Amumu

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Amumu
120x120
The Sad Mummy
Release Date: June 26, 2009
Cost: 450 IP 260 RP
Primary Attribute: Tank
Secondary Attribute: Mage
Resource: Mana
Statistics
Health Mini Icon.png Health: 613.12 (+ 84)
HealthRegen Mini Icon.png Health Regen: 8.875 (+ 0.85)
Mana Mini Icon.png Mana: 287.2 (+ 40)
ManaRegen Mini Icon.png Mana Regen: 7.38 (+ 0.525)
MovementSpeed Mini Icon.png Movespeed: 335
AttackDamage Mini Icon.png Attack Damage: 53.384 (+ 3.8)
AttackSpeed Mini Icon.png Attack Speed: 0.638 (+ 2.18%)
Range Mini Icon.png Range: 125
Armor Mini Icon.png Armor: 23.544 (+ 3.6)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Skins
Pharaoh Amumu Released: 2010-02-02 / 520 RP
Vancouver AmumuReleased: 2010-02-12 / 520 RP
EmumuReleased: 2010-08-02 / 520 RP
Re-Gifted AmumuReleased: 2010-12-14 / 520 RP
Almost Prom King AmumuReleased: 2011-02-07 / 520 RP
Little Knight AmumuReleased: 2011-07-18 / 750 RP
Sad Robot AmumuReleased: 2012-05-28 / 1350 RP
Surprise Party AmumuReleased: 2015-04-01 / 1350 RP

Lore

  • Current
  • 2nd lore
  • 1st lore
A lonely and melancholy soul from ancient Shurima, Amumu roams the world in search of a friend. Cursed by an ancient spell, he is doomed to remain alone forever, as his touch is death and his affection ruin. Those who claim to have seen him describe Amumu as a living cadaver, small in stature and covered in bandages the color of lichen. Amumu has inspired myths, folklore, and legends told and retold for generations – such that it is impossible to separate truth from fiction.

The hardy folk of Shurima agree upon certain things: the wind always blows from the west in the morning; a full belly on a new moon is an ill omen; buried treasure hides under the heaviest of rocks. They do not agree, however, about the tale of Amumu.

One oft-told story links Amumu to the first great ruling family of Shurima who succumbed to a disease that corrupted flesh with hideous speed. The youngest child, Amumu, was quarantined in his chambers and befriended a servant girl who heard his cries through the walls. She regaled the lonely heir with courtly news and stories of her grandmother’s mystic powers.

One morning, the girl brought word that Amumu’s last remaining brother had passed away, making him Emperor of Shurima. Saddened that he had to bear this news alone, she unlocked his door and ran inside to comfort him face to face. Amumu threw his arms around her, but as they touched, he fell back, realizing he had condemned her to the same terrible fate as his family.

Upon the girl’s death, her grandmother placed a twisted blight on the young emperor. In her mind, Amumu had as good as murdered her kin. As the curse took effect, Amumu was trapped in his moment of suffering like a locust ensnared in honeyed amber.

A second tale whispers of another crown prince, one given to bouts of petulance, cruelty, and murderous vanity. In this telling, Amumu was crowned Emperor of Shurima at a young age, and convinced he was blessed by the sun, he forced his subjects to worship him as a god.

Amumu sought the fabled Eye of Angor, an ancient relic entombed in a gilded crypt, said to grant eternal life to whoever looked upon it with an unflinching heart. He hunted the treasure for years with a host of slaves who carried him through labyrinthine catacombs, sacrificing themselves to traps so the emperor could continue without hindrance. Amumu finally reached the cyclopean golden archway, where upon dozens of his stonemasons labored to breach the sealed door.

As the young emperor rushed within, determined to look into the Eye of Angor, his slaves seized their chance and sealed the stone doorway behind him. Some say the child emperor endured in the darkness for years, his loneliness driving him to insanity and causing him to claw at his own skin, which he was forced to wrap in bandages. His life was extended by the power of the Eye as he meditated on his past transgressions, but the gift was a double edged sword, for he was cursed to remain forever alone.

