Malzahar

From Esportspedia - League of Legends Esports
This is the approved revision of this page, as well as being the most recent.
Jump to: navigation, search
Overview   Gallery   Statistics   Match History    
Malzahar
120x120
The Prophet of the Void
Release Date: June 1, 2010
Cost: 4800 IP 880 RP
Primary Attribute: Mage
Secondary Attribute: Assassin
Resource: Mana
Statistics
Health Mini Icon.png Health: 514.4 (+ 80)
HealthRegen Mini Icon.png Health Regen: 5.42 (+ 0.55)
Mana Mini Icon.png Mana: 325.6 (+ 45)
ManaRegen Mini Icon.png Mana Regen: 6 (+ 0.8)
MovementSpeed Mini Icon.png Movespeed: 340
AttackDamage Mini Icon.png Attack Damage: 54.7 (+ 3)
AttackSpeed Mini Icon.png Attack Speed: 0.625 (+ 1.36%)
Range Mini Icon.png Range: 550
Armor Mini Icon.png Armor: 21.88 (+ 3.5)
MagicResist Mini Icon.png Magic Resist: 30 (+ 0)
Skins
Vizier Malzahar Released: 2010-06-01 / 520 RP
Shadow Prince MalzaharReleased: 2010-06-01 / 520 RP
Djinn MalzaharReleased: 2011-02-01 / 520 RP
Overlord MalzaharReleased: 2011-09-19 / 975 RP
Snow Day MalzaharReleased: 2014-12-16 / 975 RP

Lore

Many men have gone mad beneath the glare of the Shurima sun, but it was during the night's chilling embrace that Malzahar relinquished his sanity. Malzahar was born a seer, blessed with the gift of prophecy. His talent, though unrefined, promised to be one of Runeterra's greatest boons, but destiny plotted him another course; his sensitivity to the roiling tides of fate allowed other, unwelcome things to tug at his subconscious mind. In his dreams, where the veil of separation is thinnest, a sinister thing beckoned. For some time, Malzahar was able to resist its prodding solicitation, but with each passing night the voice grew louder, or perhaps deeper, until he could withstand the call no more.

He ventured into the desert without supplies, drawn by the lure of a specious charm. His destination: a lost civilization to the east, known to ancient texts as Icathia. Few believed such a place ever existed, and those who did were certain that the sands had long since devoured whatever remained. When Malzahar's cracked feet finally failed him, he found himself kneeling at the base of a bizarre crumbling obelisk. Beyond it lay the alien geometry of a ruined city and the giant decaying idols of dark and horrific gods. His eyes, seeing what others cannot, and what none should, were filled with the essence of the Void. His once shifting visions of the future were replaced with the immutable promise of Valoran beset by creatures of the Void. Standing alone, but not alone, amidst the echoing dunes, he noticed the familiar voice escape his own lips in a parched rasp, bearing three words whose weight trembled his knees: League of Legends. Now infused with the power of the Void itself, Malzahar set off to the north to seek his fate.

"The land may melt, the sea may swell, the sky may fall... but They will come." -
Error creating thumbnail: File missing
 Malzahar

Abilities

PassiveVoid Shift
Void Shift.png
(Innate) When he hasn't recently taken damage or been crowd controlled recently, Malzahar gains 90% damage reduction and crowd control immunity, lingering for 1 second after taking damage or blocking a crowd control effect. Damage from lane minions is not mitigated by this effect, but it does not trigger or reset its cooldown either.
Cooldown: 30 / 18 / 10 / 6 seconds


QCall of the Void
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Call of the Void.png
(Active) Malzahar opens up two portals to the Void that fire projectiles inward, dealing magic damage and silencing enemies.
Cooldown: 6 seconds
Cost: 80 mana
Magic Damage: 70 / 110 / 150 / 190 / 230
(+70% of Ability Power)
Silence duration: 1.4 / 1.8 / 2.2 / 2.6 / 3 seconds


WVoid Swarm
Error creating thumbnail: File missing
Void Swarm.png
(Active) Summon a Voidling to fight nearby enemies.

The first time Voidling attacks a champion, large monster, or epic monster, or assists in killing a unit, Malzahar spawns a new Voidling with the same remaining duration. When 3 or more Voidlings are active, they each gain 50% attack speed.

Voidling Details:

  • Attacks deal physical damage plus magic damage (deals 75% damage against monsters)
  • Deals triple damage to lane minions below 25% Health
  • Will not spawn from a Voidling with less than 4 seconds left
  • Prefers to attack targets with Nether Grasp or Malefic Visions and has 100% increased Movement Speed when seeking these targets
  • Otherwise attacks the enemy nearest it
Cost: 80 mana
Cooldown: 20 / 19 / 18 / 17 / 16 seconds
Voidling Duration: 10 / 10.5 / 11 / 11.5 / 12 seconds
Damage On-hit: (+30 / 32.5 / 35 / 37.5 / 40% of total Attack Damage) (+10% of Ability Power)


EMalefic Visions
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Malefic Visions.png
(Active) Deal magic damage to an enemy target over 4 seconds. Applying Call of the Void or Nether Grasp to the victim during this time refreshes the visions.

