Blitzcrank

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Blitzcrank
120x120
The Great Steam Golem
Release Date: September 2, 2009
Cost: 3150 IP 790 RP
Primary Attribute: Tank
Secondary Attribute: Fighter
Resource: Mana
Statistics
Health Mini Icon.png Health: 582.6 (+ 95)
HealthRegen Mini Icon.png Health Regen: 8.51 (+ 0.75)
Mana Mini Icon.png Mana: 267.2 (+ 40)
ManaRegen Mini Icon.png Mana Regen: 8.5 (+ 0.8)
MovementSpeed Mini Icon.png Movespeed: 325
AttackDamage Mini Icon.png Attack Damage: 61.54 (+ 3.5)
AttackSpeed Mini Icon.png Attack Speed: 0.625 (+ 1.13%)
Range Mini Icon.png Range: 125
Armor Mini Icon.png Armor: 24.38 (+ 4)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Skins
Base Skin Chroma
Steel Chroma Pack (590 RP)
Molten
Cobalt
Gunmetal
Chroma Icon.png
Rusty Blitzcrank Released: 2009-11-20 / 520 RP
Goalkeeper BlitzcrankReleased: 2010-06-22 / 520 RP
Boom Boom BlitzcrankReleased: 2010-08-30 / 520 RP
Piltover Customs BlitzcrankReleased: 2011-03-07 / 1350 RP
Definitely Not BlitzcrankReleased: 2011-10-19 / 520 RP
iBlitzcrankReleased: 2013-03-01 / 1350 RP
Riot BlitzcrankReleased: 2013-08-22 / 1350 RP
Battle Boss BlitzcrankReleased: 2015-08-20 / 1350 RP

Lore

  • Current
  • Previous
Zaun is a place where both magic and science have gone awry, and the unchecked nature of experimentation has taken its toll. However, Zaun's lenient restrictions allow their researchers and inventors the leeway to push the bounds of science at an accelerated rate, for better or worse.

It was under these conditions that a team of doctoral students from Zaun's College of Techmaturgy made a breakthrough in the field of intelligent steam automation. Their creation, the steam golem Blitzcrank, was developed to exercise judgment on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since often the conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors.

Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy.

Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. Now he searches the lands of Valoran to find a place where he might someday belong.

Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold...encased in a framework of iron...in a carapace of steel.

The city of Zaun is a place where both magic and science have gone awry. The unchecked nature of experimentation has taken its toll on the city. However, Zaun's lenient restrictions allow their researchers and inventors the leeway to push the bounds of science at an accelerated rate, for better or worse. It was under these conditions that a team of doctoral students from Zaun's College of Techmaturgy made a breakthrough in the field of intelligent steam automation. Their creation, the steam golem  Blitzcrank, was developed to exercise judgment on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since so often the conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors.

Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy. Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. His travels led him to the one location in Valoran where unique beings have a place - the League of Legends. Fortunately, he was easily able to adapt his design to suit the rigors he would face on the Fields of Justice.

"Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold...encased in a framework of iron...in a carapace of steel."

Abilities

PassiveMana Barrier
Mana Barrier.png
(Innate) When Blitzcrank's life is brought below 20% health he activates Mana Barrier, creating a damage shield that lasts for 10 seconds. The shield strength is equal to (50% of current Mana). There is a 90 second cooldown before Blitzcrank can activate this effect again.


QRocket GrabBanshee's Veil.png
Rocket Grab.png
(Active) Blitzcrank fires his right hand at a straight line to the target area. If his hand encounters an enemy unit it will pull the target back to his location, dealing magic damage and stunning it for 1 second in the process.
Cost: 120 mana
Range: 925
Cooldown: 20 / 19 / 18 / 17 / 16 seconds
Magic Damage: 80 / 135 / 190 / 245 / 300
(+100% of Ability Power)


WOverdrive
Overdrive.png
(Active) Blitzcrank super charges himself to increase Movement Speed and Attack Speed for 5 seconds. The Movement Speed bonus decays to 10% over the duration. When Overdrive ends, Blitzcrank's Movement Speed is slowed by 30% for 1.5 seconds.
Cost: 75 mana
Cooldown: 15 seconds
Movement Speed: 70 / 75 / 80 / 85 / 90%
Attack Speed: 30 / 38 / 46 / 54 / 62%


EPower FistBanshee's Veil.png
Power Fist.png
(Active) Blitzcrank charges up his fist to make his next attack deal double his total attack damage and knock his target up in the air.
Cost: 25 mana
Cooldown: 9 / 8 / 7 / 6 / 5 seconds


