Ezreal

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Ezreal
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The Prodigal Explorer
Release Date: March 16, 2010
Cost: 4800
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880
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Primary Attribute: Marksman
Secondary Attribute: Mage
Resource: Mana
Statistics
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Health:
484.4 (+ 80)
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Health Regen:
6.42 (+ 0.55)
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Mana:
360.56 (+ 39)
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Mana Regen:
8.09 (+ 0.65)
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Movespeed:
325
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Attack Damage:
55.6 (+ 2.41)
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Attack Speed:
0.625 (+ 2.8%)
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Range:
550
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Armor:
21.88 (+ 3.5)
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Magic Resist:
30 (+ 0)
Skins
Nottingham Ezreal Released: 2010-03-16 / 520
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Striker EzrealReleased: 2010-06-22 / 520
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Frosted EzrealReleased: 2010-07-19 / 520
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Explorer EzrealReleased: 2010-10-13 / 750
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Pulsefire EzrealReleased: 2012-06-29 / 3250
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TPA EzrealReleased: 2013-05-24 / 750
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Debonair EzrealReleased: 2014-08-06 / 750
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Ace of Spades EzrealReleased: 2015-05-21 / 750
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Lore

  • Current
  • 2nd lore
  • 1st lore
The intrepid young adventurer Ezreal has explored some of the most remote and abandoned locations on Runeterra. During an expedition to the buried ruins of ancient Shurima, he recovered an amulet of incredible mystical power. Likely constructed to be worn by one of the Ascended, the enormous talisman nonetheless fit snugly upon his arm, amplifying his raw sorcerous skill to such an extent that he's gained the reputation of a hero, much to his embarrassment.
Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.

One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, "a summoner hell-bent on resolving some irrelevant world-shattering League conflict." Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.

"There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from." - Such is
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 Ezreal's credo
Ezreal was born with the gift of magic flowing through his veins. However, Ezreal was also born with a much stronger sense of wanderlust. Though enrolled in Piltover's most acclaimed school for skilled young techmaturgists, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so remarkable that the government of Piltover purchased his maps and commissioned his services as the city-state's Master Pathfinder. This sealed the deal for Ezreal's true calling - he would eschew the arcane arts in favor of archaeology. Since then, countless adventures of his have been romanticized and published.

One of Ezreal's more recent adventures brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of the Shurima Desert, Ezreal uncovered an amulet of inestimable power. He barely managed to extract it from its sandy abode due to its sheer magnitude (it was made for a being easily twice Ezreal's size). After fervent investigation, he found that it allowed the wielder to control and shape magical energy - provided there was a source of magic nearby. This permitted Ezreal to tap into his latent magical abilities without having to put any serious effort into it - a "big win", as the young prodigy notes. The lingering drawback is that, for some unknown reason, the amulet is highly attuned to summoning magic. This means that without warning, Ezreal may find himself acting as a champion for, as he puts it, "asummoner hell-bent on resolving some irrelevant world-shattering League conflict." Still, Ezreal feels that being summoned to a Field of Justice on occasion is a small price to pay for his prized artifact.

"There's little time to study ancient, musty tomes when you're busy trying to find them." -
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 Ezreal

Abilities

PassiveRising Spell Force
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(Innate) Hitting a target with any of Ezreal's abilities increases his Attack Speed by 10% for 6 seconds, this effect stacks up to 5 times.


QMystic Shot
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(Active) Ezreal fires a bolt of energy in a line that will deal physical damage and apply on-hit effects to the first enemy it hits. If it strikes an enemy unit, all of Ezreal's cooldowns will be reduced by 1.5 second.
Cost: 28 / 31 / 34 / 37 / 40 Mana
Cooldown: 6.5 / 6 / 5.5 / 5 / 4.5 seconds
Physical Damage: 35 / 55 / 75 / 95 / 115
(+110% of Attack Damage) (+40% of Ability Power)


WEssence Flux
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(Active) Ezreal fires a wave of energy in a line. Any enemy champions it passes through are dealt magic damage, while any allied champions it travels through have their attack speed increased for 5 seconds.
Cooldown: 9 seconds
Range: 900
Missile Width: 80
Cost: 50 / 60 / 70 / 80 / 90 Mana
Magic Damage: 70 / 115 / 160 / 205 / 250
(+80% of Ability Power)
Attack Speed Buff: 20 / 25 / 30 / 35 / 40%


EArcane Shift
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(Active) Ezreal instantly teleports to a nearby target location and fires a homing arrow at the nearest enemy unit, dealing magic damage to it.
Cost: 90 Mana
Teleport Range: 475
Arrow Range: 750
Cooldown: 19 / 17.5 / 16 / 14.5 / 13 seconds
Magic Damage: 75 / 125 / 175 / 225 / 275
(+50% of Attack Damage) (+75% of Ability Power)


RTrueshot Barrage
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(Active) Ezreal charges for 1 second to fire a powerful broad energy missile that will travel in a line by the whole map and will deal magic damage to each enemy unit they pass through. It will deal 10% less damage for each subsequent target hit, down to a minimum of 30% damage dealt.
Cost: 100 Mana
Cooldown: 120 seconds
Range: Global
Magic Damage: 350 / 500 / 650
(+100% of bonus Attack Damage)
(+90% of Ability Power)


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
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HOT6iX Champions Spring 2014 0 14 7 7 50 16.5
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2014 NA LCS Spring Playoffs 0 2 0 2 0 11.1
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2014 NA LCS Spring Round Robin 0 12 3 9 25 10.6
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2014 EU LCS Spring Round Robin 0 9 3 6 33.3 8
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2014 NA Challenger Series Spring Playoffs 0 3 0 3 0 15.8

Patch History

v6.4

R cooldown up.

