Alistar

From Esportspedia - League of Legends Esports
This is the approved revision of this page, as well as being the most recent.
Jump to: navigation, search
Overview   Gallery   Statistics   Match History    
Alistar
120x120
The Minotaur
Release Date: February 21, 2009
Cost: 1350 IP 585 RP
Primary Attribute: Tank
Secondary Attribute: Support
Resource: Mana
Statistics
Health Mini Icon.png Health: 613.36 (+ 106)
HealthRegen Mini Icon.png Health Regen: 8.675 (+ 0.85)
Mana Mini Icon.png Mana: 278.84 (+ 38)
ManaRegen Mini Icon.png Mana Regen: 8.5 (+ 0.8)
MovementSpeed Mini Icon.png Movespeed: 330
AttackDamage Mini Icon.png Attack Damage: 61.112 (+ 3.62)
AttackSpeed Mini Icon.png Attack Speed: 0.625 (+ 2.125%)
Range Mini Icon.png Range: 125
Armor Mini Icon.png Armor: 24.38 (+ 3.5)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Skins
Black Alistar Released: 2009-xx-xx / Special
Golden AlistarReleased: 2010-01-13 / 390 RP
Matador AlistarReleased: 2010-05-11 / 975 RP
Longhorn AlistarReleased: 2011-02-16 / 520 RP
Unchained AlistarReleased: 2011-09-23 / Special
Infernal AlistarReleased: 2012-07-13 / 975 RP
Sweeper AlistarReleased: 2014-06-18 / 750 RP
Marauder AlistarReleased: 2015-10-01 / 750 RP
SKT T1 AlistarReleased: Upcoming / 750 RP

Lore

As the mightiest warrior to ever emerge from the Minotaur tribes of the Great Barrier, Alistar defended his tribe from Valoran's many dangers; that is, until the coming of the Noxian army. Alistar was lured from his village by the machinations of Keiran Darkwill, General Boram Darkwill's youngest son and commander of the Noxian expeditionary force. When Alistar returned, he found his village burning and his family slain. Bellowing with rage, he charged an entire regiment of Noxus' elite, slaughtering them by the hundreds. Only the intervention of some of Noxus' most skilled summoners checked Alistar's rage. Brought in chains to Noxus, Alistar spent the intervening years as a gladiator in the Fleshing, pitted in endless battle for the entertainment of Noxus' wealthy leaders.

Alistar's once noble soul slowly became twisted, and he would have been driven to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape. Suddenly free, Alistar joined the newly formed League of Legends to fight as a champion, hoping to one day exact his final vengeance upon Noxus and find the girl who had renewed his hope. Initially unwilling to cater to his celebrity status as a champion, Alistar has since discovered that there is power in fame, and he has become a vocal advocate for those whom the Noxian government treads upon. He also calls to light things that the Noxian military would prefer remain hidden -- something that has made him very unpopular with Noxus' nobles. His charitable work has earned him several philanthropic awards, which serve as an interesting contrast to the rage and destruction he brings to the League of Legends.

"If you intend to grab the bull by the horns as a summoner, Alistar might have something to say about that."

Abilities

PassiveTrample
Trample.png
(Innate) Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself and the nearest ally champion.
Healing: 13 (+7 per level) double to allies


QPulverize
Error creating thumbnail: File missing
Pulverize.png
(Active) Alistar smashes the ground, dealing damage to all nearby enemies and tossing them into the air for 1 second.
Radius of AoE: 365
Cost: 65 / 70 / 75 / 80 / 85 Mana
Cooldown: 17 / 16 / 15 / 14 / 13 seconds
Magic Damage: 60 / 105 / 150 / 195 / 240
(+50% of Ability Power)


WHeadbutt
Error creating thumbnail: File missing
Headbutt.png
(Active) Alistar rams a target with his head, dealing damage and knocking the target back a set distance over 1 second, also briefly immobilizing them.
Cost: 65 / 70 / 75 / 80 / 85 Mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Magic Damage: 55 / 110 / 165 / 220 / 275
(+70% of Ability Power)