RStatic FieldBanshee's Veil.pngCleanseQss.png
Static Field.png
(Passive) Blitzcrank fires lightning bolts to deal magic damage to one random nearby enemy unit every 2.5 seconds (not affected by cooldown reduction). This will not damage enemies in stealth.
(Active) Blitzcrank emits a wave of electricity to deal magic damage to nearby enemies and silence them for 0.5 seconds. Activating it removes the passive lightning bolts until Static Field becomes available again.
Cost: 150 mana
Cooldown: 30 seconds
Active Radius of AoE: 600
Passive Range: 450
Passive Magic Damage: 100 / 200 / 300
(+20% of Ability Power)
Active Magic Damage: 250 / 375 / 500
(+100% of Ability Power)


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LCS logo 25x25.png 2014 EU LCS Spring Round Robin 0 3 2 1 66.7 2.7
Gpllogo small.png 2014 GPL Spring 0 2 1 1 50 1.1
LPL 2016 3D.png Demacia Cup Season 1 0 1 0 1 0 5.9
RpPoints.png Season 3 World Championship 0 1 1 0 100 1.5
Gpllogo small.png 2014 GPL Winter 2 2 0 2 0 4.6

Patch History

v5.22

In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary. Mana Regen

The following champs have +2.5 base mana regen per 5 seconds:


v5.16
All of the following champions have had their armor or health per level increased.

As part of patch 5.16's item changes, the efficiency of some popular defensive items have been decreased. However, many 'low-income' tanks and team-disruptors relied pretty heavily on the strength of these items to maintain the right level of bulk for their gold stream - you can read more on the why further down, but each of the below champions are picking up some stat adjustments so they'll hit similar breakpoints when it comes to being unbreakable.

 Blitzcrank

ARMOR GROWTH : 3.5 4

 Braum

ARMOR GROWTH : 4 4.5

 Leona

ARMOR GROWTH : 3.1 3.6

 Nautilus

ARMOR GROWTH : 3.25 3.75

 Taric

ARMOR GROWTH : 3.2 3.7

 Rammus

ARMOR GROWTH : 3.8 4.3

 Amumu

ARMOR GROWTH : 3.1 3.6

 Tahm Kench

ARMOR GROWTH : 3 3.5

 Alistar

HEALTH GROWTH : 102 106

 Bard

HEALTH GROWTH : 89 93

 Thresh

HEALTH GROWTH : 89 93


v5.8
Overdrive has a minimum speed, and decays more slowly.

"Though we liked the direction of Blitz's last changes the numerical values we went with left the ability feeling much more like an Underdrive, so we're beefing up the boost by keeping too much of his speed from leaking too fast."
  • Overdrive.png W - Overdrive
    • GATHERS NO RUST : Movement speed bonus decays more slowly over 5 seconds
    • PUTTING THE 'GO' IN 'GOLEM' : Overdrive's movement speed bonus cannot decay below 10%

v5.7
W now gives a focused, high-speed burst that slows Blitzcrank after it's over.

"Blitzcrank by nature is a champion all about risk vs. reward. Land Rocket Grab on a priority target and you've single (robot) handedly won an entire teamfight - miss, and you're out of a sizeable cooldown and inviting your opponents to a big ol' counter-attack party. For a champion so steeped in this mindset however, Overdrive's up-time mitigated Blitzcrank's risk a little too much, leaving enemies still fleeing in fear even after a grab gone wide. Shortening the windows 'Crank has to make his big plays while increasing his burst of speed pushes this dichotomy further, but beware running out of steam if you misplay the moment. "
  • Overdrive.png W - Overdrive
    • [REMOVED] MOVEMENT SPEED : 16/20/24/28/32% movement speed over 8 seconds
    • [NEW] MOVEMENT SPEED : Now gains a burst of 70/75/80/85/90% movement speed, rapidly decaying over 5 seconds
    • YOUR STEAM IS ESCAPING : When Overdrive ends, Blitzcrank is slowed by 30% for 1.5 seconds

v4.19
Splash Updates

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
  • SPLASH : The following champions have received updated base splashes (click the portraits for the full image!)

v4.8
Rocket Grab and Static Field cost less mana.

"With popular utility champions providing additional utility beyond vision control and a body on the field, Blitzcrank needed some small upgrades to keep up. Given Blitz already has strong utility (gated by his long cooldowns), some mana cost reductions means he should be able to bring Amumu to your team more often."

