Jax

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Jax
120x120
The Grandmaster at Arms
Release Date: February 21, 2009
Cost: 1350 IP 585 RP
Primary Attribute: Fighter
Secondary Attribute: Assassin
Resource: Mana
Statistics
Health Mini Icon.png Health: 592.8 (+ 85)
HealthRegen Mini Icon.png Health Regen: 8.37 (+ 0.55)
Mana Mini Icon.png Mana: 388.8 (+ 32)
ManaRegen Mini Icon.png Mana Regen: 7.575 (+ 0.7)
MovementSpeed Mini Icon.png Movespeed: 350
AttackDamage Mini Icon.png Attack Damage: 61.97 (+ 3.375)
AttackSpeed Mini Icon.png Attack Speed: 0.638 (+ 3.4%)
Range Mini Icon.png Range: 125
Armor Mini Icon.png Armor: 27.4 (+ 3)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Skins
The Mighty Jax Released: 2010-02-12 / 520 RP
Vandal JaxReleased: 2010-02-24 / 520 RP
Angler JaxReleased: 2010-06-08 / 975 RP
PAX JaxReleased: 2010-03-26 / Special
JaximusReleased: 2011-05-10 / 975 RP
Temple JaxReleased: 2011-11-15 / 750 RP
Nemesis Jax
Sand Chroma Pack (590 RP)
Cream
Amber
Brick
Chroma Icon.png
Released: 2012-09-14 / 975 RP
SKT T1 JaxReleased: 2014-05-05 / 750 RP
Warden JaxReleased: 2015-10-01 / 750 RP

Lore

  • Current
  • Previous
It is seldom the case where a champion is defined by his actions after joining the League of Legends rather than before. Such is the case with Jax, for whom the argument could be made that he is the most prolific tournament fighter currently at the Institute of War. Before joining the League, Jax was an unremarkable soldier-for-hire. For reasons known only to the former leader of the League, High Councilor Reginald Ashram, Jax was put on the top of the list of candidates to receive a League Judgment - the interview process that either accepts or rejects a prospective champion. His Judgment was the quickest in League history, where the Doors of Acceptance glowed and slowly swung open as soon as it began. Jax faced no recorded Observation or Reflection during his Judgment.

Jax proved himself to be an immediate terror in the Fields of Justice. The self-proclaimed "Armsmaster of the League" rattled off a streak of consecutive wins that to this day has not been matched. A number of summoners in the League grew concerned that the perceived objectivity of the League of Legends would be questioned by the presence of an unknown fighter who was unbeatable. For this reason, the new leader of the League (following Reginald Ashram's disappearance), High Councilor Heyward Relivash, created special restrictions for Jax to fight under. This was something the League had never done before, and something that has never been done since. The burly fighter responded by imposing his own special conditions; as a means of protest, he permitted himself to fight using only a brass lamppost. Neither the League's sanctions nor his own has affected his winning ways. The League has since rescinded its sanctions, but Jax has not; he fights and fights well with his trusty brass lamppost.

"Be advised - there has been an outbreak of lamppost-shaped bruises in the League of Legends."

-  Gragas

The most prolific tournament fighter at the Institute of War, the self-proclaimed "Grandmaster at Arms" rattled off a streak of consecutive wins 152 long. No one had ever achieved even half of that number before, but what made it even more remarkable was that he did so while fighting only 152 matches. Concerned the peace accords that ended the Rune Wars would be threatened by a fighter who was unbeatable in the arena, the League hastily banned Jax from the arena all together. But in the spirit of the Institute, the League eventually relented, stating that a champion’s skill was no reason to remove a realm’s access to the governing powers of the tournaments. Jax was reinstated, but with one rule: He is only allowed to fight with weapons the League deems suitable. For now, that list includes a lamppost, a chicken’s foot, a spatula, and a fishing rod.

Abilities

PassiveRelentless Assault
Relentless Assault.png
(Innate) Jax's basic attacks increase his Attack Speed for 2.5 seconds. This effect stacks up to 8 times and fall off one at a time.
Attack Speed: 3.5 / 5 / 6.5 / 8 / 9.5 / 11%


QLeap StrikeBanshee's Veil.png
Leap Strike.png
(Active) Jax leaps towards a target, dealing physical damage if the target was an enemy.
Cost: 65 mana
Range: 700
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Physical Damage: 70 / 110 / 150 / 190 / 230
(+60% of Ability Power) (+100% of bonus Attack Damage)


