Lux

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Lux
120x120
The Lady of Luminosity
Release Date: October 19th, 2010
Cost: 3150 IP 790 RP
Primary Attribute: Mage
Secondary Attribute: Support
Resource: Mana
Real Name: Luxanna Crownguard
Statistics
Health Mini Icon.png Health: 477.72 (+ 79)
HealthRegen Mini Icon.png Health Regen: 5.42 (+ 0.55)
Mana Mini Icon.png Mana: 384 (+ 47)
ManaRegen Mini Icon.png Mana Regen: 6 (+ 0.8)
MovementSpeed Mini Icon.png Movespeed: 330
AttackDamage Mini Icon.png Attack Damage: 53.544 (+ 3.3)
AttackSpeed Mini Icon.png Attack Speed: 0.625 (+ 1.36%)
Range Mini Icon.png Range: 550
Armor Mini Icon.png Armor: 18.72 (+ 4)
MagicResist Mini Icon.png Magic Resist: 30 (+ 0)
Skins
Sorceress Lux Released: 2010-10-19 / 520 RP
Spellthief LuxReleased: 2010-10-19 / 750 RP
Commando LuxReleased: 2011-06-17 / 520 RP
Imperial LuxReleased: 2011-11-29 / 975 RP
Steel Legion LuxReleased: 2013-02-01 / 975 RP
Star Guardian LuxReleased: 2015-05-18 / 1350 RP

Lore

  • Current
  • League Judgement
Born to the prestigious Crownguards, the paragon family of Demacian service, Luxanna was destined for greatness. She grew up as the family's only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike.

As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was the League of Legends, where she could follow in her brother's footsteps and unleash her gifts as an inspiration for all of Demacia.

"Her guiding light makes enemies wary, but they should worry most when the light fades."

-  Garen, The Might of Demacia

Candidate: Lux

Date: October 17, 20 CLE

OBSERVATION

Lux runs briskly into the hallway, almost bursting with excitement. The light plays off the young girl’s golden hair, emitting a brightness that almost gives her an ethereal air. Her colorful attire and disarming smile would fool any ignorant passerby, but the ease with which she wears her battle armor would give any seasoned warrior pause.

She pauses for a moment to take in the scenery, her intelligent eyes darting around. An intricate baton darts rapidly between her fingers, conveying her impatience.

The truest opponent lies within.

An unimpressed “hmph” spills out of her lips. Striding forward, she pushes firmly with a gloved hand to open the marble doors before her. With an effortless spin of her baton, her body is enveloped in a bright aura. She runs inside, undaunted by the complete darkness that swallows her up.

REFLECTION

Garen, the Might of Demacia, her long-lost brother, stood before her. His face was stern, yet kind, and exactly how she had imagined he would look in real life, having only seen him in the League match broadcasts since he had been taken away. “Why do you want to join the League?”

Lux allowed herself a smile, trying to not seem smug. While anyone who had been subject to a League judgment was forbidden to discuss the trial, Lux had done her research, and she knew that they summoned illusions to extract their answers. It was mere child’s play for her; she could see right through it, and she knew what they wanted to hear.

She straightened and looked the illusion of her brother straight in the eye. “To fight for justice in the name of Demacia.”

“What is the real reason, Luxanna?”

“Victory for our allies, defeat for our enemies, and justice for all.” They were both quotes from The Measured Tread, the handbook that any self-respecting Demacian could recite on command, but they did not make them any less true for her own purposes.

Her brother frowned, and that was the last thing Lux saw before an explosion of light consumed them.

It was happening again. Sometimes, the light would bounce off the glass hall of the Demacian Royal Academy, casting a bewitching display of prisms in every direction. Lux’s skin would shimmer, as if composed from the dust of crystals. Her mood lifted and she let the light envelop her, rendering her invisible in plain sight.

She hadn’t yet gained control over the odd occurrence, which was unfortunate as it would happen at random intervals during the most inopportune of moments. Lux ran off in the direction of her home, heart racing in the hopes that the illusion would stick around long enough for her to show her parents. There was only a fleeting twinge of guilt that struck her for leaving school, but her teacher would count her as absent anyway.

Lux burst into the Crownguard residence. To her delight, she heard familiar voices speaking quietly in the kitchen. She found three military officials standing at attention, speaking to her parents. Her heart skipped a beat as she started to retreat back into the living room; they were discussing important business, and she had been taught better than to interrupt. She would have left the house entirely, except at that one dreadful moment, she heard her name.

She froze.

“It is the greatest honor you could bestow upon our household to take Luxanna. She will serve you well, just as Garen has before her.” A chair scraped along the floor as her mother stood.

“You are sure, Lilia? Your daughter is at the age where she needs her parents the most, especially after taking her older brother away.”

