Malphite

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Malphite
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The Shard of the Monolith
Release Date: September 2, 2009
Cost: 1350 IP 585 RP
Primary Attribute: Tank
Secondary Attribute: Fighter
Resource: Mana
Statistics
Health Mini Icon.png Health: 574.2 (+ 90)
HealthRegen Mini Icon.png Health Regen: 7 (+ 0.55)
Mana Mini Icon.png Mana: 282.2 (+ 40)
ManaRegen Mini Icon.png Mana Regen: 7.32 (+ 0.55)
MovementSpeed Mini Icon.png Movespeed: 335
AttackDamage Mini Icon.png Attack Damage: 61.97 (+ 3.375)
AttackSpeed Mini Icon.png Attack Speed: 0.638 (+ 3.4%)
Range Mini Icon.png Range: 125
Armor Mini Icon.png Armor: 28.3 (+ 3.75)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Skins
Shamrock Malphite Released: 2010-03-16 / 520 RP
Coral Reef MalphiteReleased: 2010-11-08 / 750 RP
Marble MalphiteReleased: 2011-03-21 / 520 RP
Obsidian MalphiteReleased: 2011-08-15 / 975 RP
Glacial MalphiteReleased: 2012-07-11 / 1350 RP
Mecha MalphiteReleased: 2014-07-24 / 1350 RP
Ironside MalphiteReleased: 2015-10-08 / 975 RP

Lore

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There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all creation, and its denizens are but singular pieces of it. It is beautiful in its symmetry, and in its almost complete lack of uncertainty. The rocky beings that live there know their place and work to fulfill their duties to the fullest extent, functioning almost as a superorganism or hive. Malphite has always strived to live up to his full potential, as his own personal part of the whole, serving the role of a distinguished creature questing to enforce his people's flawless vision of order.

One day, without warning, a dimensional rift opened, and he was summoned across the cosmos to the world of Runeterra. The transition was painful and terrifying for him, as he was cut off from the song of his people and the Monolith - things that had been ever-present in him since the day he was born. He raged, trapped in the Summoning Circle, as those who had called him made their plea. Runeterra was a world that had nearly been consumed by its disharmony. It was a world that needed champions to bring order out of chaos. It was to that end that the rock-creature was summoned, so that he could aid them in this quest. Looking past his own fear and apprehension, Malphite could see that this was a respectable goal, and one in which he could participate - perhaps uniquely so. Today, as part of the League of Legends, he hammers those who would seek to upset Valoran's movement toward order, especially turning his attention to those that wield chaotic magic. Unfortunately, Malphite has also begun to change, as he has been forced to face his own profound loneliness among the world's vibrant individuality.

Beware, minions of chaos! The Shard of the Monolith has come.
There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all and its denizens are but singular pieces of the whole. Malphite has always strived to live up to his full potential as his own personal part of the whole, a distinguished creature questing to enforce the flawless vision of order. Then one day the dimensional rift opened and he was summoned across the cosmos to the world of Runeterra. At first outraged to be taken from the Monolith, Malphite quickly learned of this world's disharmony. There were those who sought to bring order out of chaos and it is they that summoned the rock-creature to aid them in this quest. It was a goal that Malphite could respect and one in which he could participate. Today he hammers those who would seek to upset Valoran's movement towards order, especially those that wield chaotic magic.
Beware, minions of chaos! The Shard of the Monolith has come.

Abilities

PassiveGranite Shield
Granite Shield.png
(Innate) Malphite's skin innately produces a layer of rock as a shield which absorbs damage of up to [10% of max Health]. The shield will recharge if Malphite has not received damage in the last 10 seconds.


QSeismic Shard
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Error creating thumbnail: File missing
Seismic Shard.png
(Active) Malphite sends a shard of the earth through the ground at his target, dealing magic damage upon impact and slowing them for 4 seconds. Additionally, Malphite will increase his own movement speed for 4 seconds by the same amount of flat movement speed that the target lost.
Cooldown: 8 seconds
Range: 625
Cost: 70 / 75 / 80 / 85 / 90 mana
Magic Damage: 70 / 120 / 170 / 220 / 270
(+60% of Ability Power)
Movement Speed Stolen: 14 / 17 / 20 / 23 / 26%


WBrutal Strikes
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Brutal Strikes.png
(Passive) Malphite gains additional Armor.