WEmpowerBanshee's Veil.png
Empower.png
(Active) Jax charges his weapon with energy, causing his next autoattack or Leap Strike to deal additional magic damage. This ability resets the autoattack timer.
Cost: 30 mana
Cooldown: 7 / 6 / 5 / 4 / 3 seconds
Magic Damage: 50 / 60 / 70 / 80 / 90
(+60% of Ability Power)


ECounter StrikeBanshee's Veil.pngCleanseQss.png
Counter Strike.png
(Active) Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area of effect abilities. At the end of the duration or if Counter Strike is activated again, Jax deals physical damage and stuns nearby enemies for 1 second. This spell deals 20% additional damage for each attack dodged to a maximum of 100% increased damage.
Radius of AoE: 375
Cost: 70 / 75 / 80 / 85 / 90 mana
Cooldown: 16 / 14 / 12 / 10 / 8 seconds
Physical Damage: 50 / 75 / 100 / 125 / 150
(+50% of bonus Attack Damage)
Max Physical Damage: 100 / 150 / 200 / 250 / 300
(+100% of bonus Attack Damage)


RGrandmaster's MightBanshee's Veil Grey.png
Grandmaster's Might.png
(Passive) Jax deals additional magic damage on every third basic attack. The counter will be reset if he does not attack for 2.5 seconds.

(Active) Jax gains armor and magic resist.
Cost: 100 mana
Duration: 8 seconds
Cooldown: 80 seconds
Magic Damage: 100 / 160 / 220
(+70% of Ability Power)
Armor Bonus: 20 / 35 / 50
(+50% of bonus Attack Damage)
Magic Resist Bonus: 20 / 50 / 70
(+20% of Ability Power)


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png HOT6iX Champions Spring 2014 25 10 8 2 80 41.2
RpPoints.png All-Star Paris 2014 12 3 2 1 66.7 88.2
LCS logo 25x25.png 2014 NA LCS Spring Playoffs 10 8 6 2 75 100
LCS logo 25x25.png 2014 NA LCS Spring Round Robin 12 6 3 3 50 15.9
LCS logo 25x25.png 2014 EU LCS Spring Playoffs 11 5 4 1 80 80

Patch History

v6.11

R’s stacks drop off one at a time.

Relentless Assault provides the core feel of Jax: a ramping threat that makes him deadly in extended fights. While focused CC should be the appropriate counterplay, he often loses all of his stacks to a single stray spell in a chaotic teamfight. Jax feeling pressure to avoid focused CC isn’t a problem, but shutting the Grandmaster at Arms down should be an intentional effort, not an accident.

Relentless Assault.png Passive - Relentless Assault

NEW LESS RELENTING : Stacks fall off 1 at a time rather than all at once


v6.3
Passive gives less attack speed per stack, but requires more stacks to reach the cap.

Surprise, he's back (we've made that joke before. Maybe even twice). Whether in the top lane or the jungle, Jax is a champion that's all about taking the time to ramp up before brutally smashing your face in with a lamppost. Traditionally that's been the case, but with powerful items like Rageblade and Devourer thrown into the mix, Jax's ramping threat has become more of a formality than a rule. We're installing speedbumps into Jax's powercurve to force him to commit a little longer in fights.

Relentless Assault.png Passive - Relentless Assault

MAXIMUM STACKS : 6 8
ATTACK SPEED PER STACK : 4-14% (from levels 1-18) 3.5-11% (from levels 1-18)
ATTACK SPEED AT MAX STACKS : 24-84% per level 28-88% per level


v5.22

In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.

Mana

The following champs have +50 base mana and -3 mana scaling (net -1 mana at level 18):


v5.17
E cost down.

With strong endgame scaling, it makes sense that Jax’s laning should be a weakness - since taking a whack at his base stats last season however, the champ’s been a little too vulnerable when all he wants is to hit minions with his lamppost and buy a Trinity Force. We’re pretty keen to keeping Jax’s defenses tied to Counter Strike and Grandmaster’s Might, so amping the former should help big J suffer less for fighting back.

Counter Strike.png E - Counter Strike

COST : 70/75/80/85/90 mana 50/60/70/80/90 mana


v5.12
R's Armor and Magic Resist up.

"Jax's stickiness and dueling capability in the mid and late-game are as strong as they've ever been, but in a world of death-ball comps and tanky moshpits the Grandmaster's feeling more like a novice and exploding a little too quickly when he steps into the ring. Slight tuning to his windowed durability shouldn't affect his 1v1 too greatly while making it easier to hop into skirmishes and give ‘em a piece of the champ."
  • Grandmaster's Might.png R - Grandmaster's Might
    • BONUS ARMOR AND MAGIC RESIST : 20/35/50 30/50/70

v4.21
Jax's E and R scale better into the late game.

