Janna

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Janna
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The Storm's Fury
Release Date: September 2, 2009
Cost: 1350 IP 585 RP
Primary Attribute: Support
Secondary Attribute: Mage
Resource: Mana
Real Name: Janna Windforce
Statistics
Health Mini Icon.png Health: 487.04 (+ 78)
HealthRegen Mini Icon.png Health Regen: 5.42 (+ 0.55)
Mana Mini Icon.png Mana: 409.52 (+ 64)
ManaRegen Mini Icon.png Mana Regen: 11.5 (+ 0.4)
MovementSpeed Mini Icon.png Movespeed: 335
AttackDamage Mini Icon.png Attack Damage: 51.956 (+ 2.95)
AttackSpeed Mini Icon.png Attack Speed: 0.625 (+ 2.61%)
Range Mini Icon.png Range: 475
Armor Mini Icon.png Armor: 19.384 (+ 3.8)
MagicResist Mini Icon.png Magic Resist: 30 (+ 0)
Skins
Tempest Janna Released: 2010-07-13 / 520 RP
Hextech JannaReleased: 2010-11-08 / 975 RP
Frost Queen JannaReleased: 2011-12-05 / 975 RP
Victorious JannaReleased: 2012-11-06 / Special
Forecast JannaReleased: 2013-09-05 / 1820 RP
Fnatic JannaReleased: 2014-09-25 / 750 RP

Lore

  • Current
  • Previous
There are those sorcerers who give themselves over to the primal powers of nature, forgoing the learned practice of magic. Such a sorceress is Janna, who first learned magic as an orphan growing up amidst the chaos that is the city-state of Zaun. Janna eked out what living she could on the streets. Life was tough and dangerous for the beautiful young girl, and she survived by her wits, and by stealing when wits weren't enough. The rampant magic that characterizes Zaun was the first and most alluring tool which Janna realized could both protect and elevate her. Janna discovered that she had an affinity for a particular type of magic - the elemental magic of air. She mastered her studies of air magic in a matter of months, almost as if she was born of it. Janna went from a street vagrant to an avatar of the air virtually overnight, stunning and surpassing those who taught her. Such a rapid ascension also changed her physical appearance, giving her an otherworldly look.

Seeking to right the injustice in the world (particularly the insanity that has become the city of Zaun), Janna has brought her talents to the League. She is a voice for the regulation of magical experimentation and a supporter of the development of techmaturgy, making her an indirect ally of the city-state of Piltover and the amazing techmaturgical minds that live there. Janna is also a new favorite of the League's many fans. She is often the center of attention at functions, fan appreciation days, and other celebratory events. There is something untouchable about Janna, however, and her affections can change as quickly as the wind.

Do not be captivated by
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 Janna's beauty. Like the wind, she is one gust away from terrible destruction.
There are those sorcerers who give themselves over to the primal powers of nature. Originally an orphan growing up in the chaos that is the city of Zaun, Janna worked out what living she could on the streets. Life was tough for the beautiful young girl on her own. The rampant magic that characterizes Zaun was the first and most alluring tool which Janna realized could both protect and elevate her. As many magicians do, she discovered that she had an affinity for a particular type of magic - the elemental magic of air. She mastered her studies of air magic in a matter of months, almost as if she was born of it. Janna went from a street vagrant to an avatar of the air virtually overnight. Seeking to right the injustice in the world, particularly the insanity that has become the city of Zaun, Janna has brought her ethereal skills to the League of Legends.
Do not be captivated by
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 Janna's beauty. Like the wind, she is one gust away from terrible destruction.

Abilities

PassiveTailwind
Tailwind.jpg
(Innate) The wind aids nearby allies ,increasing their movement speed by 8% while moving towards Janna.
Range: 1250


QHowling Gale
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HowlingGale.jpg
(Active) Janna summons a mighty whirlwind. She can activate the spell again to release the storm. On release the storm will fly in the direction it was cast, dealing magic damage to enemies and knocking them into the air. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels to a maximum of 3.
Range: 850 - 1,742.5
Knockup Duration: 0.8 - 1.25 seconds
Missle Width: 120
Cost: 90 / 105 / 120 / 135 / 150 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Magic Damage: 60 / 85 / 110 / 135 / 160
(+35% of Ability Power)
Additional Damage: 15 / 20 / 25 / 30 / 35
per second charging (+10% of Ability Power)
Maximum Damage: 105 / 145 / 185 / 225 / 265
(+65% of Ability Power)


