Caitlyn

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Caitlyn
120x120
The Sheriff of Piltover
Release Date: January 4th, 2011
Cost: 4800 IP 880 RP
Attribute: Marksman
Resource: Mana
Statistics
Health Mini Icon.png Health: 524.4 (+ 80)
HealthRegen Mini Icon.png Health Regen: 5.67 (+ 0.55)
Mana Mini Icon.png Mana: 313.8 (+ 35)
ManaRegen Mini Icon.png Mana Regen: 7.42 (+ 0.55)
MovementSpeed Mini Icon.png Movespeed: 325
AttackDamage Mini Icon.png Attack Damage: 53.66 (+ 2.18)
AttackSpeed Mini Icon.png Attack Speed: 0.625 (+ 4%)
Range Mini Icon.png Range: 650
Armor Mini Icon.png Armor: 22.88 (+ 3.5)
MagicResist Mini Icon.png Magic Resist: 30 (+ 0)
Skins
Base Skin Chroma
Rebel Chroma Pack (590 RP)
Pink
Green
Blue
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Resistance Caitlyn Released: 2011-01-04 / 520 RP
Sheriff CaitlynReleased: 2011-01-04 / 520 RP
Safari CaitlynReleased: 2011-05-10 / 975 RP
Arctic Warfare CaitlynReleased: 2011-12-29 / 750 RP
Officer CaitlynReleased: 2011-10-05 / 975 RP
Headhunter CaitlynReleased: 2014-09-04 / 975 RP
Lunar Wraith CaitlynReleased: 2016-01-26 / 1350 RP

Lore

  • Current
  • Previous
  • League Judgement
"Go ahead, run. I'll give you a five minute head start."

One of the reasons Piltover is known as the City of Progress is because it has an extraordinarily low crime rate. This hasn't always been the case; brigands and thieves of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn, the Sheriff of Piltover.

Born the daughter of a wealthy statesman and a pioneering hextech researcher, Caitlyn discovered her natural gift for investigation when, at age 14, her father was assaulted and robbed on his way home. She snuck out of her house that night with her father's rifle and tracked down the muggers from the crime scene. At first, her parents did their best to discourage her from such risky hobbies, but she was incorrigible. Wishing to protect her daughter in the only way she knew how, Caitlyn's mother began outfitting her with techmaturgical devices tailored to her sleuthing needs.

Caitlyn quickly gained notoriety, as she was single-handedly defeating crime in Piltover and had developed into a ravishing beauty as well. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state. Her services were soon requested by Demacia to help track down a mysterious outlaw who had begun committing high-profile heists.

The bandit, who always left a card with an ornate "C" at the scene of the crime, became Caitlyn's arch-nemesis. To this day, Caitlyn still searches for this cat burglar, and the chase has led her all across Valoran. As she travels, she seeks to hone her skills and gain the influence necessary to track down the only quarry that has managed to evade her.

One of the reasons Piltover is known as the City of Progress is because it has an extraordinarily low crime rate. This hasn't always been the case; brigands and thieves of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn, the Sheriff of Piltover. Born the daughter of a wealthy statesman and a pioneering hextech researcher, Caitlyn discovered her natural gift for investigation when, at age 14, her father was assaulted and robbed on his way home. She snuck out of her house that night with her father's rifle and tracked down the muggers from the crime scene. At first, her parents did their best to discourage her from such risky hobbies, but she was incorrigible. Wishing to protect her daughter in the only way she knew how, Caitlyn's mother began outfitting her with techmaturgical devices tailored to her sleuthing needs.

Caitlyn quickly gained notoriety, both because she was single handedly defeating crime in Piltover and also because she soon developed into a ravishing beauty. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state. Her services were soon requested by Demacia to help track down a mysterious outlaw who had begun committing high-profile heists. The bandit, who always left a card with an ornate "C" at the scene of the crime, became Caitlyn's arch-nemesis. To this day, Caitlyn still searches for this cat burglar, and the chase has led her all across Valoran. She has joined the League to hone her skills and gain the influence necessary to track down the only quarry that has managed to evade her.

"Go ahead, run. I'll give you a five minute head start." -
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 Caitlyn, from her book "Willing Apprehension".
Candidate: Caitlyn

Date: 31 December, 20 CLE

OBSERVATION

Caitlyn enters the Great Hall with a series of whirs and clicks, as the lenses extending down from her hat adjust to allow her to study the space in meticulous detail. She has a long rifle slung over her shoulder, and she bears its weight so comfortably one would doubt she's ever without it. Her ensemble is as alive with the activity of gears as it is revealing, both facets competing for attention.