"Surprise - he's back. While it hasn't been too long since Jax's reign over top lane, now that his laning power is a little more manageable we think we can give him some more late game love as a reward for getting through the early to mid phases."
  • Counter Strike.png E - Counter Strike
    • COOLDOWN : 18/16/14/12/10 seconds 16/14/12/10/8 seconds
  • Grandmaster's Might.png R - Grandmaster's Might
    • BONUS ARMOR : 25/35/45 (+0.3 attack damage) 20/35/50 (+0.5 attack damage)
    • BONUS MAGIC RESISTANCE : 25/35/45 (+0.2 ability power) 20/35/50 (+0.2 ability power)

v4.13
WHOMP WHOMP WHOMP WHOMP

"What this change means is that Jax will finish his attack animations a little faster but it's not a direct buff to his attack speed. It's a weird concept but basically his last-hitting is more responsive."
  • General
    • LAMPPOST SWINGING SPEED Jax finishes his attack animation a little faster (19% to be exact)

v4.11
"Even though Jax is intended to be a champ that scales well into the late game, he's currently so well-rounded that 'scaling well' ultimately turns him into an offensive brick wall with very few defensive weaknesses."

  • General
    • BASE HEALTH: 561 ⇒ 535
    • HEALTH PER LEVEL: +98 ⇒ +85
    • ARMOR PER LEVEL: +3.5 ⇒ +3.0

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.143

  • Counter Strike's dodge component now works properly against  Shen

v1.0.0.140b

  • Empower damage reduced at later ranks to 40 / 75 / 110 / 145 / 180 from 40 / 85 / 130 / 175 / 220

v1.0.0.139

  • Fixed a bug where Counterstrike was stunning through spell shields

v1.0.0.138

  • Relentless Assault (Passive) will now stack even if Jax's attack misses or is dodged

v1.0.0.136

  • Health per level increased to 98 from 88
  • Counterstrike area of effect radius increased to 375 from 350
  • Grandmaster's Might (New Active): Jax gains 25 / 35 / 45 (+30% of his bonus attack damage) armor and 25 / 35 / 45 (+20% of his ability power) magic resist for 8 seconds. 100 mana, 80 second cooldown.

v1.0.0.135

  • Fixed a bug where Grandmaster's Might passive attack canceled if the buff ran out during the attack animation

v1.0.0.133

  • Mana regen per level increased to 0.7 per 5 seconds from 0.45
  • Fixed a bug where Empower's cooldown was higher than stated at earlier ranks
  • Counter Strike
    • Dodge duration increased to 2 seconds from 1.5
    • Now additionally reduces the damage from area of effect abilities by 25% while Jax is dodging
    • Now can be activated again after 1 second to end the effect early
    • Damage adjusted to 50 / 75 / 100 / 125 / 150 (+0.5 bonus attack damage) from 40 / 70 / 100 / 130 / 160 (+0.8 bonus attack damage)
    • Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10 / 15 / 20 / 25 / 30 bonus damage per dodge
    • Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 22 / 20 / 18 / 16 / 14
  • Grandmaster’s Might duration increased to 8 seconds from 6

v1.0.0.132

  • Base health increased to 551 from 506
  • Health per level increased to 88 from 83
  • Armor per level increased to 3.5 from 3.2
  • Added an animation to Jax's Joke
  • Relentless Assault - Passive (Remade)
    • Every time Jax attacks an enemy he gains 4-14% increased attack speed (stacks up to 6 times)
  • Leap Strike
    • Cooldown changed to 10 / 9 / 8 / 7 / 6 seconds from 13 / 11 / 9 / 7 / 5
    • Damage changed to 70 / 110 / 150 / 190 / 230 (+1.0 bonus attack damage)(+0.6 ability power) from 20 / 45 / 70 / 95 / 120 (+1.0 total attack damage)(+0.7 ability power)
  • Empower
    • Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 9 / 8 / 7 / 6 / 5
    • Damage changed to 40 / 85 / 130 / 175 / 220 from 60 / 95 / 130 / 165 / 200
    • Ability power ratio increased to 0.6 from 0.4
    • Mana cost increased to 30 from 20
  • Counter Strike (Remade)
    • Jax dodges all incoming basic attacks for 1.5 seconds. At the end of the effect, Jax deals 40 / 70 / 100 / 130 / 160 (+0.8 bonus attack damage) physical damage and stuns nearby enemies for 1 second. This spell deals an additional 10 / 15 / 20 / 25 / 30 damage for each attack dodged.
  • Grandmaster's Might (Remade)
    • Passive - Every third consecutive attack deals an additional 100 / 160 / 220 (+0.7 ability power) magic damage.
    • Active - Jax gains ability power equal to 25 / 45 / 65 (+ 20% of his ability power) and attack damage equal to 25 / 45 / 65 (+ 20% of his bonus attack damage) for 6 seconds.

