Braum

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Braum
120x120
The Heart of the Freljord
Release Date: May 11th, 2014
Cost: 6300 IP 975 RP
Primary Attribute: Support
Secondary Attribute: Tank
Resource: Mana
Statistics
Health Mini Icon.png Health: 576.16 (+ 87)
HealthRegen Mini Icon.png Health Regen: 8.18 (+ 1)
Mana Mini Icon.png Mana: 310.6 (+ 45)
ManaRegen Mini Icon.png Mana Regen: 6 (+ 0.8)
MovementSpeed Mini Icon.png Movespeed: 335
AttackDamage Mini Icon.png Attack Damage: 55.376 (+ 3.2)
AttackSpeed Mini Icon.png Attack Speed: 0.644 (+ 3.5%)
Range Mini Icon.png Range: 125
Armor Mini Icon.png Armor: 26.72 (+ 4.5)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Skins
Dragonslayer Braum Released: 2014-05-12 / 975 RP
El Tigre BraumReleased: 2015-01-21 / 1350 RP
Braum LionheartReleased: 2015-12-08 / 750 RP

Lore

"Would you like a bedtime story?"

"Grandma, I'm too old for that."

"You're never too old to be told a story."

The girl reluctantly crawls into bed and waits, knowing she won't win this battle. A bitter wind howls outside, whipping falling snow into devil whirls.

"What kind? A tale of the  Ice Witch, perhaps?" her grandmother asks.

"No, not her."

"What about a story of  Braum?" She was met with silence. The old woman smiles. "Oh, there are so many. My grandmother used to tell me of the time Braum protected our village from the great dragon! Or once - this was long ago - he raced down a river of lava! Or -" She pauses; puts a finger to her lips. "Have I told you how Braum got his shield?"

The girl shakes her head. The hearth fire snaps, holding off the wind.

"Well. In the mountains above our village lived a man named Braum -"

"I know that!"

"He mostly kept to his farm, tending his sheep and goats, but he was the kindest man anyone had ever met, and he always had a smile on his face and a laugh on his lips.

"Now, one day something terrible happened: a young troll boy around your age - was climbing the mountain and happened on a vault, set into the mountainside, the entrance guarded by a huge stone door with a shard of True Ice at its center. When he opened the door, he couldn't believe his eyes: the vault was filled with gold, jewels - every kind of treasure you could imagine!

"What he didn't know was that the vault was a trap. The Ice Witch had cursed it - and as the troll boy entered, the magical door CLANGED shut behind him and locked him inside! Try as he might, he couldn't get out.

"A passing shepherd heard his cries. Everyone rushed to help, but even the strongest warriors couldn't open the door. The boy's parents were beside themselves; his mother's wails of grief echoed around the mountain. It seemed hopeless.

"And then, to everyone's surprise, they heard a distant laugh."

"It was Braum, wasn't it?"

"Aren't you clever! Braum had heard their cries and came striding down the mountainside. The villagers told him of the troll boy and the curse. Braum smiled, nodded, turned to the vault, and faced the door. He pushed it. Pulled it. Punched it; kicked it; tried to rip it from its hinges. But the door wouldn't budge."

"But he's the strongest man ever!"

"It was perplexing," her grandmother agrees. "For four days and nights, Braum sat on a boulder, trying to think of a solution. After all, a child's life was at stake.

"Then, as the sun rose on the fifth day, his eyes widened and a broad grin lit up his face. If I can't go through the door,' he said, then I'll just have to go through -"

The girl thinks; her own eyes widen. "- the mountain!"

"The mountain. Braum headed to the summit and began punching his way straight down, pummeling into the stone, fist after fist, rocks flying in his wake, until he had vanished deep into the mountain.

"As the villagers held their breath, the rock around the door crumbled - and when the dust cleared, they saw Braum standing amidst the treasure, the weak but happy troll boy in his arms."

"I knew he could do it!"

"But before they could celebrate, everything began to rumble and shake: Braum's tunnel had weakened the mountaintop, and now it was caving in! Thinking quickly, Braum grabbed the enchanted door and held it above him like a shield, protecting them as the mountaintop collapsed all around them. When it was over, Braum was amazed: there wasn't a single scratch on the door! Braum knew it was something very special.

"And from that moment on, that magical shield never left Braum's side."