She takes the room in with the eye of an investigator, noting the placement of all objects. She scrutinizes the marble doors to the Reflecting Chamber with grim determination. Satisfied that she could analyze a crime scene there later if necessary, she pushes through the doors.

REFLECTION

The darkness weighed on her skin like dew after a long stakeout, cool and sobering. As if in response to the thought, she heard the light patter of rain on cobblestone behind her. Startled, she spun around too quickly, banging her elbow against something solid. The "something" was a grimy brick wall on which a sinewy creature reminiscent of the Baron Nashor was graffitied in glorious detail. With conditioned skepticism, her eyes panned from the wall down the long alleyway next to her. She caught a gasp before it left her throat. Resilience Way. No matter how many hours she'd spent there, the place always gave her chills. Her gaze went to the sky, where she could see the spire of Constance Tower casting its familiar light out over the city, reminding Demacians never to slacken the grip on their ethical reins. Sadly ironic that the same tower allowed the fugitive, the mysterious "C", to escape when he was so nearly within her grasp.

She could recall every detail of the day on a whim. It sat in her memory like a picture of a dead lover taped to a mirror, there to remind you of what you could have had. The pursuit began in the lobby of the Artificer's Guild Hall in Demacia's crowded Honor Square. A student studying Advanced Techmaturgical Wafer Fabrication had, by chance, stopped at the Guild in order to speak with Moraj Wossit about her requirements for Guild entry. Wossit was some Average Joe paper-pusher who, unbeknownst to her and his superiors, had been ditching work early on Thursdays while he got, as he put it, "elective stress therapy". Caitlyn had heard that line enough to know that he meant "something my wife and kids shouldn't know about". So much for Demacia's bastion of morality, although in retrospect he could have just been watching a late League match with a brew for how tightly wound the city-state had its people. In any case, the student happened to barge into his office and found his desk in disarray with the window open. She retrieved a supervisor who, concerned, contacted the local authorities.

Caitlyn had been in town investigating the last enigmatic card that "C" had left. It was the fourth in a series of roughly identical cards he'd left at the scenes of his heists. All of them bore only a single character: "C". This one was left in place of the Celestial Crystal stolen from Freljord's Dervish Crystal Hall. She'd determined that he chose paper stock in slightly different shades to let her know which part of Valoran he planned to hit next. There was some meaning to the ink and font he used, but she hadn't cracked that yet at the time. Thanks to his earlier theft of the Greatsword of Milthorn from Demacia's Royal Palace, Caitlyn had deduced that he meant to show up there again, and she was speaking with the constable when the message came from Guild Hall. She accompanied the constable there on a hunch, and when they arrived, the lobby was rife with security goons.

The supervisor had been mindful enough to check the Senior Artificer's office, where Wossit had been provisioned with special access. When he got there, the office was in a similar state of chaos. Most importantly, the treasured Helm of the Protector, which had been carried to Demacia years before by League Champion Poppy, was missing from an open safe. It had been entrusted to the Artificer's Guild for some kind of magical tune-up, and the Guild monkeys had assured Caitlyn that the whole operation had been completely hush-hush. In the safe another card waited, mocking her inability to decipher its clues.

Security locked the building down immediately. Caitlyn was listening to the Chief of Security's recounting when she noticed one security officer who kept depriving her of a square look at his face. It was incidental enough to seem unimportant, but after five minutes of distracted glances, she decided to strike up a conversation. She made it a solid four steps in his direction before he bolted for the stairs.

She chased him up ten flights of stairs, never breaking stride. She reached the roof just in time to see him swinging away on a line affixed to the top of the Constance Tower. As he swung, it was clear that he'd calculated this escape to reach the roof of the Gillson's Training Hall. This was too close to let him slip away, so she leveled her rifle and took aim for a leg. Her quarry had slipped up this time, as he could not deviate from his path, and timing her shots was what Caitlyn did best.

She pulled the trigger.

In a flash, the perpetrator fell from the line. Caitlyn didn't understand; the bullet shouldn't have hit so soon. Time slowed to a crawl as she watched him descend through the air. She watched until he disappeared between the buildings and dashed back down the stairs.