WZephyr
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Zephyr.jpg
(Passive) Janna summons an air elemental that increases her movement speed and enables her to pass through units.
(Active) Janna launches her elemental to deal magic damage and slow an enemy's movement speed for 3 seconds. The passive is not active while the ability is on cooldown.
Range: 600
Cooldown: 12 seconds
Movement Speed Bonus: 9 / 11 / 13 / 15 / 17%
(+2% of Ability Power)
Cost: 40 / 50 / 60 / 70 / 80 mana
Magic Damage: 60 / 115 / 170 / 225 / 280
(+50% of Ability Power)
Slow: 24 / 28 / 32 / 36 / 40%
(+6% of Ability Power)


EEye Of The Storm
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EyeoftheStorm.jpg
(Active) Janna conjures a defensive gale that shields her target from incoming damage for up to 5 seconds. While the shield holds, the target will also gain an attack damage bonus. This ability can target turrets.
Cooldown: 10 seconds
Range: 800
Cost: 70 / 80 / 90 / 100 / 110 mana
Shield Strength: 80 / 120 / 160 / 200 / 240
(+70% of Ability Power)
Attack Damage Bonus: 10 / 17.5/ 25 / 32.5 /40
(+10% of Ability Power)


RMonsoon
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Monsoon.jpg
(Active) Janna knocks surrounding enemies back and channels healing winds, restoring health to nearby allies each half second, for 4 seconds.
Radius: 725
Maximum Knockback Distance: 875
Cost: 100 mana
Heal Per Second: 100 / 150 / 200
(+50% of Ability Power)
Maximum Amount of Healing: 300 / 450 / 600
(+150% of Ability Power)
Cooldown: 150 / 135 / 120 seconds


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LCS logo 25x25.png 2014 NA LCS Spring Round Robin 0 1 0 1 0 0.9
LCS logo 25x25.png 2014 EU LCS Spring Playoffs 0 4 1 3 25 20
Gpllogo small.png 2014 GPL Winter 0 3 1 2 33.3 3.4
RpPoints.png 2014 NA Challenger Series #2 0 1 1 0 100 6.7
RpPoints.png 2014 EU Challenger Series #2 0 1 1 0 100 5.6

Patch History

v6.6

E bonus damage and R disable time down.

From a holistic, top-level view of League, Janna’s role as a protector fits rather well into the eternal rock-paper-scissors of ‘tank-carries-assassins’. The issue (as is always the case whenever Janna’s too strong) is how well she can protect. At present, Janna’s strengths are shutting down not just divers and assassins, but almost anyone aggressor there is. We’re pulling back on some of the extraneous power she provides when enabling counter-engages while ensuring her ‘keepaway’ style of disengage is intact.

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E - Eye Of The Storm
ATTACK DAMAGE ON SHIELD : 14/23/32/41/50 10/17.5/25/32.5/40
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R - Monsoon
DISABLE DURATION : 0.75 seconds 0.5 seconds


v5.22

In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary. Mana Regen

The following champs have +2.5 base mana regen per 5 seconds:


v5.17
R's AP ratio lowered. Q's range lowered on initial cast.

If Janna’s about one thing, it’s disengage. Fighting tooth and nail to keep her team away from yours - frustrating though it may be - is her thing. So naturally when she starts to see ubiquitous play, even in situations and compositions where disengage isn’t even called for, we start to raise our brow a bit. Removing some of her extraneous power such as CC-chaining with quick-cast tornadoes or ulting solely for a team-heal are all about narrowing that ‘forever kiting’ identity even further. Can’t be good at everything, Janna - that’s a job for Draaaaaaaaaaaaaaaaaaven.