When a series of devastating earthquakes shattered the foundations of his tomb, the emperor escaped with no knowledge of how much time had passed, seeking to undo the suffering he had caused in life.

Yet another story of Amumu tells of the first and last Yordle ruler of Shurima, who believed in the innate goodness of the human heart. To prove his detractors wrong, he swore an oath to live as a beggar until he made one true friend, convinced his people would rally to help their fellow Shuriman.

Though thousands walked by the disheveled Yordle, not one stopped to offer a helping hand. Amumu’s sadness grew until he eventually died of a broken heart. But his death was not the end, for some swear the Yordle still wanders the desert, forever searching for someone who might restore his faith in humanity.

These stories, despite their differences, are woven with parallels. Whatever the circumstances, Amumu is doomed to exist in a broken state of emptiness, eternally alone and friendless. Fated to forever search for a companion, his presence is cursed and his touch is death. On long winter nights when the fire is never allowed to burn low, the sad mummy can sometimes be heard weeping in the desert, despairing that he’ll never know the solace of friendship.

Whatever Amumu searches for – atonement, kinship, or a single act of kindness – one thing is as certain as the western wind at dawn: he has yet to find it.

Greed and Tears

“The gods were angry, and shook the land. Cracks rent the earth,” said old Khaldun, his crag-featured face lit by firelight. “It was into one of these fissures that a young man ventured. He found an opening; the entrance to a tomb, hidden for the Jackal knows how long. The man had little ones to feed and a wife to please, and so he ventured in, lured by opportunity.”

Adults and children alike crowded in close to hear the old storyteller’s words. They were all weary - they had traveled far that day, and the Shuriman sun had been unrelenting - but Khaldun’s tales were a rare treat. They drew their cloaks tight around their shoulders against the chill of the night and leaned in.

“The air was cool in the tomb, a merciful relief from the scorching heat outside. The young man lit a torch. Its light made shadows dance before him. He stepped cautiously, wary of traps. He was poor, but he was no fool.

“The walls inside were smooth obsidian and carved with ancient writings and images. He could not read – he was a simple man – but he studied the images.

“He saw a boy prince, sitting cross-legged upon a sun disk borne by a team of servants, a beaming smile upon his face. Chests of coins and riches were piled before him, the offerings of strangely garbed, bowing emissaries.

“He saw other carvings, again showing the smiling prince, this time walking among his people. Their heads were pressed to the ground before him. Stylized rays of sunshine radiated from the boy’s crown.

“Before one of these images was a small, gold statue. It alone was worth more than he could have hoped to earn in ten lifetimes. The young man took it, slipping it into his satchel.

“He did not intend to linger. He knew it would not be long before others came upon this place. When they did, he wanted to be gone. Greed makes fools of even the greatest men, and he knew that others would willingly spill his blood to claim that golden statue - and the other riches that were surely further in. Avarice was not one of the young man’s faults, however. He felt no need to delve further. The other treasures hidden here were someone else’s to claim.

“He looked upon one last image before he left the tomb. It showed the boy prince dead, lying upon a bier. Those closest to him were wailing... but further back, people were celebrating. Had the boy prince been beloved, or had he been a tyrant? There was no way of knowing.

“That was when he heard it: a sound in the darkness that made his skin crawl.

“He looked around, wide eyed, holding his torch up before him. Nothing.

“‘Who’s there?’ he said. Silence was his only answer.

“The young man shook his head. ‘It is just the wind, you fool,’ he thought. ‘Nothing but the wind.’

“Then he heard it again, more distinctly this time. A child was crying in the darkness further into the tomb.

“Heard anywhere else, his paternal instinct would have been to go to the sound. But here, in the darkness of a funereal tomb?

“He wanted to run... but he did not. The sobbing touched his heart. It was filled with such misery and grief.

