It is said that the man now known as Dr. Mundo was born without any sort of conscience. Instead, he had an unquenchable desire to inflict pain through experimentation. By the time he was five, most of the pets in the Zaun neighborhood where Mundo grew up had gone missing. By his teenage years, his parents were nowhere to be found. By the time he had legally acquired his license to practice medicine, he had been acquitted of thirty-eight separate charges of murder by the Zaun authorities; the lack of evidence made prosecution impossible.
Dr. Mundo has become equal parts serial killer and mad scientist, though no one is entirely sure how his butchery qualifies as science. However, he has made tremendous strides in mapping the pain response in the human brain and body, going so far as being able to suppress it, even in the most excruciating of circumstances. He has also tapped into the primal parts of the brain through chemistry, learning how to enhance aggression and adrenaline, as well as dulling conscience and the survival instinct. In short, Dr. Mundo has spent his life creating the perfect science-enhanced killer, an accomplishment that Noxus noticed. The empire was impressed by his ambition, and recruited his talents to initiate a relationship between the two nations.
He continues his experiments to this day, even using himself as an experimental subject, as evidenced by his disfigured appearance and his... unique manner of speaking. There are rumors that the High Command in Noxus has given him free reign to pursue his life's work in his spare time.
"Beware the Madman of Zaun. In his eyes, you are already dead."
(Innate) Dr. Mundo regains [0.3% of his maximum Health] each second.
(Active) Dr. Mundo hurls his cleaver in a line. The first target it hits receives magic damage equal to a percentage of the enemy's remaining health and is slowed by 40% for 2 seconds. In addition, Dr. Mundo is healed for 50% of the cost if it hits an enemy and refunds 100% on killing blows. It has a minimum damage threshold, and a maximum damage cap versus monsters and minions.
Cooldown: 4 seconds
Projectile Speed: 2000
Cost: 50 / 60 / 70 / 80 / 90 health
Magic Damage: [15 / 17.2 / 20 / 22.5 / 25% of target's current Health]
Minimum Damage: 80 / 130 / 180 / 230 / 280
Maximum damage versus monsters: 300 / 350 / 400 / 450 / 500
(Toggle) While active, Dr. Mundo deals continuous magic damage per second to nearby enemies and reduces the duration of crowd control effects on himself.
Lowering Mundo's early power. E's damage is now lower until the last rank, and Mundo's R starts at a higher cooldown before scaling down.
What happens when a late game monster also gets to dominate early? Mundo. Our last round of nerfs in 5.24 don't appear to have bruised Mundo's pain train, so a firmer collar in 6.2 means he'll have to work harder for his end game... strength.
MUNDO SAVANT : Bonus attack damage still scales by +1% per 1% of Mundo's missing health (so if a dead Mundo (100% missing health) could use Masochism, he'd still gain +100% of Masochism's bonus AD, now totalling 40/80/120/160/200). This ratio is unchanged, we're just letting you know because math is hard for Mundo. Particularly dead Mundo.
R - Sadism
COOLDOWN : 75 seconds at all ranks⇒ 100/85/70 seconds
v5.24 Q deals less damage to monsters. E requires more ranks to scale, and no longer works on towers.
Seasons change, teams rise and fall... and Mundo goes where he pleases. The introduction of Rift Herald’s made it clear that Cleaver’s damage was never appropriately tuned for the jungle, letting Mundo free to gleefully slaughter large monsters without a care in the world. Combine this strength with the raw power loaded into Masochism’s on-hit from 5.20, and you’ve got an unstoppable force. We’re addressing both of these to bring Mundo back to brink of sanity and off the edge of ‘banned every game.’
Q - Infected Cleaver
CURRENT health damage : 15/18/21/23/25%⇒ 15/17.5/20/22.5/25%
MAXIMUM damage TO MONSTERS : 300/400/500/600/700⇒ 300/350/400/450/500
E - Masochism
REMOVED I'M GONNA WRECK IT : No longer works on structures
ratio : 5% maximum health⇒ 3/3.5/4/4.5/5% maximum health
v5.20 W ticks faster. E now resets Mundos’ basic attack and scales with maximum health.
Mundo’s best-in-class at going where he pleases, but his effectiveness at anything beyond that has been lacking. A few quality-of-life changes for the good doctor should improve his reliability as a threat to anyone unlucky to be in his way.
W - Burning Agony
FIRE GOOD : Damage and health cost occur every half-second instead of every second (Identical damage and cost to 5.19)
E - Masochism
NEW GOT THE RESET : Now reset’s Mundo’s basic attack timer
NEW HEALTH SCALING : Mundo’s next basic attack after activating Masochism increases his basic attack range by 25 and deals an additional 5% of his Maximum Health
NEW POUND OF FLESH : Mundo’s health cost is paid once he strikes his target, not upon activating the ability
v5.8 Q refunds its cost on kill. Passive and R tooltips are cleaner.
"Ever a staple among the tanks of toplane, Dr. Mundo's a safe option for those that want to go where they please in teamfights. We're tossing him an infected bone to ease the pain of health costs when behind without pushing his jungling to be just as crazy as he is. "
Passive - Adrenaline Rush
DYNAMIC! : Added dynamic recovery numbers to the tooltip (no value change)
Q - Infected Cleaver
[NEW]REFUND ON KILL : Now refunds 100% of the health cost on killing blows
ALSO DYNAMIC! : Added dynamic recovery numbers to the tooltip (no value change)
"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift."
TEXTURES : The following textures have been updated:
v4.2Mundo’s cleavers got skinnier.
Designers keep watch over Mundo with skinny cleaver change. Now Mundo get no corporate bonus for bad cleaver. This separate good Mundo from great Mundo.
Burning Agony now additionally reduce sliences and blinds, but no longer allow them to walk through persistent slowing fields such as Kog'Maw's Void Ooze when stacked withother disable duraiton reduction (ie: Tenacity)