The girl is sitting upright, struggling to conceal her excitement. Her grandmother waits. She shrugs and gets up to leave.

"Grandma," the girl stops her, "can you tell me another?"

"Tomorrow." Her grandmother smiles; kisses her forehead; blows out the candle. "For you need to sleep, and there are many more stories to tell."

Abilities

PassiveConcussive Blows
Concussive Blows.png
(Innate) Braum's basic attacks and Winter's Bite.png Winter's Bite apply stacks of Concussive Blows for 5 seconds. Once the first stack is applied, basic attacks from allied champions generate stacks for Concussive Blow. On 4th stack, the enemy target is stunned and receives magic damage. Concussive Blows cannot hit a stunned enemy target for a few seconds but takes extra magic damage from Braum's Winter's Bite.png Winter's Bite and basic attacks.
Debuff Duration: 4 seconds
Stun Duration: 1.25 / 1.5 / 1.75 seconds
Magic Damage on Proc: 32 + (8 x level)
Debuff Cooldown: 8 / 7 / 6 seconds
Magic Damage on Hit:: 12 + (12 x level)


QWinter's Bite
Winter's Bite.png
(Active) Ice is propelled from Braum's shield which travels forward in a line. This deals magic damage to the first enemy it hits, applies Concussive Blows.png Concussive Blows and slows down an enemy champion by 70%, which decays after 2 seconds.
Cost 55 / 60 / 65 / 70 / 75 Mana
Cooldown: 10 / 9 / 8 / 7 / 6
Magic Damage: 70 / 115 / 160 / 205 / 250
(+2.5% of Braum's max Health)


WStand Behind Me
Stand Behind Me.png
(Active) Braum leaps and aid a nearby ally by positioning himself between his ally and the enemy champion. Upon arrival, both Braum and his ally gains bonus magic resist and armor for 3 seconds.
Range: 500
Cost: 50 / 55 / 60 / 65 / 70 Mana
Cooldown: 14 / 13 / 12 / 11 / 10
Bonus Armor: 20 / 22.5 / 25 / 27.5 / 30
(+14 / 15.5 / 17 / 18.5 / 20% of bonus Armor)
Bonus Magic Resists: 20 / 22.5 / 25 / 27.5 / 30
(+14 / 15.5 / 17 / 18.5 / 20% of bonus Magic Resist)


EUnbreakable
Unbreakable.png
(Active) As Braum raises his shield, a barrier is created in the target direction thus reducing the damage taken by Braum from oncoming sources (excluding towers and true damage) for the next couple of seconds. Damage reduction is increased to 100% for the first source of damage. While the shield is raised, Braum gains the ability to intercept projectiles that could hit friendly champions (excluding lower attacks) and gains movement speed by 10%.
Cost: 30 / 35 / 40 / 45 / 50 Mana
Cooldown: 18 / 16 / 14 / 12 /10 seconds
Damage Reduction: 30 / 32.5 / 35 / 37.5 / 40%
Duration: 3 / 3.25 / 3.5 / 3.75 / 4 seconds


RGlacial Fissure
Glacial Fissure.png
(Active): Braum slams his shield to the ground dealing magic damage to all enemies in a line and those within an X-radius area. Enemy champions who were hit in a point-blank area are knocked up, while enemy champions hit within the line are knocked up for 0.25 seconds. If no enemy champion is hit in the point-blank area, the first champion hit in the line is knocked up for the initial duration. A field of ice remains for a duration of 4 seconds, thus slowing enemy movement speed while in it. Slow duration lasts for .25 seconds once the enemy champion is out of it.
Cost: 100 Mana
Range: 1250
Cooldown: 140 / 120 / 100 seconds
Magic Damage: 150 / 250 / 350
(+60% of Ability Power)
First Target Knockup Duration: 1 / 1.25 / 1.5 second(s)
Slow: 40 / 50 / 60%


Patch History

v5.18

Q cost up.

Back in 5.12, we double-buffed Braum’s ability to fish with Q’s and start more fights with a lower cost - looking at the last few patches of professional play, it would seem that we were successful. We love Braum being used for the epic moments Unbreakable and Glacial Fissure can provide, but we’re reverting one of the changes we made back then to keep the risk/reward paradigm on Winter’s Bite in line. We’re intentionally playing it safe on the big guy, but making sure there’s a cost to missing the moment without chipping away his reward feels right for how dominant he’s been.

