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The Cryophoenix
Release Date: July 10, 2009
Cost: 3150 IP 790 RP
Primary Attribute: Mage
Secondary Attribute: Support
Resource: Mana
Health Mini Icon.png Health: 467.6 (+ 70)
HealthRegen Mini Icon.png Health Regen: 5.57 (+ 0.55)
Mana Mini Icon.png Mana: 396.04 (+ 50)
ManaRegen Mini Icon.png Mana Regen: 6 (+ 0.8)
MovementSpeed Mini Icon.png Movespeed: 325
AttackDamage Mini Icon.png Attack Damage: 51.376 (+ 3.2)
AttackSpeed Mini Icon.png Attack Speed: 0.625 (+ 3.2%)
Range Mini Icon.png Range: 600
Armor Mini Icon.png Armor: 21.22 (+ 4)
MagicResist Mini Icon.png Magic Resist: 30 (+ 0)
Team Spirit Anivia Released: 2010-02-12 / 520 RP
Bird of Prey AniviaReleased: 2010-05-03 / 520 RP
Noxus Hunter AniviaReleased: 2010-08-24 / 520 RP
Hextech AniviaReleased: 2011-03-01 / 750 RP
Blackfrost AniviaReleased: 2013-04-30 / 1820 RP
Prehistoric AniviaReleased: 2015-06-15 / 750 RP


  • Current
  • Previous
Anivia is a being of the coldest winter, a mystical embodiment of ice magic, and an ancient protector of the Freljord. She commands all the power and fury of the land itself, calling the snow and bitter wind to defend her home from those who would harm it. A benevolent but mysterious creature, Anivia is eternally bound to keep vigil over the Freljord through life, death, and rebirth.

Anivia is as much a part of the Freljord as the never-ending frost. Long before mortals had ever set foot on the land's frigid tundra, she had lived countless lifetimes and died as many deaths. The beginnings and ends of her eternal cycle always heralded great change, from the calming of raging storms to the ebb and flow of ice ages. It is said that when the cryophoenix dies, an era ends; and when she is reborn, a new era begins.

Though Anivia's past lifetimes have faded from her memory, she knows her purpose: she must protect the Freljord at all costs.

When she was last reborn, Anivia witnessed the rise of a mighty and united human tribe. She guarded their lands with pride as they prospered, but such unity could not last forever. The great tribe fractured into three, and after that upheaval, Anivia watched the people of the Freljord become embroiled in battle. As she strove to calm the turmoil tearing her home apart, Anivia began to sense a greater threat: an
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 ancient evil growing deep within the earth. To her horror, she felt the pure magic of the ice itself become blackened and corrupt. Like blood in water, darkness crept into the Freljord. With her destiny so tied to the power of the land, Anivia knew if such evil took root in her home, that same darkness would find its way into her heart. She could no longer remain a mere guardian - the cryophoenix had to act. Anivia soon discovered an ally in
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 Ashe, the Frost Archer. Ashe too believed in unification as an end to the Freljord's perpetual strife, and Anivia offered the tribal leader her aid. Now, with war on the horizon, Anivia prepares to fight for peace, but she knows the inevitable truth of her destiny. One day, evil will rise from the ice, and she must destroy it - no matter the cost.
"I am the fury of the blizzard, the bite of the wind, and the cold of the ice. I am the Freljord." -
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In most lore, the phoenix is a creature of fire that rises from its own ashes. What few know, however, is that phoenixes are elemental beings, formed by the eternal essences of their native world. Anivia was conceived on a world such as this - a being of the coldest winter, a creature of pure elemental ice. On her world, Anivia was the protector of the frozen wastes and all those with the spirit to endure in such unforgiving places. She was consulted as a creature of great wisdom, one who could not die and who had seen the world renewed several times. Somehow, Anivia knew that the day would come when she would be plucked from her home and pulled across worlds, and when that day came, she received the call with grace. Seeing the imbalance and injustice on Runeterra, a world lacking elemental protectors, Anivia took her place at the League of Legends. Since her arrival, the Cryophoenix has chosen to live among the highest peaks of the Northern Ironspike Mountains, adjacent to the frozen wastes of Freljord. She has openly claimed this territory as her own protectorate. Surprisingly, Anivia has struck up a friendship with the yeti of this region - a friendship that grows deeper and deeper with each passing moon. She has formed a close bond with two League champions:
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 Nunu (and Willump) and the nomad princess
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 Ashe. In a move that caught the League by surprise, the Cryophoenix recently entreated the summoners of the Institute of War to research a means in bringing across others of her elemental fellows. As a champion, Anivia is revered with a sense of awe by most, but is not the most popular as most consider her unapproachable.
Some say the world will end in fire, some in ice. Anivia awaits the inevitable latter.


