Garen

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Garen
120x120
The Might of Demacia
Release Date: April 27, 2010
Cost: 450 IP 260 RP
Primary Attribute: Fighter
Secondary Attribute: Tank
Resource: Resourceless
Real Name: Garen Crownguard
Statistics
Health Mini Icon.png Health: 616.28 (+ 84.25)
HealthRegen Mini Icon.png Health Regen: 7.84 (+ 0.5)
MovementSpeed Mini Icon.png Movespeed: 340
AttackDamage Mini Icon.png Attack Damage: 57.88 (+ 4.5)
AttackSpeed Mini Icon.png Attack Speed: 0.625 (+ 2.9%)
Range Mini Icon.png Range: 175
Armor Mini Icon.png Armor: 27.536 (+ 3)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Skins
Base Skin Chroma
Noble Chroma Pack (590 RP)
Garnet
Plum
Ivory
Chroma Icon.png
Sanguine Garen Released: 2010-04-27 / 520 RP
Desert Trooper GarenReleased: 2010-04-27 / 520 RP
Commando GarenReleased: 2010-09-08 / 520 RP
Dreadknight GarenReleased: 2011-01-18 / 975 RP
Rugged GarenReleased: 2011-08-15 / 750 RP
Steel Legion GarenReleased: 2013-02-01 / 1350 RP
Rogue Admiral GarenReleased: 2015-07-24 / 750 RP

Lore

Throughout Valoran, the resolve of Demacia's military is alternately celebrated or despised, but always respected. Their "zero tolerance" moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee, or surrender under any circumstance. These principles are espoused to their forces by unrivaled demagogues who lead by example. Garen, the valiant warrior who bears the title "the Might of Demacia", is the paradigm to which these leaders are compared. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus. It was beneath their mighty banners of war that Garen first met steel with  Katarina, the Sinister Blade. The infantrymen who beheld this event (and survived) commented that it seemed as though the two were locked in a mortal waltz against a symphony of clashing blades.

Garen, the pride of the Demacian military and leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate that this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Sinister Blade again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly so beautifully and diametrically opposed, is the validation of his existence.

"The most effective way to kill an opponent is to slice through the man next to him."

-  Garen, on front line strategy

Abilities

PassivePerseverance
Perseverance.png
(Innate) Garen will regenerate a percentage of his maximum health per second after not receiving damage for a few seconds. The regenerative state will stop if Garen receives damage. Perseverance's regeneration increases and cooldown is reduces at level 1 / 11 / 16. It is also not removed by non-epic monsters past level 11.
Health Regen per second: (+.04% / .08% / 2% of max Health)
Cooldown: 9 / 6 / 4 seconds


QDecisive StrikeBanshee's Veil.pngCleanseQss.png
Decisive Strike.png
(Active) Garen removes all slows currently on him and gains 30% Movement Speed. In addition his next melee attack within 4.5 seconds will deal physical damage and silence its target for 1.5 seconds.
No Cost
Cooldown: 8 seconds
Total Physical Damage: 30 / 55 / 80 / 105 / 130
(+40% of Attack Damage)
Movement Speed Duration: 1.5 / 2 / 2.5 / 3 / 3.5 seconds


WCourage
Courage.png
(Passive) Killing units permanently grans 0.25 armor and magic resist, up to a maximum of 30.

(Active) Garen places a defensive shield on himself, decreasing all damage taken by 30%.
No Cost
Cooldown: 24 / 23 / 22 / 21 / 20 seconds
Duration: 2 / 3 / 4 / 5 / 6 seconds


EJudgmentBanshee's Veil.png
Judgment.png
(Active) Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies -- 5 times (+1 for every 3 champion levels) over 3 seconds.

Judgment deals 33% increased damage when striking only one enemy. Cancelling Judgement returns cooldown equal to the remaining duration. Judgment can critically strike for bonus damage.

No Cost
Radius of AoE: 325
Cooldown: 9 seconds
Physical Damage per Tick: 14 / 18 / 22 / 26 / 30
Ratio per Tick: (+34% / 35% / 36% / 37% / 38% of Attack Damage)
Number of Ticks: 5 / 6 / 7 / 8 / 9 / 10


RDemacian JusticeBanshee's Veil.png
Demacian Justice.png
(Passive) The enemy champion with the most recent kills in the Villain. Judgment and basic attacks on it deal an additional 1% of its maximum health as true damage.


(Active) Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing magic damage increasing based on how much health the target is missing. Deals true damage to the Villain.

No Cost
Range: 400
Cooldown: 120 / 100 / 80 seconds
Magic Damage: 175 / 350 / 525 (+28 / 33 / 40% of target's missing Health)


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
RpPoints.png 2014 NA Challenger Series #1 0 1 0 1 0 5.6
LCS logo 25x25.png EU LCS - Spring Season 0 1 0 1 0 0.9

Patch History

v5.19

Spinning on Villains works as intended.