“Was it possible there was another entrance to this tomb? Had a young boy found his way down here and become lost?

“Torch held high, he crept forward. The weeping continued, echoing faintly through the gloom.

“A wide chamber opened before him, its floor black and highly reflective. Golden artifacts and jewel-inlaid walls glinted within. Gingerly, he entered the room.

“He stepped back sharply as his heel sent ripples spreading out across the floor. Water. The floor was not made of reflective obsidian – it was covered in water.

“Kneeling, he scooped a handful of it to his lips. He spat it out immediately. It was salt water! Here, in the heart of Shurima, a thousand leagues from the nearest sea!

“He heard the sound of the boy weeping once more, closer now.

“Holding his torch before him, the young man glimpsed a shape at the edge of its light. It appeared to be the child, sitting with his back to the man.

“Carefully, he stepped into the room. The water upon the floor was not deep. The hairs on the back of his neck stood on end, and fear clutched at his chest, yet he did not turn to run.

“‘Are you lost?’ he asked, as he stepped closer. ‘How did you get here?’

“The shadowed figure did not turn... but he did speak.

“‘I... I don’t remember,’ he said. The sound swam around the young man, echoing off the walls. The boy spoke in an old dialect. His words were strange... but understandable. ‘I don’t remember who I am.’

“‘Be calm, child,’ said the man. ‘All will be well.’

“He stepped closer, and the figure resolved itself before him. His eyes widened.

“The shape before him was a god-statue carved in onyx, nothing more. It was not the source of the crying, nor of the child’s voice.

“That was when a small, dry hand grabbed him.”

The youngest of the listeners gasped, his eyes wide. The other children laughed in false bravado. Old Khaldun smiled, a golden tooth glinting in the firelight. Then, he continued.

“The young man looked down. The linen-wrapped corpse of the tiny prince stood beside the man. Dull, ghostly light emanated from the deathly boy’s eye sockets, though his entire face was bound in burial wrappings. The corpse-child held the man’s hand.

“‘Will you be my friend?’ the boy asked, his voice muffled by linen.

“The young man lurched backward, breaking free of the child’s grasp. The young man looked down at his arm in horror; his hand was shriveling, turning black and withered. The wasting touch then began to climb up his arm.

“He turned and ran. In his shock and haste, he dropped his lantern. It hissed as it fell into the lake of tears, and darkness descended. Still, he could just make out the glow of daylight up ahead. He ran toward it, scrambling desperately, even as the wasting death crept up his arm towards his heart.

“At any moment, he expected to feel the deathly boy’s grasp upon him... but did not. After what felt like an eternity, but could only have been a matter of heartbeats, he burst from the darkness into the desert heat once more.

“‘I’m sorry,’ echoed a mournful voice from the gloom behind him. ‘I didn’t mean to.’

“And thus, the Tomb of Amumu was unearthed,” said old Khaldun, “and the deathly child released into the world.”

“But everyone knows he isn’t real!” cried one of the children, the oldest of them, after a moment of silence.

“Amumu is real!” said the youngest. “He’s wandering the land trying to find a friend!”

“He’s real, but he isn’t a boy,” said another. “He’s a Yordle!”

Khaldun laughed, and pushed himself to his feet with the aid of a gnarled walking stick.

“I am old, and we have far to travel tomorrow,” he said. “It is past time I was abed.”

His audience began to dissipate, smiling and talking in low, familial voices, but one child did not move. She stared at Khaldun, unblinking.

“Grandfather,” she said. “How did you lose your arm?”

Old Khaldun looked down at the empty sleeve pinned at his shoulder, then flashed the girl a grin.

“Goodnight, little one,” he said with a wink.

"Solitude can be lonelier than death."