If the victim is killed, Malzahar gains (+2% of max Mana) and the visions spread to the nearest enemy

Cost: 60 / 70 / 80 / 90 / 100 mana
Cooldown: 15 / 13 / 11 / 9 / 7 seconds
Total Magic Damage: 80 / 115 / 150 / 185 / 220
(+70% of Ability Power)


RNether Grasp
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Nether Grasp.png
(Active) Malzahar suppresses a target champion for 2.5 seconds and creates a zone of negative energy around it that deals a percentage of their max Health as magic damage per second for 5 seconds.
Cost: 100 mana
Cooldown: 120 / 100 / 80
Magic Damage: [+5 / 7 / 9 (+1.5% per 100 Ability Power) of target's max Health]

Additional Information about the Skill:

Nether Grasp's suppression effect can only be removed with Quicksilver Sash.


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Gpllogo small.png 2014 GPL Winter 0 1 0 1 0 1.1
Ogn logo.png Champions Summer 2013 2 2 0 2 0 5.1
LCS logo 25x25.png EU LCS - Spring Season 0 2 1 1 50 1.8
TGA logo small.png Tencent Games Arena Winter 2012 0 1 0 1 0 4.3
Esltumbnail.png IEM Season VI - World Championship 0 1 0 1 0 2.3

Patch History

v6.10

Passive cooldown up.

While our balance hotfix looks to have solved much of Malzahar’s over-the-top performance (like soloing dragons at level 3), Malzahar’s still ahead of the pack when it comes to mage dominance on 6.9. Void Shift is an important tool to facilitate Malzahar wading through the midlines to lockdown a priority target, but the cooldown is so flexible during laning that it makes most aggression feel meaningless. We’re dramatically increasing the windows opponents have to pull Malzahar out of the void and back to his fountain (especially early game).

Error creating thumbnail: File missing
Passive - Void Shift
COOLDOWN : 23-6 seconds (at levels 1-18) 30/18/10/6 seconds (at levels 1/6/11/16)
VOID CLARITY : Cooldown indicator is now also shown on buff bar


5/9/2016 Balance Update

Malzahar is powering through both lane and jungle a bit too well. We're hitting the efficiency of his spells to slow his roll.

Error creating thumbnail: File missing
Q - Call of the Void
COST : 60 mana 80 mana
Error creating thumbnail: File missing
W - Void Swarm
COST : 60 mana 80 mana
Voidly Duration : 75% 50%
Neutral Monster Damage Reduction : 12 seconds at all ranks 10/10.5/11/11.5/12 seconds
Error creating thumbnail: File missing
R - Nether Grasp
NULL ZONE DAMAGE PER SECOND : 6/8/10% 5/7/9% maximum health


v6.9

Malzahar faces a constant dilemma: never use his abilities in lane or push constantly. This playstyle causes Malzahar to be very binary and non interactive; either he has enough AP to drop his spells on a wave and leave lane or he slowly pushes out, leaving him exposed to constant ganks. As well, the nature of his ultimatcancelable by any CC amakes Malzahar’s curve binary by necessity: you either stop his channel or somebody dies.

In both cases, what Malzahar needs is leeway; a brief window of protection. Adding that window allows us to dial back on Malzahar’s burst and wave clear while giving him more sustained threat in a larger fight. Malz’s actions shouldn’t feel inevitable, but at least he’ll feel less bad about trying to make plays.

He’ll still be the consistently damaging voidling master, but he should feel better about brawling near the frontlines when he brings more sustained cooldowns and a little bit of protection.

General

SPLASH : Malzahar’s splash art has been updated
TEXTURES : Malzahar’s base textures have been updated
ICONS : Malzahar has all-new ability powericons
Error creating thumbnail: File missing
Passive - Void Shift

Malzahar skirts the line between dimensions, activating Void Shift after avoiding direct damage for a period of time. During Void Shift, Malzahar takes heavily reduced damage and is immune to crowd control. Malzahar loses Void Shift a second after taking damage from a non-minion source or blocking a crowd control effect

VOID SHIFT DAMAGE REDUCTION : 90%
VOID SHIFT COOLDOWN : 23-6 seconds after taking direct damage (at levels 1-18)
Error creating thumbnail: File missing
Q - Call of the Void
COST : 80/85/90/95/100 mana 60 mana
COOLDOWN : 9 seconds 6 seconds
DAMAGE : 80/135/190/245/300 70/110/150/190/230
RATIO : 0.8 ability power 0.7 ability power
CAST TIME : 0.25 seconds 0.5 seconds
REMOVED DELAY AFTER CAST TIME : 0.5 seconds Removed
Error creating thumbnail: File missing
W - Void Swarm

Summons a Voidling. The first time Voidling attacks a champion, large monster, or epic monster, or assists in killing a unit, Malzahar spawns a new Voidling with the same remaining duration. When 3 or more Voidlings are active, they each gain 50% attack speed.