(Innate) Upon dying, Anivia will revert into an egg and will get an armor and magic resistance modifier. If the egg can survive for 6 seconds, she is reborn with the same percentage of health that her egg had left. This can only happen once every four minutes regardless of cooldown reduction.
Stat Modifier: -40 / -25 / -10 / +5 / +20 Armor and Magic Resist

QFlash Frost
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Flash Frost.png
(Active) Anivia summons a shard of ice that flies on a line. The shard will deal magic damage and slow for 3 seconds to anyone in its path. The shard will detonate when reaching its max range or if the ability is activated again. When the shard explodes it will deal magic damage to all enemies nearby, stunning them. The magic damage done by both the shard and the detonation is the same, and both will apply the "chilled" debuff on enemies hit for 3 seconds.
Cost: 80 / 90 / 100 / 110 / 120 mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Magic Damage: 60 / 85 / 110 / 135 / 160
(+40% of Ability Power)
Slow Duration: 20 / 30 / 40% (based on Glacial Storm's rank)

(Active) Anivia condenses the moisture in the air into an impenetrable wall of ice to block the movement of all units. The wall lasts 5 seconds before it melts.
Cost: 70 mana
Cooldown: 25 seconds
Wall Length: 400 / 500 / 600 / 700 / 800

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(Active) Anivia blasts her target with a freezing wind, dealing magic damage. If the target has been "chilled" by Anivia's other abilities, they will take double damage.
Cooldown: 5 seconds
Cost: 50 / 60 / 70 / 80 / 90 mana
Magic Damage: 55 / 85 / 115 / 145 / 175
(+50% of Ability Power)

RGlacial Storm
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Glacial Storm.png
(Toggle): Anivia calls forth a drving rain of ice and hail that increases in size over 3 seconds, dealing magic damage per second and chilling targets, slowing their Movement Speed.

Damage and Slows by and addition 50% at full size.

Initial Cost: 75 mana
Cost per second: 40 / 50 / 60
Magic Damage: 80 / 120 / 160
(+25% of Ability Power)
Slow: 20 / 30 / 40%

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png HOT6iX Champions Spring 2014 1 0 0 0 0 1.2
LCS logo 25x25.png 2014 EU LCS Spring Round Robin 0 1 0 1 0 0.9
Gpllogo small.png 2014 GPL Spring 0 2 1 1 50 2.2
RpPoints.png International Wildcard Tournament 0 1 0 1 0 5.9
LCS logo 25x25.png NA LCS - Summer Season 0 1 0 1 0 0.9

Patch History


R cost per second up.

Kicking off the patch, we have a minor tune-up (or tune-down) to everyone’s favorite Cryophoenix. Anivia’s doing pretty well since our 6.10 follow-up, but the changes seem to have gone just a hair too far in making her storm too easy to sustain. Glacial Storm should represent a significant investment, so we’re pulling back.

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R - Glacial Storm
COST : 30/45/60 mana per second 40/50/60 mana per second

R radius and cast range increased. Mana cost down.

The first of many follow-ups to our Midseason mage updates, we begin with Anivia. While we’re confident in the controlling shift we made with the Cryophoenix in 6.9, Anivia as a whole ended up less reliable in the process. With a heavier focus placed on Glacial Storm’s uptime, we’re making it easier for her to maintain her signature zoning tool.

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R - Glacial Storm
COST PER SECOND : 40/50/60 mana 30/40/50 mana
CAST RANGE : 685 750
SWAGSTORM : Using Zhonya’s Hourglass no longer interrupts Glacial Storm


One of our oldest champions, Anivia’s always been a power-pick for those willing to weather the storm of her steep mastery curve. While her strategic identity as a counter to heavy sieging is already strong, we saw an opportunity with Midseason to sharpen her traits as a disruptor even further. By focusing into her already-potent CC, Anivia cements herself as


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Q - Flash Frost
DAMAGE : 60/90/120/150/180 60/85/110/135/160
RATIO : 0.5 ability power 0.4 ability power
STUN DURATION : 1 second 1.1/1.2/1.3/1.4/1.5 seconds
SLOW : 20% 20/30/40% (scaling with rank of Glacial Storm)
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E - Frostbite
MISSILE SPEED : 1200 1600
CAST RANGE : 650, measured from Anivia’s hitbox center to her opponent’s 600, measured from Anivia’s hitbox edge to her opponent’s (overall range buff of ~35)
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R - Glacial Storm
CAST RANGE : 625 685
RADIUS 400 : 150
SLOW : 20% at all ranks 20/30/40%
REMOVED ATTACK SPEED SLOW : No longer slows attack speed
NEW GLACIAL EXPANSION : Now expands to a radius of 400 over 3 seconds
NEW FINAL FORM : At maximum size, Glacial Storm’s damage, chill duration and slow are increased by 50%

R’s leash range is shorter and chills for less.