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Passive - Tailwind
ANY WAY THE WIND BLOWS : Fixed a bug where Tailwind was not immediately falling off of allies moving away from Janna
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Q - Howling Gale
MINIMUM RANGE : 1100 850
BONUS RANGE WHILE CHARGING : 20% increase per second 35% increase per second
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R - Monsoon
RATIO : 1.8 ability power over 3 seconds 1.5 ability power over 3 seconds


v5.5

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift. Reminder: texture rebalancing isn't meant to replace - and doesn't delay - larger-scale updates! "
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     Cho'Gath
    • Base, Gentleman, Jurassic, Loch Ness, Nightmare
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     Janna
    • Base, Frost Queen, Hextech, Tempest, Victorious
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     Taric
    • Base, Armor of the Fifth Age, Bloodstone, Emerald
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     Warwick
    • Base, Big Bad, Feral, Firefang, Grey, Hyena, Tundra Hunter, Urf

v5.4

Janna's passive now only affects champions who run toward her, but the movement speed bonus and range have been increased. Janna's personal movement speed bonus has been entirely moved to W so she loses more speed when she casts it.

As one of the premier supports at defending the back lines, few champions can shut down initiators and divers quite like Janna. That said, it's never made a lot of sense for someone who's so good at denying aggression to also be real good at enabling it (ever been chased by a Janna team?). Bonus movement speed's strong like that. Changing Janna's passive from being 'always good' to 'situationally good' solidifies her as the Queen of Disengage (also the Storm's Fury, apparently). As an aside, we realize that if Janna leads the charge she can still enable some high-speed chases, but a Janna on the frontline is maybe not the best.
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    Passive - Tailwind
    • [REMOVED] IT'S A W NERF, SORRY : Tailwind no longer gives Janna bonus movement speed
    • [NEW] GET TO THE JANNA : Tailwind now gives all allies in range a movement speed bonus only while they are moving toward Janna
    • MOVEMENT SPEED : 5% 8%
    • RANGE : 1000 1250
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    W - Zephyr
    • BASE PASSIVE MOVEMENT SPEED : 4/6/8/10/12% 9/11/13/15/17%

v5.1

Q got slightly skinnier.

"Janna's the type of champion whose kit keeps her consistently powerful. Even when she fails to see widespread play competitively, she's never far from showing up and surprising the world with just how useful she can be. These days she's back to her old tricks - namely, protecting carries and disengaging teamfights for days on end - but while digging deeper we found that her Tornado's width was actually hitting much wider than the particle indicated. Refactoring it to match the visuals certainly decreases her power, but in a way that promotes the type of dodgeability she needs to not dominate the support role."
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    Q - Howling Gale
    • MISSILE WIDTH : 150 120


"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

v4.19

W's cooldown stays the same at all ranks (aka higher at later ranks).

"While this isn't a very large change, we want to create harder choices for Janna for when she should use her W, giving her enemies more windows of vulnerability to engage on their target (or her!). "
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    W - Zepher
    • Cooldown : 12/11/10/9/8 seconds 12 seconds at all ranks

Splash Updates

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
  • SPLASH : The following champions have received updated base splashes (click the portraits for the full image!)
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     Blitzcrank
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     Ezreal
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     Gragas
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     Graves
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     Janna
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     Jarvan IV
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     Kayle
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     Rengar
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     Rumble
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     Singed
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     Shaco
  • Error creating thumbnail: File missing
     Shen
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     Talon
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     Tristana
  • Error creating thumbnail: File missing
     Udyr
  • Error creating thumbnail: File missing
     Veigar
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     Wukong
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     Zilean

v4.13
Janna's passive range has been increased, and Q now starts counting down the cooldown as it charges

"Some small buffs for Janna, given she's still very strong as a disengage support champion."
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    Passive - Tailwind
    • RANGE 800 ⇒ 1000
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    Q - Howling Gale
    • NEW HURRAY FOR HURRICANES Cooldown now begins when the Howling Gale begins casting, rather than when it releases
    • KNOCKUP DURATION 0.5 - 1 second ⇒ 0.5 - 1.25 seconds

v4.1 Summary: Monsoon now channels immediately on activation and the channel duration has been reduced. Additionally, we’re increasing Monsoon’s heal per second and total heal amount. Since we removed a lot of Janna’s invisible power, we can now buff up some of the cooler parts of her kit. Since Monsoon is one of Janna’s big moments in the spotlight, we decided to throw caution to the wind and buff her up with more healing potential and immediate gains.