(Active) Malphite's basic attacks deal additional physical damage to his target and nearby units.
Cost: 25 mana
Cooldown: 14 seconds
Splash radius form Target: 200
Bonus Armor: 10 / 15 / 20 / 25 / 30%
Bonus Damage: 25 / 40 / 55 / 70 / 85 (+10% of Ability Power) (+10% of Armor)


EGround Slam
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Ground Slam.png
(Active) Malphite slams the ground, dealing magic damage to all nearby enemies and reducing their attack speed for 3 seconds.
Cooldown: 7 seconds
Radius of AoE: 400
Cost: 50 / 55 / 60 / 65 / 70 mana
Magic Damage: 30 / 95 / 130 / 165 / 200
(+30% of total Armor) (+20% of Ability Power)


RUnstoppable Force
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Unstoppable Force.png
(Active) Malphite charges to the target location, dealing magic damage to all enemies in the area, knocking them into the air and stunning them for 1.5 seconds. Malphite cannot be interrupted during his charge by anything except his own death.
Cost: 100 mana
Range to Center of AoE: 1000
Radius of AoE: 325
Cooldown: 130 / 115 / 100 seconds
Magic Damage: 200 / 300 / 400
(+100% of Ability Power)


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LCS logo 25x25.png 2014 EU LCS Spring Round Robin 0 4 2 2 50 3.5
Gpllogo small.png 2014 GPL Spring 12 21 13 8 61.9 36.7
LNL logo small.png 2014 LNL Spring 5 10 7 3 70 26.8
Esltumbnail.png IEM Season VIII - World Championship 0 1 1 0 100 5.6
RpPoints.png 2014 NA Challenger Series #1 0 1 1 0 100 5.6

Patch History

v6.4

Health regen and E damage down.

Thanks to a mixture of preseason goodies (here's looking at you, Grasp), Malphite's putting up rock-solid performances across the board. Given Malphite's reliable lategame as a terrifying initiator, we're softening his laning phase to provide an opportunity to break up his consistency in getting there. Malphite may always be an unstoppable force, but playing against him shouldn't feel like you're caught between a rock and a hard place.

General

BASE HEALTH REGEN : 8.374 7
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E - Ground Slam
BASE DAMAGE : 60/100/140/180/220 60/95/130/165/200


v5.12
W's base damage is less, but scales with Armor and hits a larger area-of-effect.

"Like we said in our 5.11 notes, Malphite's changes to Brutal Strikes were all about getting the it to occupy a better space in his overall pattern. Now that he's successfully rock-slapping folks, we're briefly revisiting the ability's tuning to get it just right - specifically, reinforcing his Armor purchases and making you feel better about clobberin' minion waves and teamfights alike."
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    W - Brutal Strikes
    • DAMAGE : 25/40/55/70/85 (+0.15 ability power) 15/30/45/60/75 (+.1 ability power) + (.1 total armor)
    • SPLASH AREA : 200 225
    • STEALTH ROCKS : Fixed a bug where Brutal Strikes could be seen through Fog of War

v5.11
W reworked to give armor passively, activate to rock-slap people.

"These changes for Malphite are all about 'Play Pattern', which is to say the style in which a champion executes their abilities in the game. Malphite's kind of a one-trick-pony - after using Unstoppable Force and getting in your grill, he quickly runs out of things to do and finds himself waiting for cooldowns (and hoping you can't escape or kill him as he does it). We're changing Brutal Strikes to be a more satisfying button press and help him have something to do to kill the time. We're aware that AP Malphite's been popping up somewhat recently, and while build diversity is sometimes neat, we're more interested in what this does for Malphite's flexibility in playstyle. We'll iron out the scaling as necessary, but the idea is giving the ol' rolling stone a rock solid game-plan when his basic spells don't get the job done."
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    W - Brutal Strikes
    • PASSIVE : Basic attacks deal 30/38/46/54/62% attack damage to nearby enemies Malphite gains 10/15/20/25/30% additional armor
    • ACTIVE : Malphite gains armor and attack damage Basic attacks deal an additional 25/40/55/70/85 (+0.15 ability power) physical damage to the target and nearby units
    • CLARITY SLAP : Brutal Strikes now displays a visual effect that indicates the effective area
    • CLOBBERIN' TIME : Basic attacks while Brutal Strikes is active now use Malphite's critical strike animation

v5.1

"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

v4.21
Mass Texture Rebalance (Part 4)