Back in 5.24 we gave Ezreal a greater reward for hitting Mystic Shot to reinforce his poke-pattern and emphasize his unique interactions with cooldown reduction. Judging by his incredible popularity and effectiveness, it seems those buffs hit the mark, with 40% CDR Ezreal becoming the norm. As a result, the frequency of Trueshot Barrages are at an all-time high, terrorizing teamfights, objectives, and minion waves alike. We like the flexibility that Ezreal's global nuke brings to the table, but when he's able to overclock his cooldowns to the point of controlling lanes and having it up for an impending teamfight, something's gotta give.

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R - Trueshot Barrage
COOLDOWN : 80 seconds 120 seconds


v5.22
Q and E cooldown up, but Q refunds more cooldown on-hit.

Just a small tweak to reinforce Ezreal's synergies with cooldown reduction, especially given its new availability to marksman with the new Essence Reaver (check below!)

General

BASE ATTACK DAMAGE : 50.24 55.6
ATTACK DAMAGE GROWTH STAT : 3 2.41
BASE MANA : 310.6 360.56
MANA GROWTH STAT : 42 39
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Q - Mystic Shot
COOLDOWN : 6/5.5/5/4.5/4 seconds 6.5/6/5.5/5/4.5 seconds
COOLDOWN REDUCTION ON-HIT : 1 second 1.5 seconds
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E - Arcane Shift
COOLDOWN : 19/17/15/13/11 seconds 19/17.5/16/14.5/13 seconds


v5.18
E now scales with AD. The world is ending.

Ezreal players have always been separated into two camps: those that Arcane Shift away from danger, and those that Arcane Shift directly into it. We’re not necessarily endorsing reckless play, but taking a calculated risk with Ezreal should feel like it has an appropriate pay-off. Arcane Shift may always be more of an escape than a combo-finisher, but loading damage into it rewards aggressive positioning as he’ll have to sacrifice his safety to access it. Who needs an escape?

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E - Arcane Shift
NEW RATIO : Now additionally scales 0.5 bonus attack damage


v5.1

"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

v4.19
Splash Updates

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
  • SPLASH : The following champions have received updated base splashes (click the portraits for the full image!)
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     Blitzcrank
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     Ezreal
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     Gragas
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     Graves
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     Janna
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     Jarvan IV
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     Kayle
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     Rengar
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     Rumble
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     Singed
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     Shaco
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     Shen
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     Talon
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     Tristana
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     Udyr
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     Veigar
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     Wukong
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     Zilean

v4.18
Small Ezreal buffs.

"See above. We're trying to give him some extra love so he can keep up in a modern game of League of Legends. "
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    Passive - Rising Spell Force
    • BUFF DURATION 5 seconds ⇒ 6 seconds
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    Q - Mystic Shot
"NOTE: This change has already taken effect, but the tooltip hasn't been updated. We'll get to that as soon as possible. Thanks!"
  • TOTAL ATTACK DAMAGE RATIO 1.0 ⇒ 1.1

v4.17

"We fixed some longstanding clunkiness with Pulsefire Ezreal's animations in 4.16. Our bad on forgetting to list this in the last set of patch notes!"
  • Pulsefire Ezreal
    • CANNONS PRIMED Smoothed out Pulsefire Ezreal's autoattack and Mystic Shot animations

v4.16
Updated Bios

  • BIO The following champions have received updated in-client bios.

v4.12
Ezreal can now hit himself with Essence Flux if he can find a way to get ahead of it. Use with caution please.

"Just E into it."

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    W - Essence Flux
    • NEW JUST E INTO IT: Essence Flux can now hit Ezreal in addition to his allies

v4.4
We saw the Lich Bane changes as an easy opportunity to preserve the AP Ezreal off-build without jeopardizing the health / balance of his primary build.