“It is all in the King’s name. You will provide all the parenting that she will need.” Her father’s tone was dismissive.

“Very well. It is done.”

Lux fell to the ground, the repressed memories unforgivingly rushing back into her mind. Her parents delivering the news. Lux barricading herself in her room. The pain in her arms as they forcibly dragged her away from her home. Her hair draped across her face as she refused to look at her parents. The burn of her tears as she cried herself to sleep every night. The booming voices yelling at her to focus. Her screams as she cursed her family for doing this to her.

Then, her own voice echoing back at her, reciting the Justice Pledge alongside her fellow recruits. The comfort of re-reading The Measured Tread cover to cover countless times. The indoctrination of the new incoming class, led by Lux herself. The pride swelling in her heart as she marched forth under Demacia’s shining banner. The accolades in praise of her exemplary work. The absolute love for her country. The emptiness of realization of what she had willingly grown to love.

The assault of memories subsided, and she was left slumped in the darkness. She knew the League had retreated from her mind, but the test wasn’t over yet. Someone was standing before her, and she didn’t even have to look up to know who it was.

“Will you admit the real reason why you want to join the League now?”

Her labored breaths caught in her throat just long enough for her to whisper, “Because I have nothing else…”

The darkness shattered around her, falling to the ground in shards. She crumpled to the ground, heaving sobs racking her body.

Garen remained standing, his normally kind face gruff and unreadable as the illusion dissolved around them. “You have just shared your mind with me. To become a champion of the League, you must allow others into your mind, and they will know your true conviction and purpose better than you yourself. If you are prepared, you know what you must do.”

Her brother turned and strode through the hallway that stretched before them to another set of double doors. He did not stop to lend her a hand, nor did he glance backwards to see if she would follow.

He didn’t need to. Lux remained on the floor, composing herself. For a moment, she considered calling out to her brother or running back into the Great Hallway, out of the League’s penetrative gaze. This was the first challenge that ever daunted her, even moreso than when she was being tested by Demacia’s top magicians or sneaking through Noxus’s innermost tunnels. But she was a Crownguard, and she knew that she would overcome this challenge, just as she had overcome all other challenges in her life.

She stood, clutching the baton deftly in her hand. She would prove that her dedication to her city-state was true, and that she had not been lying when she first answered their question.

Abilities

PassiveIlluminationQuicksilver Sash.png
Illumination.png
(Innate) Lux's damaging spells charge any enemies with energy for 6 seconds. Lux's basic attacks or Final Spark will ignite the energy, dealing 10 + (8 x level) + (+20% of Ability Power) magic damage to the target.


QLight BindingBanshee's Veil.pngCleanseQss.png
Light Binding.png
(Active) Lux releases a sphere of light in a line, dealing magic damage to the first two enemies it touches. Additionally, the first unit struck is snared for 2 seconds, and the second unit for 1 second.
Range: 1175
Cost: 50 / 55 / 60 / 65 / 70 Mana
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Magic Damage: 60 / 110 / 160 / 210 / 260
(+70% of Ability Power)


WPrismatic BarrierBanshee's Veil Grey.png
Prismatic Barrier.png
(Active) Lux shields herself for up to 3 seconds and throws out her wand to a target location, applying the same shield to friendly champions in its path. Her wand then returns to her, again shielding friendly champions and Lux herself upon touching it.
Cost: 60 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Shield Strength: 50 / 65 / 80 / 95 / 110
(+20% of Ability Power)


ELucent SingularityBanshee's Veil Partly.png
Lucent Singularity.png
(Active) Lux sends an anomaly of twisted light to a target area, revealing it and slowing enemies within for up to 5 seconds. At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.
Cooldown: 10 seconds upon casting
Range to Center of AoE: 1100
Radius of Damage AoE: 350
Radius of Sight AoE: 575 (estimate)
Cost: 70 / 85 / 100 / 115 / 130 mana
Slow: 20 / 24 / 28 / 32 / 36%
Magic Damage: 60 / 105 / 150 / 195 / 240
(+60% of Ability Power)

Additional Information about the Skill:

  • Spell shields will only block the damage portion of Lucent Singularity.


RFinal SparkBanshee's Veil.png
Final Spark.png
(Active) After gathering energy for half a second, Lux will fire a broad and long-range beam of light in a line that will instantly deal magic damage to all enemies in the area. Any enemies that already have the Illumination debuff have it ignited for magic damage, then re-applied.
Range: 3,000
Cost: 100 mana
Cooldown: 80 / 65 / 50 seconds
Magic Damage: 300 / 400 / 500
(+75% of Ability Power)


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LCS logo 25x25.png 2014 NA LCS Spring Round Robin 0 1 0 1 0 0.9
Ogn logo.png Champions Summer 2013 0 1 0 1 0 1.3
LCS logo 25x25.png NA LCS - Summer Season 0 3 0 3 0 2.7
LCS logo 25x25.png EU LCS - Summer Season 0 3 1 2 33.3 2.5
Ogn logo.png Champions Spring 2013 6 6 1 5 16.7 13.8

Patch History

v6.7

W missile speed up.

