There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity.
If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho'Gath. It is an alien creature of malice and violence, a thing that causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, making most wonder how such a monster could be contained. Fortunately, the power of the League's summoning has confined Cho'Gath's presence exclusively to the League of Legends. It is here that summoners use Cho'Gath's Voidborn abilities to help decide the fate of Runeterra. The Terror of the Void knows what fate it would choose for Runeterra, given half the chance.
Woe betide the day when Cho'Gath grows weary of the League.
(Innate) Whenever Cho'Gath kills a unit, he recovers Health and Mana.
Health: 17 (+3 per level)
Mana: 3.25 (+0.25 per level)
(Active) Cho'Gath stomps the ground, causing the target area to quake with the animation being visible to both teams. After 0.5 seconds, spikes emerge at the location. Enemy units in the area immediately take magic damage and are knocked up for 1 second, and when they land are slowed by 60% for another 3 seconds.
(Toggle) Whenever Cho'gath performs a basic attack, he will launch spikes which deal magic damage to all enemies in a line in front of him. As Cho'Gath grows with more Feast stacks, Vorpal Spikes will strike a wider area.
(Active) Ravenously feed on an enemy unit, dealing true damage to champions or 1,000 (+70% of Ability Power) true damage to minions and monsters. If Feast deals a killing blow, Cho'Gath gains a stack of Feast, which causes him to grow in size and gain bonus health. Killing a minion or monster while at max stacks will heal Cho'Gath (double for enemy champions)
Bonus from champions: gain an additional stack of Feast. Bonus from minions and monsters: refund 50% of Feasts's cooldown and cost.
Cho'Gath cannot have more than 6 stacks of Feast at once and loses half of his stacks upon dying
Cost: 100 Mana
Cooldown: 80 seconds
True Damage to Champions: 300 / 475 / 650 (+70% of Ability Power)
Max Health: 540 / 720 / 900Health per Stack: 100 / 140 / 180 per stack
Max Range Increase: 23 / 37 / 50Range per Stack: 3.8 / 6.2 / 8.3 per stack
Cho’Gath isn’t far below the bar, but life’s still hard for a void dinosaur-terror with lobster claws. Cho’Gath has the power to wreck an entire time given his powerful CC… or die horribly, beginning an almost never-ending game of catchup to restore the health stacks he so desperately relies on to function. We’re easing up on the build-up (especially late-game) for a voidbeast fallen on hard times.
R - Feast
BONUS HEALTH PER STACK : 90/120/150⇒ 100/140/180
v5.21 Feast gains more stacks on champion kills and heals when he's full.
For dedicated Cho'Gath mains, Feast can be his highest high (nomming even the heartiest of meals) and his lowest low (endlessly playing catch-up on Feast stacks if he falls behind the curve). Adding extra bonuses to Feast's success case gives Cho bigger rewards for getting aggressive hungry, as well giving him the option to top off his already massive health pool once he's full.
R - Feast
FEAST STACKS ON CHAMPION KILL : 1⇒ 2
NEW LEFTOVERS : Killing a minion or monster at max stacks will now heal Cho'Gath for 90/120/150 (doubled for enemy champions)
"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift. Reminder: texture rebalancing isn't meant to replace - and doesn't delay - larger-scale updates! "
"Life's hard for a Cho'gath. You want to eat your enemies, they don't want be eaten, and all it takes is one little death to set this poor little monster back. These changes should help Cho get back into the fight, but we also wanted to create bigger decisions between saving Feast for a kill or nommin' down on some creeps."
R - Feast
[NEW]HUNGRY HUNGRY CHO'GATH : Feast now has 50% of its cooldown and mana cost refunded if it kills a minion or monster.
COOLDOWN : 60 seconds at all ranks⇒ 80 seconds at all ranks
v4.8 Cho can eat things a little faster and from a little further away.
"This is a change we've wanted to do for some time, given how sad Cho gets when his meals flash away. Basically this means Cho's Feast range will correctly match his attack range when he's at 6 Feast Stacks. Nom nom nom nom nom nom nom!"
R - Feast
RANGE: 150 ⇒ 175
CAST TIME: 0.5 seconds ⇒ 0.25 seconds
v3.15 Q – Rupture "Rupture's slow after the knockup has always been 1.5 seconds – the tooltip was just incorrect."
Fixed a line within the tooltip to correctly reflect the duration of the slow (the actual value is 1.5 seconds, where the tooltip previously stated 3 seconds)