-  Amumu

Amumu is a diminutive, animated cadaver who wanders the world, trying to discover his true identity. He rose from an ancient Shuriman tomb bound in corpse wrappings with no knowledge of his past, consumed with an uncontrollable sadness.
Perhaps one of the oddest champions in the League of Legends is the yordle known as Amumu. His life before joining the League remains unknown... especially to Amumu. All he remembers is that he woke up alone inside a pyramid within the Shurima Desert. He was entwined in mummy wrappings and he could not feel his heart beat. Furthermore, he felt a deep sadness that he could not entirely explain; he knew he missed his parents, though he could not remember who they were. Dropping to his knees, Amumu wept into his bandages. No matter what he did, it seemed he could never stop his tears or sadness. Eventually he stood up, determined to wander the world to discover his past. Amumu traveled all across southern Valoran - a feat that is not easily dismissed.

While Amumu still hasn't learned much about his past, he has learned a great deal about who he has become. He is most assuredly undead, though he harbors none of the evil characteristics typical of undead beings. He also seems to keep trouble at arm's length; Amumu was able to traverse all of Southern Valoran without so much as a single bad thing happening to him. He was just sad, and the people and beings he encountered eventually shared his sadness. Ultimately, he made his way north across the Great Barrier to the Institute of War, the home of the League. Amumu's story was compelling to the summoners he met there, and they invited him to take part in a League Judgment. His success within the League as a champion has given Amumu something he desired: a home. With his present (un)life secured, he now hopes the friends he has made will help him discover his past.

"Things are bad when Amumu is crying, but they're much worse when he's angry."

-  Ezreal

Abilities

PassiveCursed Touch
Cursed Touch.png
(Innate) Amumu's autoattacks reduce the target's magic resistance for 3 seconds. The debuff doesn't stack but it refreshes with every autoattack.
MR Reduction: 15 / 20 / 25


QBandage TossBanshee's Veil.png
Bandage Toss.png
(Active) Amumu tosses a sticky bandage in a straight line. If it contacts an enemy, Amumu will pull himself to it, dealing magic damage and stunning the target for 1 second.
Range: 1,100
Cost: 80 / 90 / 100 / 110 / 120 mana
Cooldown: 16 / 14 / 12 / 10 / 8 seconds
Magic Damage: 80 / 130 / 180 / 230 / 280
(+70% per Ability Power)


WDespair
Despair.png
(Toggle) While toggled on, Amumu will be surrounded by a small damaging area of tears. Enemies in the area will be dealt a percentage of their maximum health plus a base amount as magic damage each second.
Cost: 8 mana per second
Cooldown: 1 second
Radius of AoE: 300
Base Magic Damage: 8 / 12 / 16 / 20 / 24
Max Health to Damage Ratio: 1 / 1.5 / 2 / 2.5 / 3%
(+1% per per 100 Ability Power)


ETantrumBanshee's Veil.png
Tantrum.png
(Passive) Amumu takes reduced physical damage from autoattacks and abilities.

(Active) Amumu will make an instantaneous tantrum, dealing magic damage to surrounding units. Additionally, each time Amumu is hit by an autoattack the cooldown on Tantrum's active will be reduced by 0.5 seconds.

Cost: 35 mana
Radius of AoE: 350
Physical Damage Reduction: 2 / 4 / 6 / 8 / 10
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Magic Damage: 75 / 100 / 125 / 150 / 175
(+50% per Ability Power)


RCurse of the Sad MummyBanshee's Veil.pngCleanseQss.png
Curse of the Sad Mummy.png
(Active): Amumu entangles surrounding enemy units, dealing magic damage and rendering them unable to move or use autoattacks for 2 seconds.
Radius of AoE: 550
Cost: 100 / 150 / 200 mana
Cooldown: 150 / 130 / 110 seconds
Magic Damage: 150 / 250 / 350
(+80% per Ability Power)


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LCS logo 25x25.png 2014 NA LCS Spring Round Robin 0 1 0 1 0 0.9
LCS logo 25x25.png 2014 EU LCS Spring Round Robin 0 1 0 1 0 0.9
RpPoints.png 2014 NA Challenger Series Spring Playoffs 0 1 0 1 0 5.3
Gpllogo small.png 2014 GPL Spring 0 3 2 1 66.7 3.3
LNL logo small.png 2014 LNL Spring 0 3 2 1 66.7 5.4

Patch History

v5.16

AmumuSquare.png Amumu
All of the following champions have had their armor or health per level increased.