We’re pretty happy with how 6.6’s changes to Prismatic Barrier are playing out, but it seems we went a little too far in hampering Lux’s personal safety. This change won’t affect its use on allies all that much, but should make firing your shield and running away from danger feel more responsive.

Prismatic Barrier.png W - Prismatic Barrier

THROWBACK : Prismatic Barrier is slightly slower as it goes out, but is much faster on return (overall faster from 6.6)


v6.6
W gives more benefit if you've been double-hit, but less shield on single-hits. Missile now slower on the way out, faster back in.

The mechanics of this can be a bit complicated, so let’s break down what’s happening. Currently, Lux gives a shield for her allies, and then immediately rewrites that shield on return. This means that in a vast majority of cases, you’re only giving one shield - since the first one you gave was refreshed almost immediately. With this change, not only is it easier to actually hit your allies, but they get more benefit when you do! That’s the good news. So it’s all pretty good for Lux. Unless you’re the Lux, in which case you now have a worse shield that takes longer to get to you (that’s the bad news). What gives? Well, Lux’s safety, damage, utility and range are all top-notch. Readers of the patch notes may look at that list and say ‘Hey, that’s a lot of strengths’. And you’d be right - rebalancing the shield is our chance to give Lux an actual weakness to all-ins and assassins without removing the reasons to pick her entirely. Now Lux will just have to play a lot more carefully and patiently around those incredible ranges she’s packing if she expects to get the same results as before.

Prismatic Barrier.png W - Prismatic Barrier

NEW IT’S BETTER FOR YOUR ALLIES : Refreshes on second hit Stacks and refreshes on second hit
NEW IT'S LIKE A BOOMERANG : Missile speed is slower on the way out, but accelerates back to Lux faster after reaching max range
SHIELD AMOUNT : 80/105/130/155/180 50/65/80/95/110
RATIO : 0.35 ability power 0.2 ability power


v5.22

In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.

Mana

The following champs have +50 base mana and -3 mana scaling (net -1 mana at level 18):


v5.17
Q cost down. Has 100% effectiveness on secondary targets.

As one of the more fair champions in League of Legends, Lux was feeling a little left out to the midlane party when all these longer-range mages started showin’ up and controlling fights. Light Binding’s really aligned with what Lux is looking to do (that is, catch opponents off guard and blast them into the next season), so we’re upping the rewards for being successful, as well as enabling her to ‘fish’ with it more as a way to keep opponents on their toes.

Light Binding.png Q - Light Binding

COST : 50/60/70/80/90 mana 50/55/60/65/70 mana
NEW THE LIGHT SHALL BURN YOU : Light Binding deals 100% of its damage and root to the secondary target as well


v5.12
W shields immediately. E gains a bunch of feel improvements.

"Lux's changes this patch are more on the 'feel improvement' side of the spectrum than raw numbers tuning. Abilities that require a second cast to detonate have historically been more difficult to use for players that aren't in low-ping environments, so we're adding a 'pre-detonate' option (similar to Gragas' Barrel Roll and Ziggs' Satchel Charge) to Lucent Singularity, as well making Prismatic Barrier shield her instantly to pull off the same quick self-block plays that other champions with shields can."
  • Prismatic Barrier.png W - Prismatic Barrier
    • FAITH IN THE LIGHT : Lux gets shielded immediately on cast
  • Lucent Singularity.png E - Lucent Singularity
    • SLOW ZONE RADIUS : 300 350
    • LADY OF USABILITY : Can be re-cast in flight to detonate on arrival
    • PRETTY LIGHTS : Now has a neat light swirl to indicate when the ability is ready to be detonated

v5.8
Mass Texture Rebalance (Part 10)

"With this last bundle of champions, the "Mass" part of our Texture Rebalancing has been completed. That doesn't mean we'll never update a texture again - we'll continue to do so as opportunities arise - but this is the end of seeing these as a major patch note item. Thank you everyone for your continued feedback!"
"For those interested in final numbers, these ten installments have rebalanced around 311 skins across 62 champions over 7 months (we started back in patch 4.17)!"
  •  Lux
    • Base, Commando, Imperial, Sorceress, Spellthief, Steel Legion
  •  Nocturne
    • Ravager (update to a previous rebalance)
  •  Poppy
    • Base, Battle Regalia, Blacksmith, Lollipoppy, Noxus, Ragdoll, Scarlet Hammer
  •  Shaco
    • Base, Asylum, Nutcracko, Mad Hatter, Roya, Workshop
    • Base Jack-In-The-Boxes have also been updated for all skins that use them
  •  Shyvana
    • Base, Boneclaw, Darkflame, Ironscale
  •  Teemo
    • Base, Astronaut, Badger, Cottontail, Happy Elf, Panda, Recon, Super
    • Base mushrooms (for all skins that use them) and custom mushrooms for Astronaut, Panda and Super skins have also been updated

v5.6
R does more damage when popping Lux's passive. (This was always intended, but not always functional)

