / 15
  • Ice Blast slow modified to 40 / 45 / 50 / 55 / 60 from 50 at all levels
  • Bloodboil
    • Movement speed increase reduced to 11 / 12 / 13 / 14 / 15 from 10 / 12.5 / 15 / 17.5 / 20
    • Duration reduced to 15 seconds from 40
    • Cooldown reduced to 15 seconds from 20
    • Mana cost reduced to 50 from 75
    • If Bloodboil is cast on an ally, Nunu now also gains the effect of Bloodboil
  • Absolute Zero mana cost reduced to 150 at all levels from 150 / 225 / 300
  • Visionary now requires 7 hits to activate instead of 8

v1.0.0.79

  • Consume cooldown reduced to 30 / 26 / 22 / 18 / 14 from 35 / 30 / 25 / 20 / 15

v1.0.0.63

  • Absolute Zero base Damage increased to 625 / 875 / 1125 from 500 / 700 / 900

v1.0.0.52

  • Blood Boil
    • Attack Speed increased from 20 / 30 / 40 / 50 / 60% to 25 / 35 / 45 / 55 / 65%
  • Absolute Zero
    • Damage increased from 400 / 600 / 800 to 500 / 700 / 900
    • Attack Speed Slow per second increased from 15% to 25%
    • Range increased from 525 to 575

v1.0.0.32

  • Updated Particles

v0.9.25.34

  • Absolute Zero
    • Increased damage from 375 / 550 / 750 to 400 / 600 / 800
    • Increased slow percent from 45% to 49%

v0.9.25.24

  • Absolute Zero
    • Reduced duration from 4 seconds to 3
    • Reduced damage from 500 / 750 / 100 to 375 / 550 / 750
    • Increased slow percent from 40 to 45%

v0.9.22.15

  • Consume no longer says it deals 0 damage
  • Iceblast damage increased from 70 / 120 / 170 / 220 / 270 to 85 / 130 / 175 / 225 / 275
  • Blood Boil move speed percent increased from 8 / 11 / 14 / 17 / 20 to 10 / 12.5 / 15 / 17.5 / 20%
  • Increased movement speed from 310 to 315
  • Visionary particle now lasts the correct duration
  • Absolute Zero bug fixed causing it to not deal damage if it breaks prematurely

v0.9.22.7

  • Increased movement speed from 295 to 310
  • Updated names in lore
  • Passive tooltip updated (8 attacks get Nunu a free spell)

v0.8.21.110

  • Absolute Zero ability power ratio reduced from 3.0 to 2.5
  • Bloodboil attack speed increased from 15 / 25 / 35 / 45 / 55 to 20 / 30 / 40 / 50 / 60
  • Consume damage to minions/monsters modified from 800 at all levels to 500 / 600 / 700 / 800 / 900

July 10, 2009 Patch

  • Consume heal increased from 50 / 100 / 175 / 275 / 400 to 100 / 175 / 250 / 325 / 400
  • Visionary buff now has no duration

June 26, 2009 Patch

  • Absolute Zero is now canceled upon casting Flash
  • Visionary number of attacks to proc reduced from 10 to 8

June 12, 2009 Patch

  • Visionary
    • Changed the way it works froma % chance, to every 10 hits
    • Now can work with Absolute Zero
  • Absolute Zero recoded to make the ability power increase with the duration of the channel

May 29, 2009 Patch

  • Absolute Zero
    • Now detonates for a fraction of the damage based on how long Nunu is channeling
    • You are now able to cancel Absolute Zero
    • Reduced damage from 500 / 800 / 1200 to 500 / 750 / 1000

May 15, 2009 Patch

  • Made new recommended items

May 1, 2009 Patch

  • Absolute Zero cooldown fixed in tooltip and cooldown added to level up section

April 25, 2009 Patch

  • Updated recommended items

April 11, 2009 Patch

  • Increased range on Consume from 200 to 230

Alpha Week 6

  • Absolute Zero
    • Movement speed slow increased to 40% per second from 23% per second
    • Attack speed reduction decresed to 15% per second from 23% per second
  • Ice Blast slow duration increased to 3 seconds from 4 seconds

Alpha Week 5

  • Absolute Zero damage increased to 500 / 800 / 1,200 from 500 / 750 / 1,000

Alpha Week 3

  • Absolute Zero damaged changed from 500 / 800 / 1,200 to 500 / 750 / 1,000

Alpha Week 2

  • Increased the healing amount done by Consume
  • Changed the damage done by Absolute Zero
  • Fixed attack timing bugs
  • Fixed tooltip typo for Ice Blast




Articles

  • 2015

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