And here she was again. Standing in Resilience Alley where he fell. There were witnesses everywhere who saw him fall into the alley, and yet it was empty. No body, no blood, no explanation for how he could have survived, and nobody saw him leave. That night, she sat there in that raining dump of an alley for hours, searching for an answer.

As though responding to the memory, a panel in the soaking cobblestone floor slid open.

Caitlyn leapt back, jerking her rifle off her shoulder in a practiced motion and training it on the hole. A low chuckle echoed out from the darkness.

"Tricky, aren't I?" A voice said.

Caitlyn couldn't come to grips with the situation quickly enough. "Step out slowly!"

"Nah, I'm not gonna do that." The voice was tinged with amusement.

"I'll give you ‘til the count of three. If you aren't in plain sight with your hands up, I'm just going to use the muzzle flash from this rifle to light my way." Caitlyn was accustomed to overcoming obstacles. "One..."

"You won't do it, you don't have the-"

"Two..."

"You know if you shoot me, you'll never find out how I-"

"Three." Caitlyn pulled the trigger, but the gun clicked hollowly.

"Why do you want to join the League, Caitlyn?" The voice was suddenly solemn.

"I'll ask the questions here! Who-" She didn't like being interrogated.

"Why do you want to join the League, Caitlyn?" There was a level of control in the voice that caused a sense of dread to creep up her spine.

"You already know the answer to that question or you wouldn't have taken me here." She waited, but no response came. "He's the only case I've had to leave open. I'll become better. I'm going to catch him, and the League will be my tool to do just that."

"How does it feel, exposing your mind?" The question came in a whisper from behind her ear, and the trap door in the alley snapped shut. She whirled about, but all she saw were the ornate marble doors of the Institute. Behind her lay the path to becoming a champion.

"If you want a piece of my mind, just ask next time. I'll save you the song and dance." She smirked, knowing that she was being watched, before slinging her rifle over her shoulder and continuing into the League.

Abilities

PassiveHeadshot
Headshot.png
(Innate) Caitlyn Headshots targets she has trapped or netted. Additionally, she gains a free headshot every 6 basic attacks; attacks while in brush count as 2.

Headshots:

  • Deal (+50% of Attack Damage) as a bonus damage to champions, increased by Critical Strike Chance and Critical Strike Damage
  • Deals 250% Total Damage to minions
  • Have double range against trapped or netted targets


QPiltover Peacemaker
Piltover Peacemaker.png
(Active) Revs the rifle for 1 second to fire a narrow piercing shot dealing physical damage. After hitting any target, it opens into a wider shot that deals 33% less damage.

Always deals full damage to trap revealed targets.

Cost: 50 / 60 / 70 / 80 / 90 Mana
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Physical Damage: 30 / 70 / 110 / 150 / 190
(+130 / 140/ 150 / 160 / 170% of total Attack Damage)
Minimum Physical Damage: 10 / 30 / 50 / 90
(+65% of total Attack Damage)


WYordle Snap Trap
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Yordle Snap Trap.png
(Active) Sets traps that an enemy Champion can spring, immobilizing them for 2 seconds and revealing them for a short duration.

Traps last for 90 seconds. Several traps may be active at once.

Trapped enemies take increased damage from Headshot.

Cost: 20 Mana
Recharge Time: 45 / 32.5 / 20 / 12.5 / 10 seconds
Active Traps: 3 / 3 / 4 / 4 / 5
Headshot Damage: 30 / 70 / 110 / 150 / 190
(+70% of Attack Damage)


E90 Caliber Net
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90 Caliber Net.png
(Active) Fires a net, knocking Caitlyn backwards. The net deals magic damage and slows the first enemy hit by 50% for 1 second.
Cost: 75 Mana
Cooldown: 16 / 14.5 / 13 / 11.5 / 10 seconds
Magic Damage: 70 / 110 / 150 / 190 / 230
(+80% of Ability Power)


RAce in the Hole
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Ace in the Hole.png
(Active) Takes a second to line up the perfect shot on an enemy Champion at long range. The shot deals physical damage, but other enemy Champions can intercept it.
Cost: 100 Mana
Cooldown: 90 / 75 / 60 seconds
Range: 2,000 / 2,500 / 3,000
Physical Damage: 250 / 475 / 700
(+200% of bonus Attack Damage)


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png HOT6iX Champions Spring 2014 15 21 10 11 47.6 42.4
RpPoints.png All-Star Paris 2014 0 1 0 1 0 5.9
LCS logo 25x25.png 2014 NA LCS Spring Playoffs 0 5 1 4 20 27.8
LCS logo 25x25.png 2014 NA LCS Spring Round Robin 6 54 22 32 40.7 53.1
LCS logo 25x25.png 2014 EU LCS Spring Playoffs 0 9 3 6 33.3 45

Patch History

v6.4

E cooldown lowered. W headshot bonus changed from a percentage to a flat bonus.