ETriumphant Roar
Triumphant Roar.png
(Active) Alistar tramples the ground, ignoring unit collision and dealing magic damage over 5 seconds to nearby enemies. Each pulse that damages at least one enemy champion grants Alistar a Trample stack. At 5 stacks Alistar empowers his next basic attack against an enemy champion and stun for 1 second.
Cooldown: 16 / 15 / 15 / 14 / 14
Cost: 50 / 60 / 70 / 80 / 90 Mana
Range: 350


RUnbreakable Will
Unbreakable Will.png
(Active): Alistar lets out a wild roar, removing all crowd-control effects on himself, and reducing incoming physical and magical damage by 70% for 7 seconds.
Cost: 100 Mana
Cooldown: 120 / 100 / 80 seconds


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png HOT6iX Champions Spring 2014 0 5 3 2 60 5.9
LCS logo 25x25.png 2014 NA LCS Spring Playoffs 0 1 0 1 0 5.6
LCS logo 25x25.png 2014 NA LCS Spring Round Robin 0 5 3 2 60 4.4
LCS logo 25x25.png 2014 EU LCS Spring Round Robin 0 2 0 2 0 1.8
Gpllogo small.png 2014 GPL Spring 0 5 0 5 0 5.6

Patch History

v6.6

E's healing on allies down.

Oh, Alistar. Your amazing peel and engage are rivaled only by your sustain, yet one of these things does not belong. While it’s important to Alistar to be able to regenerate health between trades (he puts the Ali in All in), his high mana regeneration paired with the effectiveness of his Headbutt/Pulverize combo make him the optimal choice in pro play, no matter what your team needs. We’re focusing these changes around a single decision point - which does he value more? Engage potential, or sustain? Constraining the efficiency at which Alistar can heal his allies means that his lane buddies will have to carefully consider what the situation calls for, or risk not having enough health to engage when he does.

Error creating thumbnail: File missing
E - Triumphant Roar
HEAL AMOUNT FOR ALLIES : 50% 33%


v6.3

Error creating thumbnail: File missing
 Alistar
E cost and cooldown up. Q-W combo is finally consistent.

Alistar's got two very different things going on here, so let's tackle 'em separately.

First, Alistar's lane sustain is pretty out of line. For a champion who's supposed to be weak to poke and attrition, the strength of the Meditation mastery and the mana regeneration available to supports just means Alistar outlasts and then all-ins once you've exhausted your resources. Temporarily Ignoring towers and initiating are cool things we like the cow doing, given that he's not guaranteed to be at full health all the time.

Next, the combo. Alistar's Heabutt + Pulverize combo is one of the strongest interactions in the game, but also makes the champion incredibly tricky to balance. It's not the easiest thing to pull off 100% of the time (even in pro play), which means that whenever we have to buff or nerf Alistar, it disproportionately affects players that can hit the combo or not. Not anymore. After 6.3, It's now just a thing Alistar can do with regularity. Now your decisions should be around 'Do I want to use the combo in this situation?' instead of 'Can I do the combo?'

It's a scary world, I know - but we'll be there to hold your hand. Under the tower. While Alistar's diving us. (help)

Error creating thumbnail: File missing
W - Headbutt
TRUE COMBO : Alistar now can buffer his Q - Pulverize and will automatically cast it upon reaching his target
Error creating thumbnail: File missing
E - Triumphant Roar
COST : 40/50/60/70/80 mana 50/60/70/80/90 mana
COOLDOWN : 12 seconds 16 seconds


v5.22

In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.
Mana Regen

The following champs have +2.5 base mana regen per 5 seconds:


v5.16
Headbutt has a slower travel time.

Alistar’s been a must-pick in the professional scene for good while thanks to his ability to shine as a primary initiator with his signature Headbutt - > Pulverize combo, which is as time-sensitive to execute as it is to evade. To help even out the playing field for Alistar’s opponents, we’re giving more time to react with any flashes, dashes or other methods of disrupting his Ali-Oop slam-dunk into your entire team.

Error creating thumbnail: File missing
W - Headbutt
TRAVEL SPEED : 1500 1200

All of the following champions have had their armor or health per level increased.