v1.0.0.124

  • Leap Strike damage reduced to 20 / 45 / 70 / 95 / 120 from 35 / 60 / 85 / 110 / 135
  • Empower
    • Damage reduced to 60 / 95 / 130 / 165 / 200 from 75 / 110 / 135 / 180 / 215
    • Now breaks spell shields

v1.0.0.123

  • Jax will now attempt to attack after Leap Striking if the target is an enemy champion
  • Fixed a bug where Jax's attacks could not be dodged

v1.0.0.122

  • Leap Strike
    • Attack damage ratio increased to 1.0 from 0.7
    • Base damage reduced to 35 / 60 / 85 / 110 / 135 from 50 / 75 / 100 / 125 / 150

v1.0.0.121

  • Leap Strike can now target wards again, but will reveal wards to enemies when used in this manner

v1.0.0.120

  • Leap Strike attack damage ratio reduced to 0.7 from 1.0

v1.0.0.118

  • Leap Strike no longer locks jax, allowing him to cast spells while leaping

v1.0.0.114

  • Leap Strike now prefers to target enemies over allies when your cursor overlaps both.

v1.0.0.111

  • Updated tooltips

v1.0.0.110

  • Fixed a bug where Jax would lose health while leveling in some instances

v1.0.0.109

  • Leap Strike cooldown reduced to 13 / 11/ 9 / 7 / 5 seconds from 17 / 14 / 11 / 8 / 5
  • Counter Strike now shows a brighter particle when Jax has recently dodged an attack and Counter Strike is ready

v1.0.0.104


v1.0.0.103

  • Equipment Mastery tooltip updated to show health gained from each source dynamically
  • Leap Strike
    • Cast time reduced by 20%
    • Travel speed increased by 20%
    • Ability power ratio reduced to 0.7 from 0.8
  • Empower
    • Now only deals damage to a single target rather than to an area of effect
    • Now reset Jax's autoattack timer when cast
    • Damage increased to 75 / 110 / 145 / 180 / 215 from 40 / 60 / 80 / 100 / 120
    • Ability power and damage ratios increased to 0.4 from 0.2
    • Mana cost reduced to 20 from 35
    • Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 5 at all levels
    • Tooltip corrected to accurately state it deals magic damage
    • Fixed bugs where it incorrectly did less damage when used at the same time as Leap Strike or each 3rd Relentless Assault strike
  • Counter Strike damage incresaed to 80 / 110 / 140 / 170 / 200 from 80 / 100 / 120 / 140 / 160
  • Relentless Assault
    • New active - Grants 20 / 35 / 50 + Jax's dodge percent in bonus magic resistance for 5 / 6.5 / 8 seconds upon activation. Cost 80 mana. Cooldown of 60 seconds at all levels.
    • Buff icon now dynamically shows the number of Relentless Assault stacks which Jax is benefiting from
    • Tooltip correctly indicates that Jax gains up to 10 stacks of Relentless Assault
  • Recommended items updated

v1.0.0.101

  • Counterstrike now has a buff that shows the duration of the effect

v1.0.0.94b

  • Health per level reduced to 83 from 86
  • Base movement speed reduced to 325 from 330

v1.0.0.94

  • Empower cooldown changed to 5 seconds from 7 / 6 / 5 / 4 / 3 seconds

v1.0.0.87

  • Fixed a bug where Jax was being healed when he received bonus health (from Guinsoo's Rageblade, Janna's Eye of the Storm, etc)
  • Fixed a bug where Jax could target himself with Leap Strike

v1.0.0.83

  • Fixed a minor tooltip type with Empower
  • Leapstrike is no longer castable while immobilized
  • Equipment Mastery health gained form attack damage reduced to 3 from 4
  • Base armor per level reduced to 3.2 from 4

v1.0.0.82

  • Leapstrike ability power ratio reduced to 0.8 from 1.0
  • Couterstrike ability power ratio reduced to 0.6 from 0.8
  • Relentless Strikes ability power ratio reduced to 0.7 from 1.0