Anivia’s synergies with the new Keystone Masteries are pushing her to pretty absurd levels of power, especially in a metagame where teams primarily rely on sieging towers to succeed. These changes are all about forcing Anivia to commit herself to danger if she wants to command the same level of respect in controlling and defending objectives.

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R - Glacial Storm
CHILLED DURATION : 2 seconds 1 second
MAXIMUM range : 1200 1000


In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.


The following champs have +50 base mana and -3 mana scaling (net -1 mana at level 18):

E’s frosted bonus works on Dragon and Baron.

While not the worst at taking neutral objectives thanks to her amazing zoning potential, Dragon and Baron’s inability to be CC’d meant that Anivia’s bonus damage interaction with Frostbite wasn’t working - this changed for Ashe during her rework, and seeing as we’re pretty big fans of consistency we figured we’d fix it as a neat buff for ice birds everywhere.

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E - Frostbite
STAY FROSTY : Now treats Dragon and Baron as ‘frosted’ for the purposes of Frostbite’s double damage if they’ve been hit by Flash Frost or Glacial Storm in the last few seconds.


  • SPLASH : Anivia has received a splash update! Click her portrait below to view the full image!
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Bird is the word.

"We're hoping to give some extra love for new players picking up Anivia, as they'll have a clearer understanding of how to use this cool chick. "
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    Q - Flash Frost
    • NEW STUNNING INDICATORS Flash Frost now has a cast indicator to show stun range
    • NEW STUNNING CLARITY Flash Frost now has an icy cloud around its particle to show stun range (only the Anivia player can see this)

"Anivia's received a small quality-of-life buff to create a clear best use case (if you just want more damage) for Glacial Storm."

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    R - Glacial Storm
    • UTILITY: Now deals a tick of damage when cancelled

Summary: We’ve increased the speed of Anivia’s basic attack projectile and brought down the mana cost of Flash Frost and Crystallize. Additionally, Anivia’s ult will now have a warning effect when she is almost out of Glacial Storm’s range.

We call these kinds of changes “modernizations,” where we bring a champion up-to-date with the current state of the game. Usually this means mana cost changes (typically reductions), but it also extends to playability improvements, like range indicators or gameplay improvements.

  • General
    • Basic attack projectile speed increased to 1400 (from 1100)
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    Q - Flash Frost
    • Mana cost reduced to 80/90/100/110/120 (from 80/100/120/140/160)
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    W - Crystalize
    • Mana reduced to 70 at all ranks (from 70/90/110/130/150)
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    R - Glacial Storm
    • Now displays a warning particle over Anivia that only the Anivia player can see when she is close to the maximum range of her ultimate


  • Anivia, Eggnivia, and her skins (aside from Blackfrost Anivia) have received a Texture Update!


  • Crystallize
    • Fixed a bug where Crystallize could stop uninterruptible movement abilities such as
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       Malphite's Unstoppable Force


  • Rebirth
    • Chat messages from
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       Anivia will now have a custom champion name while she's in egg form.


  • Base Movement Speed increased by 25.

September 18th - World Championship Hotfix

  • Fixed a bug where Glacial Storm's slow was stacking with Flash Frost


  • Assists are now properly granted when successfully reverting Anivia to her Rebirth egg form


  • Revised tooltips for
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  • Glacial Storm mana cost reduced to 75 at all levels from 75 / 125 / 175
  • Updated all of Anivia's animations to be less frigid


  • Glacial Storm initial mana cost decreased to 75 / 125 / 175 from 100 / 150 / 200


  • Flashfrost
    • Fixed a bug where it stunned for 0.75 seconds instead of 1 second as the tooltip stated
    • Fixed a bug where it could not be cast from out of range
  • Glacial Storm
    • Initial mana cost increased to 100 / 150 / 200 from 25 / 35 / 45
    • Cost per second reduced to 40 / 50 / 60 form 50 / 70 / 90
    • Slow duration reduced to 1 second from 2.5
  • Rebirth
    • Armor/magic resist modifier changed to -40 / -25 / -10 / 5 / 20 from -40 / -20 / 10 / 40
    • Now always shows the passive in the passive slot, and an additional buff in thebuff bar with the current status (ready, active, or on cooldown)


  • Fixed a bug where Ice Wall could trap Champions inside for the duration


  • Health per level increased to 70 from 65
  • Base damage increased to 48 from 45


  • Flash Frost pass through damage will now break spell shields


  • Rebirth armor modification increased by 10 at all levels
  • Frost Bite range increased to 650 from 600
  • Flash Frost
    • Missile speed increased to 850 from 800
    • Double-top timer decreased slightly
  • Fixed a bug with Glacial Storm where additional damage ticks cost more mana than displayed in the tooltip
  • Base mana increased by 20