As part of patch 5.16's item changes, the efficiency of some popular defensive items have been decreased. However, many 'low-income' tanks and team-disruptors relied pretty heavily on the strength of these items to maintain the right level of bulk for their gold stream - you can read more on the why further down, but each of the below champions are picking up some stat adjustments so they'll hit similar breakpoints when it comes to being unbreakable.

 Blitzcrank

ARMOR GROWTH : 3.5 4

 Braum

ARMOR GROWTH : 4 4.5

 Leona

ARMOR GROWTH : 3.1 3.6

 Nautilus

ARMOR GROWTH : 3.25 3.75

 Taric

ARMOR GROWTH : 3.2 3.7

 Rammus

ARMOR GROWTH : 3.8 4.3

 Amumu

ARMOR GROWTH : 3.1 3.6

 Tahm Kench

ARMOR GROWTH : 3 3.5

 Alistar

HEALTH GROWTH : 102 106

 Bard

HEALTH GROWTH : 89 93

 Thresh

HEALTH GROWTH : 89 93


v5.6

"Amumu,
This wasn't the most abusive thing around because it requires you to be out of mana, so you couldn't very well gank or defend yourself, but nonetheless unintended. Don't cry, Amumu (at least wait until you have enough mana)."
  • Despair.png W - Despair
    • NO MORE TEARS : Fixed a bug where Despair would not toggle off when Amumu ran out of mana

v4.20
Less base armor, reduced W damage at early ranks.

"With beefed-up health pools across the jungle and this little mummy dealing area-effect % health damage, Amumu's going to be a big beneficiary of the 2015 preseason jungle changes. We're taking preemptive measures to pull his clear speeds back in line, but we still expect him to be one of the stronger champions heading into this preseason. "
  • General
    • ARMOR : 27 23
  • Despair.png W - Despair
    • ADDITIONAL DAMAGE PER SECOND  : 1.5/1.8/2.1/2.4/2.7% of enemies' maximum health 1/1.5/2/2.5/3% of enemies' maximum health

v4.16
Updated Bios

  • BIO The following champions have received updated in-client bios.

v3.03

  • Bandage Toss
    • Damage reduced to 80 / 130 / 180 / 230 / 280 from 80 / 140 / 200 / 260 / 320
  • Curse of the Sad Mummy
    • Radius reduced to 550 from 600

v1.0.0.154

  • Cursed Touch
    • Magic resist reduction reduced at later levels to 15 / 20 / 25 from 15 / 25 / 35

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.144

  • Cursed Touch (Passive) duration reduced to 3 seconds form 4
  • Tantrum mana cost reduced to 35 from 50
  • Bandage Toss ability power ratio reduced to 0.7 from 1.0
  • Curse of the Sad Mummy (Ultimate) ability power ratio reduced to 0.8 from 1.0

v1.0.0.140b

  • Fixed a bug that caused players to hear Sad Robot Amumu's voice across the map

v1.0.0.139

  • Now gains 1.25 Magic Resist per level
  • Curse of the Sad Mummy cooldown reduced to 150 / 130 / 110 seconds from 170 / 150 / 120 seconds

v1.0.0.133

  • Fixed a bug where Despair was dealing less damage with Ability Power than intended

v1.0.0.128

  • Attack range increased to 125 from 100

v1.0.0.123

  • Will now attempt to attack the target after successfully pulling himself to an enemy champion with Bandage Toss