Despite seeing success in pro play, Caitlyn’s performance in normal games has been inconsistent since her update. One explanation for this is the lack of clarity around Caitlyn’s second level-up. Pumping points into Net for the lower cooldown is by far the most popular, but snap-traps second outperform it significantly. Considering snap-traps are key to Caitlyn’s strategic identity as the best-in-class siege markswoman, we’re shifting power to encourage Cait to realize those strengths without feeling unsafe for one-pointing 90 Caliber Net.

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W - Yordle Snap Trap
INCREASED HEADSHOT DAMAGE ON TRAPPED TARGETS : 10/20/30/40/50% 30/70/110/150/190 + 0.7 attack damage
TRAP CLARITY : Snap traps now display their area-of-effect range to Caitlyn
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E - 90 Caliber Net
COOLDOWN : 18/16/14/12/10 seconds 16/14.5/13/11.5/10 seconds


v6.1
Less weirdness around using Headshot.

Caitlyn seems to have landed in a good spot post-update, but there's still some awkwardness to clean up around the usability of her new-and-improved Headshot.

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Passive - Headshot
Use the scope : Fixed a bug where Caitlyn would walk toward her empowered Headshot target if they were less than 650 range of her
quick reload : Fixed a bug where Caitlyn's next basic attack would sometimes be delayed more than normal after an empowered Headshot
take the shot : Fixed a bug where Caitlyn would sometimes take longer than intended before firing an empowered Headshot when swapping targets
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W - Yordle Snap Trap
get what you pay for : Trap now is slightly better at catching small champions (like yordles)


v5.24
Headshot stacks faster at early levels.

Better access to early health regen, combined with Caitlyn's update have taken the bite out of her poke-based laning style. We think Caitlyn plays best when she's able to bully her opposition a bit more, so we're bumping up that early game at the small cost of her late.

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Passive - Headshot
ATTACKS PER HEADSHOT : 7/6/5 6


v5.23
Q falls off less.

Piltover Peacemaker's intended to be a mixture of strong harass tool with moderate waveclear but currently underperforms at both. We're not changing how strong it is when you land a direct hit, but this helps Caitlyn's efficiency in her never-ending quest to mercilessly kill all of your turrets.

NOTE: This change is currently bugged and hasn't yet been implemented. If possible, we'll look to get it out in a patch update. At the latest, expect to see it in patch 5.24!

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Passive - Headshot
IT WAS FUNNY THE FIRST TIME : Reduced the frequency of the 'Boom Headshot' VO line
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Q - Piltover Peacemaker
DAMAGE FALLOFF : 40% after first target hit 33% after first target hit


v5.22

The mildest of the updates, Caitlyn's changes are more a ‘refinement' of her current style of sharpshooting than anything else. Always slightly behind the curve on sieging and tower-taking relative to her nemesis Jinx, Cait's new headshot interactions and ammo-based trap system play up her ability to control any zone or choke point, tower or no.

General

BASE ATTACK DAMAGE : 50.04 53.66
ATTACK DAMAGE GROWTH STAT : 3 2.18
ATTACK SPEED MODIFIER : Caitlyn's basic attacks scale with bonus attack speed at 90% effectiveness
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Passive - Headshot
REMOVED PILTILE SNIPER : No longer penetrates bonus armor
STEADY AIM : Headshot's damage is increased by 50% of her crit chance
NO SCOPE : Caitlyn can fire a long-range headshot on enemies that step on a Yordle Snap Trap or get caught in 90-Caliber Net (see below)
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Q - Piltover Peacemaker
DAMAGE : 20/60/100/140/180 (+1.3 total attack damage) 30/70/110/150/190 (+1.3/1.4/1.5/1.6/1.7 total attack damage)
MISSILE WIDTH : 90 60
DAMAGE FALL OFF : 10% less damage per target hit 40% less damage after striking one target
FLATHEAD : After striking one target, gains 30 width
IN MY SIGHTS : Always deals 100% damage to units revealed by Yordle Snap Trap
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W - Yordle Snap Trap
COST : 30 mana 20 mana
REMOVED COOLDOWN : 20/17/14/11/8 seconds No cooldown
NEW CHARGE TIMER : 45/32.5/20/12.5/10 seconds
NEW HEXTECH UTILITY BELT : Caitlyn can now store up to 3/3/4/4/5 traps at one time.
MAXIMUM ACTIVE TRAPS : 3 3/3/4/4/5
DAMAGE : 80/130/180/230/280 (+0.6 ability power) None
NO SCOPE : Caitlyn can now Headshot trapped targets once at 1300 range
REMOVED THE CUPCAKES HAVE EYES : Fixed a bug where traps revealed the area around them on cast
A LITTLE BREATHING ROOM : Caitlyn can no longer re-trap a trapped target
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E - 90 Caliber Net
MISSILE SPEED : 2000 1600
MISSILE WIDTH : 80 70
DASH DISTANCE : 500 400
DAMAGE : 80/130/180/230/280 (+0.8 ability power) 70/110/150/190/230 (+0.8 ability power)
SLOW DURATION : 1/1.25/1.5/1.75/2 seconds 1 second
NO SCOPE : Caitlyn can now Headshot netted targets once at 1300 range