"When we gave Illumination an AP ratio way back in 4.13, it worked when your basic attacks triggered it but never for Final Spark. For all you light mages out there: this adds a 20% AP ratio when banishing the shadows."
  • Final Spark.png R - Final Spark
    • CHARGING MY LASER  : Fixed a bug where triggering Illumination with Final Spark didn't add Illumination's AP ratio to the detonation

v4.13
Everyone get excited for the Lux buff! At early levels this might be a slight reduction to her damage, but as soon as Lux picks up some AP, it'll start scaling much better.

"We thought Lux needed some extra help scaling into the late game, so..."
  • Illumination.jpg Passive - Illumination
    • DAMAGE 10 + (10 x level) ⇒ 10 + (8 x level) (+ 0.2 ability power)

v4.4
We're updating Final Spark's targeting indicator so players who use quick cast can see the range of the spell easier.

  • FinalesFunkeln.jpg R - Final Spark
    • "NEW" UTILITY: Now displays a targeting circle when highlighting the ability

v4.1

  • FinalesFunkeln.jpg R – Final Spark
    • Now goes on cooldown when it finishes casting, instead of when it begins casting
    • If Lux dies while casting Final Spark, it will no longer go on cooldown

v3.05 Balance Update
On top of her long range and wide array of defensive utility, Lux was also among the fastest ranged champions in the game. These changes force Lux to be more mindful of her timing and positioning as opponents now have more opportunities to capitalize on her mistakes.

  • Base Movement Speed reduced to 330 from 340
  • Final Spark
    • Cooldown increased to 80 / 65 / 50 seconds from 80 / 60 / 40

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.151

  • Final Spark visual effects no longer appear at the wrong angle if aimed beyond the edge of the map

v1.0.0.144

  • Updated tooltips

v1.0.0.142

  • Base mana regen per 5 seconds increased to 6.6 from 5.6
  • Light Binding mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 75 / 90 / 105 / 120
  • Finales Funkeln
    • Mana cost reduced to 100 at all levels from 100 / 150 / 200
    • Cast range now displays on the mini-map

v1.0.0.138

  • Fixed a bug where Lucent Singularity's cooldown was 11 seconds instead of 10

v1.0.0.135

  • Lucent Singularity
    • Now additionally grants vision while in flight to its destination
    • Now starts its cooldown when cast rather than when detonated
    • Cooldown increased to 11 seconds from 9
    • Now displays a buff showing how long Lucent Singularity will last until it automatically detonates
  • Finales Funkeln
    • Now grants vision of the affected area during the spell and vision of enemy champions hit for a short duration afterwards
    • Lux can no longer use Flash while casting Finales Funkeln

v1.0.0.131

  • Prismatic Barrier
    • Shield strength increased to 80 / 105 / 130 / 155 / 180 from 60 / 85 / 110 / 135 / 160
    • Missile speed increased to 1400 from 1200
    • Lucent Singularity cooldown reduced to 9 seconds from 11

v1.0.0.125

  • Tooltips properly display numbers in their passives as they update

v1.0.0.123

  • Updated Lux's autoattacks to feel more responsive and increased its missile sped
  • Light Binding cooldown reduced to 15 / 14 / 13 /12 / 11 seconds from 16 / 15 / 14 / 13 / 12 seconds

v1.0.0.113

  • Prismatic Barrier shield incresed to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150
  • Finales Funkeln ability power ratio reduced to 0.75 from 0.85

v1.0.0.109

  • Fixed a bug that caused Lux to have 0 base mana regen

v1.0.0.105

  • Prismatic Barrier
    • Missile width increased 22%
    • Mana cost reduced to 60 from 75
    • Fixed a bug where it was granting less ability power ratio than stated
    • Ability power ratio increased to 0.35 from 0.3
  • Lucent Singularity
    • Fixed a tooltip bug causing it to display the wrong values
    • Slow incresaed to 20 / 24 / 28 / 32 / 36 from 14 / 18 / 22 / 26 / 30
    • Detonation radius increased to 350 from 300
  • Finales Funkeln now ignites the Illumination debuff if the target is afflicted by it and refreshes the Illumination debuff duration

v1.0.0.104

  • Updated PVP.net tags and character ratings
  • Updated recommended items
  • Finales Funkeln ability power ratio increased to 0.85 from 0.75

v1.0.0.103
 Lux released



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