  • Rocket Grab.png Q - Rocket Grab
    • COST: 120 mana ⇒ 100 mana
  • StaticField.jpg R - Static Field
    • COST: 150 mana ⇒ 100 mana

v4.5

  • Rocket Grab.png Q - Rocket Grab
    • BUGFIX: Fixed a bug that prevented Blitzcrank from using Thresh's Lantern while casting Rocket Grab.

v3.01

  • Base mana reduced to 240 from 300
  • Rocket Grab
    • Mana cost increased to 120 from 110

v1.0.0.154

  • Mana Barrier
    • Cooldown increased to 90 seconds from 60
  • Rocket Grab
    • Will now give vision when it hits a target

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.150

  • Base health reduced to 518 from 568
  • Health per level reduced to 95 from 100

v1.0.0.139

  • Updated playing against tips

v1.0.0.136

  • Rocket Grab
    • Damage increase to 80 / 135 / 190 / 245 / 300 (+1.0 per ability power) from 60 / 120 / 180 / 240 / 300 (+0.8 ability power)
    • Mana cost reduced to 110 from 140

v1.0.0.123

  • Mana Barrier
    • Fixed a bug where it could be bypassed if the damage taken would instantly kill him
    • Fixed a bug where it would activate when the cooldown expired even if not taking damage
  • Fixed a bug where Power Fist failed to grant lifesteal effects

v1.0.0.121

  • Rocket Grab now has a proper animation

v1.0.0.120

  • When Blitzcrank grabs a champion with Rocket Grab, he will now attempt to attack them as well

v1.0.0.106

  • Overdrive no longer has a movement speed reduction when it ends
  • Fixed a bug where Power Fist was not breaking spell shields
  • Fixed a bug where Static Field and Power Fist did not display the hit particle when they killed a unit
  • Base attack speed increased
  • Updated recommended items

v1.0.0.104

  • Magic resistance per level increased to 1.25 from 0

v1.0.0.103

  • Mana per level increased to 40 from 36
  • Static Field
    • Cooldown reduced to 30 seconds from 40
    • No longer targets stealthed units
  • Overdrive
    • Cooldown reduced to 15 from 20
    • Mana cost reduced to 75 from 90
    • Now reduces movement speed by 75 instead of 25%, which also fixes an edge case bug
  • Mana Barrier no longer uses (or refunds) Blitzcrank's mana when it is activated

v1.0.0.101

  • Power Fist now resets the auto-attack timer

v1.0.0.98

  • Rocket Grab cooldown reduced to 20 / 19 / 18 / 17 / 16 from 22 / 21 / 20 / 19 / 18
  • Overdrive cooldown reduced to 20 from 22

v1.0.0.97

  • Fixed a bug with Rocket Grab that allowed instant cast teleport spells to teleport people out of a grab after it had already hit and they were in the process of being pulled

v1.0.0.94

  • Added a timer to indicate when Mana Barrier can be used again
  • Static Field now silences for 0.5 seconds
  • Power Fist is no longer dodgable

v1.0.0.87

  • Fixed a bug where Power Fists's cooldown was 12 / 10 / 8 / 6 / 4 instead of 9 / 8 / 7 / 6 / 5

v1.0.0.86

  • Power Fist slow particle removed from the affected target
  • Static Field's tooltip now shows the bonus damage based on the Blitzcrank's ability power

v1.0.0.70

  • Overdrive now applies additive attack and movement speed boosts rather than multiplicative
  • Rocket Grab pull back speed increased

v1.0.0.61

  • Updated recommended items
  • Rocket Grab will now fire directionally, even if targeting a point outside of the cast range

v1.0.0.58

  • Mana per Level increased to 40 from 36
  • Static Field
    • Cooldown reduced to 30 from 40
    • No longer targets stealthed units
  • Overdrive
    • Cooldown reduced to 15 from 20
    • Mana cost reduced to 75 from 90
    • Now reduces movement speed by 75 instead of 25% , which also fixes an edge case bug
  • Mana Barrier no longer uses (or refunds) Blitzcrank's mana when it is activated

v1.0.0.52

  • Static Field damage increased from 200 / 300 / 400 to 250 / 375 / 500

v0.9.25.34

  • Updated secondary / critical strike animations

v0.9.25.24

  • Static Field
    • No longer silences
    • Reduced cooldown from 60 to 40
  • Rocket Grab projectile speed increased from 1,550 to 1,800

v0.9.25.21

  • Reduced health per level from 104 to 100
  • Reduced crit per level from 0.4 to 0.3
  • Mana Barrier proc changed from 200 health to 20% of maximum health
  • Rocket Grab
    • Reduced projectile speed from 1700 to 1550
    • Increased mana cost form 130 to 140
  • Power Fist stun reduced from 0.75 to 0.5
  • Static Field
    • Increased cooldown from 45 to 60
    • Modified silence from 3 / 4 / 5 to 3 seconds at all levels

v0.9.22.18

  • Power Fist cooldown increased from 8 / 7 / 6 / 5 / 4 to 9 / 8 / 7 / 6 / 5
  • Rocket Grab
    • Increased range from 1000 to 1050
    • Increased cooldown from 20 / 19 / 18 / 17 / 16 to 22 / 21 / 20 / 19 / 18
    • Reduced ability power ratio from 1.0 to 0.8
  • Overdrive cooldown increased from 20 to 22

v0.9.22.16
 Blitzcrank released



Additional Content

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