"We're continuing our comprehensive pass at the game's older character textures. As with parts 1, 2 and 3, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift. Is anyone even reading this paragraph anymore? "
  • TEXTURES : The following textures have been updated:
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     Malphite
    • Base, Coral Reef, Marble, Obsidian, Shamrock
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     Malzahar
    • Base, Djinn, Overlord, Shadow Prince, Vizier
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       Shen
    • Base, Blood Moon, Frozen, Surgeon, Warlord, Yellow Jacket
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     Wukong
    • Base, General, Jade Dragon, Volcanic
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     Xin Zhao
    • Base, Commando, Imperial, Viscero, Winged Hussar

v4.7
Granite Shield now recharges faster at later levels, and Brutal Strikes costs a low amount of mana at all levels.

"We like how Malphite's Granite Shield works for the early laning phase, but it has trouble scaling into the rest of the game. Brutal Strikes was designed to help Malphite trade damage when he's in someone's face, but its higher mana costs weren't allowing it. Similar to Jarvan, Malphite offers a lot of unique team-focused wombo combo power even when he's behind, so we're also giving him some help to compete."

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    Passive - Granite Shield
    • RECHARGE RATE: 10 seconds at all levels ⇒ 10/8/6 seconds (at levels 1/7/13)
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    W - Brutal Strikes
    • COST: 50/55/60/65/70 mana ⇒ 25 mana

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.143

  • Ground Slam
    • Armor ratio reduced to 30% from 50%
    • Now has a 0.2 ability power ratio
    • Attack speed reduction duration reduced to 3 seconds from 4

v1.0.0.140

  • Health per level increased to 90 from 82
  • Increased Malphite's travel speed during Unstoppable Force

v1.0.0.139

  • Fixed a bug where Polymorph was interrupting Unstoppable Force

v1.0.0.138

  • Fixed a bug where Seismic Shard's Movement Speed was lost if the target died

v1.0.0.135

  • Granite Shield now shows a cooldown timer
  • Unstoppable Force
    • Area of effect radius on impact increased to 325 from 300
    • Malphite can no longer flash while using Unstoppable Force
    • Fixed a bug where Malphite would seem to hit the target but would not cause the effect

v1.0.0.129

  • Base armor increased to 21.75 from 16.75
  • Brutal Strikes cooldown reduced to 14 seconds from 16 seconds
  • Ground Slam cooldown reduced to 7 seconds from 8 seconds

v1.0.0.126

  • Brutal Strikes
    • Modified the shape and range of Brutal Strike's passive cleave component.
    • Added a visual indicator on targets hit by Brutal Strikes

v1.0.0.125

  • Fixed a bug where the armor value in the tooltip was not rounding

v1.0.0.123

  • Brutal Strikes mana cost reduced to 50 / 55 / 60 / 65 / 70 from 55 / 60 / 65 / 70 / 75
  • Ground Slam
    • Radius increased to 400 from 350
    • Mana cost reduced to 50 / 55 / 60 / 65 / 70 form 60 / 65 / 70 / 75 / 80
  • Fixed a bug where Unstoppable Force sometimes failed to pass through Crystallize, Pillar of Filth, and Cataclysm

v1.0.0.118

  • Granite Shield recharge rate reduced to 10 seconds from 12

v1.0.0.113

  • Granite Shield reactivation time increased to 12 seconds from 8
  • Ground Slam bonus damage based on armor decreased to 50% from 70%