For someone who spends his time tracking down Villains, Garen was fighting pretty dirty when it came to slaying the guilty; now it’s our turn to bring him to justice (I still wouldn’t stand next to him, though).

Judgment.png E - Judgment

ZEALOUS PERSECUTION : Fixed a bug where Judgment was dealing damage to the Villain equal to 1% of Garen’s Health rather than the Villain’s


v5.18
Cleaning up Villainy.

Garen’s a man of simple tastes; he spins, yells, and most importantly fights for his friends. As a protector of the meek and timid, it never made much sense that taking down the hero directly should brand you as a villain when it’s just business. We want Garen’s anti-carry to play out over the course of the game like a sort of vindictive hot-potato, but you shouldn’t be penalized for successfully crushing his dreams in lane.

Demacian Justice.png R - Demacian Justice

REMOVED SELF-DEFENSE : Killing Garen no longer causes the killer to gain Villainy
REMOVED CLONE WARS : Fixed a bug where killing a clone of Garen’s allies caused the killer to gain Villainy


v5.17
Buncha bugfixes and cleanup.

Juggernauts are slow and deal a lot of damage. Garen does one of those real good, not so much the slow part. We’re still looking out for what’s in store for Demacia’s Loudest, but we tossed in a few other bugfixes and general cleanup as well.

Hey, one outta two ain’t bad.

General

BASE MOVEMENT SPEED : 345 340

Decisive Strike.png Q - Decisive Strike

BONUS MOVEMENT SPEED : 35% 30%
DEMACIAN DEMOLITION : Fixed a bug where attempting to attack the Inhibitor or Nexus with Decisive Strike active wouldn't trigger the attack

Courage.png W - Courage

GLOBAL DEFENSIVE : Passive bonuses now stack twice as fast on alternate maps

Judgment.png E - Judgment

SPIN TO THIN : Right-clicking on a target while spinning should now put you in closer range to your target

Demacian Justice.png R - Demacian Justice

DO LESS MATH : Tooltip re-formatted to read ‘deals 28/33/40% of the target's missing health' rather than ‘deals 1 damage for every 3.5/3.0/2.5 of the target's missing health'


v5.16

Perhaps the least changed of the juggernauts overall, Garen’s always been the iconic ‘white knight’ for League of Legends and not much else. An effective damage dealer and off-tank in his own right, the G-man’s struggled to find a home as anything more than a makeshift assassin, diving backlines in hope of delivering swift justice to anyone holding an Infinity Edge. We really dug that ‘justice’ part, which led us to discovering Garen’s identity - he leads the charge against the most vile scoundrels and makes them pay (and boy, does he never stop talking about it).

Garen’s purpose in-game now matches his job description; protecting the weak both in game and out. His effectiveness as an ‘anti-carry’ extends the whole game long, adapting to your opponent's individual wrongdoings and throwing the rule-book at anyone branded a Villain. Though solo queue may be dark and full of terrors, Garen’s ability to flip the script on hypercarries-gone-godlike means that victory is only ever one ‘DEMACIA!!’ away, no matter how dire the situation.

General
Lower health per level, but higher Attack Damage and Armor. Attack range increased.

WE'RE GONNA NEED A BIGGER SWORD : Recommended items updated
HEALTH GROWTH STAT : 96 84.25
ATTACK DAMAGE GROWTH STAT : 3.5 4.5
ARMOR GROWTH STAT : 2.7 3.0
ATTACK RANGE : 125 175

Decisive Strike.png Q - Decisive Strike
Normalized Silence duration. Movement speed duration lowered.

SILENCE DURATION : 1.5/1.75/2/2.25/2.5 seconds 1.5 seconds at all ranks
MOVEMENT SPEED DURATION : 1.5/2.25/3/3.75/4.5 seconds 1.5/2/2.5/3/3.5 seconds

Courage.png W - Courage
Everything old is new again.

REMOVED TENACIOUS C : No longer actively provides Tenacity
REMOVED VIVA LA RESISTANCES : No longer passively increases Garen's bonus Armor and Magic Resistance
NEW STACK ATTACK : Passively, Killing units permanently grants 0.2 Armor and Magic Resist (1 for kills on Champions, Large Monsters and Epic Monsters), up to a maximum of 10/15/20/25/30

Judgment.png E - Judgment
Judgment's damage and tick-rate increases over game-time.