v1.0.0.81

  • New "Selection" quote in PVP.net

v1.0.0.79

  • Equipment Mastery health bonus reduced to 4 health per damage and 2 health per ability power
  • Empower
    • Base damage reduced to 40 / 60 / 80 / 100 / 120 from 45 / 65 / 85 / 105 / 125
    • Now gains 20% of both attack power and ability power as bonus damage

v1.0.0.75

  • Empower REMAKE
    • Jax instantly charges his weapon with energy, causing him to deal 45 / 65 / 85 / 105 / 125 damage to all enemies nearby on his next attack
    • As there is no longer a charge-up time, cooldown increased to 7 / 6 / 5 / 4 / 3 from 1 second
    • Changed mana cost to 35 at all levels from 40 / 35 / 30 / 25 / 20
  • Equipment Mastery NEW PASSIVE
    • Jax's prowess with weapons and armor increase his fortitude as he gains equipment
  • Jax gains 5 health per point of attack damage recieved from items
  • Jax gains 3 health per point of ability power received from items
  • Leap Strike can now target allies
  • Increased base mana to 235 from 215
  • Increased mana per level to 35 from 30

v1.0.0.72

  • Fixed an issue with Leap Strike that was causing the damage to fail in some cases when interacting with targets in brush

v1.0.0.63

  • Improved Leap Strike's responsiveness; you can now move much sooner after striking (but not attack)

v1.0.0.61

  • Leap Strike cooldown reduced to 17 / 14 / 11 / 8 / 5 seconds from 21 / 17 / 13 / 9 / 5
  • Empower
    • Cleave percent increased to 60 from 50
    • Duration to power up reduced to 3 from 4
    • Updated damage per second values to 25 / 35 / 45 / 55 / 65 from 20 / 25 / 30 / 35 / 40
  • Ability positions modified - Leap Strike is now Q, Empower is now W

v0.9.22.16

  • Counter-Strike
    • Increased cooldown from 4 seconds to 4.5
    • Reduced ability power from 1.0 to 0.8
    • Reduced dodge percent from 10 / 12.5 / 15 / 17.5 / 20 to 10 / 12 / 14 / 16 / 18
  • Relentless Assault attack speed per level reduced from 8 / 12 / 16% to 6 / 10 / 14%
  • Empower
    • Can no longer crit
    • Fixed an issue causing Empower to not proc

v0.9.22.15

  • Leap Strike
    • Now gives Jax a slight speed boost upon landing
    • Increased bonus damage from 30 / 60 / 90 / 120 / 150 to 50 / 75 / 100 / 125 / 150
  • Counter-Strike dodge percent increased from 8 / 11 / 14 / 17 / 20 to 10 / 12.5 / 15 / 17.5 / 20
  • Relentless Assault
    • Reduced hits to proc from 4 to 3
    • Reduced damage to 140 / 170 / 210
    • Can now be held across targets for up to 2.5 seconds

v0.9.22.7

  • Increased movement speed from 315 to 325

v0.8.22.115

  • Counter Strike
    • Cooldown reduced from 5 to 4
    • Increased duration of dodge proc from 4 to 7
  • Increased base armor from 18 to 22
  • Increased health per lveel from 78 to 86

July 10, 2009 Patch

  • Leap Strike no longer causes double hits
  • Relentless Assault bug fixed with this skill interacting with neutral minions
  • Empower now grows its damage on a per level basis instead of cleave percent

June 12, 2009 Patch

  • Counter Strike ability power ratio increased form 0.5 to 1
  • Relentless Assault now properly shows that it has an ability power ratio of 1

May 15, 2009 Patch

  • Weapon Mastery bonus damage modified from 10 / 15 / 20 / 25% to 15% at all levels
  • Empower no longer triggers item effects like Sheen, Lich Bane, and Tear of the Goddess (since its cooldown is > 1 second)

April 11, 2009 Patch

  • Counterstrike
    • Reduce dodge chance from 8 / 12 / 16 / 20 / 24% to 8 / 11 / 14 / 17 / 20%
    • Increased mana cost from 50 to 60
  • Leap Strike
    • Increased mana cost from 50 to 65
    • Increased cooldown from 21 / 17 / 13 / 9 / 5 to 22 / 18 / 14 / 10 / 6
  • Empower
    • Damage can no longer critically strike
    • Bug fixed where Empower would last longer than intended
  • Relentless Assault
    • No longer gives Jax additional Haste upon striking buildings
    • Changed from an Active to a Passive
    • Reduced damage from 150 / 225 / 300 to 150 / 200 / 250

Alpha Week 7

  • Counterstrike now has a particle effect


Articles

  • 2014

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