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    R - Monsoon
    • Now begins channeling immediately upon activation (from an initial 0.25 second cast time)
    • Total channel duration reduced to 3 seconds (from 4 seconds)
    • Heal per second increased to 100/150/200 (+0.6 ability power) (from 70/110/150 (+0.35 ability power)
    • Total heal amount increased to 300/450/600 (+1.8 ability power) (from 280/440/600 (+1.4 ability power))

v3.15
"Given our recent support changes, Janna could use a mana cost decrease like the other ult cost reductions we've made. We're still keeping an eye on this weather lady, so stay tuned for more change."

  • R - Monsoon
    • Mana cost reduced to 100 at all ranks (from 100/150/200)

v3.14
Summary: We're removing Janna's global passive and making it a local effect while increasing the movement speed bonus. We've also reduced the overall damage of Howling Gale, but it will scale more with ability power the longer it is charged. The active and passive movement speed affecting portions of Zephyr now also scale with ability power. The ability power ratio of Eye of the Storm's shield has been reduced, but it now has the added benefit of providing additional attack damage based on Janna's AP.

Context: We've been saying for a while that we wanted to hit global passives that provide hidden power, and we're using this opportunity to tweak Janna's Tailwind. As for her Tornados, the additional ability power scaling per second means that Janna will need to fully charge her Howling Gale in order to do high damage at end game.

  • Passive - Tailwind
    • Tailwind is now local instead of global (800 range)
    • Tailwind movement speed buff increased to 5% (from 3%)
  • Q - Howling Gale
    • Now gains +0.1 Ability Power ratio per second that Howling Gale is charged before release
    • Ability Power ratio reduced to 0.35 (from 0.75)
    • Charge damage reduced to 15 / 20 / 25 / 30 / 35 (from 25 / 30 / 40 / 50 / 60)
  • W – Zephyr
    • Passive self-movement speed buff now scales at +1% per 50 Ability Power (0.02 AP ratio)
    • Passive self-movement speed buff changed to 4 / 6 / 8 / 10 / 12% (+0.02 Ability Power) (from a flat 4 / 7 / 10 / 13 / 16%)
    • Slow debuff now scales at +3% per 50 Ability Power (capped at 80% total)
    • Base slow reduced to 24 / 28 / 32 / 36 / 40% (from 24 / 30 / 36 / 42 / 48%)
    • Ability Power ratio reduced to 0.5 (from 0.6)
  • E - Eye of the Storm
    • Attack Damage buff of the shield now scales at +1 Attack Damage per 10 Ability Power (0.1 AP ratio)
    • Ability Power ratio reduced to 0.7 (from 0.9)

v3.09

  • Monsoon
    • Fixed a bug where the buff icon countdown didn't properly match the 4-second channeling time

v3.04

  • Howling Gale
    • Fixed a bug where the knockup duration was not increasing based on charge time
    • Knockup duration when fully charged increased to 1 second from 0.75 seconds

v3.03

  • Monsoon
    • Mana cost reduced to 100 / 150 / 200 from 150 / 225 / 300

v3.02

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     Janna's basic attack should now feel more responsive

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.144

  • Zephyr
    • Ability power ratio reduced to 0.6 from 0.8
    • Bug fixed where Janna would sometimes retain the passive bonuses while Zephyr was on cooldown

v1.0.0.142

  • Zephyr
    • Passive movement speed reduced at earlier ranks to 4 / 7 / 10 / 13 / 16% from 8 / 10 / 12 / 14 / 16%
    • Slow duration reduced to 3 seconds from 4 seconds
  • Monsoon cooldown increased at earlier ranks to 150 / 135 / 120 seconds from 120 seconds at all levels

v1.0.0.138

  • Howling Gale now knocks the target further into the air the longer it is channeled (now 80 + 10 per second channeled from constant 100)
  • Monsoon
    • Mana cost reduced to 150 / 225 / 300 from 200 / 275 / 350
    • Knock back distance reduced to 875 from 1000

v1.0.0.136

  • Eye of the Storm attack damage bonus is now lost if the shield breaks

v1.0.0.122

  • New models and textures for Janna and Tempest Janna
  • All new animations for her and her skins

v1.0.0.120

  • Tailwind now deactivates while dead

v1.0.0.112

  • Monsoon no longer slows enemies who re-enter the storm

v1.0.0.106

  • Tailwind will now persist for her allies while Janna is dead
  • Eye of the Storm duration reduced to 5 seconds from 10
  • Monsoon
    • Heal per second reduced to 70 / 110 / 150 / from 90 / 130 / 170
    • Slow reduced to 30% from 40%