COOLDOWN : 13/12/11/10/9 seconds 9 seconds at all ranks
BASE DAMAGE PER TICK : 10/22.5/35/47.5/60 14/18/22/26/30
RATIO PER TICK : .35/.40/.45/.50/.55 .34/.35/.36/.37/.38
TICKS PER CAST : 6 5
NEW SPIN TO WIN : Judgment's spin speed permanently increases at levels 1/4/7/10/13/16, resulting in a total of 5/6/7/8/9/10 maximum ticks of damage per cast
NEW MOMENTUM CANCELING : Cancelling Judgment early refunds the cooldown equal to the remaining duration of the spin
NEW 1V1 ME : Judgment deals 33% increased damage when striking a single target

Demacian Justice.png R - Demacian Justice
Enemies with the most recent kills is branded a Villain. Garen hates those.

ACCURSED VILLAINS : Judgment ticks and basic attacks against the Villain deal an additional 1% of their maximum health as true damage
FOR THE CAUSE : Demacian Justice deals true damage to the Villain instead of magic damage


v5.7
GAREN'S R IT'S HAPPENING

"Garen's gonna need more than this change to hit the bar on strategic diversity we've set out with our champion work, but making his ultimate less restricted should give him the courage to stand up to the ruffians and scoundrels in top lane more easily. "
  • Demacian Justice.png R - Demacian Justice
    • COOLDOWN : 160/120/80 seconds 120/100/80 seconds

v4.17
Garen's going to be a lean, mean, health recovering machine.

"Right now, Garen's identity is centered on his ability to run at people in a threatening way and, since we have a few people who already do that, we decided to give him a more unique strength. These buffs are to really cement Garen as a tanky sword-dude who can shrug off most forms of poke damage - that is, if he can find windows of safety to recover (more reason to hide in that brush!). You might say this gives him more perseverance. You would be correct. "
  • Perseverance.jpg Passive - Perseverance
    • NEW YOUR PUNY WEAPONS ARE USELESS Perseverance is no longer removed by non-epic monsters at level 11 and above
    • HEALTH REGENERATION 0.4% maximum health per second at all levels ⇒ 0.4% / 0.8% / 2.0% maximum health per second at levels 1/11/16
    • COOLDOWN 9 seconds at all levels ⇒ 9/6/4 seconds at levels 1/11/16

v4.12
This one's for all you Garen junglers out there.

  • Judgment.jpg E - Judgment
    • AOE ON AOE: Garen can now (again) use Tiamat / Ravenous Hydra while spinning

v3.15

  • E - Judgment
    • No longer deals reduced damage to monsters (still reduced vs. minions)
    • Fixed a bug where Judgment was dealing less damage than intended

v3.12
General

  • Garen has received a visual upgrade! Check out the full details here.

v3.03

  • Perseverance
    • Heal amount reduced to 0.4% of maximum Health per second from 0.5%
  • Decisive Strike
    • Fixed a bug where the cast time was faster than intended
  • Courage
    • Passive adjusted to now increase bonus Armor and Magic Resist (from items, runes or masteries) by 20% instead of total Armor and Magic Resist by 20%
  • Demacian Justice
    • Fixed a bug where the cast time was faster than intended

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.145

  • Base Health Regen reduced to 8.25 from 9.85
  • Health Regen per level reduced to 0.75 from 0.85
  • Base Attack Damage reduced to 56 from 60.1
  • Attack Damage per level increased to 3.5 from 3
  • Perseverance (Passive)
    • Delay increased to 9 seconds from 7
    • No longer deactivates when damaged by lane minions
    • Now displays the Health Regen gained in the tooltip
  • Decisive Strike
    • Cooldown reduced to 8 seconds at all levels from 12 / 11 / 10 / 9 / 8
    • Movement Speed increased to 35% at all levels from 15 / 20 / 25 / 30 / 35%
    • Movement Speed duration adjusted to 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds from 4 at all levels
    • Base damage increased to 30 / 55 / 80 / 105 / 130 from 30 / 45 / 60 / 75 / 90
    • Silence duration reduced to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 2.5 at all levels
    • Now removes slows on activation
    • Can now critically strike again
    • Buff duration reduced to 4.5 seconds from 6
    • Fixed: Garen's next basic attack after Decisive Strike no longer occurs unusually quickly
    • Fixed: Decisive Strike is no longer consumed if Garen fails to finish attacking
    • While performing Decisive Strike, Garen now continues to follow his target if they are moving
  • Courage
    • Changed to passively increase Armor and Magic Resist by 20% rather than 0 to 25 based on kills
    • Damage reduction adjusted to 30% from 20 / 24 / 28 / 32 / 36%
    • Active now additionally grants 30% Crowd Control Reduction
    • Duration adjusted to 2 / 3 / 4 / 5 / 6 seconds from 3 at all levels
    • Cooldown adjusted to 24 / 23 / 22 / 21 / 20 seconds from 30 / 27 / 24 / 21 / 18
  • Judgment
    • Damage adjusted to 20 / 45 / 70 / 95 / 120 (+0.7 / 0.8 / 0.9 / 1.0 / 1.1 total Attack Damage) from 50 / 90 / 130 / 170 / 210 (+1.4 bonus Attack Damage)
    • Damage dealt to minions increased to 75% from 50%
    • No longer removes slows on activation or reduces the duration of incoming slows while active
    • Ignores unit collision during Judgment but takes a 20% Movement Speed penalty when spinning through minions
    • Fixed: Judgment no longer locks out Garen from taking other actions longer than intended
  • Demacian Justice
    • Cooldown adjusted to 160 / 120 / 80 seconds from 140 / 120 / 100