As part of patch 5.16's item changes, the efficiency of some popular defensive items have been decreased. However, many 'low-income' tanks and team-disruptors relied pretty heavily on the strength of these items to maintain the right level of bulk for their gold stream - you can read more on the why further down, but each of the below champions are picking up some stat adjustments so they'll hit similar breakpoints when it comes to being unbreakable.

Error creating thumbnail: File missing
 Blitzcrank
ARMOR GROWTH : 3.5 4
Error creating thumbnail: File missing
 Braum
ARMOR GROWTH : 4 4.5
Error creating thumbnail: File missing
 Leona
ARMOR GROWTH : 3.1 3.6
Error creating thumbnail: File missing
 Nautilus
ARMOR GROWTH : 3.25 3.75
Error creating thumbnail: File missing
 Taric
ARMOR GROWTH : 3.2 3.7
Error creating thumbnail: File missing
 Rammus
ARMOR GROWTH : 3.8 4.3
Error creating thumbnail: File missing
 Amumu
ARMOR GROWTH : 3.1 3.6
Error creating thumbnail: File missing
 Tahm Kench
ARMOR GROWTH : 3 3.5
Error creating thumbnail: File missing
 Alistar
HEALTH GROWTH : 102 106
Error creating thumbnail: File missing
 Bard
HEALTH GROWTH : 89 93
Error creating thumbnail: File missing
 Thresh
HEALTH GROWTH : 89 93


v5.1

"Alistar has been updated! Check out the article if you want the full story, or below if you just want the specifics."
  • General
    • VISUALS  : Updated model, textures and VFX for base and all skins
    • ICONS  : New ability icons
    • SPLASH : New base splash!

v4.15

"When we buffed Alistar back in 4.12, our big concern for competitive play was that he would be too strong in the jungle, where his terrifying level 2 ganks would obliterate all semblance of lane safety on the map. Didn't happen! He just went to terrorize top lane instead.
Jokes aside, it's not a bad thing when a champion finds a new position to play on the map, but often times we'll see their strength being used in inhibitive ways (hello Soraka, hello Lulu). We're not taking large steps against Alistar for now, but we did identify one very obnoxious aspect of his strength where he could get a free high-damage trade by Headbutting his opponent while also sneaking in a basic attack. When combined with next-attack items like Sheen, it's easy to see how uninteractive Alistar can get, especially when he puts the opponent in a position where they can't retaliate in a meaningful way. We still think Alistar's in a very strong place after his buffs, but will continue to monitor him for the future."
  • Error creating thumbnail: File missing
    W - Headbutt
    • SUCKER PUNCH Alistar can no longer land an additional basic attack on his Headbutted target as they fly away

v4.12 Ali's mana costs are lower, and his ult now reduces tons of damage, even at lower levels. In exchange, Ali's jungling is weaker.

"We really want to bring Alistar back up as a support, but our challenge has been to make sure he doesn't also take up his crown of jungling cow king from the days of old. Access to a 'mini' Malphite Unstoppable Force at level 2 (via his Headbutt + Pulverize combo), combined with guaranteed tower dives and the ability to punt people away from safety makes for a pretty oppressive gank-train from the jungle. We want to give Ali the things he needs to succeed but, like we did with Maokai, we also want to make sure he's in a healthy position to do so. There's a little concern that having 70% damage reduction at level 1 Unbreakable Will might make Alistar a little too good at tower diving (even as a support), but we'll see how these changes affect him first."

  • Error creating thumbnail: File missing
    Passive - Trample
    • REMOVED JUNGLE COW: No longer deals double damage to monsters
  • Error creating thumbnail: File missing
    Q - Pulverize
    • STUNNING LANDING: Pulverize now correctly matches its visuals by applying a 1.5 second knockup ⇒ 1 second knockup followed by a 0.5 second stun (functionally should remain the same)
    • COST: 70/80/90/100/110 mana ⇒ 65/70/75/80/85 mana
  • Error creating thumbnail: File missing
    W - Headbutt
    • COST: 70/80/90/100/110 mana ⇒ 65/70/75/80/85 mana
  • Error creating thumbnail: File missing
    R - Unbreakable Will
    • NEW YOU CAN'T MILK THOSE: Damage reduction now applies instantly, rather than after the spell animation
    • DAMAGE REDUCTION: 50/60/70% ⇒ 70/70/70%

v1.0.0.154

  • Base movement speed increased to 330 from 325
  • Headbutt
    • Range increased to 650 from 600