  • Fixed the Flash Frost tooltip to correctly display that the cooldown of this spell is 12 / 11 / 10 / 9 / 8 seconds
  • Fixed the Glacial Storm tooltip to correctly display that the cooldown of this spell is 6 seconds
  • Fixed a bug where Icewall could be bypassed by ghosted units


  • Removed the "Rebirth Ready" buff
  • Added a buff for when Rebirth is on cooldown
  • Base damage increased to 45 from 38.5
  • Damage per level decreased to 3.2 from 3.5
  • Base health regen increased to 0.93 from 0.88


  • Fixed a minor issue with Crystalize's tooltip


  • Rebirth should no longer remove positive buffs (rune buffs, etc)
  • Movement speed increased to 300 from 290
  • Updated minimap icon for when Anivia is affected by Rebirth


  • Attacks against Anivia while she is rebirthing will now properly trigger calls for help


  • Frostbite range increased to 600 from 550
  • Glacial Storm
    • Range increased to 625 from 600
    • Cooldown increased to 10 from 6
    • Mana cost decreased to 50 / 70 / 90 from 70 / 100 / 130


  • Frostbite Range increased to 600 from 550
  • Glacial Storm
    • Range increased to 625 from 600
    • Cooldown increased to 10 from 6
    • Mana Cost decreased to 50 / 70 / 90 from 70 / 100 / 130


  • Health per level increased to 70 from 65
  • Base damage increased to 48 from 45


  • Glacial Storm cast range increased form 400 to 600


  • Glacial Storm now cancels if Anivia is stunned or silenced
  • Flash Frost timer before it can explode reduced by 2 seconds
  • Crystalize duration of the push effect reduced
  • Frost Bite base damage reduced from 55 / 90 / 125 / 160 / 195 to 55 / 85 / 115 / 145 / 175
  • Rebirth now goes on cooldown even when it doesn't complete


  • Rebirth (Passive)
    • Armor modified from -40 / -20 / 0 / 20 / 40 to -50 / -30 / 0 / 30
    • Fixed a bug with Black Shield that caused the egg to be able to run around
  • Frostbite range reduced from 650 to 550
  • Flash Frost
    • Fixed a bug that allowed Flash Frost to be able to hit every unit on the map
    • Reduced Line Width from 120 to 110
    • Reduced AoE detonation from 230 to 210
  • Glacial Storm
    • Reduced cast range from 700 to 600
    • Reduced movement / attack speed slow from 25% to 20%


  • Flashfrost
    • Cooldown increased from 12 / 11 / 10 / 9 / 8 to 13 / 12 / 11 / 10 / 9
    • New missile particle
  • Glacial Storm
    • Gave it a 1 second cooldown upon casting
    • Removed an errant 'say'
    • Removed movement slow from 30% to 25%


  • NEW VO
  • Flash Frost and Glacial Storm now trigger on-cast items
  • Glacial Storm now shows a red circle if it is an enemy cast
  • Rebirth
    • Changed armor from -36 / -24 / -12 / 12 / 24 / 36
    • Egg no has a display name
    • Cannot cast Summoner Cleanse while Reviving


  • Glacial Storm
    • No longer subject to global cooldown
    • Updated tooltip to fit the other toggle spells
  • Rebirth magic resist added (-36 / -24 / -12 / 12 / 24 / 36)


  • Flash Frost damage reduced from 80 / 110 / 140 / 170 / 200 to 60 / 90 / 120 / 150 / 180 (potentially x2)
  • Frostbite
    • Reduced damage from 60 / 100 / 140 / 180 / 220 to 55 / 90 / 125 / 160 / 195 (potentially x2)
    • Increased ability power ratio from 0.4 (0.8) to 0.5 (1.0)
    • Increased mana cost form 40 / 50 / 60 / 70 / 80 to 50 / 60 / 70 / 80 / 90
  • Rebirth negative armor modifed from -30 / -18 / -6 / 6 / 18 / 30 to -36 / -24 / -12 / 12 / 24 / 36


  • Increased base stats to line up closer to other champions (health, hp per level, hp/mp regen, armor per level)
  • Crystallize
    • Increased cast range by 100
    • Increased width from 200-600 to 400-800
  • Flash Frost
    • Increased ability power ratio from 0.4 to 0.5
    • Fixed casting freeze buy (effectively increased range by 200)
    • Increased chill slow duration from 2 seconds to 3
  • Glacial Storm
    • Removed toggle-off cast animation
    • Increased ability power ratio from 0.2 to 0.25
    • Reduced mana cost from 80 / 110 / 140 to 70 / 100 / 130
    • Increased break distance by 100
  • Rebirth
    • Modified armor scaling from -20-20 to -30-30
    • Rebirth cooldown now only procs after a successful Rebirth

July 10, 2009 Patch

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 Anivia released


Additional Content

Champion Information

Related Lore

Journal of Justice


Skin Release



Champion Spotlight