v1.0.0.143

  • Perseverance now has a buff timer to show when it will reactivate

v1.0.0.136

  • Fixed a bug where Demacian Justice would not finish casting if Garen lost vision of th etarget during the cast.

v1.0.0.125

  • Decisive Strike attack damage ratio decreased to 1.4 from 1.5
  • Judgement
    • Damage per second reduced to 50 / 90 / 130 / 170 / 210 from 60 / 100 / 140 / 180 / 220
    • Bonus attack damage ratio increased to 1.4 from 1.2

v1.0.0.123

  • Decisive Strike movement speed duration increased to 4 seconds from 3 seconds
  • Judgement cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 14 / 13 / 12 / 11 / 10
  • Courage maximum armor and magic resistance now 25 at all ranks, from 5 / 10 / 15 / 20 / 25

v1.0.0.120

  • Perseverance
    • Fixed a bug where Perseverance could sometimes activate immediately after taking damage
    • Now marks Garen as being in combat even if the damage is shielded
    • Now shows the particle on Garen even if at 100% health

v1.0.0.114

  • Movement speed increased to 320 from 315
  • Courage damage reduction increased to 20 / 24 / 28 / 32 / 36% from 10 / 15 / 20 / 25 / 30%

v1.0.0.112

  • Decisive Strike
    • Movement speed boost increased to 3 seconds from 2
    • Total duration available to proc the silence and hit reduced to 6 seconds from 7
    • Bonus damage ratio increased to 150% from 120%
  • Judgement cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 15 / 14 / 13 / 12 / 11

v1.0.0.109

  • Judgement bonus attack damage scaling increased to 1.2 from 1.0 per second

v1.0.0.108

  • Judgment base damage increased to 60 / 100 / 140 / 180 / 220 from 60 / 90 / 120 / 150 / 180 per second

v1.0.0.107

  • Decisive Strike
    • Attack damage ratio increased to 120% from 100%
    • Base attack damage reduced to 30 / 45 / 60 / 75 / 90 from 40 / 60 / 80 / 100 / 120
  • Judgement
    • Base damage per second changed to 60 / 90 / 120 / 150 / 180 from 30 / 70 / 110 / 150 / 190
    • Scaling increased to 100% per second from 70%
    • Now scales off of only bonus attack damage rather than all attack damage

v1.0.0.105

  • Reduced Garen's selection size

v1.0.0.103

  • Judgement can no longer damage invisible minions or objects like wards

v1.0.0.102

  • Base movement speed reduced to 315 from 320
  • Courage
    • Duration modified to 3 at all levels from 2 / 2.5 / 3 / 3.5 / 4
    • Active damage reduction changed to 10 / 15 / 20 / 25 / 30% from 30% at all levels

v1.0.0.101

  • Courage damage reduction reduced to 30% from 35%
  • Perseverance is no longer removed by combat dehancing effects such as Warwick's Blood Scent
  • Fixed varius bugs that caused Garen's Demacian Justice to fizzle sometimes

v1.0.0.100

  • Courage maximum armor/magic resistance reduced to 5 / 10 / 15 / 20 / 25 from 7 / 14 / 21 / 28 / 35

v1.0.0.99

  • Judgement now reduces the duration of new slows by 50% rather than granting immunity to slowing effects. It will still completely clear any existing slows when activated.

v1.0.0.98

  • Decisive strike now resets Garen's auto attack timer on cast

v1.0.0.97

  • Can now cast all of his spells while using Judgment instead of just Courage
  • Slightly increased the range of Judgment

v1.0.0.96

  • Body Slam
    • Fixed a bug where it slowed targets that were immune to slows
    • Fixed a bug where it would not display a hit particle or play a sound if it hit any target that blocked the slow

v1.0.0.94

  • Fixed a bug where Garen will sometimes appear with a different skin after reconnecting

v1.0.0.85

  • Fixed the buff tooltip for Perseverance to show the correct value
  • Decisive Strike
    • Fixed a bug where it was silencing for the incorrect amount of time
    • Fixed a bug so that it can no longer crit

v1.0.0.83
 Garen released



Additional Content

Champion Information

Related Lore

Journal of Justice

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