v1.0.0.111

  • Base damage increased to 47 from 45
  • Base armor increased to 18 from 15
  • Tantrum passive physical damage reduction increased to 2 / 4 / 6 / 8 / 10 from 1 / 2 / 3 / 4 / 5
  • Despair
    • Mana cost reduced to 8 at all levels from 10
    • Now has a new particle to match the area of effect

v1.0.0.105

  • Curse of the Sad Mummy
    • Is now consistent with other similar skills (Dark Binding, Crescendo) and will deal damage to Black Shield
    • Fixed a bug where it was disabling enemies for too long
    • Now deals 150 / 250 / 350 damage initially rather than 150 / 300 / 450 damage over the duration

v1.0.0.103

  • Bandage Toss cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 16 / 14 / 12 / 10
  • Curse of the Sad Mummy duration reduced to 2 seconds from 2.5

v1.0.0.102

  • Cursed Touch duration reduced to 4 seconds from 5

v1.0.0.100

  • Bandage Toss can no longer be cast while rooted
  • Curse of the Sad Mummy corrected to state that enemies are rooted and cannot attack or move
  • Cursed Touch magic resistance reduction reduced to 15 / 25 / 35 from 20 / 30 / 40

v1.0.0.96

  • Fixed an issue where Amumu's attack timing was too slow

v1.0.0.87

  • Updated the tooltip on Cursed Touch to include the duration of the magic resistance debuff

v1.0.0.85

  • Health per level increased to 84 from 76
  • Base damage increased to 45 from 40
  • Damage per level decreased to 3.6 from 3.8
  • Mana regen per level increased to 0.065 from 0.06
  • Tantrum
    • Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 21 / 18 / 15 / 12 / 8
    • Cooldown reduction upon being hit reduced to 0.5 seconds from 1 second
  • Despair
    • Changed the aura range to be 350 at all ranks from 250 / 275 / 300 / 325 / 350
    • Added a base damage of 8 / 12 / 16 / 20 / 24 to the damage dealt based on the target's health
    • Health percent decreased to 1.5 / 1.8 / 2.1 / 2.4 / 2.7% from 2.3 / 2.6 / 2.9 / 3.2 / 3.5%

v1.0.0.79

  • Bandage Toss mana cost changed to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130

v1.0.0.72

  • Bandage Toss
    • Mana cost reduced to 90 / 100 / 110 / 120 / 130 / from 130 at all ranks
    • Now has a new animation
  • Curse of the Sad Mummy cooldown reduced to 170 / 150 / 130 form 180 / 160 / 140

v1.0.0.63

  • Fixed a bug where Despair’s damage was incorrectly being calculated off of Amumu’s health instead of each nearby enemy’s
  • Fixed an inconsistency in Despair's damage where the first tick was dealing a different amount than subsequent ticks

v1.0.0.52

  • Tantrum
    • Damage modified from 115 / 130 / 145 / 160 / 175 to 100 / 120 / 140 / 160 / 180
  • Curse of the Sad Mummy
    • Duration reduced from 3 to 2.5

v0.9.25.34

  • Tantrum
    • Changed mana cost from 50 / 45 / 40 / 35 / 30 to 50 at all levels
    • Changed damage form 155 at all levels to 115 / 130 / 145 / 160 / 175

v0.9.25.21

  • Reduced base armor from 21 to 18
  • Tantrum
    • Reduced on being hit cooldown from 2 seconds to 1
    • Modified cooldown from 20 / 18 / 16 / 14 / 12 to 21 / 18 / 15 / 12 / 9
  • Bandage Toss damage reduced from 75 / 140 / 205 / 275 / 350 to 80 / 140 / 200 / 260 / 320

v0.9.22.16

  • Bandage Toss skil shot speed / ease of use improved (this should especially help chasing champions)
  • Despair health drain from 2 / 2.25 / 2.5 / 2.75 / 3 to 2.3 / 2.6 / 2.9 / 3.2 / 3.5

v0.8.22.115

  • Cursed Touch now properly shows up as a buff

June 26, 2009 Patch
 Amumu released



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