v5.21
Fixed the Caitlyn basic attack bug.

Caitlyn mains rejoice: the Sheriff's basic attack animation should no longer de-sync from damage being dealt when Lulu (or Pix, to be more accurate) is in the game. We're pretty sure that was the only cause of the de-sync, but we'll be keeping an eye on Cait this patch to see if any outliers crop up.

In the meantime, go forth and last hit.

General

BLAME PIX : Fixed an issue where Caitlyn's basic attack animation sometimes de-synced from damage being dealt if Lulu was in the game


v5.18
W cost and cooldown reduced.

You have the right to remain salty. Ever the go-to for marksmen-in-training, Caitlyn’s strategic niche of pushing and sieging has had a lot of its thunder stolen from the likes of Jinx and Tristana. That said, when hyper-carries like Vayne and Kog run rampant, it’s up to the 650-range arm of the law to take ‘em down. Placing more power in her traps aids her ability to keep opposing marksmen pinned under tower without necessarily making her more effective at clicking on melee champions and making them cry.

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W - Yordle Snap Trap
COOLDOWN : 20/17/14/11/8 seconds 16/14/12/10/8 seconds
COST : 50 mana 30 mana


v5.11
Headshot's better against tanky targets, and R gives vision on cast.

"As mentioned in the foreword, it's been a while since Caitlyn was present in the patch notes. This doesn't inherently mean that every champion that hasn't been touched in forever is due, but when the meta has shifted to favoring Marksman that excel in dealing damage while kiting and the Sheriff was AWOL, we figured something was up. Not much behind some general improvements to what feel like bugs (especially in regards to R and Vision), but now Headshot's fancy bonus armor penetration (as in, only penetrates bonus armor like Yasuo's R) will help keep Caitlyn's shots relevant in a late-game of tanks and fighters as she loads them up with greater frequency."
  • Error creating thumbnail: File missing
    Passive - Headshot
    • PILTILE SNIPER : Now ignores 50% of the target's bonus armor (champion only)
  • Error creating thumbnail: File missing
    W - Yordle Snap Trap
    • ARM TIME : 1.0 seconds - 1.25 seconds standardized to 1.1 seconds
    • BUGFIX : Fixed a bug where certain dashes could pass over the traps without triggering the root
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    R - Ace in the Hole
    • TRAINED EYE : Now gives vision at start of cast instead of at start of channel

v5.8
Caitlyn's traps are more visible in brush.

"While it's still a good idea to place your traps in brush, you should be ensnaring enemies by exploiting their habits, not their inability to see. "
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    W - Yordle Snap Trap
    • TRAP CLARITY : Increased visibility when placed in brush.

v4.15

"Part one of three."
  • General
    • BUGFIX Fixed a bug where abilities that give true sight of enemy champions would reveal stealth wards under certain circumstances

v4.12
And the Yasuo's around the world rejoiced.

  • General
    • PSYCHIC BULLETS: Fixed a bug where Caitlyn's basic attacks were registering as attacks before they visually hit the target

v4.11
"Given their high visibility, we're taking a broad look at base champion splashes throughout our roster and showing some love to older ones that are showing their age. Caitlyn and Urgot are first out of the gate; keep an eye out for more over the next few patches!"