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    Q - Mystic Shot
    • ABILITY POWER RATIO: 0.20 ⇒ 0.40

v3.06

  • Pulsefire Ezreal
    • Fixed a bug where Pulsefire Ezreal would occasionally not see gold popups for some of his last hits on targets in plain view
    • Fixed a bug where Pulsefire Ezreal would play his death animation a second time if Trueshot Barrage was leveled up while dead

v3.01

  • Base movement speed reduced to 325 from 330
  • Rising Spell Force
    • Duration reduced to 5 seconds from 6
  • Trueshot Barrage
    • Damage falloff per target hit increased to 10% from 8%

v1.0.0.154

  • Base attack speed reduced to 0.625 from 0.665

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.150

  • Essence Flux no longer reduces enemy champion attack speed

v1.0.0.146

  • Mystic Shot mana cost reduced to 28 / 31 / 34 / 37 / 40 from 30 / 35 / 40 / 45 / 50
  • Essence Flux
    • Damage reduced to 70 / 115 / 160 / 205 / 250 from 80 / 130 / 180 / 230 / 280
    • Ability power ratio increased to 0.8 from 0.6
    • Width reduced to 80 from 120

v1.0.0.144

  • Updated art assets

v1.0.0.142

  • Fixed a bug with Mystic Shot's range varying at different levels

v1.0.0.140b

  • Essence Flux mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100
  • Trueshot Barrage mana cost reduced to 100 from 150

v1.0.0.133

  • Trueshot Barrage now grants vision while in flight.
  • Fixed a bug where Ezreal would lose his run animation after 390 movement speed

v1.0.0.129

  • Essence Flux is now correctly flagged as an area effect spell.

v1.0.0.125

  • Essence Flux will now break spell shields

v1.0.0.122

  • Fixed a bug where Mystic Shot did not interact with spell shields

v1.0.0.121

  • Tuned Ezreal's autoattack frames to be more responsive
  • Trueshot Barrage cooldown reduced to 80 seconds from 100
  • Essence Flux mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110

v1.0.0.116

  • Mystic Shot now has an additive 0.2 ability power ratio
  • Trueshot Barrage now scales additively with both attack damage and ability power

v1.0.0.115


v1.0.0.114

  • Fixed a bug where Arcane Shift could target invisible minions such as wards.

v1.0.0.112

  • Trueshot Barrage now scales with bonus attack damage at a 1.0 ratio

v1.0.0.110

  • Rising Spell Force
    • Now has a particle to indicate the amount of stacks
    • Fixed a tooltip bug that stated Ezreal was gaining 15% per stack instead of 10%
  • Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast

v1.0.0.107

  • Base damage increased to 47.5 from 45
  • Damage per level increased to 3 from 2.6
  • Base attack speed incresaed to 0.665 from 0.658

v1.0.0.104

  • Essence Flux
    • Attack speed incresae changed to be additive rather than multiplicative
    • Cooldown reduced to 9 seconds from 10
  • Trueshot Barrage ability power ratio increased to 0.9 from 0.8

v1.0.0.103

  • Essence Flux ability power ratio increased to 0.7 from 0.6
  • Trueshot Barrage ability power ratio increased to 0.8 from 0.7

v1.0.0.100

  • Base damage reduced to 45 from 47.6
  • Damage per level reduced to 2.6 from 3.0
  • Attack speed per level reduced to 2.8 from 3.22
  • Arcane Shift can no longer be cast while rooted
  • Mystic Shot damage reduced to 35 / 55 / 75 / 95 / 115 from 40 / 65 / 90 / 115 / 140
  • Essence Flux mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120

v1.0.0.99

  • Mystic Shot attack damage ratio decreased to 1.0 from 1.1

v1.0.0.98

  • Fixed a bug with Trueshot Barrage where Ezreal's voice would play at the target location instead of where Ezreal was

v1.0.0.97

  • Fixed a discrepancy in Essence Flux's level-up tooltip that incorrectly mentioned a heal

v1.0.0.94b

  • Mystic Shot
    • Range reduced to 1,100 from 1,200
    • Damage percentage reduced to 110 from 120
  • Arcane Shift cooldown increased to 19 / 17 / 15 / 13 / 11 from 17 / 15 / 13 / 11 / 9

v1.0.0.94

  • Essence Flux
    • Removed the heal component
    • Attack speed buff/debuff increased to 20 / 23 / 26 / 29 / 32 from 5 / 10 / 15 / 20 / 25

v1.0.0.87

  • Mystic Shot attack damage percent increased to 120% from 100
  • Essence Flux
    • Heal amount reduced to 50% from 70%
    • Attack speed buff/debuff reduced to 5 / 10 / 15 / 20 / 25% form 20 / 25 / 30 / 35 / 40%
  • Trueshot Barrage ability power ratio reduced to 0.7 from 1.0

v1.0.0.85

  • Essence Flux heal reduced to 70% of the damage value from 100%

v1.0.0.81

  • Base armor increased to 15 from 12
  • Base damage increased to 49 from 47
  • Base mana regeneration increased to 0.9 from 0.8
  • Movement speed increased to 305 from 300
  • Mystic Shot base damage increased to 40 / 65 / 90 / 115 / 140 from 40 / 60 / 80 / 100 / 120
  • Essence Flux missile width increased to 120 from 100
  • Arcane Shift
    • Closest unit targeting range increased to 750 from 650
    • Mana cost reduced to 90 from 100
  • Rising Spell Force duration increased to 6 seconds from 5

v1.0.0.79

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 Ezreal released


Articles

  • 2015
  • 2013

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