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.146

  • Base movement speed reduced to 300 from 305
  • Headbutt cast range reduced to 600 from 650

August 7th Hotfix

  • Headbutt damage adjusted to 55 / 110 / 165 / 220 / 275 from 85 / 130 / 175 / 220 / 265

v1.0.0.142

  • Trample damage reduced to 7-24 from 10-27
  • Triumphant Roar mana cost increased at earlier ranked to 40 / 50 / 60 / 70 / 80 from 28 / 41 / 54 / 67 / 80

v1.0.0.139

  • Now gains 1.25 Magic Resist per level

v1.0.0.135

  • Triumphant Roar mana cost increased to 28 / 41 / 54 / 67 / 80 from 20 / 35 / 50 / 65 / 80
  • Unbreakable Will mana cost reduced to 100 from 150
  • Trample damage increased to 10-27 per second from 10-23

v1.0.0.134

  • Pulverize mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120
  • Headbutt mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130
  • Triumphant Roar mana cost increased at later ranks to 20 / 35 / 50 / 65 / 80 from 20 / 30 / 40 / 50 / 60

v1.0.0.133

  • Fixed a bug where Triumphant Roar was not granting assists

v1.0.0.124

  • Unbreakable Will
    • Duration adjusted to 7 seconds at all levels from 6 / 7 / 8
    • Physical and magic damage reduction reduced to 50 / 60 / 70% from 75% at all ranks

v1.0.0.121

  • Headbutt ability power ratio reduced to 0.7 from 0.8
  • Pulverize ability power ratio reduced to 0.5 from 0.6
  • Triumphant Roar ability power ratio reduced to 0.2 from 0.4

v1.0.0.118b

  • Health per level reduced to 102 from 110
  • Pulverize
    • Ability power ratio reduced to 0.6 from 0.8
    • Reduced the chance of failed knockups near terrain
  • Headbutt
    • Base damage reduced to 85 / 130 / 175 / 220 / 265 from 85 / 135 / 185 / 235 / 285
    • Ability power ratio reduced to 0.8 from 1.0

v1.0.0.116 REMAKE

  • Base movement speed increased to 305 from 300
  • Base health reduced to 552 from 582
  • Health per level reduced to 110 from 114
  • Damage per level increased to 3.62 from 3.375
  • Base damage reduced to 58.65 from 62.9
  • Base mana increased to 253 from 225
  • Mana per level increased to 38 from 33
  • Trample (New Passive)
    • Whenever Alistar casts a spell, he gains Trample for 3 seconds ignoring unit collision and dealing 10-23 (+10% ability power) area damage per second (doubling damage to minions and monsters)
    • Added new animations and particles for Trample
  • Pulverize
    • Damage reduced to 60 / 105 / 150 / 195 / 240 from 80 / 125 / 170 / 220 / 270
    • Ability power ratio reduced to 0.8 from 1.0
    • Cooldown changed to 17 / 16 / 15 / 14 / 13 seconds from 15 at all levels
    • Range increased to 365 from 330
    • Stun duration reduced to 0.5 seconds from 1.0 (1 second knockup remains unchanged)
  • Headbutt
    • Improved targeting/direction against moving targets
    • Can now target minions
    • Damage reduced to 85 / 135 / 185 / 235 / 285 from 90 / 140 / 190 / 245 / 300
    • Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds from 12 at all levels

v1.0.0.105

  • Fixed a bug with Pulverize where the stun particle would show over units that don't get stunned

v1.0.0.100

  • Headbutt can no longer be cast while rooted
  • Unbreakable Will tooltip corrected to state that it removes all crowd control but not all debuffs
  • Pulverize tooltip corrected to not imply that enemies do not take damage until the end
  • Base attack speed and attack speed per level increased to be approximately at the level of Rammus

v1.0.0.96

  • Fixed an issue where Alistar's attack timing was too fast

v1.0.0.87

  • Fixed a bug that prevented Alistar form casting spells immediately after using Headbutt