  • SPLASH: Several champions have received updated splashes:
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       Caitlyn
    • Error creating thumbnail: File missing
       Urgot

v4.1

  • R – Ace in the Hole
    • Fixed a bug where Ace in the Hole's visual effects would continue, even after the projectile was destroyed by its target becoming untargetable. Caitlyn players should now have better visual feedback for when their ultimate will not hit its target.

v3.15

  • We've improved Caitlyn's running animation!

v3.07
Caitlyn was crowding out a lot of other AD champions with her potent siege capabilities and strong lane trading potential. We wanted to highlight her weakness to extended trades as a sniper by reducing her base attack speed.
Additionally, by removing the accrual of headshot stacks when attacking turrets, it'll be a little more difficult for Caitlyn to perpetually siege towers in early game while zoning out enemies with the threat of a headshot.

  • Base Attack Speed reduced to 0.625 from 0.668
  • Attack Speed per level increased to 4% from 3%
  • Headshot
    • No longer gains stacks when attacking structures

v3.02

  • Headshot is no longer consumed when attacking wards

v1.0.0.152

  • Base Movement Speed increased by 25.

September 18th - World Championship Hotfix

  • Piltover Peacemaker
    • Damage falloff per subsequent target reduced to 10% from 15%
    • Minimum damage increased to 50% from 40%
  • 90 Caliber Net can no longer be cast while rooted

v1.0.0.142

  • Cast time of 90 Caliber Net has been reduced
  • Ace in the Hole
    • Range increased to 2,000 / 2,500 / 3,000 from 1,900 / 2,050 / 2,200
    • Channel time reduced to 1 seconds from 1.25 seconds

v1.0.0.141

  • Yordle Snap Trap now properly ignores unit collision when placed

v1.0.0.140

  • Fixed a bug where Caitlyn would appear to attack during Ace in the Hole

v1.0.0.133

  • Fixed a bug where Headshot did not trigger while Taunted or Silenced

v1.0.0.129

  • Base movement speed reduced to 300 from 305

v1.0.0.128

  • Piltover Peacemaker base damage reduced to 20 / 60 / 100 / 140 / 180 from 20 / 65 / 110 / 155 / 200
  • Yordle Snap Trap activation radius reduced to 135 from 150

v1.0.0.125

  • Fixed a bug where Ace in the Hole would fail to reset cooldown if
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     Karthus or
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     Kog'Maw died during its windup

v1.0.0.123

  • Fixed a bug where planting a Yordle Snap Trap after a trap was recently triggered caused a previous trap to be consumed (as if you placed too many)

v1.0.0.116

  • Yordle Snap Trap
    • Activation range increased to 150 form 125
    • Mana cost reduced to 50 from 60
  • 90 Caliber Net mana cost reduced to 75 from 90
  • Ace in the Hole
    • Mana cost reduced to 100 from 150
    • Range increased at early levels to 1,900 / 2,050 / 2,200 from 1,600 / 1,900 / 2,200

v1.0.0.114

  • Attack speed per level increased to 3.0% from 2.6%
  • Yordle Snap Trap max trap count increased to 3 from 2

v1.0.0.113

  • Headshot now requires 8 / 7 / 6 attacks to trigger at level 1 / 7 / 13 respectively from 8 attacks at all levels

v1.0.0.112

  • Ace in the Hole
    • Projectile speed increased to 3,200 from 2,200
    • Range increased to 1,600 / 1,900 / 2,200 from 1,400 / 1,800 / 2,200
    • Initial cast time leading up to the channeling time has been significantly decreased

v1.0.0.111

  • Updated tooltips

v1.0.0.109

  • Piltover Peacemaker
    • Base damage changed to 20 / 65 / 110 / 155 /200 from 40 / 70 / 100 / 130 / 160
    • Attack damage ratio increased to 1.3 from 1.0
    • Damage loss per unit increased to 10% from 6%
    • Maximum damage loss increased to 50% from 30%
  • Ace in the Hole
    • Base damage increased to 250 / 475 / 700 from 250 / 400 / 550
    • Now provides vision on the target for the duration and thus is not canceled when the target leaves line of sight
    • Fixed a bug where it didn't scale from the Havoc mastery
    • Damage is now treated as a spell instead of an attack
    • No longer triggers hit effects like Blessing of the Lizard Elder
    • Now triggers spell hit effects like Rylai's Crystal Scepter
    • Cannot be dodged or blocked by Pantheon's Aegis Protection

v1.0.0.108

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 Caitlyn released


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