COST : 60 mana
COOLDOWN : 20/19/18/17/seconds
RANGE : 450
VOIDLING DURATION : 12 seconds
VOIDLING DAMAGE ON-HIT : 10/15/20/25/30
VOIDLING DAMAGE RATIO : 0.3/0.325/0.35/0.375/0.4 total attack damage + 0.1 ability power
MINION HATE : Voidlings deal triple damage to lane minions below 25% health
MONSTER SYMPATHY : Voidlings deal 75% damage to monsters
LOCKED OUT : Additional Voidlings won’t spawn if the current Voidling has less than 4 seconds of duration left.
TARGETING : Voidlings prefer to attack targets afflicted by Malefic Visions or Nether Grasp, gaining 100% movement speed when moving toward them
REMOVED THINK FOR YOURSELVES! : Voidlings no longer prefer to attack champions that Malzahar has basic attacked
Error creating thumbnail: File missing
E - Malefic Visions
COST : 60/75/90/105/120 mana 60/70/80/90/100 mana
DAMAGE : 80/140/200/260/320 80/115/150/185/220
RATIO : 0.8 ability power 0.7 ability power
MANA REFUND ON AFFLICTED KILL : 10/14/18/22/26 mana 2% maximum mana
KEEP WATCHING : If an afflicted enemy is hit by Call of the Void or Nether Grasp, Malefic Visions’ duration is refreshed.
Error creating thumbnail: File missing
R - Nether Grasp

Malzahar suppresses a target champion for 2.5 seconds and creates a zone of negative energy around them that deals damage to all enemies inside for the duration.

NULL ZONE DURATION : 5 seconds
DAMAGE : 250/360/440 6/8/10% maximum health per second to all targets in the Null Zone
RATIO : 1.3 ability power 1.5% of the target’s maximum health per 100 ability power, per second
REMOVED CAST TIME : 0.25 seconds Removed


v5.24
W damage down.

Malzahar’s been sleeping just below the surface of too powerful for a long time, only just recently breaking through the top of Strong Mountain. Instead of taking away from his signature lane control and single-target lockdown, we’re opting to chip away at his unintended strengths, targeting incidental area damage instead.

Error creating thumbnail: File missing
W - Null Zone
damage : 4/5/6/7/8% of target's maximum health 4/4.5/5/5.5/6% of target's maximum health


v4.21
Mass Texture Rebalance (Part 4)

"We're continuing our comprehensive pass at the game's older character textures. As with parts 1, 2 and 3, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift. Is anyone even reading this paragraph anymore? "
  • TEXTURES : The following textures have been updated:
  • Error creating thumbnail: File missing
     Malphite
    • Base, Coral Reef, Marble, Obsidian, Shamrock
  • Error creating thumbnail: File missing
     Malzahar
    • Base, Djinn, Overlord, Shadow Prince, Vizier
    • Error creating thumbnail: File missing
       Shen
    • Base, Blood Moon, Frozen, Surgeon, Warlord, Yellow Jacket
  • Error creating thumbnail: File missing
     Wukong
    • Base, General, Jade Dragon, Volcanic
  • Error creating thumbnail: File missing
     Xin Zhao
    • Base, Commando, Imperial, Viscero, Winged Hussar

v4.8
Nether Grasp is cheaper. We probably don't need to summarize these.

"We realize that high mobility mages are currently valued in the competitive landscape, but buffing Malz against his identity ends up flattening the role of a mage and inhibits other forms of role experimentation. Still, streamlining Nether Grasp's mana cost to be in line with other high cooldown ultimates was a change Malz could use, so we heeded the call (... of the void)."

  • Error creating thumbnail: File missing
    R - Nether Grasp
    • COST: 150 mana ⇒ 100 mana

v4.5
Malzahar's voidling's attack priority system has been reworked to function more intuitively and not just occasionally sit there.