v1.0.0.94b

  • Howling Gale cooldown modified to 14 / 13 / 12 / 11 / 10 seconds from 10 at all levels

v1.0.0.94

  • Howling Gale knock-up time reduced by 33%
  • Fixed a bug with Eye of the Storm where the particle would linger after the shield effect had been removed

v1.0.0.87

  • Howling Gale mana cost increased to 90 / 105 / 120 / 135 / 150 from 80 / 95 / 110 / 125 / 140
  • Eye of the Storm mana cost increased to 70 / 80 / 90 / 100 / 110 from 60 / 70 / 80 / 90 / 100
  • Zephyr
    • Reworded the tooltip to indicate that Janna loses the passive boost while it is on cooldown
    • Fixed a bug where ranking up Zephyr only gives the additional movement speed after Janna has refreshed the buff

v1.0.0.86

  • Base damage increased to 49 form 46
  • Fixed a bug with Howling Gale that was causing inconsistent damage
  • Decreased the collision width of Howling Gale
  • Eye of the Storm
    • Ability power ratio increased to 0.9 from 0.8
    • Base shield amount decreased to 80 / 120 / 160 / 200 / 240 from 100 / 150 / 200 / 250 / 300
    • Damage buff changed to 14 / 23 / 32 / 41 / 50 from 24 / 30 / 36 / 42 / 48

v1.0.0.83

  • Howling Gale no longer tosses H-28G Evolution Turrets into the air

v1.0.0.82

  • Base mana per level reduced to 64 from 78
  • Base armor increased to 9 from 7.4
  • Howling gale
    • Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160
    • Cooldown reduced to 10 seconds from 11 at all levels
    • Damage per second scaling incresaed to 20 / 30 / 40 / 50 / 60 from 20 / 25 / 30 / 35 / 40
  • Eye of the Storm
    • Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 85 / 100 / 115 / 130
    • Duration reduced to 10.5 seconds from 12
    • Cooldown reduced to 10.5 seconds from 12
    • Now grants a new attack damage buff, "Cyclone Strike" which persists through the shield breaking
  • Zephyr active cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9
  • Monsoon now slows enemy units from 40% that re-enter the storm after being pushed out

v1.0.0.79

  • Fixed a bug where Eye of the Storm was not adding Janna's correct AP ratio

v1.0.0.70

  • Eye Of The Storm is now instant cast

v1.0.0.63

  • Monsoon
    • Cleaned up knock back effect to hit the correct area, increased knock back distance, and made knock back more consistent
    • Duration reduced to 4 seconds from 6
    • Heal per tick increased to 90 / 150 / 210 from 60 / 100 / 140
    • Ability Power Ratio increased to 0.35 from 0.25
  • Howling Gale
    • Mana Cost reduced to 80 / 100 / 120 / 140 / 160 from 110 / 130 / 150 / 170 / 190
    • Cooldown reduced to 11 from 12
  • Zephyr Cooldown reduced to 13 / 12 / 11 / 10 / 9 from 14 / 13 / 12 / 11 / 10

v1.0.0.52

  • Eye of the Storm
    • Mana Cost reduced from 70 / 90 / 110 / 130 / 150 to 70 / 85 / 100 / 115 / 130
  • Adjusted the selection radius to match her size

v0.9.25.24

  • Changed name from "The Avatar of Air" to "The Storm's Fury"
  • Zephyr
    • Increased cast speed
    • Now properly labeled as a slowing spell

v0.9.25.21

  • Added missing health regen per level
  • Added missing mana regen per level
  • Rearranged spell keys
  • Howling Gale
    • Increased ability power ratio from 0.65 to 0.75
    • Reduced maximum charge duration from 4 seconds to 3
    • Increased damage per second from 15 / 20 / 25 / 30 / 35 to 20 / 25 / 30 / 35 / 40
    • Increased base damage from 50 / 70 / 90 / 110 / 130 to 60 / 85 / 110 / 135 / 160
  • Eye of the Storm
    • Reduced ability power ratio from 1.0 to 0.8
    • Increased duration from 8 seconds to 12
  • Zephyr ability power ratio reduced from 1.0 to 0.8

v0.9.22.16

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 Janna released


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