Winter's Bite.png Q - Winter's Bite

COST : 45/50/55/60/65 mana 55/60/65/70/75 mana


v5.16
All of the following champions have had their armor or health per level increased.

As part of patch 5.16's item changes, the efficiency of some popular defensive items have been decreased. However, many 'low-income' tanks and team-disruptors relied pretty heavily on the strength of these items to maintain the right level of bulk for their gold stream - you can read more on the why further down, but each of the below champions are picking up some stat adjustments so they'll hit similar breakpoints when it comes to being unbreakable.

 Blitzcrank

ARMOR GROWTH : 3.5 4

 Braum

ARMOR GROWTH : 4 4.5

 Leona

ARMOR GROWTH : 3.1 3.6

 Nautilus

ARMOR GROWTH : 3.25 3.75

 Taric

ARMOR GROWTH : 3.2 3.7

 Rammus

ARMOR GROWTH : 3.8 4.3

 Amumu

ARMOR GROWTH : 3.1 3.6

 Tahm Kench

ARMOR GROWTH : 3 3.5

 Alistar

HEALTH GROWTH : 102 106

 Bard

HEALTH GROWTH : 89 93

 Thresh

HEALTH GROWTH : 89 93


v5.12
Q's damage increased and mana cost lowered.

"If you're a long-time Braum player (and deep down, who isn't) these changes probably look familiar to you - they're partial reverts of changes we made to lower his lane harassment and all-in potential almost a year ago. What's changed?
For one, the landscape of what supports are played in a duo lane is much different, meaning what was relatively ‘too strong' an offense for such a defensive champion has changed contextually as activating Concussive Blows isn't the lane-winning power swing it once was. With less instant-killing happening within Braum's passive windows, we're giving him some of his Winter's Bite back and making it less of a risk - and more of a reward - to poke at his opponents in hopes of turning the battle in his favor."
  • Winter's Bite.png Q - Winter's Bite
    • DAMAGE : 60/105/150/195/240 70/115/160/205/250
    • COST : 55/60/65/70/75 mana 45/50/55/60/65 mana

v4.13
Braum's passive deals a bit less damage, W costs a little more mana to use at early ranks, and R's disruption has gone down at early levels. Also people will be un-slowed from exiting Glacial Fissure much faster.

"Braum's continuing to dominate games in both high level and competitive, so we're looking to tone down his oppressive laning and stupendous disruption in early fights. Braum will still scale to the same levels (roughly) at the late game, but he won't have so much power in the early to mid to consistently snowball into it."
  • Concussive Blows.png Passive - Concussive Blows
    • BASE MAGIC DAMAGE 38 + (12 x level) ⇒ 32 + (8 x level)
  • Stand Behind Me.png W - Stand Behind Me
    • COST 30/40/50/60/70 mana ⇒ 50/55/60/65/70 mana
  • Glacial Fissure.png R - Glacial Fissure
    • FIRST TARGET KNOCKUP DURATION 1.5 seconds ⇒ 1.0/1.25/1.5 seconds
    • SLOW 60% ⇒ 40/50/60%
    • SLOW LINGER DURATION When an enemy leaves Glacial Fissure's field of ice, they'll continue to be slowed for 1.5 seconds ⇒ 0.25 seconds

v4.11
Braum's passive does less damage and the timing window that players have to activate his stun is now shorter.

"While we're happy with how Braum does in equal matchups, he can still completely shut down a lane when he picks up a small advantage. These changes are to give a little more breathing room against this muscular shield man. As a clarification, the reduction in the debuff time to activate Concussive Blows means Braum (or his teammates) now have less time to proc the stun. It does not mean the stun lasts longer or that Braum can stun people more often (wouldn't that be terrifying)."

  • Concussive Blows.png Passive - Concussive Blows
    • DAMAGE: 70 + 10 per level ⇒ 50 + 12 per level
    • DEBUFF TIME TO PROC STUN: 5 seconds ⇒ 4 seconds
  • Stand Behind Me.png W - Stand Behind Me
    • C'MON BRAUM: Fixed a bug where when Braum tried to jump over a wall to a teammate with an enemy nearby, he would try to protect his teammate by facing the enemy, but would then smack his butt into the wall and not actually jump over to safety. Braum now jumps more intelligently.

v4.7
 Braum was enabled.



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  • 2014

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