  • Error creating thumbnail: File missing
    Passive - Summon Voidling
    • "NEW" PRIORITY SYSTEM
      • Attack the target of Nether Grasp.
      • Attack the nearest champion with Malefic Visions.
      • Attack the nearest non-champion with Malefic Visions.
      • Attack the nearest enemy.
      • Attack priorities no longer conflict with each other, causing the Voidling to continuously switch targets.

v4.1

  • Error creating thumbnail: File missing
    R – Nether Grasp
    • Now halts the target's movement if they were being moved by a friendly effect (dashes, jumps, etc.)

v3.10

  • Call of the Void
    • Missile visibility from fog of war and brush now consistent with other missiles
  • Summon Voidling
    • Voidlings no longer repeatedly switch targets when more than one unit is affected with Malefic Visions

v3.09

  • Call of the Void
    • Now correctly grants vision on the entire line path
    • Damaged targets will now always become visible
  • Malefic Visions
    • Will now jump when active on a zombified champion (i.e. Karthus, Kog'Maw, Zyra, etc.)

v3.06

  • Call of the Void
    • Mana cost reduced to 80 / 85 / 90 / 95 / 100 from 80 / 90 / 100 / 110 / 120
  • Null Zone
    • Mana cost reduced to 90 / 95 / 100 / 105 / 110 from 90 / 100 / 110 / 120 / 130

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.149

  • Fixed a bug where Voidlings could get stuck in walls when using abilities in impassible terrain

v1.0.0.143

  • Summon Voidling (Passive)
    • Voidlings prioritize enemies Malzahar is autoattacking if Malefic visions isn't present
    • Voidling pathing and general AI improved
    • Voidlings will now hide in brush and won't attack if Malzahar is in brush and not in combat
    • Voidling dance animation added
  • Call of the Void
    • Delay is now consistent at 0.6 seconds
    • Now deals damage in a single hit - rather than two separate hits
    • Now grants vision along the entire line path - rather than only at the two end points
    • Now deals damage to units surrounding the end points
  • Null Zone
    • Cast time removed - Malzahar may now cast this ability while moving
    • Damage now starts 0.25 seconds after casting the ability
  • Nether Grasp
    • Malzahar ignores orders that would cancel his ultimate within the first 0.5 seconds of Nether Grasp
    • Voidlings prioritize champions immobilized in Nether Grasp above all other priorities

v1.0.0.126

  • Fixed a bug where Call of the Void would not finish casting if Malzahar died.
  • Nether Grasp
    • Fixed a bug where Nether Grasp couldn't break with distance
    • Nether Grasp will now stop channeling if the target becomes a zombie

v1.0.0.121

  • Fixed a bug where Nether Grasp would sometimes only deal 4 ticks of damage instead of 5

v1.0.0.120

  • Null Zone
    • Damage reduced to 4 / 5 / 6 / 7 / 8% from 5 / 6 / 7 / 8 / 9%
    • Ability power ratio reduced to 1% per 100 ability power from 1% per 80 ability power
    • Cooldown reduced to 14 seconds from 16
  • Nether Grasp's ability power ratio reduced to 1.3 from 1.5

v1.0.0.108

  • Fixed a bug where the Malefic Visions spell cast by opposing Malzahars behaved inproperly

v1.0.0.107

  • Null Zone
    • Percent of health damage increased to 5 / 6 / 7 / 8 / 9% from 4 / 5 / 6 / 7 / 8%
    • No longer has a minimum damage dealt
  • Voidlings now spawn after 4 casts instead of after 5

v1.0.0.103

  • Nether Grasp range reduced to 700 from 750
  • Call of the Void mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130
  • Null Zone mana cost changed to 90 / 100 / 110 / 120 / 130 from 80 / 95 / 110 / 125 / 140

v1.0.0.100

  • Call of the Void cooldown reduced to 9 seconds from 10
  • Null Zone
    • Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 90 / 105 / 120 / 135 / 150
    • No longer places a blank buff on Malzahar
  • Malzahar's Voidlings will now attack the target affected by Malzahar's most recently cast Malefic Visions
  • Nether Grasp
    • Now suppresses summoner spells in addition to stunning the target
    • Range increased to 750 from 650

v1.0.0.98

  • Base movement speed incraesd to 315 from 310
  • Malefic Visions
    • Range increased to 650 from 600
    • Cooldown reduced to 15 / 13 / 11 / 9 / 7 from 16 / 14 / 12 / 10 / 8
  • Nether Grasp range increased to 650 from 575

v1.0.0.96

  • Nether Grasp
    • Range increased to 575 from 450
    • Fixed a bug where the stun component would not break even if the channel was broken

v1.0.0.87

  • Fixed a bug where a Voidling's attacks would reveal Malzahar through the Fog-of-War and Brush
  • Increased Voidling's movement speed to 451 from 419

v1.0.0.86

Error creating thumbnail: File missing
 Malzahar released




Additional Content

Champion Information

Related Lore

Journal of Justice

Other

Champion Spotlight