v1.0.0.86

  • Pulverize now deals damage when the target is knocked into the air, rather than when they hit the ground

v1.0.0.83

  • Triumphant Roar
    • Self heal increased to 60 / 90 / 120 / 150 180 from 50 75 / 100 / 125 / 150
    • Now heals surrounding units for half of the self heal amount
  • Headbutt is no longer castable while immobilized

v1.0.0.79

  • Triumphant Roar cooldown reduction by nearby death reduced to 2 seconds from 4
  • Unbreakable Will
    • Duration reduced to 6 / 7 / 8 seconds from 6 / 8 / 10
    • Damage bonus increased to 60 / 75 / 90 from 60 at all levels

v1.0.0.74

  • Pulverize stun duration reduced to 2 seconds from 2.2

v1.0.0.72

  • Pulverize stun duration lowered to 2.2 seconds from 2.5
  • Headbutt animation improved

v0.9.25.21

  • Triumphant Roar
    • Cooldown increased from 4 seconds to 12
    • Whenever a nearby enemy dies its cooldown is reduced by 4 seconds (increased health/cost/ability power ratio)

v0.9.22.16

  • Colossal Strength bonus damage to turrets increased from 20 / 30 / 40 / 50% to 20 / 40 / 60%

v0.9.22.15

  • Colossal Strength no longer reduces damage taken by turrets (still increases damage to turrets)
  • Headbutt
    • Can no longer target minions
    • Increased damage from 80 / 135 / 190 / 245 / 300 to 90 / 140 / 190 / 245 / 300
  • Increased movement speed from 290 / to 300
  • Pulverize damage increased from 70 / 120 / 170 / 220 / 270 to 80 / 125 / 170 / 220 / 270

v0.9.22.7

  • Triumphant Roar healing reduced from 50 / 70 / 90 / 110 / 130 to 40 / 65 / 90 / 110 / 130

v0.8.22.115

  • Pulverize area of effect increased from 300 to 330
  • Unbreakable Will
    • Increased damage reduction from 70% to 75%
    • Now removes all debuffs on him when cast

v0.8.21.110

  • Pulverize stun duration upon hitting the ground increased from 1.0 to 1.5

June 6, 2009 Patch

  • Updated tooltips: Unbreakable Will

May 29, 2009 Patch

  • Unbreakable Will REMAKE
    • New functionality: Alistar Gains 60 damage, and takes x% reduced physical and magical damage for the duration

May 23, 2009 Patch

  • Pulverize stun duration reduced from ~2.7 to 2.2 seconds

May 15, 2009 Patch

  • Unbreakable Will bonus damage reduced from 80 to 60
  • Headbutt
    • Reduced stun duration from 1.25 to 1.0
    • Increased the speed the target gets pushed back from 1,000 to 1,200

May 1, 2009 Patch

  • Unbreakable Will duration reduced from 10 / 15 / 20 to 8 / 12 / 16

April 25, 2009 Patch

  • Updated recommended items

April 18, 2009 Patch

  • Unbreakable Will
    • Increased duration from 5 / 10 / 15 to 10 / 15 / 20
    • Added +80 damage
  • Added a charging component to Headbutt, incresaing its range from 200 to 650

Alpha Week 7

  • Error creating thumbnail: File missing
     Alistar's Unbreakable Will can now be properly cast when stunned, silenced, etc

Alpha Week 6

  • Triumphant Roar
    • Cooldown decreased to 4 seconds from 5 seconds
    • Heal increased to 50 / 75 / 100 / 125 / 150 from 50 / 70 / 90 / 110 / 130
    • Is now improved with ability power

Alpha Week 4

  • Error creating thumbnail: File missing
     Alistar's Headbutt - Fixed tooltip to explain that headbutt deals magic damage
  • Error creating thumbnail: File missing
     Alistar's Ferocious Howl - Fixed tooltip to explain that the health increase given is temporary. Renamed Ferocious Howl to Unbreakable Will.

Alpha Week 2

  • Fixed tooltip typos for Ferocious Howl and Triumphant Roar


Articles

Additional Content

Champion Information

Related Lore

Journal of Justice

Skin Release

Video

Other

Login Screen

Cinematic