v1.0.0.111

  • Updated tooltips

v1.0.0.107

  • Seismic Shard
    • Slow and haste changed to 14 / 17 / 20 / 23 / 26% from 10 / 15 / 20 / 25 / 30%
    • Cast range reduced to 625 from 700
  • Ground Slam mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 at all levels

v1.0.0.106

  • Seismic Shard damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 135 / 190 / 245 / 300

v1.0.0.105

  • Fixed a bug with Ground Slam where it broke through spell shields and still affected the target

v1.0.0.104

  • Fixed a bug where Unstoppable Force wouldn't last long enough. It now stuns for 1.5 seconds up from 1 second
  • Magic resistance per level increased to 1.25 from 0

v1.0.0.103

  • Seismic Shard cooldown reduced to 8 seconds from 10
  • Unstoppable Force cooldown reduced to 130 / 115 / 100 from 140 / 125 / 110
  • Fixed a bug with Ground Slam causing it to look like it had shorter range than it actually did

v1.0.0.100

  • Unstoppable Force can no longer be cast while rooted

v1.0.0.99

  • Seismic Shard
    • Cooldown reduced to 10 seconds from 12
    • Duration of the slow reduced to 4 seconds from 5
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 90 / 100 / 110 / 120
  • Brutal Strikes
    • Changed the active effect to increase Malphite's armor and damage by 20 / 25 / 30 / 35 / 40% instead of increasing his damage by 30 / 40 / 50 / 60 / 70%
    • Cooldown reduced to 16 seconds from 20
    • Fixed a bug where the cleave percent would take double the amount of bonus attack damage
    • Passive cleave percent increased to 30 / 38 / 46 / 54 / 62% from 30 / 35 / 40 / 45 / 50%
    • The cleave passive will no longer proc while hitting towers
  • Ground Slam
    • Mana cost reduced to 60 at all levels from 60 / 70 / 80 / 90 / 100
    • Updated the tooltip to display how much bonus damage Ground Slam gains from armor
  • Unstoppable Force is now unstoppable and cannot be interrupted by disables
  • Granite Shield (Passive)
    • The shield now recharges after 8 seconds instead of 10
    • The shield will now automatically restore to full after 8 seconds of not being hit. Previoiusly it would not replenish until a new shield activated
    • Fixed a bug where the shield particle would not appear for a second after the shield activated
    • Fixed a bug where the shield strength would not update after buying a health item until a new shield actiavted
  • Updated recommended items

v1.0.0.85

  • Attack ranged increased to 125 from 100
  • Base movement speed increased to 310 from 300
  • Fixed a bug with Unstoppable Force where it was sometimes uncastable while Malphite was at low health

v1.0.0.79

  • Updated recommended items to better account for his passive

v1.0.0.72

  • Unstoppable Force animation improved

v1.0.0.70

  • Unstoppable Force no longer affects
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     Baron Nashor

v1.0.0.63

  • Removed Cast Animation for Brutal Strikes
  • Base Armor increased to 16 from 7

v1.0.0.61

  • Ground Slam
    • Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80
    • Attack speed reduction modified to 30 / 35 /40 / 45 / 50 from 20 / 30 / 40 / 50 / 60
  • Base armor reduced to 7 from 20
  • Base armor per level increased to 3.75 from 3

v1.0.0.52

  • Seismic Shard now steals the amount of Movement Speed that the target has lost instead of increasing Malphite’s Movement Speed by the equivalent percentage lost
  • Unstoppable Force
    • Stun Duration reduced from 1.5 / 2 / 2.5 to 1.5 / 1.75 / 2
    • Cooldown increased from 120 / 100 / 80 to 140 / 120 / 100

v0.9.25.34

  • Updated secondary / critical strike animations

v0.9.25.21

  • Changed Malphite's ability hotkeys
  • Land Slide (Passive) armor to damage ratio increased from 50% to 70%
  • Seismic Shard range reduced from 790 to 700
  • Obduracy cooldown increased from 16 to 20
  • Unstoppable Force
    • Updated area of effect to sync up with indicator
    • Increased cooldown from 105 / 90 / 75 to 120 / 100 / 80
    • Reduced range from 1,300 to 1,000

v0.9.22.16

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 Malphite released




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